Search found 178 matches
- Wed Feb 13, 2019 1:12 pm
- Forum: General discussion
- Topic: [forum suggestion] Connect upcoming features in roadmap with corresponding fff, if exists
- Replies: 2
- Views: 1470
[forum suggestion] Connect upcoming features in roadmap with corresponding fff, if exists
Hello there! Just a simple suggestion for the forum admins/staff: it would be a great idea, if you connect the list of upcoming features with corresponding fff, as far as they exist. For example: i stumbled about the point "Robot construction tools" in actual roadmap for 0.17 and was irrit...
- Wed Feb 13, 2019 12:41 pm
- Forum: General discussion
- Topic: 0.17 Hype?
- Replies: 130
- Views: 53099
Re: 0.17 Hype?
The won't release on a weekend and not on a friday, probably not on a monday, too. They will also surely promote the release ~1 week in advance in the FFF, so not this week. I also think they won't release next week as the previous FFFs didn't contain many "we have finished [...] and will now ...
- Tue Feb 12, 2019 12:29 pm
- Forum: Implemented Suggestions
- Topic: Simple Solution To Thundering Train Herd
- Replies: 33
- Views: 11391
Re: Simple Solution To Thundering Train Herd
this suggestion: +1
Greetings Ronny
this modification of the suggestion: +1000(,3)Sad_Brother wrote: ↑Mon Feb 11, 2019 3:35 pmLimit should be for specific station, not for "stations_named_the_same" .
Greetings Ronny
- Mon Feb 11, 2019 8:06 am
- Forum: Pending
- Topic: [0.16.51] Crash: Electric energy network corruption
- Replies: 5
- Views: 2165
Re: [0.16.51] Crash: Electric energy network corruption
Makes sense to me. If i find a way to reproduce it, i let you know
Greetings, Ronny
Greetings, Ronny
- Sun Feb 10, 2019 10:06 pm
- Forum: Pending
- Topic: [0.16.51] Crash: Electric energy network corruption
- Replies: 5
- Views: 2165
Re: [0.16.51] Crash: Electric energy network corruption
Here is the backuped game save.
You can find it in my onedrive-folder: https://1drv.ms/u/s!Ar5DfMRBSAbpgqsHcJKZKcUlCTlfwg
You can find it in my onedrive-folder: https://1drv.ms/u/s!Ar5DfMRBSAbpgqsHcJKZKcUlCTlfwg
- Sun Feb 10, 2019 10:06 pm
- Forum: Pending
- Topic: [0.16.51] Crash: Electric energy network corruption
- Replies: 5
- Views: 2165
Re: [0.16.51] Crash: Electric energy network corruption
Unfortunately not, sorry. I loaded my game and did exactly the same thing (waiting for stuff in base), but the error didn't came back.
- Sun Feb 10, 2019 8:32 pm
- Forum: Ideas and Suggestions
- Topic: Blueprint Edit - Ability to Zoom In/Out
- Replies: 50
- Views: 19539
Re: Blueprint Edit - Ability to Zoom In/Out
I need this. +1
- Sun Feb 10, 2019 8:19 pm
- Forum: Pending
- Topic: [0.16.51] Crash: Electric energy network corruption
- Replies: 5
- Views: 2165
[0.16.51] Crash: Electric energy network corruption
Hello all! I don't know, if this really a problem with the game or just some random stuff happened to my individual save. Because this is my fist crush i ever had with factorio, i thought "make a bug report" :D I've waited for some stuff in my factory. The game tried to make a autosave gam...
- Wed Feb 06, 2019 11:05 am
- Forum: Ideas and Suggestions
- Topic: Dynamic train schedule
- Replies: 68
- Views: 23532
Re: Dynamic train schedule
you will have only one train filled and all other trains wait patiently blocking the complete train network point. If you have one train blocking another train it's only because you didn't lay track to bypass the block. Yeah, you could build a stacker at every ore patch, but this isn't what you wan...
- Mon Feb 04, 2019 1:16 pm
- Forum: Ideas and Suggestions
- Topic: Dynamic train schedule
- Replies: 68
- Views: 23532
Re: Dynamic train schedule
But in the base idea of Factorio? I have strong feelings that you simply doesn't understand the meaning of the words "automate everything ". Actually you simply can't because the lack of scheduling options. You completely can (and in fact benefit substantially from) not actually ever over...
