Search found 129 matches

by Porter65
Tue Mar 02, 2021 1:00 pm
Forum: Gameplay Help
Topic: Returning player questions
Replies: 10
Views: 3023

Re: Returning player questions

Yes, so I guess that if you face a significant biter presence, factor factories and infrastructure plus a not-so competent player (me!), I can at most top at 2 M (or die trying). -- So I restarted a map. I halved richness and deposit probability, so I should have a density close to 'Train World' if ...
by Porter65
Tue Mar 02, 2021 11:57 am
Forum: Gameplay Help
Topic: Returning player questions
Replies: 10
Views: 3023

Re: Returning player questions

Ok, that's nice from you to give me an actual number, I could not have begun to figure what was needed. You could have told me 20 millions, I would have said 'ok' :D So ... If I see for 2 millions iron ore not very far from me, and without much need of a train to get it, then that's definitively not...
by Porter65
Tue Mar 02, 2021 7:22 am
Forum: Mods
Topic: [MOD 0.18] Robot Army. v0.4.4
Replies: 708
Views: 285843

Re: [MOD 0.18] Robot Army. v0.4.4

I did but it was not working. I think another person reported it was no more working in 1.1.

I'll try again ...
by Porter65
Tue Mar 02, 2021 6:37 am
Forum: Mods
Topic: [MOD 0.18] Robot Army. v0.4.4
Replies: 708
Views: 285843

Re: [MOD 0.18] Robot Army. v0.4.4

Thanks for the detailed answers. I have no issue posting in the mod portal subforum, but you spoke of posting to Github, i.e. outside of Factorio.com. I see, for the AI. I'll try your new effort and report if there is anything. I'm still believing that it could do no harm to have your robots compati...
by Porter65
Tue Mar 02, 2021 4:41 am
Forum: Mods
Topic: [MOD 0.18] Robot Army. v0.4.4
Replies: 708
Views: 285843

Re: [MOD 0.18] Robot Army. v0.4.4

Sorry, but that's weird you are not going to maintain this thread, this should be the main rally points to people using your mod, given that's a Factorio mod and this is the Factorio modding forum. I can register to Github though, if you are adamant to only answers people there. But this seems a bit...
by Porter65
Tue Mar 02, 2021 3:52 am
Forum: Gameplay Help
Topic: Returning player questions
Replies: 10
Views: 3023

Re: Returning player questions

Thanks guys. Better restart now than later it seems.

What is your rough estimate of number of iron ore to build a rocket, either without (much) opposition or with serious crittereness? ;)
This can help me decide more or less what I want/need to play the style of game I prefer.
by Porter65
Mon Mar 01, 2021 8:55 pm
Forum: Gameplay Help
Topic: Returning player questions
Replies: 10
Views: 3023

Returning player questions

I have forgotten everything. Not that I knew much in 2018 :D I'm playing with RSO, if it explains. I did not change the settings of the mod. 1. Distant deposits are unmasked progressively, without me having a single radar. Is it a vanilla feature, a RSO one? I would prefer having to explore to disco...
by Porter65
Sun Feb 28, 2021 7:02 pm
Forum: Gameplay Help
Topic: How do you close the Tips window
Replies: 4
Views: 1144

Re: How do you close the Tips window

DaveMcW wrote:
Sun Feb 28, 2021 6:57 pm
/unlock-tips

This will stop any tips from ever appearing again. If you just want the current tips to disappear, you need to mark each one as read.
Yes, I figured I had to do that, thanks! :P
by Porter65
Sun Feb 28, 2021 6:04 pm
Forum: Gameplay Help
Topic: How do you close the Tips window
Replies: 4
Views: 1144

How do you close the Tips window

I know, stupid question, but how do I close the left hand window with a list of tips and hints?
by Porter65
Sun Feb 28, 2021 4:46 pm
Forum: Questions, reviews and ratings
Topic: Mod adding civilians or new alien life?
Replies: 4
Views: 1487

Re: Mod adding civilians or new alien life?

