Search found 46 matches

by Dmytrozern
Sun Oct 09, 2022 1:08 pm
Forum: Ideas and Suggestions
Topic: Multiple items to one quickslot
Replies: 4
Views: 1334

Re: Multiple items to one quickslot

+1
And it should pick the last used item. Sounds interesting.

Another idea is to have fully custom "placable books" instead of "Blueprint books". So you can customize the content like having a book for placing flamer defenses that will have flamer, both pipes, some walls, etc.
by Dmytrozern
Sun Oct 09, 2022 11:52 am
Forum: Ideas and Suggestions
Topic: Please add continents and islands elevation functions
Replies: 7
Views: 1776

Re: Please add continents and islands elevation functions

Not sure I would use this gen, since I don't use air/water mods, but I'm down for having a more diverse gen!
by Dmytrozern
Thu Jul 21, 2022 11:29 am
Forum: Balancing
Topic: Please make trains able to run over evolved aliens
Replies: 81
Views: 34234

Re: Please make trains able to run over evolved aliens

spam walls and long belts of ammo and turrets everywhere so your stuff never gets destroyed Well, it's not the only way. though. Splitting production so more trees could absorb pollution(actually preserving the trees), using green mods. It's always a balance and preference. I do enjoy playing on ha...
by Dmytrozern
Wed Jul 20, 2022 1:09 pm
Forum: Show your Creations
Topic: Map Art
Replies: 1
Views: 2049

Re: Map Art

neat
by Dmytrozern
Wed Jul 20, 2022 12:56 pm
Forum: Ideas and Suggestions
Topic: Turrets produce a circuit network signal
Replies: 36
Views: 11732

Re: Turrets produce a circuit network signal

TLDR. Every turret in the game can trigger a circuit network if you can put a couple of combinators. Making it too easy is neglecting the whole idea of thinking through the system and the reward feeling you get when you get it done. Personally, I remove the destroyed/damaged, and sometimes Shooting ...
by Dmytrozern
Wed Jul 20, 2022 12:29 pm
Forum: Balancing
Topic: Please make trains able to run over evolved aliens
Replies: 81
Views: 34234

Re: Please make trains able to run over evolved aliens

Unpopular opinion: train killing power is good as it is since it requires changing your playstyle to adapt to bugs instead of "just build more locos".
Artillery, occasional turret outposts to protect tracks or even patroling spidertrons - you name it.
by Dmytrozern
Mon May 09, 2022 7:27 pm
Forum: Ideas and Suggestions
Topic: Highlight chat messages that contain your username
Replies: 3
Views: 1018

Re: Highlight chat messages that contain your username

It will be a shot in the leg if someone misspells your name or shorten it since a player probably will not read if it's non highlighted. I see it being useful only if there is an easy way to input a player's name like ctrl+click on the name.
by Dmytrozern
Sat Feb 19, 2022 10:07 am
Forum: Ideas and Suggestions
Topic: Map view bookmarks hotkeys.
Replies: 0
Views: 654

Map view bookmarks hotkeys.

TL;DR Remember Ctrl+1,2,3 groups in RTS? Pretty much the same things, but instead of selecting units, your camera pans to saved location. What? Make bookmarks for views similar to when you double select a group in RTS and the view is panned to that group. Or as Houdini software. This has probably b...
by Dmytrozern
Fri Feb 18, 2022 4:25 pm
Forum: Ideas and Suggestions
Topic: A full campaign.
Replies: 14
Views: 12814

Re: A full campaign.

wow, nice one, GreenFlagCZ. Need to check it out
by Dmytrozern
Fri Feb 18, 2022 4:11 pm
Forum: Ideas and Suggestions
Topic: Option in blueprints to disallow flipping / Smarter algorithm to (dis-)allow flipping
Replies: 15
Views: 3288

Re: Option in blueprints to disallow flipping

+. However, you can just put "Not flip-safe" in the bp description without any update.
by Dmytrozern
Tue Jan 18, 2022 1:25 pm
Forum: Medium/Big/Gigantic Sized Structures
Topic: Pasta con Amarula
Replies: 4
Views: 2329

Re: Pasta con Amarula

Those train tracks give me shivers. Probably the only thing that I don't like more than diagonal belts
Nice one
by Dmytrozern
Tue Jan 18, 2022 1:21 pm
Forum: Releases
Topic: Version 1.1.51
Replies: 5
Views: 11309

Re: Version 1.1.51

FactorioBot wrote: ↑
Tue Jan 18, 2022 11:52 am
[*]Fixed that trying to manually mine a resource that needs a mining fluid would sometimes produce sound of mining.
Oh my, now I can finally go and play the game once again! Thanks!


I Just love you, guys.
by Dmytrozern
Tue Jan 18, 2022 1:09 pm
Forum: Balancing
Topic: Defence economy balance
Replies: 78
Views: 32962

Re: Defence economy balance

[...] Also, a range boost would be nice, since it's not really logical for something that is spitted to fly more distance than a bullet. [...] Nauvis' "aliens" are not logical anyway. Gameplay >>> Realism. I meant flamer "Spit" β€” poor choice of words. Another idea is to decrease...
by Dmytrozern
Sat Jan 08, 2022 10:29 am
Forum: Ideas and Suggestions
Topic: Train station skipping conditions
Replies: 143
Views: 65133

Re: Train station skipping conditions

invisible4ever wrote: ↑
Tue Jan 04, 2022 11:48 pm
You can disable or limit stations using a logic system. But no, no "visit station IF..." condition in train UI
by Dmytrozern
Sat Jan 08, 2022 10:27 am
Forum: Ideas and Suggestions
Topic: Connecting radars to circuit and logistic networks
Replies: 43
Views: 19771

Re: Connecting radars to circuit and logistic networks

Looks useful. might be a bit OP, tho. As It might change the balance with laser passive power drain.Not like there aren't other ways of doing it, but still.
by Dmytrozern
Sat Jan 08, 2022 10:21 am
Forum: Ideas and Suggestions
Topic: Temporary Stations = Manual train mode
Replies: 23
Views: 9123

Re: Temporary Stations = Manual train mode

It's also annoying that there's no "wait forever" option. Put it in Fluid condition or wait for circuit signal. Done. I think it's good as it is. I drive somewhere, drop off, and the train goes where it was heading before. If I need it to stay, I'll set some condition to wait. If it's a b...
by Dmytrozern
Sat Jan 08, 2022 10:14 am
Forum: Ideas and Suggestions
Topic: Turn off UI (key binding)
Replies: 10
Views: 3886

Re: Turn off UI (key binding)

+1
by Dmytrozern
Sat Jan 01, 2022 11:30 pm
Forum: Outdated/Not implemented
Topic: Filter box select
Replies: 4
Views: 1522

Re: Filter box select

Copying it with ctrl+RMB and pasting with ctrl+LMB makes it a much easier task. Also, you can copy/paste whole boxes or wagon filters just like any other assembly recipe.
by Dmytrozern
Fri Dec 31, 2021 11:04 pm
Forum: General discussion
Topic: Deathworld Rampant, launch a rocket yet?
Replies: 12
Views: 4120

Re: Deathworld Rampant, launch a rocket yet?

As for Evolution, I remember trying it and it was super hard to balance. Basically, it's pretty easy, once you get a decent tech for killing nest. Especially in forests. But it's getting harder exponentially. The moment you can't deal with nests - you are doomed, coz they will evolve even faster li...

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