Search found 84 matches
- Tue Jan 16, 2024 3:00 pm
- Forum: Gameplay Help
- Topic: Cybersyn active provider station
- Replies: 6
- Views: 722
Re: Cybersyn active provider station
I don't know what the "cybersyn" mod is, but it's easy to do in Vanilla. Set the train station pickup limit to zero or 1, depending on the value from a chest. It will take exactly one wire. Run wire from chest to train stop. If chest contents > x, set train stop limit to 1. If chest conten...
- Mon Jan 01, 2024 4:25 pm
- Forum: Mods
- Topic: SE - Energy Beaming
- Replies: 0
- Views: 458
SE - Energy Beaming
I'm playing through Space Exploration for the first time. It's awesome. I just unlocked Energy Beaming, and my entire life has changed. No more tedious hours spent pushing borders out. No more time building vast solar and battery arrays. I don't mind nuclear power at all, but even that's unnecessary...
- Fri Dec 29, 2023 1:10 am
- Forum: Gameplay Help
- Topic: Is a train junction parallel multiplexer possible?
- Replies: 7
- Views: 899
Re: Is a train junction parallel multiplexer possible?
It seems that you're describing a roundabout. You can make them as large as you'd like, and multiple trains can use it at the same time if you have the correct signals, with no collisions.
- Thu Dec 28, 2023 6:21 pm
- Forum: Gameplay Help
- Topic: Building queue rearrange
- Replies: 3
- Views: 507
Re: Building queue rearrange
If you're talking about your personal build queue, then I'd suggest that you're making the game more difficult and annoying than it should be. If you have that much stuff that you're crafting by hand, consider automating making those things!
- Sun Dec 24, 2023 12:09 am
- Forum: Technical Help
- Topic: factario keep crashing every few seconds
- Replies: 16
- Views: 1688
Re: factario keep crashing every few seconds
It sounds to me like bad RAM to me, from my experience. Bad RAM will give you random errors all over the place like this. Luckily, it's easy to test and easy to replace. Hopefully, that's what it is. Trying to diagnose a bad motherboard is a lot tougher.
- Tue Dec 12, 2023 1:56 pm
- Forum: General discussion
- Topic: Woke up... thinking about Factorio?
- Replies: 3
- Views: 649
Woke up... thinking about Factorio?
This morning, I work up suddenly, sat up, and gasped with the thought, "I need to process bereyllium into plates on the planet before returning it in a rocket!" (I'm playing SE).
My wife said, "Factorio?".
Has this happened to you?
My wife said, "Factorio?".
Has this happened to you?
- Wed Dec 06, 2023 4:44 am
- Forum: Technical Help
- Topic: [1.1.97] Crash on launch from Steam - Pop!_OS Linux
- Replies: 11
- Views: 1251
Re: [1.1.97] Crash on launch from Steam - Pop!_OS Linux
Just curious.... why would you run the game through Steam when you can just download it? It seems like you're adding in extra complexity unnecessarily. Have you tried just the game, itself, without the Steam wrapper thing?
- Wed Dec 06, 2023 3:07 am
- Forum: General discussion
- Topic: Article Series About Smooth Factory Function and Factory Optimization Techniques
- Replies: 11
- Views: 1709
Re: Article Series About Smooth Factory Function and Factory Optimization Techniques
Wow! Mathematicians are a whole different breed!
- Wed Dec 06, 2023 2:58 am
- Forum: General discussion
- Topic: Maximum throughput of a rail line
- Replies: 83
- Views: 10624
Re: Maximum throughput of a rail line
It's going to take some calculus to figure this out. That's a pretty big ask for most people.
[edit]
I didn't think that there'd be people around these parts who'd be able to/want to figure this out, but then I saw this post....
viewtopic.php?f=5&t=110066
[edit]
I didn't think that there'd be people around these parts who'd be able to/want to figure this out, but then I saw this post....
viewtopic.php?f=5&t=110066
- Tue Dec 05, 2023 2:28 pm
- Forum: Gameplay Help
- Topic: help with train stops
- Replies: 3
- Views: 568
Re: help with train stops
You definitely have to learn train signalling to get this to work. The simple way that I learned to do signaling was: chain in, signal out. Meaning, you put a signal where two tracks come together to a single track, and you put chain signals in along the two feeder tracks leading up to the merge. Th...
