Search found 52 matches

by Amegatron
Sat Jul 09, 2016 11:56 am
Forum: Combinator Creations
Topic: Digital Display, Yay!
Replies: 114
Views: 150699

Re: Digital Display, Yay!

I know I'm out of date with my version, but just wanted to share cause I'm happy I did it at last by myself :) http://my.jetscreenshot.com/22923/20160709-mapc-286kb.jpg H4sIAAAAAAAA/+1dbW/jOA7+K4t+3Gv3LMmyLezlgNuXX7E4FNnWsxMgTYo0Heyg6H+/vHRuKsqmH9lywolnP+0gsVOKFB+Sekjdr39Yru/myx9uZy/1arvY Luqn2cvLav...
by Amegatron
Fri Jul 08, 2016 7:10 pm
Forum: Combinator Creations
Topic: Combinator Contraptions
Replies: 118
Views: 95940

Re: Combinator Contraptions

siggboy wrote:It is not related to Factorio, but I think there could not be a better place than this thread to share this:

https://www.youtube.com/watch?v=z71h9XZbAWY

(It's obviously not me in that video, that's somebody else, I'm just sharing the link :) )
At last I've got what transistor does :)
by Amegatron
Tue Jul 05, 2016 1:57 am
Forum: Medium/Big/Gigantic Sized Structures
Topic: My personal best factory
Replies: 2
Views: 2894

Re: My personal best factory

Looks very nice. I also wanted to make my base with lots of trains, but I started my first map in vanilla Factorio, so I managed to launch the rocket with only 2-3 trains :) After that I was attracted by combinators and started experimenting with them ) I'll start new game when 0.13 becomes stable e...
by Amegatron
Sun Jul 03, 2016 3:55 pm
Forum: Combinator Creations
Topic: Combinator based Computer that calculates Prime Numbers
Replies: 14
Views: 41872

Re: Combinator based Computer that calculates Prime Numbers

I wish I could implement something similar :/ For now I can't get how does it work, I could only construct something like ROM and RAM modules by myself, and some kind of a screen also. But how to connect them together so it could calculate something ... Even loading your save does not help me ) I su...
by Amegatron
Sun Jun 26, 2016 6:43 pm
Forum: Show your Creations
Topic: Binary decoder
Replies: 24
Views: 45078

Re: Binary decoder

At last I reproduced the decoder. http://my.jetscreenshot.com/22923/20160626-nuvo-149kb.jpg But I met some strange thing. For first 13 signals, their value must be ((2^(31-n)) + 1), and first signal equalling -2147483647. But the rest signals must be (2^(31-n)), without additional 1. Though I could ...
by Amegatron
Sun Jun 26, 2016 12:57 pm
Forum: Show your Creations
Topic: Binary decoder
Replies: 24
Views: 45078

Re: Binary decoder

Try to think out of the box... Factorio is a game and this game is inside computer, use your advantage. 1.png Still can't get it how do you manage do decode a signal using just one combinator :/ All I came to myself is chained combinator pairs, each deviding by 2 and determining whether theres is 1...
by Amegatron
Thu Mar 17, 2016 1:01 pm
Forum: Combinator Creations
Topic: Delayed Pulse Generator
Replies: 9
Views: 8435

Re: Delayed Pulse Generator

:) Let me know if you still need the blueprint Thanks :) For now I don't know for sure what memory I need. In variant I have now data is read in 5 ticks but I have no need to specify each cell's number - the "controller" calculates cell's row and column so that the needed cell and only it...
by Amegatron
Thu Mar 17, 2016 6:19 am
Forum: Combinator Creations
Topic: Delayed Pulse Generator
Replies: 9
Views: 8435

Re: Delayed Pulse Generator

Seems now I'm in a right direction - got an idea of a SR-latch to start/stop the clock
P.S. Also found a bug in my memory array. Now 1 tick is enough for signal to be written to a cell =) Row/Column calculation blocks were out of sync.
by Amegatron
Thu Mar 17, 2016 4:46 am
Forum: Combinator Creations
Topic: Delayed Pulse Generator
Replies: 9
Views: 8435

Re: Delayed Pulse Generator

I'm not sure if you are dealing with binary signals or whether you are looking to delay or extend the signal, but this may be of help ... BTW why are you using such a complicated memory design? I've found a memory array scheme on reddit https://www.reddit.com/r/factorio/comments/3gwpya/factorio_mem...
by Amegatron
Wed Mar 16, 2016 10:58 am
Forum: Combinator Creations
Topic: Combinator Contraptions
Replies: 118
Views: 95940

Re: Combinator Contraptions

This one is a little more specific. It inputs the rising edge of a signal, and outputs it later after being delayed by a custom number of ticks. The tick length of the delay is set by the value of the blue signal in the top-right constant combinator. For this contraption to work properly It has to ...
by Amegatron
Wed Mar 16, 2016 10:10 am
Forum: Combinator Creations
Topic: Delayed Pulse Generator
Replies: 9
Views: 8435

Delayed Pulse Generator

Hello there! I recently implemented a memory array scheme found on reddit and once I finished it, I realised I need a delayed pulse generator to send data to memory. In my case the input data must stay for at least 4 ticks to become written into a memory cell. 4 is not so many and I just inserted 2 ...
by Amegatron
Sun Mar 06, 2016 4:27 am
Forum: Ideas and Suggestions
Topic: Put a blueprint in a character logistics slot
Replies: 5
Views: 9894

Re: Put a blueprint in a character logistics slot

Hello there! Since the suggestion in this topic is quite similar to mine, I'll post it here. I'd like to have "Logistic blueprints" in the game. By them I mean "load/save set" of items which I want to receive from robots. To be more clear here is an example ... Most of the time I...

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