Search found 41 matches

by Panzerknacker
Thu Dec 28, 2023 12:20 pm
Forum: Technical Help
Topic: [1.1.101] Performance regression causing severe stuttering
Replies: 8
Views: 762

Re: [1.1.101] Performance regression causing severe stuttering

I have to say I also noticed some strange performance issues on one of my older machines, in the same initial demo level. I never tried the older version of the game on it but since the same system can run Crysis I figured it should be able to run that first empty demo level without stuttering. For ...
by Panzerknacker
Fri Oct 06, 2023 9:36 pm
Forum: News
Topic: Friday Facts #379 - Abstract rewiring
Replies: 153
Views: 27477

Re: Friday Facts #379 - Abstract rewiring

Thinking more about it, I really don't like the idea of moving things from the game world to the HUD. It gave items a actual purpose rather than just being a ingredient for recipes. It also makes the interface more cluttered. Abstraction takes away from the immersion. The game is about having fun in...
by Panzerknacker
Fri Oct 06, 2023 2:54 pm
Forum: News
Topic: Friday Facts #379 - Abstract rewiring
Replies: 153
Views: 27477

Re: Friday Facts #379 - Abstract rewiring

Great job with the wiring system and the shadows, it is an improvement for sure. Not a huge fan of adding more UI elements to the game tho, I actually liked how many craftable items in the game actually had use cases for them on right click instead of just being an ingredient.
by Panzerknacker
Fri Sep 29, 2023 1:19 pm
Forum: News
Topic: Friday Facts #378 - Trains on another level
Replies: 337
Views: 81031

Re: Friday Facts #378 - Trains on another level

This is absolutely cool stuff, I love those complex crossings in the example screenshots. Unfortunately though I do have to be honest and make a few remarks about things that I would rather see different, hereby understanding the enourmous amount of work you put into this already. First, I don't lik...
by Panzerknacker
Sun Sep 24, 2023 8:28 pm
Forum: Balancing
Topic: Ammo rebalance
Replies: 21
Views: 2943

Re: Ammo rebalance

I like your ammo piercing suggestion, think we simply need an extra mechanic to give the better ammo really an edge over the cheap stuff other than just raw damage per second. Ultimately even the cheap ammo will become extremely powerful even against high armor targets, that is due to the inifinite ...
by Panzerknacker
Sat Sep 23, 2023 8:16 pm
Forum: News
Topic: Friday Facts #376 - Research and Technology
Replies: 365
Views: 59718

Re: Friday Facts #376 - Research and Technology

Hey I aint sayin the proposed names are the best, just that it matters for me to have proper chosen unique names.
by Panzerknacker
Fri Sep 22, 2023 12:37 pm
Forum: News
Topic: Friday Facts #376 - Research and Technology
Replies: 365
Views: 59718

Re: Friday Facts #376 - Research and Technology

Reading all the critique in those threads I really hope the devs stick to their OWN vision and not cater to 'player feedback' because that is how so many potentially good games got ruined. Have faith in yourself, you know the best. You make what YOU want to make, wether we like it or not. Forgive m...
by Panzerknacker
Fri Sep 22, 2023 10:51 am
Forum: News
Topic: Friday Facts #376 - Research and Technology
Replies: 365
Views: 59718

Re: Friday Facts #376 - Research and Technology

Reading all the critique in those threads I really hope the devs stick to their OWN vision and not cater to 'player feedback' because that is how so many potentially good games got ruined. Have faith in yourself, you know the best. You make what YOU want to make, wether we like it or not. We can cho...
by Panzerknacker
Mon Sep 18, 2023 8:12 pm
Forum: News
Topic: Friday Facts #376 - Research and Technology
Replies: 365
Views: 59718

Re: Friday Facts #376 - Research and Technology

Grade 1 Grade 2 Grade 3 Grade 4 Grade 5 - many proposals has been lack of clarity where exactly some terms like "improved" and "enhanced" would fall. Should be self evident. - It's all function. :idea: hit the bulls eye Disagree, immersion plays a role for me, also in Factorio. ...
by Panzerknacker
Mon Sep 18, 2023 1:44 pm
Forum: News
Topic: Friday Facts #376 - Research and Technology
Replies: 365
Views: 59718

Re: Friday Facts #376 - Research and Technology

standard quality
better quality
high quality
extraordinary quality
ultra quality
by Panzerknacker
Mon Sep 18, 2023 12:16 pm
Forum: Ideas and Suggestions
Topic: Tech Tree Visibility
Replies: 1
Views: 326

