Search found 144 matches
- Thu Mar 05, 2020 12:21 am
- Forum: PyMods
- Topic: pY Alien Life - Discussion
- Replies: 887
- Views: 296220
Re: pY Alien Life - Discussion
About to start a new game and want the full Py suite. PyAL is new, is it stable enough to play now with all the other Py mods? Got 500+ hours into Py on 0.16, but had biters on and decided to start over with 0.18 w/o biters. Military science just doesn't keep up. Wanted to ask before I embark on an...
- Thu Mar 05, 2020 12:03 am
- Forum: PyMods
- Topic: pY Alien Life - Discussion
- Replies: 887
- Views: 296220
Re: pY Alien Life - Discussion
About to start a new game and want the full Py suite. PyAL is new, is it stable enough to play now with all the other Py mods? Got 500+ hours into Py on 0.16, but had biters on and decided to start over with 0.18 w/o biters. Military science just doesn't keep up. Wanted to ask before I embark on an...
- Wed Mar 04, 2020 5:25 pm
- Forum: PyMods
- Topic: pY Alien Life - Discussion
- Replies: 887
- Views: 296220
Re: pY Alien Life - Discussion
About to start a new game and want the full Py suite. PyAL is new, is it stable enough to play now with all the other Py mods? Got 500+ hours into Py on 0.16, but had biters on and decided to start over with 0.18 w/o biters. Military science just doesn't keep up. Wanted to ask before I embark on ano...
- Mon Mar 02, 2020 8:56 pm
- Forum: PyMods
- Topic: Recommended mods and worldgen settings for Py on 0.18
- Replies: 7
- Views: 2485
Re: Recommended mods and worldgen settings for Py on 0.18
Thank you so much for your RSO settings! I made a few sample worlds and decided RSO still has the best layout.
I'm tempted for expensive, I'll check with my team mates.
I'm tempted for expensive, I'll check with my team mates.
- Mon Mar 02, 2020 6:54 pm
- Forum: PyMods
- Topic: Recommended mods and worldgen settings for Py on 0.18
- Replies: 7
- Views: 2485
Re: Recommended mods and worldgen settings for Py on 0.18
That's very interesting! However at the moment I think we're going without biters. I also wanted to include this new Alien Life mod to see how it plays. Questions I'm running into though: - Does expensive recipe/tech apply to Pyanodon? - RSO or vanilla oregen for a railworld? Finally, WTF are these ...
- Sun Mar 01, 2020 2:28 pm
- Forum: PyMods
- Topic: Recommended mods and worldgen settings for Py on 0.18
- Replies: 7
- Views: 2485
Re: Recommended mods and worldgen settings for Py on 0.18
I agree Py isn't biter balanced. While I heard there was a biter evolution tied to research mod I doubt it's been properly tied to Py. Maybe as a compromise I'll set biters to huge bases but very scarce and no expansion. That way it's not a complete cakewalk, but I can choose my battles. I'm already...
- Sat Feb 29, 2020 8:50 pm
- Forum: PyMods
- Topic: Recommended mods and worldgen settings for Py on 0.18
- Replies: 7
- Views: 2485
Recommended mods and worldgen settings for Py on 0.18
I've previously enjoyed Py's mods on 0.16, and want to start a new game since it appears Py is available on 0.18. I prefer desperately hard packs, and so I'm looking for suggested mods and worldgen settings for a new Py start. I'm really looking for a list of mods to use for the "complete"...
- Wed Apr 03, 2019 2:44 pm
- Forum: PyMods
- Topic: Show Me Your...
- Replies: 173
- Views: 51402
Re: Show Me Your...
Woah. Which pymods is this? I looks like it's not using PyRO based on the ore colors. And it must be using vanilla biter settings turned way down with expansion off? Is that correct? What's above versus below the 4 way rails? So this game has been going on maybe six months now. I'm afraid to update...
- Wed Apr 03, 2019 11:48 am
- Forum: PyMods
- Topic: Show Me Your...
- Replies: 173
- Views: 51402
Re: Show Me Your...
In the spirit of "show me yours"... I'd like to share our train based Pyanodon map, nearly 700 train stations. Now starting to plan circuits three and yellow science.
https://imgur.com/dk9ur1c
Vanilla train management, no LTS.
https://imgur.com/dk9ur1c
Vanilla train management, no LTS.
- Mon Mar 11, 2019 9:14 pm
- Forum: Not a bug
- Topic: [0.17.10] Linux version on Gentoo fails to start with GLXBadFBConfig error
- Replies: 2
- Views: 1799
[0.17.10] Linux version on Gentoo fails to start with GLXBadFBConfig error
Just downloaded to try on Linux (Gentoo...) and surprised it doesn't load. Factorio 0.16.16 runs fine. Any ideas? I need my fix. :mrgreen: 0.17.10 startup messages (error): % ./factorio 0.000 2019-03-11 21:54:22; Factorio 0.17.10 (build 43567, linux64, alpha) 0.019 Operating system: Linux (Gentoo 2....
