Search found 215 matches

by zytukin
Mon Jan 08, 2018 8:49 pm
Forum: Implemented in 2.0
Topic: New types of rails (curves, s-curves ...)
Replies: 30
Views: 23767

Re: New types of rails (curves, s-curves ...)

And bridges. And ship-loading. And containerization. And ... And Bridges for trains are not necessary since we have landfill (IMHO) Bridges have a ton more uses than spanning bodies of water, though. Just being able to make more intelligent intersections and stations for trains would make bridges a...
by zytukin
Wed Nov 15, 2017 12:22 pm
Forum: Mods
Topic: [MOD 0.12.x] Factorio Maps
Replies: 63
Views: 94492

Re: [MOD 0.12.x] Factorio Maps

Trying to get this mod to work, but it doesn't seem to like my factory. I've had no problem creating small maps, but my factory is huge. It seems to generate the map fine, it will make the 20-30gb of jpg photos, but opening the index.html locally just resaults in a very small section of the top left...
by zytukin
Sun Jun 04, 2017 11:11 pm
Forum: Frequently Suggested / Link Collections
Topic: Poll: Should belts use energy (and Offshore Pumps etc...)
Replies: 67
Views: 33739

Electric Belt idea

Keep the current yellow unpowered belt for starting a factory, then add a variable speed electric belt and a 1 tile electric motor. Electric motors placed on the righthand side of the conveyor seperate it into blocks like signals do for rails and you just click on a conveyor block and set the speed....
by zytukin
Wed May 10, 2017 11:39 pm
Forum: Railway Setups
Topic: 4-way intersections: Throughput and deadlocks [image heavy]
Replies: 706
Views: 887611

Re: 4-way intersection testing: Throughput and deadlocks

Posted this on your reditt topic but will post here as well. http://i.imgur.com/u0UgbJr.jpg. I don't use 4 ways anywhere in my factory so don't actually use this. This came from modifying the standard T intersection I use everywhere in my factory which I carried over to my 0.15 factory from my 0.14 ...
by zytukin
Mon Feb 20, 2017 12:31 pm
Forum: Ideas and Requests For Mods
Topic: [REQUEST][IDEA] Train tunnels and bridges
Replies: 9
Views: 4887

Re: [REQUEST][IDEA] Train tunnels and bridges

The game has underground belts.

Is it possible for a modder to just clone that and make it for trains?
by zytukin
Mon Feb 20, 2017 12:28 pm
Forum: Ideas and Suggestions
Topic: Auto turn trains when placing them
Replies: 19
Views: 6178

Re: Auto turn trains when placing them

+1


walljaik wrote:thats lazyness and u loose the fun of a train crash.
Except, the train won't move due to having 'no path' and any approaching trains will stop due to red signals.
by zytukin
Mon Feb 20, 2017 4:22 am
Forum: General discussion
Topic: What does your mega-base actually produce?
Replies: 21
Views: 14449

Re: What does your mega-base actually produce?

My desire to grow my base comes from my *lack* of desire to restart from scratch and basically have all that work and time go to waste. So I just keep building and improving non-stop. Same in Minecraft, I have one world that I have been building in for several years. My very first factory went 568 h...
by zytukin
Sun Feb 19, 2017 11:32 am
Forum: General discussion
Topic: Interesting Deadlock
Replies: 5
Views: 2577

Re: Interesting Deadlock

Could make the roundabout bigger and use standard signals not chain signals. - If the distance between each signal is large enough to hold a train and they separate the roundabout into 4 sections at a minimum, then trains wont bottleneck plus more then 1 train can go through it at a time. More of an...
by zytukin
Sun Feb 19, 2017 11:21 am
Forum: General discussion
Topic: If we were to make Factorio more realistic...
Replies: 9
Views: 3538

Re: If we were to make Factorio more realistic...

