Search found 1099 matches
- Tue Oct 24, 2017 1:50 pm
- Forum: Outdated/Not implemented
- Topic: Inexact simulation outside view
- Replies: 5
- Views: 2296
Re: Inexact simulation outside view
AFAIK, this is pretty similar to what the UPS-Up mod does: https://mods.factorio.com/mods/AntiElite/UPS-up It causes most entities to update less frequently, but each update does the equivalent of multiple ticks. I'm pretty sure making the whole game work like that would be very complicated, and wou...
- Tue Oct 24, 2017 9:12 am
- Forum: Technical Help
- Topic: Creation of Headless Server Not Able to connect Public
- Replies: 4
- Views: 1719
Re: Creation of Headless Server Not Able to connect Public
The Windows Firewall is probably blocking any incoming traffic to the process. You can try disabling it for a few minutes to see if it solves it, and if it does - add an exception to the Factorio executable so it can listen to incoming connections.
- Thu Oct 19, 2017 8:53 am
- Forum: Modding discussion
- Topic: 0.16 mod related change log
- Replies: 11
- Views: 4726
Re: 0.16 mod related change log
Hmmm.... First 0.15 mod changelog was posted 3 months before first 0.15 release....
So, 0.16 in ~3 months hype?
So, 0.16 in ~3 months hype?
- Mon Oct 16, 2017 6:28 am
- Forum: Technical Help
- Topic: [15.35] issues with RCON over TCP
- Replies: 28
- Views: 7710
Re: [15.35] issues with RCON over TCP
This sounds like a more general stream-handling philosophy - my understanding is that one shouldn't rely on streams alone for length of data (or completeness of data), regardless of the underlying mechanism. As I see it, the user (developer) may never know if more data will be available on the strea...
- Sun Oct 15, 2017 5:26 pm
- Forum: Modding help
- Topic: Distributing Workload of Mod to Multiple Ticks
- Replies: 7
- Views: 3577
Re: Distributing Workload of Mod to Multiple Ticks
There is some merit to choosing a prime number as your modulus. Suppose your mod runs every m ticks, and some other mod which had the same idea runs every n ticks. How often will those two calculations occur simultaneously? The answer is the least common multiple of m and n, or lcm(m,n). As an examp...
- Sat Oct 14, 2017 9:15 am
- Forum: General discussion
- Topic: End game performance Q, plus Misc
- Replies: 16
- Views: 5139
Re: End game performance Q, plus Misc
Until a few weeks ago I was playing on a laptop with an i5 3210M with integrated HD4000 GPU, which I'm guessing should be pretty similar. I had 4GB originally, but upgraded to 12GB quite a while ago. Still, this upgrade didn't really affect Factorio too much. Performance is perfectly reasonable if y...
- Mon Oct 09, 2017 1:05 pm
- Forum: Railway Setups
- Topic: 4-way intersections: Throughput and deadlocks [image heavy]
- Replies: 706
- Views: 886449
Re: 4-way intersections: Throughput and deadlocks [image heavy]
Very interesting thread and ideas, I'm surprised I have only just now come across it (maybe its because I've taken a break from Factorio :D ) If I might suggest a more "systematic" categorizing scheme. Sometimes it is more important to have lower probability of deadlock (if 100% safe / Cat...
- Fri Oct 06, 2017 8:52 pm
- Forum: Technical Help
- Topic: [15.35] Ubuntu freezes randomly
- Replies: 8
- Views: 3160
Re: [15.35] Ubuntu freezes randomly
See this post: viewtopic.php?f=11&t=51285
- Mon Sep 25, 2017 8:33 am
- Forum: Ideas and Suggestions
- Topic: RNG shouldn't be used for player-usable items/entities
- Replies: 5
- Views: 2052
Re: RNG shouldn't be used for player-usable items/entities
Just process enough of it and let the law of large numbers take care of the rest...
- Fri Sep 22, 2017 7:09 pm
- Forum: News
- Topic: Friday Facts #209 - Optimisation is a way of life
- Replies: 95
- Views: 56542
Re: Friday Facts #209 - Optimisation is a way of life
I have a bug report about the FFF - you've written "meda" instead of "made"
- Mon Sep 18, 2017 6:53 am
- Forum: Implemented Suggestions
- Topic: Wire your own power poles..
