Search found 178 matches

by rldml
Fri Apr 06, 2018 9:47 pm
Forum: Ideas and Suggestions
Topic: Better train control
Replies: 53
Views: 14799

Re: Better train control

Hey guy, there is no need to be rude. I'm just a human after all... Not as rude as people who answer before they read. This behavior leads to pointless flood and flame. Like it happening here. This is why this behavior must be terminated ASAP. We can play this game, but there will be no winner. The...
by rldml
Thu Apr 05, 2018 2:26 am
Forum: Ideas and Suggestions
Topic: Better train control
Replies: 53
Views: 14799

Re: Better train control

No, i did'nt realize earlier, but after a short visit to the mod-page of train controller, this mod are the first step to the thing i have in my mind and a viable solution for the main problem i had. I will take a closer look to this addon after i return from my vacation. No. I talk about my sugges...
by rldml
Tue Apr 03, 2018 7:38 pm
Forum: Ideas and Suggestions
Topic: Better train control
Replies: 53
Views: 14799

Re: Better train control

Same as my first suggestion. I just wanted to show, that there are a lot of whishes to make trains more dynamic - different people have different ideas how to do this and i am perfectly fine with this. This should be possible within the existing API. If there is anyone smarter person out there, fee...
by rldml
Mon Apr 02, 2018 6:37 pm
Forum: Ideas and Suggestions
Topic: Better train control
Replies: 53
Views: 14799

Re: Better train control

The wish to make the train part more dynamic is called often in the ideas and suggestion-forum: - Assign trains to schedules (https://forums.factorio.com/viewtopic.php?f=6&t=53473) - train stop-id and schedule-option to target a train stiop via its id (https://forums.factorio.com/viewtopic.php?f...
by rldml
Mon Apr 02, 2018 7:36 am
Forum: Ideas and Suggestions
Topic: Trading cards in Steam archeavments
Replies: 4
Views: 1771

Re: Trading cards in Steam archeavments

-1 use your time to improve the game instead.

trading cards are boring stuff to keep people entertained, who are too bored to play games.
by rldml
Fri Mar 30, 2018 7:20 am
Forum: Modding interface requests
Topic: self defined GUI-element on a self defined custom entity
Replies: 1
Views: 935

self defined GUI-element on a self defined custom entity

Hello there, perhaps, this is already very simple and i just did'nt got that far into mod development right now. It seems like a mess, if you want to create a self defined entity and tell the game to open a self defined new gui-window especially for it. It would be easier, if the Class LuaEntity wou...
by rldml
Wed Mar 28, 2018 11:13 am
Forum: Modding help
Topic: Check mod-global values with console
Replies: 3
Views: 1083

Re: Check mod-global values with console

Thx for reply.

I'll try it with registering a command to call a function that prints the stuff to the requesting player.
by rldml
Wed Mar 28, 2018 8:12 am
Forum: Modding help
Topic: Check mod-global values with console
Replies: 3
Views: 1083

Check mod-global values with console

is there already a command to get the contents of the global-part of a mod via console or have i write a command of my own?

Greetings, Ronny
by rldml
Tue Mar 27, 2018 9:04 am
Forum: General discussion
Topic: Factorio should have DLC.
Replies: 94
Views: 30489

Re: Factorio should have DLC.

So, i can summarize, there are three types of people: Most people simply don't understand the problem i want to get solved. Some people, who gets a rough idea of my problem, suggest LTN as alternative (it isn't an alternative for me, because of reasons i explained more than one time) The last sort o...
by rldml
Sun Mar 25, 2018 7:24 am
Forum: General discussion
Topic: Factorio should have DLC.
Replies: 94
Views: 30489

Re: Factorio should have DLC.

The only ways I can think of to do this currently are to have seprately named stations, have trains on completely seperate sections of rail so that they could not path to the other station (which would have the same consequences and probably even more difficulty than renaming them), or forcing the ...
by rldml
Sat Mar 24, 2018 10:53 pm
Forum: General discussion
Topic: Factorio should have DLC.
Replies: 94
Views: 30489

Re: Factorio should have DLC.

