Search found 72 matches
- Sun Oct 06, 2019 4:47 pm
- Forum: PyMods
- Topic: pY Coal Processing - Discussion
- Replies: 1786
- Views: 598313
Re: pY Coal Processing - Discussion
To be clear: The venting happens, but they don't show up in the pollution production statistics, don't have a pollution stat. Bit hard to tell from the map if they do anything.
- Sun Oct 06, 2019 3:14 pm
- Forum: PyMods
- Topic: pY Coal Processing - Discussion
- Replies: 1786
- Views: 598313
Re: pY Coal Processing - Discussion
Tailing Pool description says "cause pollution by venting gases".
As far as i can tell they don't seem to do that yet.
As far as i can tell they don't seem to do that yet.
- Fri Sep 27, 2019 9:15 pm
- Forum: PyMods
- Topic: pY Raw Ores Discussion
- Replies: 1519
- Views: 440631
Re: pY Raw Ores Discussion
The split of the silver-lead concentrate > high grade lead/silver recipe into two new ones had some issues, including a crash-on-load bug. Two commits with fixes are here: https://github.com/pyanodon/pyrawores/pull/12
- Sun Sep 08, 2019 12:26 pm
- Forum: PyMods
- Topic: pY Fusion Energy - Discussion
- Replies: 552
- Views: 194493
Re: pY Fusion Energy - Discussion
Alright, here's the save: https://www.dropbox.com/s/rtfl8dh2l5l0evg/pymod_save.zip?dl=1 And in case it's needed, here's the mods: https://www.dropbox.com/s/8ppd6lybtx2x814/pymod_mods.zip?dl=1 Of note: I first built the Fusion Reactor with the 1000°C crit steam output a long time ago and it worked wh...
- Sun Sep 08, 2019 4:15 am
- Forum: PyMods
- Topic: pY Fusion Energy - Discussion
- Replies: 552
- Views: 194493
Re: pY Fusion Energy - Discussion
Do you also use Squeakthrough?
Would you like my save?
By "tried", do you mean you set it down once and it worked, or did you try various configurations and it worked for all of them?
Can i have the save where you tried it and it worked?
Would you like my save?
By "tried", do you mean you set it down once and it worked, or did you try various configurations and it worked for all of them?
Can i have the save where you tried it and it worked?
- Sat Sep 07, 2019 10:48 pm
- Forum: PyMods
- Topic: pY Fusion Energy - Discussion
- Replies: 552
- Views: 194493
Re: pY Fusion Energy - Discussion
I noticed this in a long-running game.
I did restart it, no change. Rotated it, no change. Deconstructed, built it elsewhere, tried all rotations, etc. etc. It doesn't work at all.
Nearby heat exchangers with other recipes do.
I did restart it, no change. Rotated it, no change. Deconstructed, built it elsewhere, tried all rotations, etc. etc. It doesn't work at all.
Nearby heat exchangers with other recipes do.
- Sat Sep 07, 2019 4:44 pm
- Forum: PyMods
- Topic: pY Fusion Energy - Discussion
- Replies: 552
- Views: 194493
Re: pY Fusion Energy - Discussion
The heat exchanger is running the recipe to convert 1000°C critical steam and is connected to a pipe full of exactly that steam and refuses to take any of it. What's up with that?
- Sun Jun 30, 2019 3:02 pm
- Forum: PyMods
- Topic: pY Industry - Discussion
- Replies: 246
- Views: 103301
Re: pY Industry - Discussion
Cheers, can confirm the change as applied works on my end too.
- Sat Jun 29, 2019 2:07 pm
- Forum: PyMods
- Topic: pY Industry - Discussion
- Replies: 246
- Views: 103301
Re: pY Industry - Discussion
Cool, thanks for the info, i'll bump if it happens again.
Also, thanks for looking into it when you get around to it.
Also, thanks for looking into it when you get around to it.
- Sat Jun 29, 2019 10:22 am
- Forum: PyMods
- Topic: pY Industry - Discussion
- Replies: 246
- Views: 103301
Re: pY Industry - Discussion
So, what is the correct way to give you patches in a way that doesn't just get ignored?
