Search found 144 matches

by Demosthenex
Tue May 05, 2020 12:13 am
Forum: Ideas and Suggestions
Topic: A pointer
Replies: 16
Views: 4987

Re: A pointer

Zillard wrote:
Mon May 04, 2020 8:08 pm
Shoot the thing your pointing to. A green healthbar is quite visible. Obviously with an smg or pistol. Not nukes or rockets haha. Then repair afterwards.
From Texas are we?
by Demosthenex
Mon May 04, 2020 7:33 pm
Forum: Ideas and Suggestions
Topic: A pointer
Replies: 16
Views: 4987

Re: A pointer

Jap2.0 wrote:
Mon May 04, 2020 7:06 pm
There is a debug setting that shows what other players are hovering over, can't remember the name off the top of my head though.
I just found show-multiplayer-selection-rectangles, I'll test that out.
by Demosthenex
Mon May 04, 2020 4:35 pm
Forum: Ideas and Suggestions
Topic: A pointer
Replies: 16
Views: 4987

Re: A pointer

I would really appreciate this suggestion. When in the main game view, map icons aren't useful. The ability to hover your mouse over machines, chests, etc and the other players see it would be great. There's a "map ping" mod that makes a huge loud blink, which is completely inappropriate w...
by Demosthenex
Tue Apr 14, 2020 8:31 am
Forum: PyMods
Topic: 1MJ per unit for Natural Gas?
Replies: 5
Views: 1610

Re: 1MJ per unit for Natural Gas?

I was current yesterday morning.... I'm updating again.

Now it does show 90kj. Must not have been in the changelog.

Thanks.
by Demosthenex
Tue Apr 14, 2020 7:48 am
Forum: PyMods
Topic: 1MJ per unit for Natural Gas?
Replies: 5
Views: 1610

Re: 1MJ per unit for Natural Gas?

Annotation 2020-04-14 094559.png Fuel value: 1.0 MJ pyalienlife_1.5.5.zip pyalienlifegraphics_1.1.6.zip pyalienlifegraphics2_1.0.6.zip pyalienlifegraphics3_1.0.7.zip pycoalprocessing_1.6.8.zip pycoalprocessinggraphics_1.0.5.zip pyfusionenergy_1.6.2.zip pyfusionenergygraphics_1.0.3.zip pyhightech_1....
by Demosthenex
Tue Apr 14, 2020 5:51 am
Forum: PyMods
Topic: 1MJ per unit for Natural Gas?
Replies: 5
Views: 1610

1MJ per unit for Natural Gas?

Tried asking about this in one of the other threads, but natural gas seems to have way too much fuel value compared to other gasses and derived gasses. Is this a typo and likely to be nerfed? Off the top of my head, coal gas was 200kj, syngas was 100kj (made from natural gas no less!), crude oil is ...
by Demosthenex
Tue Apr 14, 2020 5:44 am
Forum: PyMods
Topic: Fuel values for oil burner in PYPH
Replies: 7
Views: 2517

Re: Fuel values for oil burner in PYPH

Hover over a pipe or tank containing the fluid.
by Demosthenex
Fri Apr 10, 2020 9:41 pm
Forum: Implemented Suggestions
Topic: Changing train stop names, the screen should filter the list when typing at the top
Replies: 12
Views: 4204

Re: Changing train stop names, the screen should filter the list when typing at the top

Take my upvote, +1.

I have 600+ stations in Pyanodon's. Filtering the list as I type would be a huge timesaver, if nothing else to help me fill in the name with like stations.
by Demosthenex
Fri Apr 03, 2020 10:15 pm
Forum: PyMods
Topic: pY HighTech Discussion
Replies: 790
Views: 244460

Re: pY HighTech Discussion

Combustion turbines Mk1 and Mk2 also suffer from having sub-100% efficiency, so are worse than oil burners for turning fuel oil into power. Last time I ran the numbers, one 25k tank of fuel oil is 37.5MJ if burned with an oil burner, 12.4MJ when feeding the converted 800C combustion fluid to a mk1 ...
by Demosthenex
Fri Apr 03, 2020 9:04 pm
Forum: PyMods
Topic: pY HighTech Discussion
Replies: 790
Views: 244460

Re: pY HighTech Discussion

immortal_sniper1 wrote:
Thu Apr 02, 2020 8:19 pm
it is in mod files , and it is displaied in the building after you input some
hellmod after it gets a update can calculate the usage
Turns out that pipes and tanks with the fluid display it when you click on them.
by Demosthenex
Fri Apr 03, 2020 8:59 pm
Forum: PyMods
Topic: pY HighTech Discussion
Replies: 790
Views: 244460

