Search found 207 matches

by Zanthra
Fri May 14, 2021 3:07 pm
Forum: PyMods
Topic: Is Tholins 2 and Tholins 3 meant to be Utility Science?
Replies: 4
Views: 1736

Re: Is Tholins 2 and Tholins 3 meant to be Utility Science?

What do you mean by the rest of the gameplay meant to go with it is unfinished? I am aware of how they worked before you had to send them to space, just power for chemicals, (and the space launch requirement I think is a really cool solution!), but is there meant to be more to it than even that?
by Zanthra
Fri May 14, 2021 7:11 am
Forum: PyMods
Topic: Is Tholins 2 and Tholins 3 meant to be Utility Science?
Replies: 4
Views: 1736

Is Tholins 2 and Tholins 3 meant to be Utility Science?

I got started with utility science, and I am starting some of the researches. Looking at the Tholins tech, I remember I kept looking at it as an option for some of the more troublesome gases, but certainly at Tholins 1 there is little point to sending up space capsules for Hydrogen, Nitrogen, or Car...
by Zanthra
Thu May 13, 2021 4:11 am
Forum: Gameplay Help
Topic: Is it possible to input balance a single belt's lanes?
Replies: 31
Views: 92503

Re: Is it possible to input balance a single belt's lanes?

That’s for left belt input to left belt output, now do the same for left lane input (from both belts) to left lane output (from both belts), there is only one belt lane of internal capacity for two belt lanes of input. Coincidentally the “problem” for the compact 4-4 belt balancer you discovered is...
by Zanthra
Tue May 11, 2021 5:11 pm
Forum: Gameplay Help
Topic: Is it possible to input balance a single belt's lanes?
Replies: 31
Views: 92503

Re: Is it possible to input balance a single belt's lanes?

I didn't understand the "2-2 Unlimited Throughput" though, what does it improves over the 2-2 version? Maybe I am missing something here... The normal 2-2 version shown there only has 1 path for left lane input to get to left lane output, the unlimited one has 2 paths. I did not quite und...
by Zanthra
Tue May 11, 2021 3:28 am
Forum: Gameplay Help
Topic: Red train signal set by circuit only has 1000 penalty?
Replies: 10
Views: 3291

Re: Red train signal set by circuit only has 1000 penalty?

What are you trying to accomplish with the circuit controlled signals? It's possible the best way to solve the problem is to find an alternative means of accomplishing that objective without using them. If it's just controlling when the train goes to a given station, it's possible you can largely ac...
by Zanthra
Sun May 09, 2021 3:59 pm
Forum: Gameplay Help
Topic: Is it possible to input balance a single belt's lanes?
Replies: 31
Views: 92503

Re: Is it possible to input balance a single belt's lanes?

dabalciunas wrote:
Sun May 09, 2021 12:17 pm
I didn't understand the "2-2 Unlimited Throughput" though, what does it improves over the 2-2 version? Maybe I am missing something here...
The normal 2-2 version shown there only has 1 path for left lane input to get to left lane output, the unlimited one has 2 paths.
by Zanthra
Sun May 09, 2021 12:48 pm
Forum: Gameplay Help
Topic: How do I not overfill a box? Or a railway cart, for that matter
Replies: 7
Views: 2545

Re: How do I not overfill a box? Or a railway cart, for that matter

You can read train contents, multiply by -1, add to a constant combinator, and removing values below 0. to get items needing loaded, then set filter inserters based off that. Then you just need some spare space in the wagon for the little bit of overflow. The inserter won’t get stuck because the ava...
by Zanthra
Thu May 06, 2021 12:16 am
Forum: Technical Help
Topic: [1.1.32] Some inserters missing as well as Stack Bonuses
Replies: 2
Views: 995

Re: [1.1.32] Some inserters missing as well as Stack Bonuses

Try using the console command "/c game.player.force.reset_recipes()".

