Search found 883 matches

by Impatient
Mon Nov 13, 2023 12:14 pm
Forum: News
Topic: Friday Facts #384 - Combinators 2.0
Replies: 329
Views: 46917

Re: Friday Facts #384 - Combinators 2.0

It is stated that this topic will be covered later as it is not yet implemented and we are deciding how and where do we want to do it. I am celebrating the implementation of wire selection (on the decider combinator for now). I was in good hope, that you will do this, after having seen what other n...
by Impatient
Sun Nov 05, 2023 11:27 am
Forum: News
Topic: Friday Facts #383 - Super force building
Replies: 172
Views: 30201

Re: Super force building - The circle is closing

So in the end, wooden boxes in empty spots of a super force built blueprint that are then removed with a filter planner seems like it does the job even better, just requires an extra step simple step. I thought of wooden boxes too. :D But it kind of did not satisfy me. Wooden boxes, if built, do bl...
by Impatient
Sun Nov 05, 2023 8:47 am
Forum: Ideas and Suggestions
Topic: Deconstruction in blueprints
Replies: 6
Views: 2846

Re: Deconstruction in blueprints

Made a shot after the super force build feature was revealed. :D

viewtopic.php?p=595804#p595804
by Impatient
Sun Nov 05, 2023 8:42 am
Forum: News
Topic: Friday Facts #383 - Super force building
Replies: 172
Views: 30201

Super force building - The circle is closing

The only piece in the puzzle, that is missing now, to fully close the circle is: NOTHING ... to be buildable I see, that super force building will be great to upgrade/modify existing builds. Like, if I want to upgrade an existing mall by just plopping the next blueprint over it. Except, if in the up...
by Impatient
Mon Oct 23, 2023 4:13 pm
Forum: News
Topic: Friday Facts #381 - Space Platforms
Replies: 209
Views: 43393

Re: Friday Facts #381 - Space Platforms

IMO asteroid collectors need to be filter-able, meaning it would be nice to be able to set, what they collect.
by Impatient
Sat Jan 15, 2022 12:00 am
Forum: Ideas and Suggestions
Topic: Rename "Belt speed" to "Belt throughput" in ingame tooltip
Replies: 11
Views: 2786

Re: Rename "Belt speed" to "Belt throughput" in ingame tooltip

Actually, throughput would be the correct terminology. I very much agree.
by Impatient
Sun Nov 28, 2021 3:42 pm
Forum: Off topic
Topic: Motivational video for the cold season
Replies: 0
Views: 2060

Motivational video for the cold season

[Moderated by Koub : Too off topic, even for Off topic subforum.]
by Impatient
Sun Oct 31, 2021 9:17 pm
Forum: Gameplay Help
Topic: Maximum multiple calculation
Replies: 13
Views: 4591

Re: Least multiple calculation

... This requires at most 31 steps: start with E = 0, M = chest content and T = 2^31 as long as T > 0: if M >= T * C: (subtract and compare EVERYTHING >= 0) M = M - T * C E += T T /= 2 ... That is for getting the quotients only, right? Or does (subtract and compare EVERYTHING >= 0) include getting ...
by Impatient
Sun Oct 31, 2021 9:14 pm
Forum: Gameplay Help
Topic: Maximum multiple calculation
Replies: 13
Views: 4591

Re: Least multiple calculation

Tertius wrote:
Sun Oct 31, 2021 7:06 pm
... It's even easier than I thought. It is a completely different approach to your approach. ...
My approach is the beginners approach, doing everything for each signal separately. :D
by Impatient
Sun Oct 31, 2021 6:50 pm
Forum: Gameplay Help
Topic: Maximum multiple calculation
Replies: 13
Views: 4591

Re: Maximum multiple calculation

Tertius wrote:
Sun Oct 31, 2021 3:35 pm
... Replace that division by a loop that does subtraktion, and count the number of loop iterations. ...
Would that mean, in the worst case of ingredient amount = 1 and 2.1 billion items in chest, that algo would loop 2.1 billion times?
by Impatient
Sun Oct 31, 2021 6:18 pm
Forum: Gameplay Help
Topic: Maximum multiple calculation
Replies: 13
Views: 4591

Re: Maximum multiple calculation

I am not happy with the setup of my question. I think, next time I need to factor in the total amount of combinators required and the growth of latency (because of loops) at worst case and maybe some other characteristics which might be important.
by Impatient
Sun Oct 31, 2021 5:47 pm
Forum: Gameplay Help
Topic: Maximum multiple calculation
Replies: 13
Views: 4591

Re: Least multiple calculation

Well, the minimum amount you can make out of any chest worth of stuff is 0. I think you mean the maximum. Yes, correct. With the previous wording I was referring to the minimum among the quotients, which could have been better. I updated the wording. Your challenge is a division, then calculate the...
by Impatient
Sun Oct 31, 2021 2:06 pm
Forum: Gameplay Help
Topic: Maximum multiple calculation
Replies: 13
Views: 4591

Maximum multiple calculation

I have a group of signals with their respective values set in a const combinator. These represent the items required to make 1 of item E. Let's call these signals r1, r2, r3, ... rn. I also have a chest with various items and I am reading its contents. Let's call the signals derived from that c1, c2...
by Impatient
Tue Oct 26, 2021 9:36 pm
Forum: Energy Production
Topic: Contest: Longest train based nuclear reactor
Replies: 89
Views: 23320

Re: Contest: Longest train based nuclear reactor

To reduce train down time : build X number of parralel tracks 4 tile apart and park X number of train there. Then use pumps to make steam go through all of the train, wagon per wagon so that only the train in X position receive steam, when this X train is full it leaves the stations, and then the X...
by Impatient
Tue Oct 26, 2021 6:51 pm
Forum: Energy Production
Topic: Contest: Longest train based nuclear reactor
Replies: 89
Views: 23320

Re: Contest: Longest train based nuclear reactor

I found a tillable pattern that alligns with reactor connection points at 70 tiles. (No surprise, as 70 is the least common multiple of 7 (6 wagon length + 1 gap) and 10 (2x5 reactor width) and where in a single wagon setup all connections could be made. Doesn't mean there aren't shorter ones. But t...
by Impatient
Tue Oct 26, 2021 5:53 pm
Forum: Energy Production
Topic: Contest: Longest train based nuclear reactor
Replies: 89
Views: 23320

Re: Contest: Longest train based nuclear reactor

In a bottom up step, this is the one tillable pattern for a direct, 3 connection design I found: tillable hx2wagon setup 01.jpg Measuring the water throughput, it gave me a reliable 3k/s. ('writing "reliable", because in the upper row it is ~500/s higher ... which makes absolutely no sense...
by Impatient
Tue Oct 26, 2021 5:14 pm
Forum: Energy Production
Topic: Contest: Longest train based nuclear reactor
Replies: 89
Views: 23320

Re: Contest: Longest train based nuclear reactor

That's kind of missing the challenge. ... The challenge for the contest is to transmit the heat along the train, not the steam. Sounds far too easy. ;) Edit: I am just joking. Also I meant in comparrison to my own pipe attempt, which addmitedly missed your specs and also just in response to daves t...
by Impatient
Tue Oct 26, 2021 4:29 pm
Forum: Energy Production
Topic: Contest: Longest train based nuclear reactor
Replies: 89
Views: 23320

Re: Contest: Longest train based nuclear reactor

@DaveMcW: That seems to be the highly theoretical case, where one train can be loaded continuously while moving at max speed. Love that approach, because it leaves space for my engineering. Here is my unrequested attempt to transform it to ingame-reality: 1.) Needs S sibling stations + infrastructur...

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