Search found 144 matches

by Demosthenex
Thu Mar 05, 2020 12:21 am
Forum: PyMods
Topic: pY Alien Life - Discussion
Replies: 887
Views: 296220

Re: pY Alien Life - Discussion

About to start a new game and want the full Py suite. PyAL is new, is it stable enough to play now with all the other Py mods? Got 500+ hours into Py on 0.16, but had biters on and decided to start over with 0.18 w/o biters. Military science just doesn't keep up. Wanted to ask before I embark on an...
by Demosthenex
Thu Mar 05, 2020 12:03 am
Forum: PyMods
Topic: pY Alien Life - Discussion
Replies: 887
Views: 296220

Re: pY Alien Life - Discussion

About to start a new game and want the full Py suite. PyAL is new, is it stable enough to play now with all the other Py mods? Got 500+ hours into Py on 0.16, but had biters on and decided to start over with 0.18 w/o biters. Military science just doesn't keep up. Wanted to ask before I embark on an...
by Demosthenex
Wed Mar 04, 2020 5:25 pm
Forum: PyMods
Topic: pY Alien Life - Discussion
Replies: 887
Views: 296220

Re: pY Alien Life - Discussion

About to start a new game and want the full Py suite. PyAL is new, is it stable enough to play now with all the other Py mods? Got 500+ hours into Py on 0.16, but had biters on and decided to start over with 0.18 w/o biters. Military science just doesn't keep up. Wanted to ask before I embark on ano...
by Demosthenex
Mon Mar 02, 2020 8:56 pm
Forum: PyMods
Topic: Recommended mods and worldgen settings for Py on 0.18
Replies: 7
Views: 2485

Re: Recommended mods and worldgen settings for Py on 0.18

Thank you so much for your RSO settings! I made a few sample worlds and decided RSO still has the best layout.

I'm tempted for expensive, I'll check with my team mates.
by Demosthenex
Mon Mar 02, 2020 6:54 pm
Forum: PyMods
Topic: Recommended mods and worldgen settings for Py on 0.18
Replies: 7
Views: 2485

Re: Recommended mods and worldgen settings for Py on 0.18

That's very interesting! However at the moment I think we're going without biters. I also wanted to include this new Alien Life mod to see how it plays. Questions I'm running into though: - Does expensive recipe/tech apply to Pyanodon? - RSO or vanilla oregen for a railworld? Finally, WTF are these ...
by Demosthenex
Sun Mar 01, 2020 2:28 pm
Forum: PyMods
Topic: Recommended mods and worldgen settings for Py on 0.18
Replies: 7
Views: 2485

Re: Recommended mods and worldgen settings for Py on 0.18

I agree Py isn't biter balanced. While I heard there was a biter evolution tied to research mod I doubt it's been properly tied to Py. Maybe as a compromise I'll set biters to huge bases but very scarce and no expansion. That way it's not a complete cakewalk, but I can choose my battles. I'm already...
by Demosthenex
Sat Feb 29, 2020 8:50 pm
Forum: PyMods
Topic: Recommended mods and worldgen settings for Py on 0.18
Replies: 7
Views: 2485

Recommended mods and worldgen settings for Py on 0.18

I've previously enjoyed Py's mods on 0.16, and want to start a new game since it appears Py is available on 0.18. I prefer desperately hard packs, and so I'm looking for suggested mods and worldgen settings for a new Py start. I'm really looking for a list of mods to use for the "complete"...
by Demosthenex
Wed Apr 03, 2019 2:44 pm
Forum: PyMods
Topic: Show Me Your...
Replies: 173
Views: 51402

Re: Show Me Your...

Woah. Which pymods is this? I looks like it's not using PyRO based on the ore colors. And it must be using vanilla biter settings turned way down with expansion off? Is that correct? What's above versus below the 4 way rails? So this game has been going on maybe six months now. I'm afraid to update...
by Demosthenex
Wed Apr 03, 2019 11:48 am
Forum: PyMods
Topic: Show Me Your...
Replies: 173
Views: 51402

Re: Show Me Your...

In the spirit of "show me yours"... I'd like to share our train based Pyanodon map, nearly 700 train stations. Now starting to plan circuits three and yellow science.

https://imgur.com/dk9ur1c

Image

Vanilla train management, no LTS.
by Demosthenex
Mon Mar 11, 2019 9:14 pm
Forum: Not a bug
Topic: [0.17.10] Linux version on Gentoo fails to start with GLXBadFBConfig error
Replies: 2
Views: 1799

[0.17.10] Linux version on Gentoo fails to start with GLXBadFBConfig error

Just downloaded to try on Linux (Gentoo...) and surprised it doesn't load. Factorio 0.16.16 runs fine. Any ideas? I need my fix. :mrgreen: 0.17.10 startup messages (error): % ./factorio 0.000 2019-03-11 21:54:22; Factorio 0.17.10 (build 43567, linux64, alpha) 0.019 Operating system: Linux (Gentoo 2....
by Demosthenex
Mon Jun 04, 2018 8:34 pm
Forum: Mods
Topic: [MOD 0.12.26] Picker: Easily select items from inventory
Replies: 125
Views: 65075

