Search found 2126 matches

by Qon
Thu Apr 21, 2016 7:06 pm
Forum: Mods
Topic: [0.11.x] Electricity (More Accumulators&SolarPanels) by XyLe
Replies: 69
Views: 65333

Re: [0.11.x] Electricity (More Accumulators&SolarPanels) by XyLe

I think it would be the best if the colours matched the sience packs that the recipes require. The point here is to avoid confusion and to make the most sense as we've already established. That's also why there will be a matching amount of tiers from now on. I would like to see Mk1=Red, Mk2=green, ...
by Qon
Thu Apr 21, 2016 4:28 pm
Forum: Mods
Topic: [0.11.x] Electricity (More Accumulators&SolarPanels) by XyLe
Replies: 69
Views: 65333

Re: [0.11.x] Electricity (More Accumulators&SolarPanels) by XyLe

From OP: Working version here: https://forums.factorio.com/viewtopic.php?f=120&t=23899 XyLe, can you link to my topic until you maintain it yourself? We are getting these posts all the time now. It would be less qonfusing if the OP contained a working link instead ofa faulty one. No i think i ca...
by Qon
Thu Apr 21, 2016 4:04 pm
Forum: Mods
Topic: [MOD 0.12.x] Electricity by XyLe
Replies: 23
Views: 14649

Re: [MOD 0.12.x] Electricity by XyLe

the blue is just worse Well the blue was hard to get right. In the screenshot it looks more purple than it does in game though, don't know why. I thought it was way too bright compared to the other panels which were all fitting together nicely. Well I wanted it more blue than cyan so that's why I c...
by Qon
Thu Apr 21, 2016 1:57 am
Forum: Show your Creations
Topic: Low power detector w/ combinators instead of inserters
Replies: 17
Views: 21657

Re: Low power detector w/ combinators instead of inserters

You can upload them to this forum. The "Upload attachment" button is right below area where you type your messages. Or is there a reason you refuse to use something that is as reliable as the forum itself? There's a good reason why I don't do that: 'Cause I'm stupid. I didn't realize that...
by Qon
Thu Apr 21, 2016 1:22 am
Forum: Show your Creations
Topic: Low power detector w/ combinators instead of inserters
Replies: 17
Views: 21657

Re: Low power detector w/ combinators instead of inserters

The Map
You can upload them to this forum. The "Upload attachment" button is right below area where you type your messages. Or is there a reason you refuse to use something that is as reliable as the forum itself?
by Qon
Wed Apr 20, 2016 9:09 pm
Forum: Show your Creations
Topic: Low power detector w/ combinators instead of inserters
Replies: 17
Views: 21657

Re: Low power detector w/ combinators instead of inserters

Nice idea, I like it. Didn't know combinators slowed down on low electricity. Thanks.
Edit: Your picture disappeared :o
by Qon
Wed Apr 20, 2016 9:00 pm
Forum: Mods
Topic: [0.11.x] Electricity (More Accumulators&SolarPanels) by XyLe
Replies: 69
Views: 65333

Re: [0.11.x] Electricity (More Accumulators&SolarPanels) by XyLe

I downloaded your mod today, and I don't think the green solar panels are producing power? The accumulators work fine, but the solar panels are not raising my power level at all. Also it is pretty awesome if the panels would work! This is exactly what i was looking for! I'd recommend posting this i...
by Qon
Wed Apr 20, 2016 12:53 am
Forum: Mods
Topic: [MOD 12.11+] Train Outposts
Replies: 142
Views: 87818

Re: [MOD 12.11+] Train Outposts

After playing with the mod for a lot of time I can say I do not like it. The real problems aren't really something that you would notice until it's too late though. I guess I'll have to try and see if RSO can fix (heard it has on-demand resource regeneration) the mess this has left because it's too ...
by Qon
Tue Apr 19, 2016 9:19 pm
Forum: Mods
Topic: [MOD 0.12.x] Mod Iconizer
Replies: 26
Views: 17681

Re: [MOD 0.12.x] Mod Iconizer

Right clicking near an icon crashes to menu. Tested several times. Haven't tried right clicking an icon but the error message seems to suggest that "not a button" has no parent but generates a click event.
Error Message
by Qon
Tue Apr 19, 2016 12:57 am
Forum: Mods
Topic: [MOD 0.12.x] SimpleMover - quickly move stuff around!
Replies: 3
Views: 3618

Re: [MOD 0.12.x] SimpleMover - quickly move stuff around!

