Search found 181 matches
- Tue Aug 07, 2018 1:30 pm
- Forum: General discussion
- Topic: Game+ in Factorio?
- Replies: 17
- Views: 6232
Re: Game+ in Factorio?
Remember that campaign level where you produce a bunch of ammo and weapons and stockpile some raw materials so you'll have a stock to live on during the next level? There were even blueprints which allowed to skip research if I remember correctly. Not blueprints like the ones we have for easy constr...
- Wed Aug 01, 2018 3:58 pm
- Forum: General discussion
- Topic: [Poll] Battery design that stabilizes 0.16.51
- Replies: 53
- Views: 19661
Re: [Poll] Battery design that stabilizes 0.16.51
That's just your subjective opinion. I look at it and I like what I see. Well then THIS is YOUR subjective opinion: The battery looks exactly like a real life battery you can buy at the super market in mint condition What? I don't buy those batteries! The shops where I go don't even put this thing ...
- Wed Aug 01, 2018 11:11 am
- Forum: General discussion
- Topic: [Poll] Battery design that stabilizes 0.16.51
- Replies: 53
- Views: 19661
Re: [Poll] Battery design that stabilizes 0.16.51
How the hell was it out of place?] I already told you: Because it looks like taken straight form a sales catalog picture. The battery looks exactly like a real life battery you can buy at the super market in mint condition while everything else in the game looks like halfhazardly thrown together sc...
- Wed Aug 01, 2018 9:48 am
- Forum: General discussion
- Topic: [Poll] Battery design that stabilizes 0.16.51
- Replies: 53
- Views: 19661
Re: [Poll] Battery design that stabilizes 0.16.51
Wait what? This is discussion is a thing???
The previous battery looked absolutely awful and out of place. Like taken straight from a sales catalog.
The previous battery looked absolutely awful and out of place. Like taken straight from a sales catalog.
- Sat Jul 28, 2018 8:25 pm
- Forum: News
- Topic: Friday Facts #253 - Fans & Fun
- Replies: 74
- Views: 32698
Re: Friday Facts #253 - Fans & Fun
So with new walls, turrets are just begging to be put on top of the walls as a strong foundation for them. I came here to compliment the Devs on how awesome the walls are, and to ask this same question! So can we please be able to stick turrets ontop of walls? Does anybody remember Earth 2160? Wall...
- Sat Jul 28, 2018 8:23 pm
- Forum: News
- Topic: Friday Facts #253 - Fans & Fun
- Replies: 74
- Views: 32698
Re: Friday Facts #253 - Fans & Fun
This update <--- When?
- Sat Jul 28, 2018 8:02 am
- Forum: General discussion
- Topic: The thing about blueprints which fell under the table
- Replies: 10
- Views: 4252
Re: The thing about blueprints which fell under the table
I very much like this idea. Would make my recent blueprints easier because I wouldn't have to instruct people on how to construct and schedule trains to make the example function. I'd also be able to drop blueprints of large stackers already full of trains ready to go. But trains aren't static item...
- Thu Jul 26, 2018 5:29 pm
- Forum: General discussion
- Topic: The thing about blueprints which fell under the table
- Replies: 10
- Views: 4252
Re: The thing about blueprints which fell under the table
You can copy paste those settings from a pre-existing train. Yes, of course. But what train when you moved all your blueprints to a new game or shared them with strangers and friends on the internet? I could upload my blueprint books to a steam guide right this second and everything would work righ...
- Thu Jul 19, 2018 10:30 am
- Forum: General discussion
- Topic: The thing about blueprints which fell under the table
- Replies: 10
- Views: 4252
The thing about blueprints which fell under the table
What about blueprints of trains? I mean anyone who has worked with circuit network to micromanage their trains (even if it's just to use generic station names) knows that trains can require very setup specific conditions to work properly. Sometimes these condition become very complex if you use them...
- Sun Jul 01, 2018 8:39 am
- Forum: News
- Topic: Friday Facts #249 - Dead end exploration
- Replies: 206
- Views: 71336
Re: Friday Facts #249 - Dead end exploration
So basically the question is whether to make blueprints first class pointers or references. Why not give us both? :D To be serious though I think going along the lines of proposal 3 is the best choice. Why not just fix syncing problems between 2 worlds by closing that second, uneccessary world? Simp...
