Nice job having construction bots throwing explosives.
So... when will the "biters deconstruction planner" be ready? XD
Search found 135 matches
- Fri May 15, 2020 2:24 pm
- Forum: News
- Topic: Friday Facts #347 - New hope demo levels
- Replies: 54
- Views: 26724
- Fri Oct 04, 2019 10:24 am
- Forum: News
- Topic: Friday Facts #314 - 0.17 stable
- Replies: 105
- Views: 47778
Re: Friday Facts #314 - 0.17 stable
Regarding the wow analysis, I agree that convenience killed the game. Dungeon queue with random people, instant teleport and so on. But imho also the reduced difficulty. Dungeoning in vanilla was pleasantly difficult. Burning crusade was maybe even to much difficult (although I loved it). Then wotlk...
- Fri May 17, 2019 7:14 pm
- Forum: News
- Topic: Friday Facts #295 - New design for the chemical plant
- Replies: 77
- Views: 35156
Re: Friday Facts #295 - New design for the chemical plant
Wow. That's a very cool piece of entity. I like it!
- Sun Mar 17, 2019 8:08 pm
- Forum: Releases
- Topic: Version 0.17.14
- Replies: 30
- Views: 19525
Re: Version 0.17.14
I read something about new pollution mechanics in the past patch notes. So I started a new game today. I can't understand if those nasty swarms of 15-30 biters that comes in the first 2 attacks are the new norm or just a balance issue. I mean... I can handle them (I'm on railworld, so...). But I'm s...
- Wed Jan 10, 2018 2:49 pm
- Forum: News
- Topic: Friday Facts #224 - Bots versus belts
- Replies: 905
- Views: 351417
Re: Friday Facts #224 - Bots versus belts
Personally I don't understand this "buff the belts" argument. What is the problem with current belts? You upgrade yellow to red, red to blue and then you put down multiple blue. Putting down multiple parallel belts is not a chore is actually a nice evolution of the puzzle in the mid-late ...
- Wed Jan 10, 2018 11:16 am
- Forum: News
- Topic: Friday Facts #224 - Bots versus belts
- Replies: 905
- Views: 351417
Re: Friday Facts #224 - Bots versus belts
Personally I don't understand this "buff the belts" argument. What is the problem with current belts? You upgrade yellow to red, red to blue and then you put down multiple blue. Putting down multiple parallel belts is not a chore is actually a nice evolution of the puzzle in the mid-late g...
- Mon Jan 08, 2018 10:02 am
- Forum: News
- Topic: Friday Facts #224 - Bots versus belts
- Replies: 905
- Views: 351417
Re: Friday Facts #224 - Bots versus belts
My two cents. Logistic bots are evil only because they are not "realistic". In the sense that they occupy no space and so are collision free. And this allows them to defeat physic and achieve impossible throughput. You can buff belts as much as you like but they will never match logistic ...
- Sun Jan 07, 2018 2:04 am
- Forum: News
- Topic: Friday Facts #224 - Bots versus belts
- Replies: 905
- Views: 351417
Re: Friday Facts #224 - Bots versus belts
My two cents. Logistic bots are evil only because they are not "realistic". In the sense that they occupy no space and so are collision free. And this allows them to defeat physic and achieve impossible throughput. You can buff belts as much as you like but they will never match logistic b...
- Wed May 17, 2017 9:33 am
- Forum: Ideas and Suggestions
- Topic: I hate beacons...
- Replies: 4
- Views: 1814
Re: I hate beacons...
Without beacons, there would be only one solution to late-game factory building - as many as possible in a straight line. With beacons, there is a tradeoff between length, width, cost and energy usage. Unfortunately, as Tamanous pointed out above, the optimal solution seems to be to sandwich rows o...
- Wed May 17, 2017 8:43 am
- Forum: Ideas and Suggestions
- Topic: Add weather to ruin lives
- Replies: 3
- Views: 2175
Re: Add weather to ruin lives
The devs already said that they won't add new features in this factorio. But in an expansion I would like to see more weather mechanics. Not only clouds and eclipses could make solar less reliable, but other phenomena like heilstorms, snowfalls, sandstorms, pollen clouds (depending on biome I guess)...
