Search found 32 matches
- Sun May 29, 2016 11:30 pm
- Forum: Mods
- Topic: [MOD 0.12.x] Pavement Drive Assist
- Replies: 30
- Views: 18157
Re: [MOD 0.12.x] Pavement Drive Assist
Good evening. This "MOD" is amazing, and the use for a long time. Congratulations. I realized the staff generally speaking, enable the MOD only on some cars or paths the user's choice. I would also like, it would help a lot. mostly walk with the vehicle within the base. A simple suggestion...
- Fri May 27, 2016 9:58 pm
- Forum: Mods
- Topic: [MOD 0.12.X] Auto Request to Logistic Chest Requester
- Replies: 8
- Views: 7533
Re: [MOD 0.12.X] Auto Request to Logistic Chest Requester
Sounds like a awesome mod, tho I get an error trying to run it. See attatchment. Thanks for the feedback. Here is all functioning normally, but created styles that claimed to be missing. Try the new version (1.0.1), and anything else please contact, which will answer as soon as possible. Same error...
- Fri May 27, 2016 7:30 pm
- Forum: Mods
- Topic: [MOD 0.12.X] Auto Request to Logistic Chest Requester
- Replies: 8
- Views: 7533
Re: [MOD 0.12.X] Auto Request to Logistic Chest Requester
Thanks for the feedback. Here is all functioning normally, but created styles that claimed to be missing. Try the new version (1.0.1), and anything else please contact, which will answer as soon as possible.Nebbeh wrote:Sounds like a awesome mod, tho I get an error trying to run it. See attatchment.
- Thu May 26, 2016 7:36 pm
- Forum: Mods
- Topic: [MOD 0.12.X] Auto Request to Logistic Chest Requester
- Replies: 8
- Views: 7533
[MOD 0.12.X] Auto Request to Logistic Chest Requester
Type: Mod Name: Auto Request to Logistic Chest Requester Description: The Requester Chest, it automatically calls the items that the assembly machine need to build, depending on the chosen multiplier (1-10). License: https://opensource.org/licenses/MIT Version: 1.0.2 Release: 2016-05-26 Tested-With-...
- Tue May 03, 2016 6:08 pm
- Forum: Mods
- Topic: [MOD 0.13.x] Tree House (0.2.1)
- Replies: 29
- Views: 27231
Re: [MOD 0.12.x] Tree House (0.0.2)
Was looking for a simple MOD so wood to time Awesome Congratulations
- Sat Apr 30, 2016 12:00 am
- Forum: Mods
- Topic: [MOD 0.12.30+] VanillaΣx (Vehicles, Defense, Energy & More!)
- Replies: 63
- Views: 43680
Re: [MOD 0.12.30+] VanillaΣx (Vehicles, Defense, Energy & More!)
Version 0.0.8a [ Fixed crash on loading game ] , working fine, but advanced accumulator is invisible in crafting screen.
Version 0.0.8b [ advanced accumulator is visible in crafting screen ] , but crash on loading game.
Version 0.0.8b [ advanced accumulator is visible in crafting screen ] , but crash on loading game.
- Thu Apr 28, 2016 6:27 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.12.31] New Hope Level 1 - No power
- Replies: 2
- Views: 1301
Re: [0.12.31] New Hope Level 1 - No power
same problem, I had to take all the poles and put them back.
Looks like the post is just an object any there. objects connected it does not receive power.
Looks like the post is just an object any there. objects connected it does not receive power.
- Mon Apr 25, 2016 8:51 pm
- Forum: Mods
- Topic: [MOD 0.15] Satellite Uplink Station 1.1.1
- Replies: 106
- Views: 97196
Re: [MOD 0.12.30] Satellite Uplink Station 0.1.3
I use the version "12.30" language "PT-BR" and the research does not appear to me ... even creating a new game ... but if I use:
\ C game.local_player.force.research_all_technologies ()
research appears already searched.
this happens even if I only use this mod in the game.
\ C game.local_player.force.research_all_technologies ()
research appears already searched.
this happens even if I only use this mod in the game.
- Sun Apr 10, 2016 8:12 pm
- Forum: Mods
- Topic: [MOD 0.12.x] Specialized oil refineries (not 3 at once)
- Replies: 49
- Views: 34824
Re: [MOD 0.12.x] Specialized oil refineries (not 3 at once)
Awesome thanks
- Sat Apr 09, 2016 8:50 pm
- Forum: Mods
- Topic: [MOD 0.12.x] Wallcraft [0.0.2]
- Replies: 21
- Views: 16213
Re: [MOD 0.12.x] Wallcraft [0.0.1]
portuguese brazilian ( pt-br) locale [entity-name] copper-wall = Muro de cobre iron-wall = Muro de ferro steel-wall = Muro de aço concrete-wall = Muro de concreto [item-name] copper-wall = Muro de cobre iron-wall = Muro de ferro steel-wall = Muro de aço concrete-wall = Muro de concreto [technology-n...
- Fri Apr 01, 2016 11:19 am
- Forum: Mods
- Topic: [MOD 0.15|0.14] Foreman - Blueprint Manager 2.0.1
- Replies: 186
- Views: 121351
Re: [MOD 0.12.11] Foreman - Blueprint Manager 0.0.9|0.1.1
Personally, I have the version 0.0.9 of this amazing MOD and to share with you in this guide this a file (defaultBook.lua) for download with 60 blueprints ... I hope they are useful;) Pessoal, possuo a versão 0.0.9 deste incrível MOD e para compartilhar com vocês, neste guia esta um arquivo (default...
- Wed Mar 23, 2016 9:58 pm
- Forum: 5dim's mod
- Topic: Bugs and problems
- Replies: 279
- Views: 147182
Re: Bugs and problems
In PT-BR language is giving this error in game loading: (only DECORATIONS MODULE, the others are working 100%).