Search found 36 matches

by Zombo
Thu Nov 03, 2016 10:09 pm
Forum: Releases
Topic: Version 0.14.17
Replies: 22
Views: 21108

Re: Version 0.14.17

Whoever has time please test the map downloader and let us know if it's faster and more stable compared to previous versions, especially people who had problems downloading maps. For me it is slower. I switched from 0.14.14 to 0.14.18 today. I have a headless server on Debian 8 in the datacenter of...
by Zombo
Fri Oct 28, 2016 9:56 pm
Forum: News
Topic: Friday Facts #162 - Theme Art Again
Replies: 173
Views: 64550

Re: Friday Facts #162 - Theme Art Again

While part of me is slightly concerned about the further marginalization of the biters (i.e. more of an annoyance then a part of gameplay) This! Biters are an essential part of the game. I don't like the idea of making the biters less important. I'm glad they are there and I think they take a great...
by Zombo
Mon Oct 17, 2016 4:24 pm
Forum: Multiplayer / Dedicated Server
Topic: [linux] Dedicated server init script
Replies: 115
Views: 117380

Re: [linux] Dedicated server init script

I also stumbled upon the changes concerning autosave now being configured through server-settings.
Was installing a new Factorio Server on Debian 8 and couldn't get the init script to work.
Thanks for the hint, I changed the files according to the pull requests.
by Zombo
Tue Aug 09, 2016 8:56 pm
Forum: Gameplay Help
Topic: Rail Planner: Unable to build a basic track loop
Replies: 4
Views: 3635

Re: Rail Planner: Unable to build a basic track loop

Once you've got the rail planner up, you can hit R to rotate it. It takes some finagling to get it right sometimes, but it will loop it around. Also, if you only have on train on the track, you shouldn't need signals. That being said, I can't remember the last time I had one train, so I could be wr...
by Zombo
Tue Aug 09, 2016 8:54 pm
Forum: Releases
Topic: Version 0.13.15
Replies: 15
Views: 20694

Re: Version 0.13.15

How to switch on the autopath railway building? Like it was in animated .gif? Try holding shift before you start pacing rails, this will switch it to placing ghosts for your robots to place, allowing you to plan much longer sections. PLUS you have to rotate the end of the ghost track with the "...
by Zombo
Fri Aug 05, 2016 2:52 pm
Forum: Gameplay Help
Topic: Rail Planner: Unable to build a basic track loop
Replies: 4
Views: 3635

Rail Planner: Unable to build a basic track loop

Hello everybody, right now I'm playing Factorio 0.13.13 and started to play around with trains. I wanted to start with a simple copper outpost, to bring back copper ore to my main factory. After a bit of struggeling I build a one way track with a train and two engines which drives back and forth. Al...
by Zombo
Wed Jul 20, 2016 1:10 pm
Forum: Multiplayer / Dedicated Server
Topic: [linux] Dedicated server init script
Replies: 115
Views: 117380

Re: [linux] Dedicated server init script

Is your script eligible to run multiple factorio servers parallel on the same server? On different ports of course. Which changes would be needed to achieve this?
by Zombo
Tue Jul 19, 2016 9:06 pm
Forum: Ideas and Suggestions
Topic: Static "latest" headless download link
Replies: 21
Views: 9332

Re: Static "latest" headless download link

+1 from me for this, would be very nice for the init script from bisa!
by Zombo
Mon Jul 18, 2016 1:38 pm
Forum: Resolved Problems and Bugs
Topic: *[0.13.9] Esc on password prompt gets factorio stuck
Replies: 3
Views: 2318

Re: *[0.13.9] Esc on password prompt gets factorio stuck

HanziQ wrote:Fixed for the next release.
Also here, thank you for the fast fix!
by Zombo
Mon Jul 18, 2016 1:36 pm
Forum: Resolved Problems and Bugs
Topic: [0.13.9] Connect to game password field has no focus
Replies: 3
Views: 2587

Re: [0.13.9] Connect to game password field has no focus

HanziQ wrote:Fixed for the next release.
Thank you very much! This was really annoying :-D
by Zombo
Sat Jul 16, 2016 9:26 pm
Forum: Resolved Problems and Bugs
Topic: *[0.13.9] Esc on password prompt gets factorio stuck
Replies: 3
Views: 2318

*[0.13.9] Esc on password prompt gets factorio stuck

When I try to enter a MP game via "connect to server" and reach the password field I cant press ESC, because then the menu would vanishes and I have to quit the game and restart it. Happens everytime.
by Zombo
Sat Jul 16, 2016 9:24 pm
Forum: Resolved Problems and Bugs
Topic: [0.13.9] Connect to game password field has no focus
Replies: 3
Views: 2587

[0.13.9] Connect to game password field has no focus

When I connect to a headless server via "connect to server" to field for the ip-adress is focused and I can type the address or hit enter. The following password field is not focused, so i have to target it with my mouse before I can type in the password. Would be real nice to get this fix...
by Zombo
Mon Jul 11, 2016 10:07 pm
Forum: Technical Help
Topic: [0.13.8] Headless: Couldn't find suitable position...
Replies: 2
Views: 1681

Re: [0.13.8] Headless: Couldn't find suitable position...

Ok thanks. We created the map in Single Player, transferred the zip file and started the headless server the "old" way. Thanks for the hint!
by Zombo
Mon Jul 11, 2016 8:40 pm
Forum: Not a bug
Topic: [0.13.8] Map generator naming schema mismatch
Replies: 3
Views: 1387

[0.13.8] Map generator naming schema mismatch

Hello,
the ingame map generator and the map-gen-settings.json for the headless server use different names for the same setting. For example:
Gui: Very Good
json: Very-High

Is this by intention? Feels a bit random.

Greetings
by Zombo
Mon Jul 11, 2016 8:35 pm
Forum: Technical Help
Topic: [0.13.8] Headless: Couldn't find suitable position...
Replies: 2
Views: 1681

[0.13.8] Headless: Couldn't find suitable position...

Hello, generated a new map on the server like this: /opt/factorio/bin/x64/factorio --map-gen-settings data/map-gen-settings.json --create saves/generated && chown factorio:factorio /opt/factorio -R And started the map like that: /opt/factorio/bin/x64/factorio --config /opt/factorio/config/co...
by Zombo
Wed Mar 23, 2016 12:10 am
Forum: Releases
Topic: Version 0.12.28
Replies: 9
Views: 12286

Re: Version 0.12.28

This Version solved our mulitplayer issues. See https://forums.factorio.com/viewtopic.php?f=49&t=21014&p=132078 for example. Or this topic: https://forums.factorio.com/viewtopic.php?f=7&t=21846 We played on 0.12.26 stable for about three days and suddenly nobody but me could connect. We ...

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