Search found 135 matches
- Fri Dec 15, 2023 12:04 pm
- Forum: News
- Topic: Friday Facts #387 - Swimming in lava
- Replies: 170
- Views: 41526
Re: Friday Facts #387 - Swimming in lava
wondering , how foundry will get heat in liquid form in Navius, like it gets from Lava in Vulcanus. (May be steam , but no foundry works on steam.) Maybe power consumption will depend on the recipe? Or the ore -> liquid recipes use regular fuel, so it's like a smelter with extra steps in that case?...
- Sat Dec 09, 2023 10:01 am
- Forum: News
- Topic: Friday Facts #388 - Smaller things for 2.0
- Replies: 149
- Views: 25993
Re: Friday Facts #388 - Smaller things for 2.0
Yeah but they will surely have automated the bug resolution before disappearing so I wouldn't be so concerned.DaDrunkCow wrote: ↑Sat Dec 09, 2023 6:01 amIt's very sad that Wube would say that they won't be around anymore after 2 million years.
- Fri Dec 08, 2023 1:29 pm
- Forum: News
- Topic: Friday Facts #387 - Swimming in lava
- Replies: 170
- Views: 41526
Re: Friday Facts #387 - Swimming in lava
may be i would have missed it , I get that molten lava is from the pit directly , but how do we get the molten iron or molten copper ?? In one of the animation there is a foundry sucking in lava and outputting stone and two fluids, one orange like (copper) and one blue like (iron). I guess the colo...
- Fri Dec 08, 2023 11:33 am
- Forum: News
- Topic: Friday Facts #387 - Swimming in lava
- Replies: 170
- Views: 41526
Re: Friday Facts #387 - Swimming in lava
may be i would have missed it , I get that molten lava is from the pit directly , but how do we get the molten iron or molten copper ?? In one of the animation there is a foundry sucking in lava and outputting stone and two fluids, one orange like (copper) and one blue like (iron). I guess the colo...
- Fri Nov 24, 2023 12:36 pm
- Forum: News
- Topic: Friday Facts #386 - Vulcanus
- Replies: 124
- Views: 26420
Re: Friday Facts #386 - Vulcanus
Jim Raynor wrote:Huh, lava and zerg. Two of my favorite things.
Let's do this.
- Fri Oct 27, 2023 10:27 pm
- Forum: News
- Topic: Friday Facts #382 - Logistic groups
- Replies: 230
- Views: 37427
Re: Friday Facts #382 - Logistic groups
Regarding rocket capacity: Now you’ve identified the ignored problem of the player carrying multiple tons of equipment. I don’t want you to limit player inventory, but this is a major inconsistency. I'm already imagining the masochism mods that will apply this system to all containers and it's maki...
- Fri Sep 15, 2023 3:31 pm
- Forum: News
- Topic: Friday Facts #376 - Research and Technology
- Replies: 365
- Views: 59947
Re: Friday Facts #376 - Research and Technology
Makes sense to me.
- Tue Sep 12, 2023 11:06 am
- Forum: News
- Topic: Friday Facts #375 - Quality
- Replies: 805
- Views: 135854
Re: Friday Facts #375 - Quality
I don't understand your need to introduce legendary quality items if there is no Real Money Factorio Auction House. But maybe this is a feature to be announced on the first DD in april? Also I'm offended that my avatar is just a plain common fast inserter. Clearly I'm at least an epic fast inserter,...
- Mon Aug 28, 2023 12:26 pm
- Forum: News
- Topic: Friday Facts #373 - Factorio: Space Age
- Replies: 267
- Views: 73079
Re: Friday Facts #373 - Factorio: Space Age
What kind of challenges do this new world pose? Is it just different resources combination or there will be something substantially different mechanically? Can we expect something like acquatic planet with very few small island and majority of gameplay on water, or extreme athmosfere planet where ce...
- Fri Apr 01, 2022 5:34 pm
- Forum: News
- Topic: Friday Facts #369 - To the moon
- Replies: 67
- Views: 52261
Re: Friday Facts #369 - To the moon
That's wonderful news Wube! NTFs are the salvation of PC gaming, the only chance at survival of you hobby in these dark ages of gaming.
I hope you will make a special NTFs version of the most precious item in the game, i.e. the fish. You could call it the A-Fish!
