Search found 73 matches

by Targa
Tue Mar 15, 2016 11:27 pm
Forum: Gameplay Help
Topic: Tips, Designs, & Tricks
Replies: 210
Views: 261729

Re: Tips, Designs, & Tricks

I think I've come up with something close to the ideal furnace setup, but it's too difficult to take screenshots, so I'll just describe it. Someone else is welcome to make a screenshot and share it (it's not as if an idea can be copyrighted anyway). Many furnace setups have two Belt lines, in betwe...
by Targa
Mon Mar 14, 2016 5:08 pm
Forum: Gameplay Help
Topic: Splitters and Maths... 3-way? 6-way?
Replies: 1
Views: 1884

Splitters and Maths... 3-way? 6-way?

Is there any way to split a line 3 ways, or 6 ways? Yeah, math was never my strong suit in school... but it seems to me that if you're dealing with a splitter that always takes 50%, it would be kind of difficult to split a line 33/33/33. Unless there's some fancy belt trick to do this? Looking at a ...
by Targa
Mon Mar 14, 2016 12:10 am
Forum: Gameplay Help
Topic: Question of when to use fast and/or express belts
Replies: 1
Views: 951

Question of when to use fast and/or express belts

Hi all. I've been trying to wrap my head around the concept of the fast and express belts, and am a bit confused. As far as my brain's logic can tell, faster belts are only useful where a bottleneck might occur (such as a bend or curve in the belt). As an example, let's say an ore miner is mining 1 ...
by Targa
Sun Mar 13, 2016 3:03 pm
Forum: Mods
Topic: [MOD 0.17.x] WaiTex 1.3.5: A HD Texture Pack
Replies: 238
Views: 309106

Re: [MOD 0.12.x] WaiTex 1.0.0: A HD Texture Pack

LyrickCZE wrote:Yea, I was thinking about that too... Now that I know I'm not alone, I made it happen.
Had to change the yellow dirt as well.
Yay! Looks awesome, thanks a million.
by Targa
Sun Mar 13, 2016 2:17 am
Forum: Ideas and Suggestions
Topic: Better map generation algorithm
Replies: 3
Views: 2529

Re: Better map generation algorithm

The game kind of reminds me of when I used to play Civ 4 a lot. I could sit for an hour or two trying to generate a map that was to my liking. This game, however, is not quite as bad. I can usually find a decent map after hitting the Restart button less than 20 times. My issue is that I don't find a...
by Targa
Sun Mar 13, 2016 2:10 am
Forum: Ideas and Suggestions
Topic: Change ammo behavior re: quickbar
Replies: 6
Views: 2963

Re: Change ammo behavior re: quickbar

ssilk wrote:@Targa: So, that's the point: The ammo stack is also just a "quickbar stack". You can just half the items inside that to put it into a turret. Nothing needs to go back.
You can't half the items if you're using the numerical keys to access quickbar items.
by Targa
Sun Mar 13, 2016 2:08 am
Forum: Mods
Topic: [MOD 0.17.x] WaiTex 1.3.5: A HD Texture Pack
Replies: 238
Views: 309106

Re: [MOD 0.12.x] WaiTex 1.0.0: A HD Texture Pack

Since you're good with the graphic assets, any chance you could make a mod that changes the mustard yellow of the desert biome to a more sand-like beige coloring? Currently I can't play any games in the desert, that color is so offensive to my eyes.
by Targa
Sat Mar 12, 2016 10:51 am
Forum: Ideas and Suggestions
Topic: Change ammo behavior re: quickbar
Replies: 6
Views: 2963

Re: Change ammo behavior re: quickbar

I also should note (since you state you do things differently and it's never been an issue), that I was watching a Let's Play video series on YouTube and the narrator also complained about how he "hates the fact that the ammo doesn't go to my quickbar". So I'm not the only one.
by Targa
Sat Mar 12, 2016 6:58 am
Forum: General discussion
Topic: Out of the Loop on Starting Conditions for a New Game
Replies: 9
Views: 3785

Re: Out of the Loop on Starting Conditions for a New Game

Pick up items out of your inventory, drop on ground (Z key), walk away. You now have nothing.
by Targa
Sat Mar 12, 2016 6:55 am
Forum: Implemented Suggestions
Topic: Disable mod info in-game
Replies: 1
Views: 1010

Disable mod info in-game

I'm using the WaiTex texture mod, and find it highly distracting to have "base->WaiTex" displayed in bright yellow text in the info-box whenever I hover my mouse over an entity. I already know that the mod is there, since I'm the one that installed it. I don't need to be reminded in bright...
by Targa
Sat Mar 12, 2016 6:41 am
Forum: Ideas and Suggestions
Topic: Change ammo behavior re: quickbar
Replies: 6
Views: 2963

Change ammo behavior re: quickbar

One of the things about this game I find quite annoying: I'll use the middle mouse button to reserve a place on my quickbar for piercing rounds. I'll put 100 of them on the quickbar. I'll place a turret, press the corresponding number key to place the ammo in my hand, drop the ammo in the turret, us...
by Targa
Fri Mar 11, 2016 8:59 pm
Forum: Mods
Topic: [MOD 0.17.x] WaiTex 1.3.5: A HD Texture Pack
Replies: 238
Views: 309106

Re: [MOD 0.12.x] WaiTex 1.0.0: A HD Texture Pack

First of all, thanks for all the hard work, it looks great! I was wondering if there's any way possible to prevent the game from displaying "base->WaiTex" in yellow in the info-box when I hover my mouse over an entity? The rest of the text is white, and that yellow immediately draws the ey...
by Targa
Fri Mar 11, 2016 8:49 pm
Forum: Ideas and Requests For Mods
Topic: [Request] Enemy Attack Alert mod (change to vanilla)
Replies: 1
Views: 956

[Request] Enemy Attack Alert mod (change to vanilla)

Hi all. One thing that I find very lacking in the vanilla game is the alert system for when your turrets kill enemies. The "triangle alert symbol" can last as little as 1/2 a second, it seems, if it's a single biter rapidly killed by one or two turrets. The problem with vanilla is that the...

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