Thanks, I might try that. I also saw a kind of 'fork' of Robot Army where the modder is trying to add marines ... But still WIP.

Obv, it does not interest many people to try rebuilding a kind of civilization with civilians (or at least humans) on Nauvis :D
by Porter65
Sat Feb 27, 2021 9:30 am
Forum: Questions, reviews and ratings
Topic: Mod adding civilians or new alien life?
Replies: 4
Views: 1487

Mod adding civilians or new alien life?

Not sure that's the correct forum, but the mod forum seems to be for technical discussions?

is there any mod adding civilian or at least some human population?
Same question for a mod adding an alien life which is not a recolored critter :-)

And no, AI turrets don't count! :)
by Porter65
Sun May 05, 2019 6:31 am
Forum: Gameplay Help
Topic: Simple Questions and Short Answers
Replies: 1642
Views: 510892

Re: Simple Questions and Short Answers

Searching for a mod that add Signposts. But here is the catch, I want to read the (short) message) on map directly, not to have to click on the sign to read it. That's just to get me short reminders.
by Porter65
Tue Apr 30, 2019 6:31 pm
Forum: Gameplay Help
Topic: Simple Questions and Short Answers
Replies: 1642
Views: 510892

Re: Simple Questions and Short Answers

Thanks. So 2.000.000 x 2.000.000
That's a lot indeed...

There is at a given moment only one expansion considered for biters. But the existing bases still grow, right? Do they use pollution for that?
by Porter65
Tue Apr 30, 2019 1:12 pm
Forum: Gameplay Help
Topic: Simple Questions and Short Answers
Replies: 1642
Views: 510892

Re: Simple Questions and Short Answers

I thought the world was only limited by your physical memory? Or there is a limit like 65.536 in each direction?
by Porter65
Tue Apr 30, 2019 9:13 am
Forum: Gameplay Help
Topic: Simple Questions and Short Answers
Replies: 1642
Views: 510892

Re: Simple Questions and Short Answers

What is a big distance in Factorio? 10.000 tiles?
by Porter65
Mon Apr 29, 2019 5:15 am
Forum: Gameplay Help
Topic: Simple Questions and Short Answers
Replies: 1642
Views: 510892

Re: Simple Questions and Short Answers

There is no mod that add a new alien race right? It's always biters-biters-biters ... :roll: :D
by Porter65
Sun Apr 28, 2019 11:34 am
Forum: Gameplay Help
Topic: Simple Questions and Short Answers
Replies: 1642
Views: 510892

Re: Simple Questions and Short Answers

What is so great about the RSO mod? It is the most downloaded mod but I don't understand what it does so much better than the vanilla generation for ores.
by Porter65
Fri Apr 26, 2019 3:02 pm
Forum: Gameplay Help
Topic: Simple Questions and Short Answers
Replies: 1642
Views: 510892

Re: Simple Questions and Short Answers

The shepherd and the sheep :)
by Porter65
Fri Apr 26, 2019 1:30 pm
Forum: Gameplay Help
Topic: Simple Questions and Short Answers
Replies: 1642
Views: 510892

Re: Simple Questions and Short Answers

Ok thanks, I trust you, and will check again. (and yes I knew about checking a power pole for the details :) ). When you drop construction both within the supply area of a roboport or logistic beacon (a basic roboport from some mods), under which condition they can migrate from one roboport to anoth...
by Porter65
Fri Apr 26, 2019 9:24 am
Forum: Mods
Topic: [0.17+] Space Exploration WIP
Replies: 391
Views: 270768

Re: [0.17+] Space Exploration WIP

I did not play much your super mod, honestly. I'm waiting for even more content (different aliens/challenges per world). But something that was not readily apparent to me, is how much hours you must put into the game to start feeling you are playing a really different factorio game? That's what I'm ...

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