Search found 2120 matches
- Wed Mar 13, 2024 9:40 pm
- Forum: Modding discussion
- Topic: Extract Industrial IoT data to learn
- Replies: 4
- Views: 466
Re: Extract Industrial IoT data to learn
Modding in a type of combinator that logs its inputs to file together with a constant ID signal (from a constant combinator or specified on the logging combinator) seems like a a good way to get the data out of Factorio without making a custom solution for logging just 1 specific Factory. An ID comb...
- Sat Mar 09, 2024 5:41 pm
- Forum: Combinator Creations
- Topic: Pairwise Arithmetic / each op each
- Replies: 38
- Views: 5199
Re: Pairwise Arithmetic / each op each
Similar RAM design as I'm using? .global mem 10 at https://qon.github.io/combinassembly/ on my phone, but I can't see a blueprint there? Gives source code. If you paste the code there (replace the demo prefill) and then press assemble you get the BP 0eNrtnd9uo0YUxt+Fy5ZUzP8ZS32B3lTq7WplYZskqDa2ME5r...
- Sat Mar 09, 2024 5:17 pm
- Forum: Modding help
- Topic: First mod help
- Replies: 2
- Views: 226
Re: First mod help
This works fine as long as the thing in the copy field is an item like iron plate, but as soon as I try anything else like data.raw["container"]["wooden-chest"] or data.raw["transport-belt"]["transport-belt"], I get the error: Failed to load mods: Error in as...
- Sat Mar 09, 2024 4:31 pm
- Forum: Combinator Creations
- Topic: Pairwise Arithmetic / each op each
- Replies: 38
- Views: 5199
Re: Pairwise Arithmetic / each op each
Other wonky things that I like to have: Signal IDer. For each new signal coming in, assign each a unique ID, including when signals appear in batches. Signal ID is just [each] != 0 => [each] 1 decid [each], [!=], 0, [each] 1 and then multiply [each] by the ID of each signal type, from constant comb...
- Thu Mar 07, 2024 7:45 pm
- Forum: Gameplay Help
- Topic: Can trains ever crash into gates across tracks?
- Replies: 25
- Views: 1957
Re: Can trains ever crash into gates across tracks?
If you decide to change gate's opening_speed to be 1/10th of the vanilla gate opening speed, then i am pretty sure it will be hit by trains all the time even without repathing. I think this happened to me with modded (super) fast trains and gates a little to close to their train stop that got destr...
- Mon Mar 04, 2024 11:28 pm
- Forum: Mod portal Discussion
- Topic: [Factorio Mod Portal] Allow edits to title and/or category
- Replies: 14
- Views: 1703
Re: [Factorio Mod Portal] Allow edits to title and/or category
Let's be honest. You're just hater (seeing this and other MD-related topic). Hater of what exactly? Bad ideas? If so I'll admit it, it's true. Not you. FuryoftheStars is hater on anything new, modern and industry standard . I'm the one (not only me though) bringing up the strong and convincing argu...
- Mon Mar 04, 2024 10:53 pm
- Forum: Mod portal Discussion
- Topic: [Factorio Mod Portal] Allow edits to title and/or category
- Replies: 14
- Views: 1703
- Mon Mar 04, 2024 8:11 pm
- Forum: This Forum
- Topic: Markdown support!
- Replies: 8
- Views: 1539
Re: Markdown support!
I love markdown. It's amazing for what it is meant for. It is not meant for forum posts though and I'm against having it as an option on the forums here as well. mods.factorio.com should also convert to BB code. Markdown doesn't have referencing quotes. If someone replies to me or I reply to someone...
- Mon Mar 04, 2024 7:40 pm
- Forum: General discussion
- Topic: Quality level names poll
- Replies: 92
- Views: 8877
Re: Quality level names poll
I wholeheartedly agree with the substance of your arguments. If I'm right, then I'm right. But if you can see that I'm right then I can listen to what you have to say. However, I find your response marred by unnecessary hostility and toxicity, which is disheartening to read. I am inclined to believ...
