Search found 1099 matches

by sillyfly
Fri Apr 28, 2017 1:08 pm
Forum: General discussion
Topic: What happened to FFF 186?
Replies: 1
Views: 895

What happened to FFF 186?

The link is absent from the main page, and the page says "not found"...
by sillyfly
Fri Apr 28, 2017 6:29 am
Forum: Not a bug
Topic: [0.15.2] Filtered deconstruction-planners don't remove ghost
Replies: 3
Views: 1338

Re: [0.15.2] Filtered deconstruction-planners don't remove ghost

Ok, so after playing again I see what you mean, but it only allows to filter all ghosted entities or none at all. If I want to remove say only electric-pole ghosts there is no way of doing it.
But I guess that would be a feature request?
by sillyfly
Wed Apr 26, 2017 8:29 pm
Forum: Not a bug
Topic: [0.15.2] Filtered deconstruction-planners don't remove ghost
Replies: 3
Views: 1338

Re: [0.15.2] Filtered deconstruction-planners don't remove ghost

Ah, I hadn't realized there's a specific tab for ghosts. Thanks and sorry for trouble :D
by sillyfly
Wed Apr 26, 2017 8:19 pm
Forum: Not a bug
Topic: [0.15.2] Filtered deconstruction-planners don't remove ghost
Replies: 3
Views: 1338

[0.15.2] Filtered deconstruction-planners don't remove ghost

This is a pretty minor inconsistency - when using a deconstruction planner on ghosts, the ghosts are removed. If the deconstruction planner is filtered, ghosts aren't removed even though they match the filter. Besides being an inconsistent behavior, having it work would be helpful for cases when you...
by sillyfly
Mon Apr 24, 2017 5:55 pm
Forum: Resolved Problems and Bugs
Topic: Failed update to 0.15.0: No such node (action)
Replies: 7
Views: 2863

Re: Failed update to 0.15.0: No such node (action)

In the past this error usually happened when the installation differs from what the updater is expecting. Download and install the new version manually parallel to .14 to work around this. If this is true, it may be the case that the 0.15 package expected 0.14.22, but the game actually installed 0....
by sillyfly
Mon Apr 24, 2017 5:10 pm
Forum: Resolved Problems and Bugs
Topic: Failed update to 0.15.0: No such node (action)
Replies: 7
Views: 2863

Re: Failed update to 0.15.0: No such node (action)

Same for me, Linux (debian) 64 bit. 44.721 Info Updater.cpp:749: Downloading https://updater.factorio.com/get-available-versions?username=sillyfly&token=<private>&apiVersion=2 46.274 1 packages available to download (experimental updates enabled). 46.325 Factorio initialised 98.707 Info Upda...
by sillyfly
Mon Apr 24, 2017 4:52 pm
Forum: Releases
Topic: Version 0.15.0
Replies: 152
Views: 142165

Re: Version 0.15.0

nik12111 wrote:What about belt optimazations?
They didn't make it, possibly will be included in 0.16...
by sillyfly
Mon Apr 24, 2017 4:45 pm
Forum: Releases
Topic: Version 0.15.0
Replies: 152
Views: 142165

Re: Version 0.15.0

Some people on ColonelWill's stream say disabling Steam's cloud sync solves the problem....
by sillyfly
Mon Apr 24, 2017 4:20 pm
Forum: Releases
Topic: Version 0.15.0
Replies: 152
Views: 142165

Re: Factorio 0.15.0

ChristmasTuesday came early! :D
by sillyfly
Mon Apr 24, 2017 10:00 am
Forum: General discussion
Topic: 3d artist, Factorio needs you!
Replies: 5
Views: 1791

Re: 3d artist, Factorio needs you!