- Tue Dec 05, 2023 2:24 pm
- Forum: Gameplay Help
- Topic: How can people play without infinite resource mod?
- Replies: 10
- Views: 2262
Re: How can people play without infinite resource mod?
I agree. If you go past a single rocket launch or so, then you have three factors going for you that other people already mentioned: 1. greatly increased mining productivity, 2. ore patches get really huge as you move away from your starting point, and 3. blueprinting mines makes it simple. Heck, if...
- Tue Nov 21, 2023 3:37 pm
- Forum: General discussion
- Topic: HDR
- Replies: 22
- Views: 5256
Re: HDR
I think that's a very reasonable generalization. I can't imagine playing the game without blueprints post-rocket launch. It seems like it would just be incredibly tedious and boring to plop down a building at a time. That's just me, of course, but I would imagine that most people are not playing Fa...
- Tue Nov 21, 2023 3:32 pm
- Forum: General discussion
- Topic: My issue with Factorio and how the 2.0 Space Age expansion is going to fix it (i hope)
- Replies: 13
- Views: 3001
Re: My issue with Factorio and how the 2.0 Space Age expansion is going to fix it (i hope)
> but you have to spend ludicrous amounts of time I have a blueprint with 4 artillery fed from a requester chest surrounded by laser turrets. I slap a few of them around the edges of my base and they handle everything. I don't even build a wall for default settings anymore, I just clear the polluti...
- Tue Nov 21, 2023 1:03 pm
- Forum: General discussion
- Topic: HDR
- Replies: 22
- Views: 5256
Re: HDR
The thing is that Factorio isn't about good quality graphics to most players. My intuition is that megabasing to the point UPS are the major limiting factor the the enjoyment concerns a small percentage of Factorio's players. Excluding this (probably) small population, it's hard to imagine people w...
- Tue Nov 21, 2023 1:02 pm
- Forum: General discussion
- Topic: HDR
- Replies: 22
- Views: 5256
Re: HDR
The thing is that Factorio isn't about good quality graphics to most players. Most of the game is spent plopping down blueprints in map mode where there are virtually no graphics at all, just color blocks. This is a horrible sweeping generalisation. You're free to play with your coloured blocks, bu...
- Tue Nov 21, 2023 3:29 am
- Forum: General discussion
- Topic: My issue with Factorio and how the 2.0 Space Age expansion is going to fix it (i hope)
- Replies: 13
- Views: 3001
Re: My issue with Factorio and how the 2.0 Space Age expansion is going to fix it (i hope)
get to the lategame and can use artillery to keep biters from ever getting close to your base. I disagree, even in late-game biters are not "solveable". Artillery is too weak, even if you reach absurdly high range upgrades. And what happens then, is even funnier, you get artillery with en...
- Tue Nov 21, 2023 3:22 am
- Forum: General discussion
- Topic: HDR
- Replies: 22
- Views: 5256
Re: HDR
The thing is that Factorio isn't about good quality graphics to most players. Most of the game is spent plopping down blueprints in map mode where there are virtually no graphics at all, just color blocks. It's much more important to optimize graphics for performance (not quality), because the game ...
- Thu Nov 16, 2023 2:20 pm
- Forum: Gameplay Help
- Topic: Character will not hold more than 100 steel
- Replies: 2
- Views: 457
Re: Character will not hold more than 100 steel
You probably have a limit in your inventory, and it's being moved into your character's trash, and carried off by bots when you have more than 100 steel.
- Tue Nov 14, 2023 12:48 am
- Forum: Gameplay Help
- Topic: Logic System/Circuit Network assistance for Chest content on Science pack
- Replies: 6
- Views: 748
Re: Logic System/Circuit Network assistance for Chest content on Science pack
Sharing items in a chest is almost always a bad idea. Just change your setup so there's only one item per chest.
- Sun Nov 12, 2023 8:02 pm
- Forum: Mods
- Topic: SE: Nuclear power after launch?
- Replies: 2
- Views: 500
Re: SE: Nuclear power after launch?
Oh wow! If Kovarex requires something from other planets, then that changes everything. Looks like solar is really the only route to go unless you happen to have *tons* of oil or coal. Interesting.
Thanks for the info!
Thanks for the info!