- Sun Mar 03, 2024 9:16 pm
- Forum: Modding help
- Topic: Creating Player Only Equipment
- Replies: 5
- Views: 334
Re: Creating Player Only Equipment
data.lua is a lua file. It's executed as lua like any other lua code. The difference between data.lua and control.lua is what API's are available (and when it is executed).
Put as much logic in it as you want. Read the API docs to learn more (link at top of the website!)
Put as much logic in it as you want. Read the API docs to learn more (link at top of the website!)
- Sun Mar 03, 2024 11:08 am
- Forum: News
- Topic: Friday Facts #387 - Swimming in lava
- Replies: 170
- Views: 40769
Re: Friday Facts #387 - Swimming in lava
WTF Btw, sorry the attached images are making the post long. And you can inline the images (there's a button for it) so that you can hide them inside the spoiler tag. Also do don't have to quote the entire discussion history, you can remove posts inside quotes if they aren't all relevant. And the q...
- Sat Mar 02, 2024 9:30 am
- Forum: General discussion
- Topic: Quality level names poll
- Replies: 92
- Views: 8877
Re: Quality level names poll
Look, the joke about developers giving us a selection menu to configure the names was already made on page 2. It is a funny joke because it is a hilariously silly idea, but it is best told at most once. I am serious with this suggestion. It makes sense, because player's opinion vary and there is no...
- Fri Mar 01, 2024 9:36 pm
- Forum: General discussion
- Topic: Quality level names poll
- Replies: 92
- Views: 8877
Re: Quality level names poll
I hope the existence of the poll results and the popularity of names other than fantasy themes is enough to convince WUBE to give players an optional list of quality schemes to choose from. Especially double so since there isn't any consensus in the community on what to use. Look, the joke about de...
- Mon Feb 26, 2024 11:00 am
- Forum: General discussion
- Topic: Quality level names poll
- Replies: 92
- Views: 8877
Re: Quality level names poll
That is a very funny joke!
Though some might believe that you are serious.
- Sun Feb 25, 2024 11:46 pm
- Forum: News
- Topic: Friday Facts #399 - Trash to Treasure
- Replies: 289
- Views: 37718
Re: Friday Facts #399 - Trash to Treasure
gap that's larger than (basic quality) big electric poles This remark scares me a lot. If the gap is small enough to be crossed with better quality electric poles, then people will do exactly that. This is no longer about modules being """optional""" improvements to yo...
- Fri Feb 23, 2024 10:36 pm
- Forum: News
- Topic: Friday Facts #399 - Trash to Treasure
- Replies: 289
- Views: 37718
- Fri Feb 23, 2024 10:27 pm
- Forum: News
- Topic: Friday Facts #399 - Trash to Treasure
- Replies: 289
- Views: 37718
Re: Friday Facts #399 - Trash to Treasure
You can walk across them, but the only things you can build on the sinking sands are elevated rail supports and offshore pumps. Does it mean all rails will be on one level.... again? No? You can't load and unload from elevated rails. Obiously, stations need to be on the ground, but i'm talking abou...
- Fri Feb 23, 2024 10:26 pm
- Forum: News
- Topic: Friday Facts #399 - Trash to Treasure
- Replies: 289
- Views: 37718
- Fri Feb 23, 2024 10:07 pm
- Forum: News
- Topic: Friday Facts #399 - Trash to Treasure
- Replies: 289
- Views: 37718
Re: Friday Facts #399 - Trash to Treasure
Doesn't Space Age have ways to throw away items? Just have a priority splitter and if the belt gets backed up, the items go into the garbage. On Fulgora? With recycling removing up to 75% of material? That would work for non-basic products (steel, copper wires, etc). The last time I checked, you ca...
- Fri Feb 23, 2024 9:18 pm
- Forum: News
- Topic: Friday Facts #399 - Trash to Treasure
- Replies: 289
- Views: 37718