- Thu Jun 07, 2018 3:30 pm
- Forum: Ideas and Suggestions
- Topic: Toggle "react to allied blueprints"
- Replies: 1
- Views: 712
Toggle "react to allied blueprints"
Playing in multiplayer, it would be really awesome if there was a way to stop personal roboports from interfering with other players blue prints and deconstruction orders. 1) It's really annoying for the other player if he keeps reworking a setup or blue print and I accidentially bump into his area ...
- Thu Jun 07, 2018 3:25 pm
- Forum: Ideas and Suggestions
- Topic: Re-use blue print signature
- Replies: 12
- Views: 3915
Re: Re-use blue print signature
Let's give this a final bump since GUI rework is on the way. Really hope you awesome devs neither missed this nor that it is already too late to add.
- Wed Apr 18, 2018 5:17 pm
- Forum: News
- Topic: Friday Facts #238 - The GUI update (Part II)
- Replies: 143
- Views: 56470
Re: Friday Facts #238 - The GUI update (Part II)
GUI rework Please make this a part of your GUI redesign: https://forums.factorio.com/viewtopic.php?f=6&t=57534 There is a lot that can be done right or wrong about GUIs but the most fundamental flaw is when your GUI doesn't support the typical workflow of your user. I dare say, "editing&quo...
- Tue Apr 10, 2018 5:45 pm
- Forum: General discussion
- Topic: Resource-aware Power Strategy
- Replies: 50
- Views: 14845
Re: Resource-aware Power Strategy
Had to read mrvn's post to make any sense of that but thanks for your effort guys.zOldBulldog wrote: 3) Steam engines, powered by Solar, before accumulators (thanks mrvn)
- Steam is stored in tanks during the day.
- Pros: Cuts consumption and pollution by about 2/3 compared to pure coal.
- Fri Mar 30, 2018 5:58 pm
- Forum: News
- Topic: Friday Facts #236 - Building a rollup
- Replies: 63
- Views: 42774
Re: Friday Facts #236 - Building a rollup
You've inspired me to build more naturally looking factories in the future and explore design patterns which make the process of expanding with new techs much more organic. Love this game. Horizontal lines are more pleasing to the eyes you say? Kinda always had a gut feeling telling me that and I di...
- Thu Mar 08, 2018 11:28 am
- Forum: General discussion
- Topic: I feel hollow after finishing a game of Factorio.
- Replies: 52
- Views: 27103
Re: I feel hollow after finishing a game of Factorio.
Wait... there is a winning condition? Huh...
I'm just here to build stuff I haven't built yet or take stuff I have actually built but make it better. It's an endless list of goals and I've yet to see the end of it appear on the horizon.
I'm just here to build stuff I haven't built yet or take stuff I have actually built but make it better. It's an endless list of goals and I've yet to see the end of it appear on the horizon.
- Wed Feb 14, 2018 2:38 pm
- Forum: Ideas and Suggestions
- Topic: Improve co-op Combat and Vehicles
- Replies: 6
- Views: 2382
Re: Improve co-op Combat and Vehicles
1) Break force Tanks should either have a better break by default or benefit from the Breakforce Research (have their own version of it worst case). I'd like the tank to allow for faster reactions and sharper control especially when it comes to emergency breaking. At the very least, you should be a...
- Tue Feb 13, 2018 1:30 pm
- Forum: Ideas and Suggestions
- Topic: Train station reservations [solved by mod]
- Replies: 7
- Views: 3856
Re: Train station reservations [solved by mod]
I've been working to solve this via circuits all this time and then it hit me: You can solve it really easily within the train network itself! Say you have a stacker followed by several unloading stations. If the whole setup is about hadnling a single type item (e.g. only copper ore) you can simply ...
- Fri Feb 09, 2018 11:57 pm
- Forum: News
- Topic: Friday Facts #229 - Taiwan report & Lamp staggering
- Replies: 45
- Views: 22816
Re: Friday Facts #229 - Taiwan report & Lamp staggering
More than the lamp staggering I miss lamps turning on when darkness creeps in. Every dawn and dusk there is a time when sunlight is dim but lamps are switched off. It's kinda annoying
Wish I could change it with circuits.
Wish I could change it with circuits.
- Mon Feb 05, 2018 1:23 pm
- Forum: Ideas and Suggestions
- Topic: Re-use blue print signature
- Replies: 12
- Views: 3915
Re-use blue print signature
First of all, I apologize for any potential snarkyness. I've been making this experience for a long time now and it's getting really frustrating. Basic Blueprinting workflow FACTORIO_WORKFLOW_1.png Great. Your GUI perfectly supports this. Now compare to this and note where the problem is: Actual Blu...