Found a crash. All I did was move around and pressing the move button a few times to see what happens when things collide, after having selected a few items once.
This mod has great potential. Would love a working version of this :)
by Qon
Tue Apr 19, 2016 12:53 am
Forum: Mods
Topic: [MOD 0.12.x] Mod Iconizer
Replies: 26
Views: 17681

Re: [MOD 0.12.x] Mod Iconizer

Thanks for the update! Upgrade planner works with Mod Iconizer now. Even if it wasn't your fault, your update still managed to fix the UP crash bug anyways.
Guess I don't have to disable it if it works now. Good job.
by Qon
Tue Apr 19, 2016 12:11 am
Forum: Mods
Topic: [MOD 0.12.x] Mod Iconizer
Replies: 26
Views: 17681

Re: [MOD 0.12.x] Mod Iconizer

Its a bug. its just an exceptionally minor bug. Not game breaking. Maybe "game breaking" is a bit too much. I wouldn't say it's exceptionally minor though. Game breaking would be your save/world gets corrupted But it did corrupt my save. I can still play it, but I've lost features permane...
by Qon
Mon Apr 18, 2016 11:35 pm
Forum: Mods
Topic: [MOD 0.12.x] Mod Iconizer
Replies: 26
Views: 17681

Re: [MOD 0.12.x] Mod Iconizer

Thats not game breaking. Generally you only change mods when starting new games. Migration features are a bonus that most modable games dont even support at all, they are not an expectation. Not a valid argument, this is factorio and not most other games we are talking about. It breaks functionalit...
by Qon
Mon Apr 18, 2016 9:48 pm
Forum: Mods
Topic: [MOD 0.16] Upgrade planner
Replies: 329
Views: 211913

Re: [MOD 0.12.16] Upgrade planner - v1.1.9

Crashes when clicking the icon. viewtopic.php?f=92&t=23680&p=150264#p150264
Factorio 0.12.29
UP 1.1.19
Mod iconizer 1.0.0
by Qon
Mon Apr 18, 2016 9:45 pm
Forum: Mods
Topic: [MOD 0.12.x] Mod Iconizer
Replies: 26
Views: 17681

Re: [MOD 0.12.x] Mod Iconizer

Once installed it can't be removed! If you remove it the icons don't become text, they disappear completely instead! Please fix! And it might break upgrade planner so the game crashes when you click the icon. Don't know if it's your fault or if it's a genuine upgrade planner bug. Yes, it's an upgrad...
by Qon
Mon Apr 18, 2016 3:32 pm
Forum: Mods
Topic: [0.11.x] Electricity (More Accumulators&SolarPanels) by XyLe
Replies: 69
Views: 65333

Re: [0.11.x] Electricity (More Accumulators&SolarPanels) by XyLe

orzelek wrote:I'd recommend posting this in unofficial updates section.
Done!
Working version is here: viewtopic.php?f=120&t=23899
by Qon
Mon Apr 18, 2016 3:29 pm
Forum: Mods
Topic: [MOD 0.12.x] Electricity by XyLe
Replies: 23
Views: 14649

[MOD 0.12.x] Electricity by XyLe

Original thread: https://forums.factorio.com/viewtopic.php?f=87&t=13082#p87527 Electricity_XyLeQon1.2.1.png ElxectricityXyleQon130.png Each solar panel/accumulator requires 5 of the previos tier +some extra ingredients that are cheap for the lower tiers. Each tier is as good as 4 of the previous...
by Qon
Mon Apr 18, 2016 2:27 pm
Forum: Mods
Topic: [MOD 0.12.x] Plasma Shotgun Shells
Replies: 11
Views: 12618

Re: [MOD 0.12.x] Plasma Shotgun Shells

I first tried the version on GitHub. It was outdated.

But this is quite useful for clearing out biters.
by Qon
Mon Apr 18, 2016 1:48 pm
Forum: Mods
Topic: [MOD 0.12.x] SimpleMover - quickly move stuff around!
Replies: 3
Views: 3618

Re: [MOD 0.12.x] SimpleMover - quickly move stuff around!

I need this! But it would be nice if you selected with a tool like you do when you make a blueprint so you can easily see what will be selected. And moving should be shown where everything will appear like blueprints do. When designing factories I constantly have to move things around which means a ...
by Qon
Mon Apr 18, 2016 2:12 am
Forum: General discussion
Topic: How do I get started on a new map?
Replies: 8
Views: 4899

Re: How do I get started on a new map?

I heard RSO mod can respawn ore pathes with a command. I haven't tried it but that seems useful if you feel that you got a boring layout, too much, too little or whatever. So then you don't have to restart because of that. Water then? Well with Landfill mod you can always fill water patches that are...

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