Search found 2630 matches
- Thu May 13, 2021 10:43 am
- Forum: Gameplay Help
- Topic: I dropped tons of stuff on the ground and i need a fast way to clear them
- Replies: 3
- Views: 2019
Re: I dropped tons of stuff on the ground and i need a fast way to clear them
Load an autosave just before it happened...
- Wed May 12, 2021 5:02 am
- Forum: Balancing
- Topic: Steam Engine should not "scale down" automatically.
- Replies: 26
- Views: 17390
Re: Steam Engine should not "scale down" automatically.
Op could play Satisfactory where generator don't scale down.
- Sun Apr 18, 2021 3:45 pm
- Forum: Ideas and Suggestions
- Topic: QoL: A Block Item
- Replies: 4
- Views: 1813
- Thu Feb 25, 2021 3:50 pm
- Forum: General discussion
- Topic: Some ideas for the "One big expansion pack"
- Replies: 44
- Views: 15739
Re: Some ideas for the "One big expansion pack"
Tbh I don't know why people are so hyped about space. Wow, I can now build another base on the moon, or space platform, yay. I hope to see more design possibilities. Think about nuclear power, it's like a big optional quest - set up sulfuric acid, bring it to miners, invest many resources in expens...
- Mon Feb 01, 2021 10:23 pm
- Forum: Modding help
- Topic: Unable to find file due to double underscores in mod paths.
- Replies: 8
- Views: 2361
Re: Unable to find file due to double underscores in mod paths.
Just remove the mod during data collection.
It doesn't add relevant data for the calculator.
You can add it again afterwards.
It doesn't add relevant data for the calculator.
You can add it again afterwards.
- Sat Jan 30, 2021 9:03 pm
- Forum: Mods
- Topic: [1.1] Looking for playtesters: Satisfactorio
- Replies: 1
- Views: 1362
Re: [1.1] Looking for playtesters: Satisfactorio
Ha this was only a matter of time.
Nice move.
I'll have a look at it how you implemented stuff.
Nice move.
I'll have a look at it how you implemented stuff.
- Sat Jan 30, 2021 8:55 pm
- Forum: General discussion
- Topic: Take my money (store)
- Replies: 4
- Views: 2087
Re: Take my money (store)
Yeah something with Bitcoins and the other usual buzzwords /s
- Fri Jan 29, 2021 10:18 am
- Forum: Off topic
- Topic: Dyson Sphere Program
- Replies: 47
- Views: 33791
Re: Dyson Sphere Program
Yeah the grind is a bit annoying. If you have no power pole, you need to open inventory and can then craft it. But can you automate the production of power poles later? Smelter and assembler are seperate researches? Well overall the flow is totally like Factorio but slower at start, at most because ...
- Fri Jan 29, 2021 8:49 am
- Forum: Balancing
- Topic: Large trees should produce more wood
- Replies: 4
- Views: 2248
Re: Large trees should produce more wood
Wood is barely used in vanilla so this is more a point for mods.
I would vote for less wood naughtyly.
For example: Bob's mods use wood for circuits and provide a greenhouse to automate wood.
I would vote for less wood naughtyly.
For example: Bob's mods use wood for circuits and provide a greenhouse to automate wood.
- Thu Jan 28, 2021 3:23 pm
- Forum: Off topic
- Topic: Games Like Factorio
- Replies: 213
- Views: 421523
Re: Games Like Factorio
Nova Islands is pre beta currently: https://behemutt.itch.io/nova-islands
- Thu Jan 28, 2021 3:16 pm
- Forum: Balancing
- Topic: Acid pool stack
- Replies: 21
- Views: 7382
- Wed Jan 27, 2021 8:01 pm
- Forum: General discussion
- Topic: 1.1 not happy with it
- Replies: 7
- Views: 2602
Re: 1.1 not happy with it
At last resort you can edit the control.lua in your save file and readd the popup script.
- Wed Jan 27, 2021 7:59 pm
- Forum: Ideas and Suggestions
- Topic: Optimization idea: abstraction
- Replies: 236
- Views: 61485
Re: Optimization idea: abstraction
Wouldn't it be easier to prototype 4 times faster smelters?
- Mon Jan 25, 2021 9:21 am
- Forum: Ideas and Suggestions
- Topic: mark bots that deliver items to player
- Replies: 3
- Views: 1214
Re: mark bots that deliver items to player
If you enable the debug setting which shows logistic bots on map a line shows from where the bots are coming to you.
- Sun Jan 24, 2021 11:29 pm
- Forum: Balancing
- Topic: Spidertron grid size
- Replies: 15
- Views: 9192
Re: Spidertron grid size
How about just make the spidertron faster from the start?
A player without exos is faster although shorter legs.
A player without exos is faster although shorter legs.
- Sun Jan 24, 2021 11:17 pm
- Forum: Ideas and Suggestions
- Topic: editor mode: manual rail deconstruction of mutliple rails (crossing / curve straight)
- Replies: 11
- Views: 3276
Re: manual rail deconstruction of mutliple rails (crossing / curve straight)
And now with a decon planner...
I liked the suggestion because something annoyed me everytime i have to decon the straight rail part and the curve got deconed too.
Hmm what was it now?
I liked the suggestion because something annoyed me everytime i have to decon the straight rail part and the curve got deconed too.
Hmm what was it now?
- Sun Jan 24, 2021 8:37 pm
- Forum: Releases
- Topic: Version 1.1.15
- Replies: 9
- Views: 10221
Re: Version 1.1.15
Just one nitpick... shouldn't you guys be partying on the weekends? If this is what you do to relax then: by all means... but you do have me a little worried here :) Either way, loving the fog-of-war building! I've wanted to have that for a long time now :D Partying? Do you live under a stone or wh...
- Sun Jan 24, 2021 8:35 pm
- Forum: Ideas and Suggestions
- Topic: editor mode: manual rail deconstruction of mutliple rails (crossing / curve straight)
- Replies: 11
- Views: 3276
Re: manual rail deconstruction of mutliple rails (crossing / curve straight)
You mined the wrong rail tile.
One more left at the end of the curve please.
One more left at the end of the curve please.
- Sun Jan 24, 2021 6:45 pm
- Forum: Ideas and Suggestions
- Topic: editor mode: manual rail deconstruction of mutliple rails (crossing / curve straight)
- Replies: 11
- Views: 3276
Re: manual rail deconstruction of mutliple rails (crossing / curve straight)
+1
But which rail tile of the two highlighted should be deconstructed?
But which rail tile of the two highlighted should be deconstructed?
- Sat Jan 23, 2021 6:43 pm
- Forum: Outdated/Not implemented
- Topic: default options
- Replies: 5
- Views: 2064
Re: default options
Btw default is not 0 but unlimited.
Please leave it as it is.
Please leave it as it is.