Re: pY HighTech Discussion

Py Hightech 1.5.8 Exploring the power options, we have previously been using fuel rods mk1 (recently nerfed) and crude oil -> fuel oil -> combustion gas 800C for power. We were trying out new options, and discovered that natural gas directly from a derrick is worth 1 MJ of fuel in an oil burner. By ...
by Demosthenex
Thu Apr 02, 2020 5:36 pm
Forum: PyMods
Topic: pY HighTech Discussion
Replies: 790
Views: 244460

Re: pY HighTech Discussion

With the new fuel fluids for the glass works, where is the MJ/fluid listed?

The standard crafting screen does not show it. We have WIIRUF installed and it doesn't show it. The only place I've found is looking at a Glassworks actively burning a fluid.
by Demosthenex
Fri Mar 27, 2020 1:03 pm
Forum: PyMods
Topic: pY Alien Life - Discussion
Replies: 887
Views: 296165

Re: pY Alien Life - Discussion

OMFG the cottongut plantation is soooo cute!
by Demosthenex
Mon Mar 16, 2020 5:47 pm
Forum: Not a bug
Topic: [0.18.10] Rich text train station names are not searchable
Replies: 5
Views: 1111

Re: [0.18.10] Rich text train station names are not searchable

Got it. My example where it failed (Formaldehyde) was called Methanal internally. Clearly this isn't a problem, thanks for checking.

pyhightech_1.5.4/locale/en/locale.cfg:methanal=Formaldehyde
by Demosthenex
Sun Mar 15, 2020 9:03 pm
Forum: Not a bug
Topic: [0.18.10] Rich text train station names are not searchable
Replies: 5
Views: 1111

Re: [0.18.10] Rich text train station names are not searchable

Ok, further investigation looks interesting. I was able to make and search for names using items and recipes including modded and unmodded. I tried Sulfuric acid recipe, item for iron plates, etc and it worked. Then I tried Py's Formaldehyde recipe again, and it doesn't find it in search. I did the ...
by Demosthenex
Sun Mar 15, 2020 8:24 pm
Forum: Not a bug
Topic: [0.18.10] Rich text train station names are not searchable
Replies: 5
Views: 1111

Re: [0.18.10] Rich text train station names are not searchable

Interesting! To be fair, I'm doing Pyanodon's and setup my test for Formaldehyde not a vanilla recipe. I'll go doublecheck.
by Demosthenex
Sat Mar 14, 2020 9:18 am
Forum: Not a bug
Topic: [0.18.10] Rich text train station names are not searchable
Replies: 5
Views: 1111

[0.18.10] Rich text train station names are not searchable

1. Create a train station with a rich text name
2. Place a train, create a schedule to goto the new station
3. Press Control-F to search the station list, the rich text name isn't included in the textual search (ie: searching iron won't show rich text iron plates)
by Demosthenex
Mon Mar 09, 2020 12:09 pm
Forum: F.A.R.L
Topic: [0.12] Bugs, crashes & other issues
Replies: 309
Views: 131344

Re: [0.12] Bugs, crashes & other issues

Factorio 0.18.10, FARL 4.0.1 with Pyanodons: Small electrical poles placed too far apart Using FARL with small electric poles, they are always placed with a warning about unconnected poles. They are disconnected, meaning I have to run power manually. Maybe an off by one error, or changes to wire len...
by Demosthenex
Sun Mar 08, 2020 1:45 am
Forum: PyMods
Topic: pY Alien Life - Discussion
Replies: 887
Views: 296165

Re: pY Alien Life - Discussion

Ok, so I'm only a few hours in. Our team has completed all red research... We have just started downloading and creating animals. I can only say this is enchanting! What a novel way to model a research tree outside of the main tree, using in game items. This has been so satisfying to do! Thank you P...
by Demosthenex
Thu Mar 05, 2020 2:08 pm
Forum: PyMods
Topic: pY Alien Life - Discussion
Replies: 887
Views: 296165

Re: pY Alien Life - Discussion

id call it late beta. there are multiple games that start as part of prerelease testing that several hundred hours in to pyal. the big things going on currently are slowing finding and fixing bugs in the later game and ive been slowly re balancing the t2 -t4 machines and modules in pyal to make upg...

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