Search found 52 matches

by Joefesok
Fri Mar 11, 2016 4:10 pm
Forum: Frequently Suggested / Link Collections
Topic: Frequently Suggested Ideas
Replies: 20
Views: 39774

Re: FREQUENTLY SUGGESTED IDEAS

Quick question- Have steam engines been proposed enough to be moved here, if at all? Which is to say, differentiate between three different types of trains- the semi-frequent electric trains, Steam Engines (using solid fuel and water, and some kind of fuel inserter) and Diesel Trains (using petrol t...
by Joefesok
Fri Mar 11, 2016 1:56 pm
Forum: General discussion
Topic: Remove circuit networks
Replies: 21
Views: 11070

Re: Remove circuit networks

Oh hey, I figured this wasn't gonna get that popular. So, to continue beating this dead horse: Similar to OP's suggestion that redstone in Minecraft is worthless, circuitry in Factorio is supposedly worthless. OP's argument is that redstone and circuitry don't contribute to the core gameplay loop, s...
by Joefesok
Fri Mar 11, 2016 4:56 am
Forum: General discussion
Topic: Remove circuit networks
Replies: 21
Views: 11070

Re: Remove circuit networks

So you want to remove something other people find fun because you don't think it is fun? That's a pretty cancerous way of thinking. Your argument would have some support behind it if you had voiced it, say, when circuits were first announced, assuming they were at all. Or finding a way to talk about...
by Joefesok
Thu Mar 10, 2016 4:18 pm
Forum: General discussion
Topic: Loader Poll - Trying to get an idea of what the opinions are
Replies: 160
Views: 55270

Re: Loader Poll - Trying to get an idea of what the opinions are

icanfly342 wrote:I think inserters are an important part of Factorio and loaders would be a bad idea.
Yeah, but the point of loaders is to serve alongside inserters. With their current balance they are overpowered but still serve a somewhat distinct purpose.
by Joefesok
Thu Mar 10, 2016 3:40 pm
Forum: Ideas and Suggestions
Topic: Weather and pollution effects
Replies: 9
Views: 3888

Re: Weather and pollution effects

Maybe the weather/pollution effects don't have an actual gameplay effect but have a thematic thing, like a little bit of vapor/steam/whatever coming off of points impacted by rain. Lightning could always just happen to miss buildings.
by Joefesok
Thu Mar 10, 2016 3:34 pm
Forum: Ideas and Suggestions
Topic: Train wheel sparks
Replies: 2
Views: 5242

Re: Train wheel sparks

That sounds pretty neat.
+1
by Joefesok
Thu Mar 10, 2016 3:31 pm
Forum: Ideas and Suggestions
Topic: Inter-nest diplomacy and War.
Replies: 3
Views: 2308

Re: Inter-nest diplomacy and War.

And I'll say again, I think that if alien diplomacy is possible then diplomacy and war should also be possible.
by Joefesok
Thu Mar 10, 2016 12:04 am
Forum: General discussion
Topic: Loader Poll - Trying to get an idea of what the opinions are
Replies: 160
Views: 55270

Re: Loader Poll - Trying to get an idea of what the opinions are

Maybe the loader could only function if there is a loader on each end of a given conveyor, and the conveyor stops functioning if either loader loses power or whatever material would be used to keep it running.
by Joefesok
Thu Mar 10, 2016 12:00 am
Forum: Ideas and Suggestions
Topic: Alien Tech Salvaging
Replies: 2
Views: 2138

Re: Alien Tech Salvaging

I'm not sure.

If Alien Peacemaking is in the game, then I think tech could possibly be added.

It also adds to the slight "europe meets america in space" aesthetic the game appears to have adopted, community wise.
by Joefesok
Wed Mar 09, 2016 10:44 pm
Forum: Ideas and Suggestions
Topic: Alien Tech Salvaging
Replies: 2
Views: 2138

Alien Tech Salvaging

I'd like to apologize in advance if this is either -Against the developer's vision for how aliens work thematically -Or has already been proposed This references changes proposed for Pheromone AI Pathing and Behavior ( https://forums.factorio.com/viewtopic.php?f=6&t=3440 ) and would probably be ...
by Joefesok
Wed Mar 09, 2016 10:31 pm
Forum: Ideas and Suggestions
Topic: Inter-nest diplomacy and War.
Replies: 3
Views: 2308

Inter-nest diplomacy and War.

The long and short are as follows: This post is made under the assumption that Alien Peace/Diplomacy ( https://forums.factorio.com/viewtopic.php?f=9&t=3762 ) is implemented at some point, and has a number of assumptions that aliens start using resources similar to this: https://forums.factorio.c...
by Joefesok
Wed Mar 09, 2016 10:28 pm
Forum: General discussion
Topic: Come and Guess #2: Stable Version of 0.13
Replies: 78
Views: 39295

Re: Come and Guess #2: Stable Version of 0.13

So, from that reply, I'd guess...

0.13.48? Maybe? Or maybe it's a really solid build and that means very few patches.

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