Search found 36 matches
- Thu Nov 03, 2016 10:09 pm
- Forum: Releases
- Topic: Version 0.14.17
- Replies: 22
- Views: 21108
Re: Version 0.14.17
Whoever has time please test the map downloader and let us know if it's faster and more stable compared to previous versions, especially people who had problems downloading maps. For me it is slower. I switched from 0.14.14 to 0.14.18 today. I have a headless server on Debian 8 in the datacenter of...
- Fri Oct 28, 2016 9:56 pm
- Forum: News
- Topic: Friday Facts #162 - Theme Art Again
- Replies: 173
- Views: 64550
Re: Friday Facts #162 - Theme Art Again
While part of me is slightly concerned about the further marginalization of the biters (i.e. more of an annoyance then a part of gameplay) This! Biters are an essential part of the game. I don't like the idea of making the biters less important. I'm glad they are there and I think they take a great...
- Mon Oct 17, 2016 4:24 pm
- Forum: Multiplayer / Dedicated Server
- Topic: [linux] Dedicated server init script
- Replies: 115
- Views: 117380
Re: [linux] Dedicated server init script
I also stumbled upon the changes concerning autosave now being configured through server-settings.
Was installing a new Factorio Server on Debian 8 and couldn't get the init script to work.
Thanks for the hint, I changed the files according to the pull requests.
Was installing a new Factorio Server on Debian 8 and couldn't get the init script to work.
Thanks for the hint, I changed the files according to the pull requests.
- Tue Aug 09, 2016 8:56 pm
- Forum: Gameplay Help
- Topic: Rail Planner: Unable to build a basic track loop
- Replies: 4
- Views: 3635
Re: Rail Planner: Unable to build a basic track loop
Once you've got the rail planner up, you can hit R to rotate it. It takes some finagling to get it right sometimes, but it will loop it around. Also, if you only have on train on the track, you shouldn't need signals. That being said, I can't remember the last time I had one train, so I could be wr...
- Tue Aug 09, 2016 8:54 pm
- Forum: Releases
- Topic: Version 0.13.15
- Replies: 15
- Views: 20694
Re: Version 0.13.15
How to switch on the autopath railway building? Like it was in animated .gif? Try holding shift before you start pacing rails, this will switch it to placing ghosts for your robots to place, allowing you to plan much longer sections. PLUS you have to rotate the end of the ghost track with the "...
- Fri Aug 05, 2016 2:52 pm
- Forum: Gameplay Help
- Topic: Rail Planner: Unable to build a basic track loop
- Replies: 4
- Views: 3635
Rail Planner: Unable to build a basic track loop
Hello everybody, right now I'm playing Factorio 0.13.13 and started to play around with trains. I wanted to start with a simple copper outpost, to bring back copper ore to my main factory. After a bit of struggeling I build a one way track with a train and two engines which drives back and forth. Al...
- Wed Jul 20, 2016 1:10 pm
- Forum: Multiplayer / Dedicated Server
- Topic: [linux] Dedicated server init script
- Replies: 115
- Views: 117380
Re: [linux] Dedicated server init script
Is your script eligible to run multiple factorio servers parallel on the same server? On different ports of course. Which changes would be needed to achieve this?
- Tue Jul 19, 2016 9:06 pm
- Forum: Ideas and Suggestions
- Topic: Static "latest" headless download link
- Replies: 21
- Views: 9332
Re: Static "latest" headless download link
+1 from me for this, would be very nice for the init script from bisa!
- Mon Jul 18, 2016 1:38 pm
- Forum: Resolved Problems and Bugs
- Topic: *[0.13.9] Esc on password prompt gets factorio stuck
- Replies: 3
- Views: 2318
Re: *[0.13.9] Esc on password prompt gets factorio stuck
Also here, thank you for the fast fix!HanziQ wrote:Fixed for the next release.
- Mon Jul 18, 2016 1:36 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.13.9] Connect to game password field has no focus
- Replies: 3
- Views: 2587
Re: [0.13.9] Connect to game password field has no focus
Thank you very much! This was really annoyingHanziQ wrote:Fixed for the next release.
- Sat Jul 16, 2016 9:26 pm
- Forum: Resolved Problems and Bugs
- Topic: *[0.13.9] Esc on password prompt gets factorio stuck
- Replies: 3
- Views: 2318
*[0.13.9] Esc on password prompt gets factorio stuck
When I try to enter a MP game via "connect to server" and reach the password field I cant press ESC, because then the menu would vanishes and I have to quit the game and restart it. Happens everytime.
- Sat Jul 16, 2016 9:24 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.13.9] Connect to game password field has no focus
- Replies: 3
- Views: 2587
[0.13.9] Connect to game password field has no focus
When I connect to a headless server via "connect to server" to field for the ip-adress is focused and I can type the address or hit enter. The following password field is not focused, so i have to target it with my mouse before I can type in the password. Would be real nice to get this fix...
- Mon Jul 11, 2016 10:07 pm
- Forum: Technical Help
- Topic: [0.13.8] Headless: Couldn't find suitable position...
- Replies: 2
- Views: 1681
Re: [0.13.8] Headless: Couldn't find suitable position...
Ok thanks. We created the map in Single Player, transferred the zip file and started the headless server the "old" way. Thanks for the hint!
- Mon Jul 11, 2016 8:40 pm
- Forum: Not a bug
- Topic: [0.13.8] Map generator naming schema mismatch
- Replies: 3
- Views: 1387
[0.13.8] Map generator naming schema mismatch
Hello,
the ingame map generator and the map-gen-settings.json for the headless server use different names for the same setting. For example:
Gui: Very Good
json: Very-High
Is this by intention? Feels a bit random.
Greetings
the ingame map generator and the map-gen-settings.json for the headless server use different names for the same setting. For example:
Gui: Very Good
json: Very-High
Is this by intention? Feels a bit random.
Greetings
- Mon Jul 11, 2016 8:35 pm
- Forum: Technical Help
- Topic: [0.13.8] Headless: Couldn't find suitable position...
- Replies: 2
- Views: 1681
[0.13.8] Headless: Couldn't find suitable position...
Hello, generated a new map on the server like this: /opt/factorio/bin/x64/factorio --map-gen-settings data/map-gen-settings.json --create saves/generated && chown factorio:factorio /opt/factorio -R And started the map like that: /opt/factorio/bin/x64/factorio --config /opt/factorio/config/co...
- Wed Mar 23, 2016 12:10 am
- Forum: Releases
- Topic: Version 0.12.28
- Replies: 9
- Views: 12286
Re: Version 0.12.28
This Version solved our mulitplayer issues. See https://forums.factorio.com/viewtopic.php?f=49&t=21014&p=132078 for example. Or this topic: https://forums.factorio.com/viewtopic.php?f=7&t=21846 We played on 0.12.26 stable for about three days and suddenly nobody but me could connect. We ...