Re: Tech Tree Visibility

Agree, but after a technology has been researched one time, it will be visible from the start on later playthroughs. This can be saved in the same way unlocked tips & tricks are stored I think. As the devs said in the latest FFF, they normally want the entire tech tree visisble from the start, f...
by Panzerknacker
Fri Sep 15, 2023 12:50 pm
Forum: News
Topic: Friday Facts #376 - Research and Technology
Replies: 365
Views: 59718

Re: Friday Facts #376 - Research and Technology

Great news. I always thought that the beginning of the game was a bit overwhelming (for new players) with so many recipes available from the start. And the electronics research never did anything except unlocking other research. Also, burner tech kinda feels redundant because of how quickly you can ...
by Panzerknacker
Mon Dec 19, 2022 8:41 pm
Forum: Not a bug
Topic: [1.1.74] Factorio uses efficiency cores instead of performace cores
Replies: 12
Views: 2945

Re: [1.1.74] Factorio uses Efficiency Cores instead of Performace Cores

One thing tho that makes me kinda wonder if the game is indeed only using the small cores, how come it loads so much slower on my M1 Macbook than on my Steam Deck or Linux laptop (with same ingame settings). Especially the 'Loading sprites' part, I would kinda expect the M1 to load faster because it...
by Panzerknacker
Mon Dec 19, 2022 8:28 pm
Forum: Resolved Problems and Bugs
Topic: [1.1.72] Mac does not auto update to .74
Replies: 8
Views: 1910

Re: [1.1.72] Mac does not auto update to .74

Mine updated fine by itself.
by Panzerknacker
Tue Nov 29, 2022 5:09 pm
Forum: Technical Help
Topic: [1.1.72] Steam Deck low resolution in docked Gaming Mode
Replies: 4
Views: 4677

Re: [1.1.72] Steam Deck low resolution in docked Gaming Mode

I had the same problem, you gotta go to the steam deck settings, select the proper native resolution for the external display. Then in the Factorio settings (not in game but like the game's properties) you need to set resolution to Native. If I remember all of this correctly. Try it, and let me know...
by Panzerknacker
Mon Nov 28, 2022 8:25 pm
Forum: News
Topic: Friday Facts #371 - Apple Silicon
Replies: 60
Views: 26080

Re: Friday Facts #371 - Apple Silicon

Was waiting for this for a while, kinda knew it was coming. So about 30% performance increase, nice but to be very honest I expected more. Since the game is extremely CPU dependent, especially with bigger maps, running the game through Rosetta 2 x86 emulator I would expect to have a rather extreme p...
by Panzerknacker
Mon Nov 07, 2022 12:10 pm
Forum: Implemented in 2.0
Topic: Remove Expensive Mode
Replies: 35
Views: 13699

Re: Remove Expensive Mode

Have you guys never played Marathon or something?

Just FYI, Marathon game mode uses expensive mode recipes and it's not a simple multiplier. The way the devs carefully handpicked the amount of ingredients for every recipe is pretty brilliant IMO.

No way this should ever be removed.
by Panzerknacker
Thu Oct 06, 2022 3:38 am
Forum: Gameplay Help
Topic: I am new for this game
Replies: 2
Views: 772

Re: I am new for this game

Hehe, I remember running into this one myself. Good times it was, when everything was new. Finding out stuff is the best feeling. But I can help you a bit, I call this a **SPOILER** tho. A mining drills output works like a inserter, it can put things into other entities like belts or furnaces, or ev...
by Panzerknacker
Sun Oct 02, 2022 7:11 am
Forum: General discussion
Topic: Ryzen 7 5800X3D - Made for Wube by AMD?
Replies: 6
Views: 4940

Re: Ryzen 7 5800X3D - Made for Wube by AMD?

Are you playing a map that stresses your system to the point where the game is slowing down?
by Panzerknacker
Sat Sep 24, 2022 9:50 pm
Forum: Gameplay Help
Topic: Simple Questions and Short Answers
Replies: 1642
Views: 513031

Re: Simple Questions and Short Answers

Hmmm after loading the save file suddenly the pollution absorb spiked immensely and many attacks went out in a short amount of time. While when I was playing earlier nothing happened for 30 minutes. Maybe something just got bugged that fixed itself by restarting the game. Well I am glad it now works...

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