- Mon Jun 04, 2018 8:34 pm
- Forum: Mods
- Topic: [MOD 0.12.26] Picker: Easily select items from inventory
- Replies: 125
- Views: 65075
Re: [MOD 0.12.26] Picker: Easily select items from inventory
I've got a random sticky note "text 1027" stuck on my map. I can't remove it by hand or by bot, or overwriting it with other notes. Is there a LUA command I could use?
- Sat May 19, 2018 2:07 pm
- Forum: Railway Setups
- Topic: [Experiment] Unloading 4 compressed blue belts per wagon.
- Replies: 156
- Views: 94997
Re: [Experiment] Unloading 4 compressed blue belts per wagon.
Just... wow.Slayn25 wrote:
- 6 Compressed belts/wagon
- All original chests are drawn from equally and are lane balanced
- Looks like a spaceship
Now can you load 6 per wagon?
- Mon May 14, 2018 11:43 am
- Forum: Mods
- Topic: [1.0] Sea Block Pack 0.4.10
- Replies: 1732
- Views: 1020678
Re: [0.16] Sea Block Pack 0.2.7
Hey, whenever I start Factorio currently it crashes saying that something is wrong with Bobs Power, any tips? I just had the same problem. Maybe the latest 0.16 is too new? Is there a recommended version? Just use the mod pack posted in the very first post of this thread and you won't ever have tho...
- Sun May 13, 2018 11:32 am
- Forum: Mods
- Topic: [1.0] Sea Block Pack 0.4.10
- Replies: 1732
- Views: 1020678
Re: [0.16] Sea Block Pack 0.2.7
I just had the same problem. Maybe the latest 0.16 is too new? Is there a recommended version?Xzoh wrote:Hey, whenever I start Factorio currently it crashes saying that something is wrong with Bobs Power, any tips?
- Sat May 12, 2018 7:31 pm
- Forum: Ideas and Requests For Mods
- Topic: MP Vanilla: Disable landfill and cliff bombs ?
- Replies: 4
- Views: 2217
Re: MP Vanilla: Disable landfill and cliff bombs ?
Code: Select all
/c duh = game.player.surface.map_gen_settings duh['cliff_settings']={name="cliff",cliff_elevation_0=0,cliff_elevation_interval=0} game.player.surface.map_gen_settings=duh
- Thu May 10, 2018 2:45 am
- Forum: Mods
- Topic: [MOD 0.16.x] Xenophage: Eliminate the bugs late-game
- Replies: 0
- Views: 984
[MOD 0.16.x] Xenophage: Eliminate the bugs late-game
Type: Mod Name: Xenophage Description: Research a killer virus to eliminate the bug menace permanently. License: MIT Download: https://mods.factorio.com/mod/Xenophage Version: 0.3.0 Release: 2018-05-10 Tested-With-Factorio-Version: 0.16.39 Category: General Website: https://forums.factorio.com/viewt...
- Wed May 09, 2018 11:11 am
- Forum: Resource Spawner Overhaul
- Topic: RSO and disable biter generation mid-game
- Replies: 11
- Views: 5649
Re: RSO and disable biter generation mid-game
Actually if you enable option for RSO to use vanilla generation and then disable that generation it should work without chunk clearing. Enablind vanilla generation will disable the one built into RSO. Thats something user would need to do since you can't edit the settings. I did see that. Unfortuna...
- Tue May 08, 2018 10:47 pm
- Forum: Resource Spawner Overhaul
- Topic: RSO and disable biter generation mid-game
- Replies: 11
- Views: 5649
Re: RSO and disable biter generation mid-game
Only other way I see is to add remote interface to RSO to allow enemy spawning override separately. Using chunk generation event will not give you the full effect. RSO can spawn entities outside of currently generated chunk. So I've set it up at the moment to purge all active enemies, set the vanil...
- Tue May 08, 2018 8:35 pm
- Forum: Resource Spawner Overhaul
- Topic: RSO and disable biter generation mid-game
- Replies: 11
- Views: 5649
Re: RSO and disable biter generation mid-game
To reply to myself, settings says in the API documentation that it is read only.
http://lua-api.factorio.com/latest/LuaSettings.html
Any other ideas? I think I'll have to do a hook on chunk creation.
http://lua-api.factorio.com/latest/LuaSettings.html
Any other ideas? I think I'll have to do a hook on chunk creation.
- Tue May 08, 2018 8:17 pm
- Forum: Resource Spawner Overhaul
- Topic: RSO and disable biter generation mid-game
- Replies: 11
- Views: 5649
Re: RSO and disable biter generation mid-game
settings.global["rso-biter-generation"].value = false So I tried that, both in my mod and on the console. Then I revealed the map around my char in a new game out to 1km. They kept spawning. I'm on RSO 3.5.14. Any other suggestions? I know the Biter's Begone mod compensates for this by ha...