From Texas are we?
Search found 144 matches
- Tue May 05, 2020 12:13 am
- Forum: Ideas and Suggestions
- Topic: A pointer
- Replies: 16
- Views: 4987
- Mon May 04, 2020 7:33 pm
- Forum: Ideas and Suggestions
- Topic: A pointer
- Replies: 16
- Views: 4987
- Mon May 04, 2020 4:35 pm
- Forum: Ideas and Suggestions
- Topic: A pointer
- Replies: 16
- Views: 4987
Re: A pointer
I would really appreciate this suggestion. When in the main game view, map icons aren't useful. The ability to hover your mouse over machines, chests, etc and the other players see it would be great. There's a "map ping" mod that makes a huge loud blink, which is completely inappropriate w...
- Tue Apr 14, 2020 8:31 am
- Forum: PyMods
- Topic: 1MJ per unit for Natural Gas?
- Replies: 5
- Views: 1610
Re: 1MJ per unit for Natural Gas?
I was current yesterday morning.... I'm updating again.
Now it does show 90kj. Must not have been in the changelog.
Thanks.
Now it does show 90kj. Must not have been in the changelog.
Thanks.
- Tue Apr 14, 2020 7:48 am
- Forum: PyMods
- Topic: 1MJ per unit for Natural Gas?
- Replies: 5
- Views: 1610
Re: 1MJ per unit for Natural Gas?
Annotation 2020-04-14 094559.png Fuel value: 1.0 MJ pyalienlife_1.5.5.zip pyalienlifegraphics_1.1.6.zip pyalienlifegraphics2_1.0.6.zip pyalienlifegraphics3_1.0.7.zip pycoalprocessing_1.6.8.zip pycoalprocessinggraphics_1.0.5.zip pyfusionenergy_1.6.2.zip pyfusionenergygraphics_1.0.3.zip pyhightech_1....
- Tue Apr 14, 2020 5:51 am
- Forum: PyMods
- Topic: 1MJ per unit for Natural Gas?
- Replies: 5
- Views: 1610
1MJ per unit for Natural Gas?
Tried asking about this in one of the other threads, but natural gas seems to have way too much fuel value compared to other gasses and derived gasses. Is this a typo and likely to be nerfed? Off the top of my head, coal gas was 200kj, syngas was 100kj (made from natural gas no less!), crude oil is ...
- Tue Apr 14, 2020 5:44 am
- Forum: PyMods
- Topic: Fuel values for oil burner in PYPH
- Replies: 7
- Views: 2517
Re: Fuel values for oil burner in PYPH
Hover over a pipe or tank containing the fluid.
- Fri Apr 10, 2020 9:41 pm
- Forum: Implemented Suggestions
- Topic: Changing train stop names, the screen should filter the list when typing at the top
- Replies: 12
- Views: 4204
Re: Changing train stop names, the screen should filter the list when typing at the top
Take my upvote, +1.
I have 600+ stations in Pyanodon's. Filtering the list as I type would be a huge timesaver, if nothing else to help me fill in the name with like stations.
I have 600+ stations in Pyanodon's. Filtering the list as I type would be a huge timesaver, if nothing else to help me fill in the name with like stations.
- Fri Apr 03, 2020 10:15 pm
- Forum: PyMods
- Topic: pY HighTech Discussion
- Replies: 790
- Views: 244460
Re: pY HighTech Discussion
Combustion turbines Mk1 and Mk2 also suffer from having sub-100% efficiency, so are worse than oil burners for turning fuel oil into power. Last time I ran the numbers, one 25k tank of fuel oil is 37.5MJ if burned with an oil burner, 12.4MJ when feeding the converted 800C combustion fluid to a mk1 ...
- Fri Apr 03, 2020 9:04 pm
- Forum: PyMods
- Topic: pY HighTech Discussion
- Replies: 790
- Views: 244460
Re: pY HighTech Discussion
Turns out that pipes and tanks with the fluid display it when you click on them.immortal_sniper1 wrote: ↑Thu Apr 02, 2020 8:19 pmit is in mod files , and it is displaied in the building after you input some
hellmod after it gets a update can calculate the usage
- Fri Apr 03, 2020 8:59 pm
- Forum: PyMods
- Topic: pY HighTech Discussion
- Replies: 790
- Views: 244460
Re: pY HighTech Discussion
Py Hightech 1.5.8 Exploring the power options, we have previously been using fuel rods mk1 (recently nerfed) and crude oil -> fuel oil -> combustion gas 800C for power. We were trying out new options, and discovered that natural gas directly from a derrick is worth 1 MJ of fuel in an oil burner. By ...
