Search found 46 matches
- Sun Oct 09, 2022 1:11 pm
- Forum: Ideas and Suggestions
- Topic: Add support for configuring and copy/paste for ghosts / set ghost product / edit schedules
- Replies: 32
- Views: 6559
- Sun Oct 09, 2022 1:08 pm
- Forum: Ideas and Suggestions
- Topic: Multiple items to one quickslot
- Replies: 4
- Views: 1334
Re: Multiple items to one quickslot
+1
And it should pick the last used item. Sounds interesting.
Another idea is to have fully custom "placable books" instead of "Blueprint books". So you can customize the content like having a book for placing flamer defenses that will have flamer, both pipes, some walls, etc.
And it should pick the last used item. Sounds interesting.
Another idea is to have fully custom "placable books" instead of "Blueprint books". So you can customize the content like having a book for placing flamer defenses that will have flamer, both pipes, some walls, etc.
- Sun Oct 09, 2022 11:52 am
- Forum: Ideas and Suggestions
- Topic: Please add continents and islands elevation functions
- Replies: 7
- Views: 1776
Re: Please add continents and islands elevation functions
Not sure I would use this gen, since I don't use air/water mods, but I'm down for having a more diverse gen!
- Thu Jul 21, 2022 11:29 am
- Forum: Balancing
- Topic: Please make trains able to run over evolved aliens
- Replies: 81
- Views: 34234
Re: Please make trains able to run over evolved aliens
spam walls and long belts of ammo and turrets everywhere so your stuff never gets destroyed Well, it's not the only way. though. Splitting production so more trees could absorb pollution(actually preserving the trees), using green mods. It's always a balance and preference. I do enjoy playing on ha...
- Wed Jul 20, 2022 1:09 pm
- Forum: Show your Creations
- Topic: Map Art
- Replies: 1
- Views: 2049
Re: Map Art
neat
- Wed Jul 20, 2022 12:56 pm
- Forum: Ideas and Suggestions
- Topic: Turrets produce a circuit network signal
- Replies: 36
- Views: 11732
Re: Turrets produce a circuit network signal
TLDR. Every turret in the game can trigger a circuit network if you can put a couple of combinators. Making it too easy is neglecting the whole idea of thinking through the system and the reward feeling you get when you get it done. Personally, I remove the destroyed/damaged, and sometimes Shooting ...
- Wed Jul 20, 2022 12:29 pm
- Forum: Balancing
- Topic: Please make trains able to run over evolved aliens
- Replies: 81
- Views: 34234
Re: Please make trains able to run over evolved aliens
Unpopular opinion: train killing power is good as it is since it requires changing your playstyle to adapt to bugs instead of "just build more locos".
Artillery, occasional turret outposts to protect tracks or even patroling spidertrons - you name it.
Artillery, occasional turret outposts to protect tracks or even patroling spidertrons - you name it.
- Mon May 09, 2022 7:27 pm
- Forum: Ideas and Suggestions
- Topic: Highlight chat messages that contain your username
- Replies: 3
- Views: 1018
Re: Highlight chat messages that contain your username
It will be a shot in the leg if someone misspells your name or shorten it since a player probably will not read if it's non highlighted. I see it being useful only if there is an easy way to input a player's name like ctrl+click on the name.
- Sat Feb 19, 2022 10:07 am
- Forum: Ideas and Suggestions
- Topic: Map view bookmarks hotkeys.
- Replies: 0
- Views: 654
Map view bookmarks hotkeys.
TL;DR Remember Ctrl+1,2,3 groups in RTS? Pretty much the same things, but instead of selecting units, your camera pans to saved location. What? Make bookmarks for views similar to when you double select a group in RTS and the view is panned to that group. Or as Houdini software. This has probably b...
- Fri Feb 18, 2022 4:25 pm
- Forum: Ideas and Suggestions
- Topic: A full campaign.
- Replies: 14
- Views: 12814
Re: A full campaign.
wow, nice one, GreenFlagCZ. Need to check it out
- Fri Feb 18, 2022 4:11 pm
- Forum: Ideas and Suggestions
- Topic: Option in blueprints to disallow flipping / Smarter algorithm to (dis-)allow flipping
- Replies: 15
- Views: 3288
Re: Option in blueprints to disallow flipping
+. However, you can just put "Not flip-safe" in the bp description without any update.
- Tue Jan 18, 2022 1:25 pm
- Forum: Medium/Big/Gigantic Sized Structures
- Topic: Pasta con Amarula
- Replies: 4
- Views: 2329
Re: Pasta con Amarula
Those train tracks give me shivers. Probably the only thing that I don't like more than diagonal belts
Nice one
Nice one
- Tue Jan 18, 2022 1:21 pm
- Forum: Releases
- Topic: Version 1.1.51
- Replies: 5
- Views: 11309
Re: Version 1.1.51
Oh my, now I can finally go and play the game once again! Thanks!FactorioBot wrote: βTue Jan 18, 2022 11:52 am[*]Fixed that trying to manually mine a resource that needs a mining fluid would sometimes produce sound of mining.
I Just love you, guys.
- Tue Jan 18, 2022 1:09 pm
- Forum: Balancing
- Topic: Defence economy balance
- Replies: 78
- Views: 32962
Re: Defence economy balance
[...] Also, a range boost would be nice, since it's not really logical for something that is spitted to fly more distance than a bullet. [...] Nauvis' "aliens" are not logical anyway. Gameplay >>> Realism. I meant flamer "Spit" β poor choice of words. Another idea is to decrease...
- Sat Jan 08, 2022 10:29 am
- Forum: Ideas and Suggestions
- Topic: Train station skipping conditions
- Replies: 143
- Views: 65133
Re: Train station skipping conditions
You can disable or limit stations using a logic system. But no, no "visit station IF..." condition in train UI
- Sat Jan 08, 2022 10:27 am
- Forum: Ideas and Suggestions
- Topic: Connecting radars to circuit and logistic networks
- Replies: 43
- Views: 19771
Re: Connecting radars to circuit and logistic networks
Looks useful. might be a bit OP, tho. As It might change the balance with laser passive power drain.Not like there aren't other ways of doing it, but still.
- Sat Jan 08, 2022 10:21 am
- Forum: Ideas and Suggestions
- Topic: Temporary Stations = Manual train mode
- Replies: 23
- Views: 9123
Re: Temporary Stations = Manual train mode
It's also annoying that there's no "wait forever" option. Put it in Fluid condition or wait for circuit signal. Done. I think it's good as it is. I drive somewhere, drop off, and the train goes where it was heading before. If I need it to stay, I'll set some condition to wait. If it's a b...
- Sat Jan 08, 2022 10:14 am
- Forum: Ideas and Suggestions
- Topic: Turn off UI (key binding)
- Replies: 10
- Views: 3886
- Sat Jan 01, 2022 11:30 pm
- Forum: Outdated/Not implemented
- Topic: Filter box select
- Replies: 4
- Views: 1522
Re: Filter box select
Copying it with ctrl+RMB and pasting with ctrl+LMB makes it a much easier task. Also, you can copy/paste whole boxes or wagon filters just like any other assembly recipe.
- Fri Dec 31, 2021 11:04 pm
- Forum: General discussion
- Topic: Deathworld Rampant, launch a rocket yet?
- Replies: 12
- Views: 4120
Re: Deathworld Rampant, launch a rocket yet?
As for Evolution, I remember trying it and it was super hard to balance. Basically, it's pretty easy, once you get a decent tech for killing nest. Especially in forests. But it's getting harder exponentially. The moment you can't deal with nests - you are doomed, coz they will evolve even faster li...