Search found 2630 matches

by steinio
Fri Dec 11, 2020 5:06 am
Forum: Ideas and Suggestions
Topic: "add wait condition" seems wrong
Replies: 15
Views: 4423

Re: "add wait condition" seems wrong

ssilk wrote:
Tue Dec 08, 2020 6:13 am
What does the plus do? I would hover over it and wait for a tooltip popping up. :) in such cases you can write also text.

@oleg4f: the problem with that is the word “if”. :)
As if you wouldn't understand what + means...
Every baby knows it.
by steinio
Thu Dec 10, 2020 6:03 pm
Forum: Resolved Problems and Bugs
Topic: [Twinsen][1.1.5] Programmable speaker not worked in menu simulation
Replies: 4
Views: 3038

Re: Programmable speaker not worked in menu simulation

Nexarius wrote:
Thu Dec 10, 2020 5:49 pm
The menu simulation is without sound and without the rest of the normal interface. What do you expect to happen?
Without sound is wrong.
At least i hear death screams of biters once in a while.
by steinio
Thu Dec 10, 2020 5:50 am
Forum: General discussion
Topic: What do you think Petroleum Gas is?
Replies: 5
Views: 2537

Re: What do you think Petroleum Gas is?

At the end it's biter shit and bones rotted million years in the ground.
by steinio
Tue Dec 08, 2020 9:11 am
Forum: Logistic Train Network
Topic: LTN 1.0 weird deliveries
Replies: 1
Views: 1053

Re: LTN 1.0 weird deliveries

by steinio
Mon Dec 07, 2020 4:07 pm
Forum: Ideas and Suggestions
Topic: "add wait condition" seems wrong
Replies: 15
Views: 4423

Re: "add wait condition" seems wrong

How about just displaying a large + on the button. No text needed
by steinio
Mon Dec 07, 2020 5:33 am
Forum: Ideas and Suggestions
Topic: Snap to grid should default to relative again
Replies: 20
Views: 5179

Re: Snap to grid should default to relative again

No. this would break my workflow.
by steinio
Sun Dec 06, 2020 4:36 pm
Forum: Ideas and Suggestions
Topic: Fix the infinite inventory / crafting hack or at least make it an option
Replies: 9
Views: 2437

Re: Fix the infinite inventory / crafting hack or at least make it an option

@Koub

The 'hack' works as handcrafting is suspended if inventory is full.

I would assume you have read about it
by steinio
Sat Dec 05, 2020 4:18 pm
Forum: Gameplay Help
Topic: automating wood with angel-bob mods
Replies: 7
Views: 4983

Re: automating wood with angel-bob mods

Use your Bob's Greenhouse. Research the tech if it's not yet.
by steinio
Sat Dec 05, 2020 10:35 am
Forum: Ideas and Suggestions
Topic: Train schedule: Need way to fast replace stop and/or copy+paste criteria
Replies: 13
Views: 3912

Change train stop in train schedule condition

Hej, can we please have the possibility to change the train stop directly in the schedule? Now, you add a train stop, set conditions and let it go. If you need the same conditions in another train but with an other train stop, you have to create it from scratch. Copy/pasting it to the other train an...
by steinio
Fri Dec 04, 2020 7:17 pm
Forum: Ideas and Suggestions
Topic: Flashing Notification when Research Completes.
Replies: 1
Views: 702

Re: Flashing Notification when Research Completes.

Open the research tab again (press T or click on the flashing bar) and close it.
by steinio
Mon Nov 30, 2020 4:55 pm
Forum: General discussion
Topic: Chain signals are overused
Replies: 23
Views: 8513

Re: Chain signals are overused

Hmm if you have automated them who cares how many you use?
by steinio
Mon Nov 30, 2020 4:54 pm
Forum: Gameplay Help
Topic: 1.1.2 How to disable border stripes?
Replies: 12
Views: 3753

Re: 1.1.2 How to disable border stripes?

No and they are intended - but also stupid imho.
Looks like a screen from the Pip boy
by steinio
Sun Nov 29, 2020 11:01 am
Forum: Mods
Topic: [MOD 0.13] Water Well - pump water from the underground
Replies: 123
Views: 93043

Re: [MOD 0.13] Water Well - pump water from the underground

Thank you, i fixed it as soon as i could.

Not sure what's also inherited. Maybe the night glow?
by steinio
Sun Nov 29, 2020 12:49 am
Forum: Won't fix.
Topic: [1.1.2] Modded rail pipettes wrong entity if placeable_by is used
Replies: 7
Views: 2346

Re: [1.1.2] Modded rail pipettes wrong entity if placeable_by is used

In the case of a ghost the first item-to-place-this-entity is used to revive the ghost. If only the first item is ever used, why is it possible to specify more than one placeable_by item? I always assumed bots use the first compatible item they can find in the logistic network (i.e. if there's thre...
by steinio
Sun Nov 29, 2020 12:46 am
Forum: Gameplay Help
Topic: Mark all 1.1 Tipps read / prevent popping up?
Replies: 6
Views: 1909

Re: Mark all 1.1 Tipps read / prevent popping up?

You can quickly skip through all tips with 'e'
by steinio
Sat Nov 28, 2020 6:21 pm
Forum: Won't fix.
Topic: [1.1.2] Modded rail pipettes wrong entity if placeable_by is used
Replies: 7
Views: 2346

Re: [1.1.2] Modded rail pipettes wrong entity if placeable_by is used

Jaren Taq wrote:
Sat Nov 28, 2020 4:01 pm
Can you post, which mod or the prototype definition?
Well if you're actually interested:
https://mods.factorio.com/mod/naked-rails_se

Place vanilla rails, convert them with the shortcut tool to naked rails for example and pipette it.

Cu, steinio.
by steinio
Sat Nov 28, 2020 1:28 pm
Forum: Won't fix.
Topic: [1.1.2] Modded rail pipettes wrong entity if placeable_by is used
Replies: 7
Views: 2346

[1.1.2] Modded rail pipettes wrong entity if placeable_by is used

Hej, i have a modded rail which consists of vanilla rails attached with placeable_by. Blueprints and copy shortcut selects the correct modded rail. Pipetting it selects the vanilla rail whch is then placed instead. I expect that the pipette has the same behaviour like the blueprint tools. Cu, steinio.
by steinio
Thu Nov 26, 2020 7:46 pm
Forum: Resolved Problems and Bugs
Topic: [Rseding91] [1.1.1] Stuttering and big UPS drop when biters attack
Replies: 21
Views: 7149

Re: [Rseding91] [1.1.1] Stuttering and big UPS drop when biters attack

Well big thx for actually spending time for implementing and maintaining it.

I would totally understand if you scrap it again if the gameplay suffers from it.
Better no api then a lagging one.
by steinio
Thu Nov 26, 2020 7:38 pm
Forum: Implemented Suggestions
Topic: ctrl or alt + mouse wheel to change tile brush size?
Replies: 3
Views: 1342

Re: ctrl or alt + mouse wheel to change tile brush size?

I use shift + mouse wheel so ctrl or alt should also be possible i guess.

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