I hope you will make a special NTFs version of the most precious item in the game, i.e. the fish. You could call it the A-Fish!
- Mon Mar 07, 2022 10:30 am
- Forum: News
- Topic: We support Ukraine
- Replies: 3346
- Views: 480314
- Sat Mar 05, 2022 7:49 pm
- Forum: News
- Topic: We support Ukraine
- Replies: 3346
- Views: 480314
Re: We support Ukraine
Usually I would mind my own businesses for posts like this, but having read a bunch of bullshit comments I have to add mine. Go on Wube, you're doing Great. It's just preposterous that people come here accusing you to take side in politics. What's going on now in Ukraine is not politics, it's war. A...
- Wed Feb 09, 2022 2:35 pm
- Forum: News
- Topic: Friday Facts #367 - Expansion news
- Replies: 220
- Views: 130152
Re: Friday Facts #367 - Expansion news
I only play without enemies, so if this picture means more enemies then I guess this expansion is not for me. I mostly play without enemies too. I wouldn't be surprised if new ennemies comes with new climates or other things that would still add gameplay elements to the non-slaugtherer player in th...
- Sat Feb 05, 2022 11:30 am
- Forum: News
- Topic: Friday Facts #367 - Expansion news
- Replies: 220
- Views: 130152
Re: Friday Facts #367 - Expansion news
I am just surprised that you chose Old!XCOM/UFO:TFTD's Tentaculats as the inspiration for the new flying Biter. What? Who said it's a biter? I thought that was the engineer evolution mk2 that is unlocked with genetic science. With those tentacles you can craft 10 things at the same time, and the bi...
- Fri Feb 04, 2022 11:58 pm
- Forum: News
- Topic: Friday Facts #367 - Expansion news
- Replies: 220
- Views: 130152
Re: Friday Facts #367 - Expansion news
Imho all this wine about the 30$ is out of place. It's to much? Maybe? Who actually knows it for sure? It depends on the value delivered. It might be to much, a steal or the right price. If Wube say they aim to deliver the same amount of content of the base game I believe them and it's a more than a...
- Sun Aug 22, 2021 2:25 pm
- Forum: Ideas and Suggestions
- Topic: weapon slot
- Replies: 0
- Views: 792
weapon slot
Simple change. What's about a tech or something to add an additional slot to weapons? It can be a dedicated teck, an additional perk of modular amor mark 2 or it can be included into toolbelt upgrade (though the additional slot it's really something useful in late game so that might be to early). It...
- Sat Feb 06, 2021 3:48 am
- Forum: News
- Topic: Friday Facts #365 - Future plans
- Replies: 298
- Views: 168117
Re: Friday Facts #365 - Future plans
Interesting. Without spoilering what you actually have in mind, do you already know the dimension of the game you want to expand? Examples: 1) Add another order of magniture like SpaceX where you introduce techs and stuff that requires ever larger bases with a new end goal like a full fledged FTL sp...
- Fri Oct 09, 2020 4:19 pm
- Forum: News
- Topic: Friday Facts #361 - Train stop limit, Tips and tricks
- Replies: 163
- Views: 84155
Re: Friday Facts #361 - Train stop limit, Tips and tricks
Nice for the stations. My max optimization until now has been to only activate raw minerals stations when ready and use a semaphore to release from smelting stations only the trains strictly necessary to fulfill the stations currently opened. It mitigated but not removed the issues you addressed in ...
- Mon Sep 07, 2020 9:17 pm
- Forum: Ideas and Suggestions
- Topic: cliff/water highlight mode
- Replies: 1
- Views: 744
cliff/water highlight mode
So I have this issue especially when cleaning xenos up with the tank that I always end stuck against some cliff or single water hole tiles hidden into the trees or some other doodle (even bugs cadavers sometimes). And was thinking. What about an obstacle highlight mode that can be toggled up when dr...
- Fri Jul 24, 2020 5:41 pm
- Forum: News
- Topic: Friday Facts #357 - Nuke
- Replies: 96
- Views: 45578
Re: Friday Facts #357 - Nuke
Atomic explosion looks good now. I would like to see some biters’ reaction to the blast. They could stop for a few seconds and turn around to look what’s the hell is happening. They should notice and run away if realistic reaction is what you seek :lol: For my part I love the shockwave but I think ...