- Thu Apr 02, 2020 5:36 pm
- Forum: PyMods
- Topic: pY HighTech Discussion
- Replies: 790
- Views: 244460
Re: pY HighTech Discussion
With the new fuel fluids for the glass works, where is the MJ/fluid listed?
The standard crafting screen does not show it. We have WIIRUF installed and it doesn't show it. The only place I've found is looking at a Glassworks actively burning a fluid.
The standard crafting screen does not show it. We have WIIRUF installed and it doesn't show it. The only place I've found is looking at a Glassworks actively burning a fluid.
- Fri Mar 27, 2020 1:03 pm
- Forum: PyMods
- Topic: pY Alien Life - Discussion
- Replies: 887
- Views: 296165
Re: pY Alien Life - Discussion
OMFG the cottongut plantation is soooo cute!
- Mon Mar 16, 2020 5:47 pm
- Forum: Not a bug
- Topic: [0.18.10] Rich text train station names are not searchable
- Replies: 5
- Views: 1111
Re: [0.18.10] Rich text train station names are not searchable
Got it. My example where it failed (Formaldehyde) was called Methanal internally. Clearly this isn't a problem, thanks for checking.
pyhightech_1.5.4/locale/en/locale.cfg:methanal=Formaldehyde
pyhightech_1.5.4/locale/en/locale.cfg:methanal=Formaldehyde
- Sun Mar 15, 2020 9:03 pm
- Forum: Not a bug
- Topic: [0.18.10] Rich text train station names are not searchable
- Replies: 5
- Views: 1111
Re: [0.18.10] Rich text train station names are not searchable
Ok, further investigation looks interesting. I was able to make and search for names using items and recipes including modded and unmodded. I tried Sulfuric acid recipe, item for iron plates, etc and it worked. Then I tried Py's Formaldehyde recipe again, and it doesn't find it in search. I did the ...
- Sun Mar 15, 2020 8:24 pm
- Forum: Not a bug
- Topic: [0.18.10] Rich text train station names are not searchable
- Replies: 5
- Views: 1111
Re: [0.18.10] Rich text train station names are not searchable
Interesting! To be fair, I'm doing Pyanodon's and setup my test for Formaldehyde not a vanilla recipe. I'll go doublecheck.
- Sat Mar 14, 2020 9:18 am
- Forum: Not a bug
- Topic: [0.18.10] Rich text train station names are not searchable
- Replies: 5
- Views: 1111
[0.18.10] Rich text train station names are not searchable
1. Create a train station with a rich text name
2. Place a train, create a schedule to goto the new station
3. Press Control-F to search the station list, the rich text name isn't included in the textual search (ie: searching iron won't show rich text iron plates)
2. Place a train, create a schedule to goto the new station
3. Press Control-F to search the station list, the rich text name isn't included in the textual search (ie: searching iron won't show rich text iron plates)
- Mon Mar 09, 2020 12:09 pm
- Forum: F.A.R.L
- Topic: [0.12] Bugs, crashes & other issues
- Replies: 309
- Views: 131344
Re: [0.12] Bugs, crashes & other issues
Factorio 0.18.10, FARL 4.0.1 with Pyanodons: Small electrical poles placed too far apart Using FARL with small electric poles, they are always placed with a warning about unconnected poles. They are disconnected, meaning I have to run power manually. Maybe an off by one error, or changes to wire len...
- Sun Mar 08, 2020 1:45 am
- Forum: PyMods
- Topic: pY Alien Life - Discussion
- Replies: 887
- Views: 296165
Re: pY Alien Life - Discussion
Ok, so I'm only a few hours in. Our team has completed all red research... We have just started downloading and creating animals. I can only say this is enchanting! What a novel way to model a research tree outside of the main tree, using in game items. This has been so satisfying to do! Thank you P...
- Thu Mar 05, 2020 2:08 pm
- Forum: PyMods
- Topic: pY Alien Life - Discussion
- Replies: 887
- Views: 296165
Re: pY Alien Life - Discussion
id call it late beta. there are multiple games that start as part of prerelease testing that several hundred hours in to pyal. the big things going on currently are slowing finding and fixing bugs in the later game and ive been slowly re balancing the t2 -t4 machines and modules in pyal to make upg...