Search found 52 matches
- Fri Mar 11, 2016 4:10 pm
- Forum: Frequently Suggested / Link Collections
- Topic: Frequently Suggested Ideas
- Replies: 20
- Views: 39774
Re: FREQUENTLY SUGGESTED IDEAS
Quick question- Have steam engines been proposed enough to be moved here, if at all? Which is to say, differentiate between three different types of trains- the semi-frequent electric trains, Steam Engines (using solid fuel and water, and some kind of fuel inserter) and Diesel Trains (using petrol t...
- Fri Mar 11, 2016 1:56 pm
- Forum: General discussion
- Topic: Remove circuit networks
- Replies: 21
- Views: 11070
Re: Remove circuit networks
Oh hey, I figured this wasn't gonna get that popular. So, to continue beating this dead horse: Similar to OP's suggestion that redstone in Minecraft is worthless, circuitry in Factorio is supposedly worthless. OP's argument is that redstone and circuitry don't contribute to the core gameplay loop, s...
- Fri Mar 11, 2016 4:56 am
- Forum: General discussion
- Topic: Remove circuit networks
- Replies: 21
- Views: 11070
Re: Remove circuit networks
So you want to remove something other people find fun because you don't think it is fun? That's a pretty cancerous way of thinking. Your argument would have some support behind it if you had voiced it, say, when circuits were first announced, assuming they were at all. Or finding a way to talk about...
- Thu Mar 10, 2016 4:18 pm
- Forum: General discussion
- Topic: Loader Poll - Trying to get an idea of what the opinions are
- Replies: 160
- Views: 55270
Re: Loader Poll - Trying to get an idea of what the opinions are
Yeah, but the point of loaders is to serve alongside inserters. With their current balance they are overpowered but still serve a somewhat distinct purpose.icanfly342 wrote:I think inserters are an important part of Factorio and loaders would be a bad idea.
- Thu Mar 10, 2016 3:40 pm
- Forum: Ideas and Suggestions
- Topic: Weather and pollution effects
- Replies: 9
- Views: 3888
Re: Weather and pollution effects
Maybe the weather/pollution effects don't have an actual gameplay effect but have a thematic thing, like a little bit of vapor/steam/whatever coming off of points impacted by rain. Lightning could always just happen to miss buildings.
- Thu Mar 10, 2016 3:34 pm
- Forum: Ideas and Suggestions
- Topic: Train wheel sparks
- Replies: 2
- Views: 5242
Re: Train wheel sparks
That sounds pretty neat.
+1
+1
- Thu Mar 10, 2016 3:31 pm
- Forum: Ideas and Suggestions
- Topic: Inter-nest diplomacy and War.
- Replies: 3
- Views: 2308
Re: Inter-nest diplomacy and War.
And I'll say again, I think that if alien diplomacy is possible then diplomacy and war should also be possible.
- Thu Mar 10, 2016 12:04 am
- Forum: General discussion
- Topic: Loader Poll - Trying to get an idea of what the opinions are
- Replies: 160
- Views: 55270
Re: Loader Poll - Trying to get an idea of what the opinions are
Maybe the loader could only function if there is a loader on each end of a given conveyor, and the conveyor stops functioning if either loader loses power or whatever material would be used to keep it running.
- Thu Mar 10, 2016 12:00 am
- Forum: Ideas and Suggestions
- Topic: Alien Tech Salvaging
- Replies: 2
- Views: 2138
Re: Alien Tech Salvaging
I'm not sure.
If Alien Peacemaking is in the game, then I think tech could possibly be added.
It also adds to the slight "europe meets america in space" aesthetic the game appears to have adopted, community wise.
If Alien Peacemaking is in the game, then I think tech could possibly be added.
It also adds to the slight "europe meets america in space" aesthetic the game appears to have adopted, community wise.
- Wed Mar 09, 2016 10:44 pm
- Forum: Ideas and Suggestions
- Topic: Alien Tech Salvaging
- Replies: 2
- Views: 2138
Alien Tech Salvaging
I'd like to apologize in advance if this is either -Against the developer's vision for how aliens work thematically -Or has already been proposed This references changes proposed for Pheromone AI Pathing and Behavior ( https://forums.factorio.com/viewtopic.php?f=6&t=3440 ) and would probably be ...
- Wed Mar 09, 2016 10:31 pm
- Forum: Ideas and Suggestions
- Topic: Inter-nest diplomacy and War.
- Replies: 3
- Views: 2308
Inter-nest diplomacy and War.
The long and short are as follows: This post is made under the assumption that Alien Peace/Diplomacy ( https://forums.factorio.com/viewtopic.php?f=9&t=3762 ) is implemented at some point, and has a number of assumptions that aliens start using resources similar to this: https://forums.factorio.c...
- Wed Mar 09, 2016 10:28 pm
- Forum: General discussion
- Topic: Come and Guess #2: Stable Version of 0.13
- Replies: 78
- Views: 39295
Re: Come and Guess #2: Stable Version of 0.13
So, from that reply, I'd guess...
0.13.48? Maybe? Or maybe it's a really solid build and that means very few patches.
0.13.48? Maybe? Or maybe it's a really solid build and that means very few patches.