I doubt the graphics was the main cause of delay - they made it clear they are fine with releasing with partial graphics, and as recently as three weeks ago said there were major code-related problems (failing tests, crashes etc.)
by sillyfly
Fri Apr 07, 2017 5:59 pm
Forum: News
Topic: Friday Facts #185 - Progress report
Replies: 93
Views: 49058

Re: Friday Facts #185 - Progress report

In any case, the graphics aren't done, they're playtesting without them but would never release in that situation. And as a dev myself, I agree that too much bug reports is not a good thing for all but the most obscure bug. Pretty sure they said they're OK with releasing with partial graphics, and ...
by sillyfly
Fri Apr 07, 2017 3:41 pm
Forum: News
Topic: Friday Facts #185 - Progress report
Replies: 93
Views: 49058

Re: Friday Facts #185 - Progress report

Nice to hear you guys are having fun!

Two questions, though -
1. Who's Denis?
2. Will the shaders be optional? Some of us use pretty crappy on-board GPUs, which I'm afraid won't be up for the task :)
by sillyfly
Mon Mar 06, 2017 10:43 am
Forum: General discussion
Topic: Ugh, multiplayer sucks
Replies: 8
Views: 4488

Re: Ugh, multiplayer sucks

I suspect your connection is more to blame than any performance issues of the machine. That being said... find someone willing to play with you and host a game... see what happens. True. And while the devs have nothing they can do about bad network speeds, I have a sneaking suspicion that Factorio ...
by sillyfly
Sun Mar 05, 2017 1:20 pm
Forum: General discussion
Topic: Ugh, multiplayer sucks
Replies: 8
Views: 4488

Re: Ugh, multiplayer sucks

Is window redraw tied to the download tick rate? Normally in single player the game runs smooth as glass, but in multiplayer it was running at nearly a slideshow, about 10 frames per second or less. You can try saving the game and opening it in single player mode to see if it performs any better. I...
by sillyfly
Sun Mar 05, 2017 11:12 am
Forum: General discussion
Topic: Ugh, multiplayer sucks
Replies: 8
Views: 4488

Re: Ugh, multiplayer sucks

"catching up" is when your machine runs the simulation from the point of the state you downloaded up to where everyone else is, so during this time you should only be receiving data of what others are doing, similar to the network utilization during normal gameplay. If this stage takes a l...
by sillyfly
Fri Mar 03, 2017 12:24 pm
Forum: News
Topic: Friday Facts #180 - Map interaction
Replies: 161
Views: 67790

Re: Friday Facts #180 - Map interaction

Awesome!

Can we please get an ability to draw rail lines on the map, which puts down ghost rail? Pretty please?
This could make vanilla have almost-FARL levels of long-distance rail building!

Regardless, all of these features look amazing!
by sillyfly
Thu Mar 02, 2017 5:36 pm
Forum: Ideas and Suggestions
Topic: Changing resolution
Replies: 2
Views: 1664

Re: Changing resolution

Step 1: Change display from Full-Screen to Windowed.
Step 2: Resize window to desired size (1280x720 in your case).
Step 3: Go eat a pizza, you must have been playing Factorio for too long.
by sillyfly
Mon Feb 06, 2017 1:01 pm
Forum: News
Topic: Friday Facts #176 - Belts optimization for 0.15
Replies: 101
Views: 47680

Re: Friday Facts #176 - Belts optimization for 0.15

Forgive me if I'm not up to speed with all this, but from what I read about the IPv6 there... that is total bullshit. Not what you're saying, but the fact that 0xFFFF == 0x0000. You can't write a spec that says "0xFFFF hasn't been checked, and 0x0000 is invalid and should be dropped" with...
by sillyfly
Sat Feb 04, 2017 8:03 pm
Forum: Modding help
Topic: Car energy readings?
Replies: 4
Views: 1163

Re: Car energy readings?

Ok, makes sense.
by sillyfly
Sat Feb 04, 2017 7:58 pm
Forum: Modding help
Topic: Car energy readings?
Replies: 4
Views: 1163

Re: Car energy readings?

Thanks.
So if I understand correctly, the values I was seeing were energy consumed per tick? Why would it be larger when standing still or going backwards?

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