- Replies: 6
- Views: 9489
Re: Wire your own power poles..
That's been possible for a very long time....
Just Shift+Click on a pole to remove all wires, then use copper cable to wire manually.
Just Shift+Click on a pole to remove all wires, then use copper cable to wire manually.
- Mon Aug 28, 2017 10:17 am
- Forum: Technical Help
- Topic: Resolution scaling (not UI scaling)
- Replies: 5
- Views: 1673
Re: Resolution scaling (not UI scaling)
This may be a long shot, but maybe try with "--force-d3d" or else "--force-opengl"? see: viewtopic.php?f=49&t=51614&p=301218#p301218
- Sun Aug 27, 2017 4:31 pm
- Forum: Resolved Problems and Bugs
- Topic: Game freeze after any popup appears
- Replies: 12
- Views: 3701
Re: Game freeze after any popup appears
Does any/all of you use the KMS Intel driver? Try seeing if you have a package named `xserver-xorg-video-intel` installed (that's the name on Ubuntu and Debian, I'm guessing it's something similar in other distros). If you have it installed, try removing it and restarting - this should force X.org t...
- Sun Aug 27, 2017 7:02 am
- Forum: Modding help
- Topic: Any math wizards out there?
- Replies: 5
- Views: 1447
Re: Any math wizards out there?
Assuming I made no silly mistakes, it should be:
Where E is the current evolution (i.e. f(t)), and by `log` I mean the natural logarithm, of course (not the base 10 engineers often use, or base 2 computer scientists like).
Code: Select all
p = - [log(1-E) + At²/2] / Bt
- Sat Aug 26, 2017 8:51 pm
- Forum: Modding help
- Topic: Any math wizards out there?
- Replies: 5
- Views: 1447
Re: Any math wizards out there?
So you are asking (assuming no spawners are/were destroyed), what is the function f(t) such that f(t+1) = f(t) + (1-f(t))*(tA + pB) where t is the current tick, A is the time evolution increase factor (default 0.000004 according to the wiki), p is the total pollution produced and B is the pollution ...
- Wed Aug 09, 2017 5:12 pm
- Forum: Releases
- Topic: Version 0.15.33
- Replies: 19
- Views: 22896
Re: Version 0.15.33
Anyone else interested in what was the cause or the solution? I would love to hear details (if not here then maybe in a FFF?)FactorioBot wrote: ......
- Improved performance of rendering uranium ore. (51549)
- Sat Jul 29, 2017 10:53 am
- Forum: Technical Help
- Topic: Manual Install Factorio game on Linux Ubuntu 16.04
- Replies: 8
- Views: 9474
Re: Manual Install Factorio game on Linux Ubuntu 16.04
Maybe the file got corrupted somehow? Try downloading again and re-installing.
- Fri Jul 28, 2017 2:04 pm
- Forum: Technical Help
- Topic: Manual Install Factorio game on Linux Ubuntu 16.04
- Replies: 8
- Views: 9474
Re: Manual Install Factorio game on Linux Ubuntu 16.04
Please do not run programs as root, especially games! (# implies root terminal. Normal user terminal has $ as the prompt separator). If clicking the file in bin/x64/ opens it, it probably means it's not marked as an executable. Try running chmod +x bin/x64/factorio Or see if your graphical file mana...
- Sun Jul 16, 2017 2:31 pm
- Forum: Technical Help
- Topic: Game runs but the screen is frozen
- Replies: 7
- Views: 2487
Re: Game runs but the screen is frozen
What distribution are you using? If you're on Ubuntu try running
then restarting your computer.
Code: Select all
sudo apt-get remove xserver-xorg-video-intel
- Sat Jul 15, 2017 3:07 pm
- Forum: Outdated/Not implemented
- Topic: Please put 32 bit demo versions back up
- Replies: 21
- Views: 7799
Re: Please put 32 bit demo versions back up
As stated previously in this thread - practically all processors made in the last 10 years are 64-bit. If your new laptop is 32-bit then it's probably an ARM, which is an entirely different architecture, one that Factorio never supported, and would take much more work to port to, not to mention thos...