- Fri May 05, 2017 1:23 pm
- Forum: Ideas and Suggestions
- Topic: [QOL] more functions for construction bots & blueprints
- Replies: 2
- Views: 1144
[QOL] more functions for construction bots & blueprints
Wtih 0.15 I started a modless run. I wanted to feel how the game is mature right now and in the process I will also unlock some achievments. The game is indeed very close to perfection, but there are still areas to improve imho. The biggest one is blueprints and construction bots. The limitations ha...
- Thu May 04, 2017 3:50 pm
- Forum: Releases
- Topic: Version 0.15.6
- Replies: 37
- Views: 32961
Re: Version 0.15.6
Mining productivity research affects pumpjacks as well._alphaBeta_ wrote:I may have missed this "feature" but why do pumpjacks with no modules display a purple production bar anyway? If this is a bug, I'll report it accordingly.
- Tue May 02, 2017 3:05 pm
- Forum: Releases
- Topic: Version 0.15.6
- Replies: 37
- Views: 32961
Re: Version 0.15.6
At long last! No more bot construction bot babysitting
- Fri Apr 28, 2017 1:36 pm
- Forum: News
- Topic: Friday Facts #187 - Space science & 0.15 graphics
- Replies: 362
- Views: 144013
Re: Friday Facts #187 - Space science & 0.15 graphics
I had an idea while researching the portable fusion reactor. It seems that it doesn't really belong to any energy tech. It just stands on itself. we can't make big fusion reactors for the factory. How about renaming it portable RTG, and folding it into the nuclear power. It would still work the sam...
- Mon Apr 24, 2017 6:05 pm
- Forum: Technical Help
- Topic: [0.15] Can't load Factorio
- Replies: 13
- Views: 4807
Re: [0.15] Can't load Factorio
Ah my bad. I should have posted it on the release thread where someone attached the screenshot. Well I guess who's looking for the workaround will come here too sooner or later.
- Mon Apr 24, 2017 5:54 pm
- Forum: Technical Help
- Topic: [0.15] Can't load Factorio
- Replies: 13
- Views: 4807
Re: [0.15] Can't load Factorio
Actually my Steam for Linux doesn't have the option to disable steam cloud for the specific application.timvisee wrote:Edit: Disabling Steam Cloud sync does seem to be a valid workaround.
For me though disabling it globally did the trick as well.
- Mon Apr 24, 2017 5:47 pm
- Forum: Releases
- Topic: Version 0.15.0
- Replies: 152
- Views: 142494
Re: Version 0.15.0
Uhm. My Steam for Linux client doesn't have the disable "steam cloud" checkbox. I guess my contribution as beta tester will be limited to this comment for today
- Wed Apr 05, 2017 8:24 pm
- Forum: General discussion
- Topic: Why use concrete?
- Replies: 13
- Views: 20666
Re: Why use concrete?
It allows you to pollute more efficiently.
- Sat Mar 11, 2017 2:24 am
- Forum: News
- Topic: Friday Facts #181 - Calm before the storm
- Replies: 77
- Views: 38661
Re: Friday Facts #181 - Calm before the storm
I disagree with this argument that revoking keys only hurts the final buyer. It's because final buyers choose to purchase from shady sellers that this happens. Educate them and you fix the issue. In the material world pretty much every civil state has laws that punish who buys from an obvious fence....
- Mon Jan 16, 2017 11:31 am
- Forum: News
- Topic: Friday Facts #173 - Nuclear stuff is almost done
- Replies: 192
- Views: 80623
Re: Friday Facts #173 - Nuclear stuff is almost done
After thinking a lot on it I think Nuclear power should produce something else in addition to energy. Unless solar is changed or nuclear is made to really produces ludicrous amount of energy I highly doubt nuclear will ever be as efficient and convenient compared to it. Yes: solar has a it has a hig...