- Wed Jan 23, 2019 9:04 am
- Forum: Ideas and Suggestions
- Topic: [0.16.51] Multiplayer Networking should use Optimistic updates instead of Pessimistic
- Replies: 7
- Views: 1907
Re: [0.16.51] Multiplayer Networking should use Optimistic updates instead of Pessimistic
AWESOME!
I've did this within bing with your search words and one of the first hits is https://www.factorio.com/blog/post/fff-83
That's exactly what i searched for, thx
- Wed Jan 23, 2019 8:40 am
- Forum: General discussion
- Topic: Did no one else notice massive nerf of tank in 0.17?
- Replies: 102
- Views: 35597
Re: Did no one else notice massive nerf of tank in 0.17?
The tank is fine in 16.51 and it will be fine after 16.51. It is a mid-game-weapon. Not more, not less.
- Wed Jan 23, 2019 8:25 am
- Forum: Ideas and Suggestions
- Topic: [0.16.51] Multiplayer Networking should use Optimistic updates instead of Pessimistic
- Replies: 7
- Views: 1907
Re: [0.16.51] Multiplayer Networking should use Optimistic updates instead of Pessimistic
Hello all,
is there some sort of wikipage or similar where i can learn something about these concepts? It makes me nervous that i don't have any clue what you're talking about
Greetings, Ronny
is there some sort of wikipage or similar where i can learn something about these concepts? It makes me nervous that i don't have any clue what you're talking about
Greetings, Ronny
- Mon Jan 21, 2019 6:14 pm
- Forum: Ideas and Suggestions
- Topic: Dynamic train schedule
- Replies: 68
- Views: 23532
Re: Dynamic train schedule
i want to remind, that this suggestion (viewtopic.php?f=6&t=53792 Train-stop id and train targets a train-stop by id(a bit off-topic)) is in fact a little bit offtopic (most people demands a direct skip-condition). But to say it clearly: With that little change you get far more control at train ...
- Fri Dec 21, 2018 2:18 pm
- Forum: News
- Topic: Friday Facts #274 - New fluid system 2
- Replies: 166
- Views: 72631
Re: Friday Facts #274 - New fluid system 2
Thx to you and Lubricus for this (nice) info
@Wube: You're doing a great job!
- Fri Dec 21, 2018 1:43 pm
- Forum: News
- Topic: Friday Facts #274 - New fluid system 2
- Replies: 166
- Views: 72631
Re: Friday Facts #274 - New fluid system 2
Hello there,
what does the green and the blue column in the demo gif exactly means? And will there be an option to show these columns to get an easy way to identify bottlenecks and something like that?
Greetings, Ronny
what does the green and the blue column in the demo gif exactly means? And will there be an option to show these columns to get an easy way to identify bottlenecks and something like that?
Greetings, Ronny
- Sat Oct 20, 2018 12:28 pm
- Forum: News
- Topic: Friday Facts #265 - Nomenclature & Steam networking
- Replies: 121
- Views: 54877
Re: Friday Facts #265 - Nomenclature & Steam networking
I've never thought about that language stuff, but it could possibly explain, why some complex games feel better than others...
Great job of you guys!
Greetings, Ronny
Great job of you guys!
Greetings, Ronny
- Tue Aug 28, 2018 7:02 am
- Forum: News
- Topic: Friday Facts #257 - NPE/Campaign update
- Replies: 111
- Views: 50745
Re: Friday Facts #257 - NPE/Campaign update
I have more interest in implementing Deep Water Sites, which cannot overbuild with landfill and you have to build (much more expensive) bridges instead. On the bridges should only railtracks and electricpoles be allowed to build, no assemblers or similar stuff And belts. And probably rail signals? ...
- Mon Aug 27, 2018 10:28 am
- Forum: News
- Topic: Friday Facts #257 - NPE/Campaign update
- Replies: 111
- Views: 50745
Re: Friday Facts #257 - NPE/Campaign update
Now that the satellite is useless, I have a few ideas for its use: Huh? Did i miss something? The satellite is still needed for white science, as far as i understand the FF257, it is just hidden in another technology now... edit: But it will be fun, if there are more types of satellite you can send...
- Mon Aug 27, 2018 7:46 am
- Forum: News
- Topic: Friday Facts #257 - NPE/Campaign update
- Replies: 111
- Views: 50745
Re: Friday Facts #257 - NPE/Campaign update
I have more interest in implementing Deep Water Sites, which cannot overbuild with landfill and you have to build (much more expensive) bridges instead. On the bridges should only railtracks and electricpoles be allowed to build, no assemblers or similar stuff You have already two different water ti...