- Mon Jun 24, 2019 1:43 am
- Forum: PyMods
- Topic: pY Industry - Discussion
- Replies: 246
- Views: 103301
Re: pY Industry - Discussion
pyanodon, bioluminescene mod had a crash-causing incompatibility with pyindustry, so here's a fix for that.
https://github.com/pyanodon/pyindustry/pull/8
https://github.com/pyanodon/pyindustry/pull/8
- Wed Jun 19, 2019 1:31 pm
- Forum: Reika's Mods
- Topic: Bioluminescence - Because lamps need not be the only things to glow in the dark
- Replies: 18
- Views: 9732
Re: Bioluminescence - Because lamps need not be the only things to glow in the dark
Bioluminescence currently has a crash bug when combined with certain other mods. A quick fix until reika can make an official release is in here: https://github.com/ReikaKalseki/Bioluminescence/pull/3
- Sat Jun 08, 2019 10:51 pm
- Forum: PyMods
- Topic: pY HighTech Discussion
- Replies: 790
- Views: 244356
Re: pY HighTech Discussion
Personally i combined pymods with bio_industries, which completements it extremely well with wooden rails for the starter game, forest growing rockets and huge substations to not have to mess with thousands of poles everywhere. Also, if you play with biters on you'll want to install the helicopter m...
- Sat Jun 08, 2019 1:19 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.17.47] Crash: *this->reservedFor == train was not true
- Replies: 10
- Views: 3482
Re: [0.17.47] Crash: *this->reservedFor == train was not true
I think i've experienced this crash too, while deconstructing a bunch of rails and chain signals, no normal signals, nothing else; in a system that is ... very complex. Full factorio dir: https://www.dropbox.com/s/n63bbcslusx7zyy/Factorio-crash-train-deconstruct.7z?dl=1 [...] [...]\rail\trainsignall...
- Tue Jun 04, 2019 8:55 pm
- Forum: PyMods
- Topic: pY Petroleum Handling
- Replies: 633
- Views: 193848
Re: pY Petroleum Handling
I'm happy you're creating such a fun mod in the first place.
- Tue Jun 04, 2019 8:32 pm
- Forum: PyMods
- Topic: pY Petroleum Handling
- Replies: 633
- Views: 193848
Re: pY Petroleum Handling
I noticed that when i perused the commit history, and thought it was nice. That said: The ingame mod changelog viewer doesn't seem to like your changelog format, so people have to take extra steps to read it. And even for those who read it, "Fixed storage chests" may not necessarily make i...
- Mon Jun 03, 2019 6:45 pm
- Forum: Ideas and Suggestions
- Topic: [0.17.45] passive biters outside player range mess up train game flow
- Replies: 10
- Views: 2334
Re: [0.17.45] passive biters outside player range mess up train game flow
Given that pollution does indeed seem to be the root cause of change here, can you tell me what would be 0.16-equivalent settings? I can work out how to apply them on my own, but i'd rather not figure them out through guesswork.
- Mon Jun 03, 2019 3:35 pm
- Forum: PyMods
- Topic: pY Petroleum Handling
- Replies: 633
- Views: 193848
Re: pY Petroleum Handling
I have not checked anything else, only noticed it for the nex.
- Mon Jun 03, 2019 3:07 pm
- Forum: PyMods
- Topic: pY Petroleum Handling
- Replies: 633
- Views: 193848
Re: pY Petroleum Handling
I refrained from making suggestions because i couldn't synthesize the rationale behind the flat +2 increase on my own and there was none documented. Unless pyanodon has specific disagreeing input i'd personally also see changing it to a percentage to be a useful change. Particularly the Nexelit situ...
- Mon Jun 03, 2019 2:55 pm
- Forum: Ideas and Suggestions
- Topic: [0.17.45] passive biters outside player range mess up train game flow
- Replies: 10
- Views: 2334
Re: [0.17.45] passive biters outside player range mess up train game flow
Bit of a big download, 415MB, due to mods: https://www.dropbox.com/s/v9s4upuv9oahbvs/Factorio_save.7z?dl=1 You'll start off in a helicopter. If you fly south east and follow the train tracks and go back and forth between the first set of two mines, and the iron mine, you'll set off a number of biter...