Search found 2630 matches
- Sat Jan 23, 2021 10:24 am
- Forum: Not a bug
- Topic: [1.1.14] Crashing while start with Industrial Revolution 2
- Replies: 4
- Views: 2168
- Thu Jan 21, 2021 5:49 am
- Forum: Ideas and Suggestions
- Topic: Dragable Train signals
- Replies: 20
- Views: 4887
- Sat Jan 16, 2021 11:59 am
- Forum: Gameplay Help
- Topic: Any simple & cheap way to isolate a chest read signal?
- Replies: 16
- Views: 4203
Re: Any simple & cheap way to isolate a chest read signal?
Here is the "original" MadZuri loader, with a stacksize tweak I found to help with throughput. (counters not included in blueprint. (Magic lamp) 0eNrVW21y4jgQvYt+27OWrC/nKlspyoA2qBZslyxSk01xgLnHnGxPspKZLIxiBbX8y39SAex+zVM/vW4B72h7PKvB6M6ip3ekd303oqc/39GoX7r26J+zb4NCT0hbdUIF6tqTf2RafUSXAul...
- Sat Jan 16, 2021 9:55 am
- Forum: Technical Help
- Topic: Automatic Steam update notice, "ok" for the 100:th time
- Replies: 7
- Views: 2636
- Fri Jan 15, 2021 4:33 pm
- Forum: Off topic
- Topic: [photos] Factorio in real life
- Replies: 153
- Views: 298816
Re: [photos] Factorio in real life
Wow but this shelf creep looks scary.
- Thu Jan 14, 2021 6:12 pm
- Forum: Resolved Problems and Bugs
- Topic: [Twinsen][1.1.10] File deletion on ExFAT partition fails
- Replies: 2
- Views: 2290
- Sat Jan 09, 2021 11:50 pm
- Forum: Mod portal Discussion
- Topic: Mods must have a banner-picture
- Replies: 53
- Views: 13614
Re: Mods must have a banner-picture
#offtopic
- Fri Jan 08, 2021 1:42 pm
- Forum: Ideas and Suggestions
- Topic: Preset in the mod's ui for different playstyles
- Replies: 14
- Views: 3279
Re: Preset in the mod's ui for different playstyles
This sounds related to #Modpacks
- Fri Jan 01, 2021 12:21 pm
- Forum: Combinator Creations
- Topic: Perfect Chest/train loader
- Replies: 18
- Views: 6549
Re: Perfect Chest/train loader
Well you show us the Madzuri loader:
https://www.reddit.com/r/factorio/comme ... w_does_it/
The balancer is obsolete in this setup as only inserters with low chest content are active.
https://www.reddit.com/r/factorio/comme ... w_does_it/
The balancer is obsolete in this setup as only inserters with low chest content are active.
- Mon Dec 28, 2020 8:19 am
- Forum: Implemented Suggestions
- Topic: Support for mod packs
- Replies: 40
- Views: 14601
- Sat Dec 26, 2020 4:16 pm
- Forum: Gameplay Help
- Topic: Why would I care about pollution?
- Replies: 11
- Views: 14498
Re: Why would I care about pollution?
Is it worthwhile to put much (or even any) effort into pollution reduction? No - imho. But... if a pollution cloud reaches a biter nest they will attack additionally to the expansion group attacks. So either your perimeter is as strong as frick and you don't care at all or you just build your perim...
- Sat Dec 26, 2020 10:54 am
- Forum: Resolved Problems and Bugs
- Topic: [Oxyd] [1.0.0] biters and spitters frozen
- Replies: 5
- Views: 5044
Re: [Oxyd] [1.0.0] biters and spitters frozen
I think it's some ups saving method to just not animate all enemies.
Sometimes I also see attack groups waiting for their CPU cycle or smth and don't move until then.
Sometimes I also see attack groups waiting for their CPU cycle or smth and don't move until then.
- Fri Dec 25, 2020 10:52 am
- Forum: Ideas and Suggestions
- Topic: Ghost place from quickbar slot which lacks items
- Replies: 15
- Views: 3128
Re: Ghost place from quickbar slot which lacks items
Or they don't know about this feature like the OP.
I would also vote for on by default.
- Thu Dec 24, 2020 9:48 am
- Forum: Ideas and Suggestions
- Topic: Ghost place from quickbar slot which lacks items
- Replies: 15
- Views: 3128
Re: Ghost place from quickbar slot which lacks items
Enable the setting in Settings and it's implemented.
Settings - Interface - Interaction - Pick ghost item...
Settings - Interface - Interaction - Pick ghost item...
- Mon Dec 21, 2020 9:32 am
- Forum: Gameplay Help
- Topic: Power bug
- Replies: 10
- Views: 3077
Re: Power bug
Guess we let it go, I read his previous posts and he has several problems with power but never gives any picture or save. He also opened a post ( https://forums.factorio.com/viewtopic.php?f=55&p=528257&sid=eab66f53efa1c643ff3ed3faf94bc88c#p528257 ) where he described Steinio's help as "...
- Sun Dec 20, 2020 12:50 am
- Forum: Gameplay Help
- Topic: Power bug
- Replies: 10
- Views: 3077
Re: Power bug
Let me have a look in my magic glass ball...
You miss a power pole.
You miss a power pole.
- Thu Dec 17, 2020 6:17 pm
- Forum: Technical Help
- Topic: CTD shortly after loading the game
- Replies: 5
- Views: 1396
Re: CTD shortly after loading the game
Downloaded game from website and it works :) guess steam is the issue right? Or one of the other overlay hooks you have active conflicting with steam. Hmm not in my setup which also has Discord and RivaTuner hook installed with Steam. Today was a Discord update and RivaTuner updates regularly. @dev...
- Wed Dec 16, 2020 6:26 pm
- Forum: Not a bug
- Topic: [1.1.6] Train ghosts can be placed off of rails
- Replies: 4
- Views: 1349
Re: [1.1.6] train blueprints can be placed off of rails
I would say not a bug.
- Sun Dec 13, 2020 5:15 pm
- Forum: Mod portal Discussion
- Topic: Mods must have a banner-picture
- Replies: 53
- Views: 13614
Re: Mods must have a banner-picture
Good Intention but a bit over the top.
Maybe only pictures for mods with more then a specific amount of kilobytes.
Maybe only pictures for mods with more then a specific amount of kilobytes.
- Fri Dec 11, 2020 9:48 pm
- Forum: Ideas and Suggestions
- Topic: Request for Oil Field Depletion
- Replies: 1
- Views: 625