If factorio was to be 'realistic', then don't forget about adding consumable food and water :P
by zytukin
Tue Feb 07, 2017 11:54 pm
Forum: Ideas and Suggestions
Topic: Concrete and bots
Replies: 34
Views: 10865

Re: Concrete and bots

The game already knows what's missing as it tallies the missing items to send a report in the form of the exclamation point in the triangle. Can the bots just skip those items until available? If nothing is available, continues skipping through the list if items until it finds something that is ava...
by zytukin
Mon Feb 06, 2017 11:38 am
Forum: Ideas and Suggestions
Topic: Snow areas in factorio
Replies: 7
Views: 4637

Re: Snow areas in factorio

Instead of destroying ice to build a pump, an interesting addition could be a building that harvests ice, sends it down a conveyor or whatever to an Ice Melter building to melt it into water to fill pipes. Catches being that the ice will slowly vanish off the conveyor (melt) if removed from the cold...
by zytukin
Mon Feb 06, 2017 11:28 am
Forum: Ideas and Suggestions
Topic: Concrete and bots
Replies: 34
Views: 10865

Re: Concrete and bots

The game already knows what's missing as it tallies the missing items to send a report in the form of the exclamation point in the triangle. Can the bots just skip those items until available? If nothing is available, continues skipping through the list if items until it finds something that is avai...
by zytukin
Mon Feb 06, 2017 11:21 am
Forum: Ideas and Suggestions
Topic: Item transfers
Replies: 2
Views: 1193

Re: Item transfers

If this applied to trains as well, filling the cargo cars you're pulling, it would be awesome.

I honestly skip cars completely and go right to trains, laying track where I need to go and using them to bring my building supplies.
by zytukin
Sun Feb 05, 2017 11:57 am
Forum: Off topic
Topic: When you need ALL the resources... in one train
Replies: 7
Views: 4689

Re: When you need ALL the resources... in one train

Also known as a Helix.
by zytukin
Sun Feb 05, 2017 12:51 am
Forum: General discussion
Topic: Re-Enable Achievements...
Replies: 106
Views: 150493

Re: Re-Enable Achievements...

Just throwing it out there, but there *is* a way to mod the game without disabling steam achievements.

Just do it the old fashioned way:
Edit the games files in the install directory.

You'll have to redo it any time the game is updated as well.
by zytukin
Sun Feb 05, 2017 12:38 am
Forum: Mechanical Throughput Magic (circuit-free)
Topic: Demand rebalancer/inverse rebalancer
Replies: 61
Views: 65394

Re: Demand rebalancer/inverse rebalancer

edit2: I've made a small gif to illustrate the difference between input/output lane-balancers and output-only lane-balancers. Maybe it could be included into the wiki page to quickly give a better understanding? https://media.giphy.com/media/l3q2rB03dgpQqQqZi/giphy.gif That inserter is pulling off ...
by zytukin
Sun Feb 05, 2017 12:31 am
Forum: Mechanical Throughput Magic (circuit-free)
Topic: Demand rebalancer/inverse rebalancer
Replies: 61
Views: 65394

Re: Demand rebalancer/inverse rebalancer

No, That won't work, because if demand comes only from e.g. the right lane, a full belt will cause this: http://i60.tinypic.com/10zr78m.png and nothing will be gained. Stick it halfway down the line of buildings demanding the items. For example, 5 assemblers pulling off the right side, then that ba...
by zytukin
Sun Feb 05, 2017 12:10 am
Forum: General discussion
Topic: Will this game be self-sufficient or will it be a playground for modders?
Replies: 3
Views: 1851

Re: Will this game be self-sufficient or will it be a playground for modders?

My vote is for a mod playground. This may not be the answer you're looking for and I may have misunderstood exactly what you are asking, so bare with me a bit. Game development, by it's nature, is a very long and complex process. I used to make servers for a small online game that had a 'make your o...
by zytukin
Sat Feb 04, 2017 10:52 pm
Forum: General discussion
Topic: Train bandwidth Questions
Replies: 34
Views: 14763

Re: Train bandwidth Questions

That could work, or even with more trains then that. But any slight delay would screw it up. Could end up with multiple trains arriving at a station at the same time resulting in delays of other trains unless you build a large enough waiting area. Plus the numerous trains arriving at once could resu...
by zytukin
Sat Feb 04, 2017 10:00 pm
Forum: Technical Help
Topic: Something is effecting my train path finding.
Replies: 2
Views: 966

Re: Something is effecting my train path finding.

Damn, should have thought of doing that in the first place. I can't upload it right now but hopefully will be able to tomorrow. I'm a truck driver so Wi-Fi for my laptop is limited to truck stops and doesn't look like I can attach rar files via forum post via my cell phone. Something else I didn't t...

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