Re: [MOD 0.12.26] Picker: Easily select items from inventory

I've got a random sticky note "text 1027" stuck on my map. I can't remove it by hand or by bot, or overwriting it with other notes. Is there a LUA command I could use?
by Demosthenex
Sat May 19, 2018 2:07 pm
Forum: Railway Setups
Topic: [Experiment] Unloading 4 compressed blue belts per wagon.
Replies: 156
Views: 94997

Re: [Experiment] Unloading 4 compressed blue belts per wagon.

Slayn25 wrote:Image
  • 6 Compressed belts/wagon
  • All original chests are drawn from equally and are lane balanced
  • Looks like a spaceship :-)
Just... wow.

Now can you load 6 per wagon?
by Demosthenex
Mon May 14, 2018 11:43 am
Forum: Mods
Topic: [1.0] Sea Block Pack 0.4.10
Replies: 1732
Views: 1020678

Re: [0.16] Sea Block Pack 0.2.7

Hey, whenever I start Factorio currently it crashes saying that something is wrong with Bobs Power, any tips? I just had the same problem. Maybe the latest 0.16 is too new? Is there a recommended version? Just use the mod pack posted in the very first post of this thread and you won't ever have tho...
by Demosthenex
Sun May 13, 2018 11:32 am
Forum: Mods
Topic: [1.0] Sea Block Pack 0.4.10
Replies: 1732
Views: 1020678

Re: [0.16] Sea Block Pack 0.2.7

Xzoh wrote:Hey, whenever I start Factorio currently it crashes saying that something is wrong with Bobs Power, any tips?
I just had the same problem. Maybe the latest 0.16 is too new? Is there a recommended version?
by Demosthenex
Sat May 12, 2018 7:31 pm
Forum: Ideas and Requests For Mods
Topic: MP Vanilla: Disable landfill and cliff bombs ?
Replies: 4
Views: 2217

Re: MP Vanilla: Disable landfill and cliff bombs ?

Code: Select all

/c duh = game.player.surface.map_gen_settings duh['cliff_settings']={name="cliff",cliff_elevation_0=0,cliff_elevation_interval=0} game.player.surface.map_gen_settings=duh
This disables cliff generation from what I can tell.
by Demosthenex
Thu May 10, 2018 2:45 am
Forum: Mods
Topic: [MOD 0.16.x] Xenophage: Eliminate the bugs late-game
Replies: 0
Views: 984

[MOD 0.16.x] Xenophage: Eliminate the bugs late-game

Type: Mod Name: Xenophage Description: Research a killer virus to eliminate the bug menace permanently. License: MIT Download: https://mods.factorio.com/mod/Xenophage Version: 0.3.0 Release: 2018-05-10 Tested-With-Factorio-Version: 0.16.39 Category: General Website: https://forums.factorio.com/viewt...
by Demosthenex
Wed May 09, 2018 11:11 am
Forum: Resource Spawner Overhaul
Topic: RSO and disable biter generation mid-game
Replies: 11
Views: 5649

Re: RSO and disable biter generation mid-game

Actually if you enable option for RSO to use vanilla generation and then disable that generation it should work without chunk clearing. Enablind vanilla generation will disable the one built into RSO. Thats something user would need to do since you can't edit the settings. I did see that. Unfortuna...
by Demosthenex
Tue May 08, 2018 10:47 pm
Forum: Resource Spawner Overhaul
Topic: RSO and disable biter generation mid-game
Replies: 11
Views: 5649

Re: RSO and disable biter generation mid-game

Only other way I see is to add remote interface to RSO to allow enemy spawning override separately. Using chunk generation event will not give you the full effect. RSO can spawn entities outside of currently generated chunk. So I've set it up at the moment to purge all active enemies, set the vanil...
by Demosthenex
Tue May 08, 2018 8:35 pm
Forum: Resource Spawner Overhaul
Topic: RSO and disable biter generation mid-game
Replies: 11
Views: 5649

Re: RSO and disable biter generation mid-game

To reply to myself, settings says in the API documentation that it is read only.

http://lua-api.factorio.com/latest/LuaSettings.html

Any other ideas? I think I'll have to do a hook on chunk creation.
by Demosthenex
Tue May 08, 2018 8:17 pm
Forum: Resource Spawner Overhaul
Topic: RSO and disable biter generation mid-game
Replies: 11
Views: 5649

Re: RSO and disable biter generation mid-game

settings.global["rso-biter-generation"].value = false So I tried that, both in my mod and on the console. Then I revealed the map around my char in a new game out to 1km. They kept spawning. I'm on RSO 3.5.14. Any other suggestions? I know the Biter's Begone mod compensates for this by ha...

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