Jap2.0 wrote:or send trains to multiple simultaneously.
we surround the problem, step by step.

This is exactly what i described in my example...

Greetings, Ronny
by rldml
Sat Mar 24, 2018 7:51 pm
Forum: General discussion
Topic: Factorio should have DLC.
Replies: 94
Views: 30489

Re: Factorio should have DLC.

To clarify: you want one train to go to each available station, which will be turned off after the train is there and are arbitrarily turned on again? No - that would be easy ;) I want, that a train get his next target based on circuit network conditions instead of a hard coded scheduling. Or to st...
by rldml
Sat Mar 24, 2018 8:55 am
Forum: General discussion
Topic: Factorio should have DLC.
Replies: 94
Views: 30489

Re: Factorio should have DLC.

If i can realize this: https://forums.factorio.com/viewtopic.php?f=6&t=53792, you can have beer instead... :D I've not had the time nor inclination to mess with trains yet so I'm pretty ignorant about how they work "under the hood". I don't prefer to change the train path finding beha...
by rldml
Fri Mar 23, 2018 8:14 pm
Forum: General discussion
Topic: Factorio should have DLC.
Replies: 94
Views: 30489

Re: Factorio should have DLC.

If someone write the addon i want to have, i would actually pay for it. But i strongly believe, the stuff i want is simply not moddable, since the mod-api doesn't support the required functionality right now. Greetings, Ronny I've had two things added to the API this week. Buy me a coffee? Coffee s...
by rldml
Fri Mar 23, 2018 6:44 pm
Forum: General discussion
Topic: Factorio should have DLC.
Replies: 94
Views: 30489

Re: Factorio should have DLC.

Wow. First time I've ever seen someone ask for pay-per-feature. Do you want microtransactions and loot crates as well? I'm too tired to explain again what i think and why. Just read my comments in this thread more carefully. Thx. If you've got money to burn, donate it to modders. ;) If someone writ...
by rldml
Fri Mar 23, 2018 4:10 pm
Forum: General discussion
Topic: A [Poll] about fixing the 0.16 world generator bugs
Replies: 25
Views: 10122

Re: A [Poll] about fixing the 0.16 world generator bugs

When will this problem be solved? Personnally i thought it was one of the most important thing to fix but it doesn't seem to be the case... I really hope they will fix this for 0.16 Twinsen wrote it earlier in this thread: https://forums.factorio.com/viewtopic.php?f=5&t=56560#p335418 Short Stor...
by rldml
Thu Mar 22, 2018 8:43 am
Forum: General discussion
Topic: Factorio should have DLC.
Replies: 94
Views: 30489

Re: Factorio should have DLC.

Are you a game developer? Your mentality on all this is something most good devs would never have. Ever. I don't know how you call the reality you live in, but here on earth, most people have to pay their bills. Especially a small and independend game developer like Wube Software has no publisher o...
by rldml
Tue Mar 20, 2018 3:47 pm
Forum: Ideas and Suggestions
Topic: Circuit network: Electricity producer connection
Replies: 8
Views: 2546

Re: Circuit network: Electricity producer connection

If this value is already in the game, it should be moddable to get it read by a circuit network.
by rldml
Tue Mar 20, 2018 12:31 pm
Forum: General discussion
Topic: Factorio should have DLC.
Replies: 94
Views: 30489

Re: Factorio should have DLC.

I have to ask. What do -you- believe that "DLC" is? Because I think our understanding of the term fundamentally differs. You seem to think that paid expansions are "DLC". And that gating off popular requests for features to be included in such is a good thing. DLC is any content...
by rldml
Mon Mar 19, 2018 4:02 pm
Forum: General discussion
Topic: Factorio should have DLC.
Replies: 94
Views: 30489

Re: Factorio should have DLC.

The basic "group up, move to source of pollution, blindly charge whatever is in range" mentality of aliens cannot be helped, it's part of the core game and done that way for performance reasons. And could be part of a DLC. Bridges: Not really moddable, requires some core game changes. Sam...

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