PS: For bonuses (stack size) I think it's "/c game.player.force.reset_technology_effects()".
by Zanthra
Wed May 05, 2021 8:32 pm
Forum: Gameplay Help
Topic: Combinator Confusion
Replies: 8
Views: 3270

Re: Combinator Confusion

I spent a few hours last night playing with combinators and I just can't wrap my brain around them... This is what I'm trying to do: Loop If item# = 1 and chest1.contents > 0 then Move one item from chest1 to belt item# += 1 End If If item# = 2 and chest2.contents > 0 then Move one item from chest2...
by Zanthra
Thu Apr 22, 2021 3:35 am
Forum: Technical Help
Topic: FreeSync + VSync = DeadSync
Replies: 4
Views: 2296

Re: FreeSync + VSync = DeadSync

Freesync on with VSync off will be a fine configuration unless you notice screen tearing. I don't know the details on Freesync but if it works similar to GSync, VSync only matters if the buffer flip happens while the GPU is already sending frame data to the display. With VSync enabled, it will finis...
by Zanthra
Wed Apr 21, 2021 3:55 pm
Forum: Gameplay Help
Topic: How to check full belt of items
Replies: 5
Views: 5335

Re: How to check full belt of items

Can you do something with a priority output splitter instead of using an inserter linked to the belt when full? The splitter will inherently do the check if the belt is full, and direct output to the non-priority side only when the priority side is full. Then you connect the inserter to the non-prio...
by Zanthra
Mon Apr 19, 2021 6:34 pm
Forum: Gameplay Help
Topic: Splitter "input priority" does nothing?
Replies: 12
Views: 3696

Re: Splitter "input priority" does nothing?

JimBarracus wrote:
Mon Apr 19, 2021 11:07 am
I think this is what you are looking for.

You can add more input lanes but it will give you a balanced output.
The input lanes are used equally.
Input lanes will not be used equally. Output lanes will be filled with priority from the opposite input lane using that.
by Zanthra
Sun Apr 18, 2021 8:13 pm
Forum: Gameplay Help
Topic: Splitter "input priority" does nothing?
Replies: 12
Views: 3696

Re: Splitter "input priority" does nothing?

I guess that makes sense, but the yellow chevron moving to the right or left side of the splitter is extremely misleading given that it's natural and intuitive to think that "input priority" refers to the side of the splitter , since it's a 2-lane object. Input priority does refer to the ...
by Zanthra
Sun Apr 18, 2021 7:40 pm
Forum: Gameplay Help
Topic: Splitter "input priority" does nothing?
Replies: 12
Views: 3696

Re: Splitter "input priority" does nothing?

Left lines and right lines are independent. It takes from left belt because it is the only one to provide items on the right lane. If "input priority" refers to the side of the belt and not the side of the splitter, why does the yellow chevron move to the right or left side of the splitte...
by Zanthra
Sun Apr 18, 2021 7:31 pm
Forum: Gameplay Help
Topic: Single run timer
Replies: 3
Views: 2574

Re: Single run timer

You can use a decider combinator with Each < Max output Each. This works on 2 conditions due to how the Each signal is handled, X != 0 and X < Max. Used alongside a decider with Each < Max output 1 Each you can build a counter with 2 deciders that is triggered by a pulse, (a value going above 0) and...
by Zanthra
Mon Apr 05, 2021 5:53 am
Forum: Gameplay Help
Topic: Dumb Guy Circuit question
Replies: 11
Views: 3113

Re: Dumb Guy Circuit question

A few key points about circuit networks that might be misunderstood: * Circuit networks are continuous wires of one color. * Circuit networks don't store values, only pass values from outputs to inputs. * You can watch the circuit network values by wiring it to a power pole. * Combinators have separ...
by Zanthra
Mon Mar 22, 2021 12:07 pm
Forum: Gameplay Help
Topic: railroad best practices
Replies: 11
Views: 7282

Re: railroad best practices

Chain signals only allow trains to enter if they can also leave. Chaining multiple along the same path will have them track their exits, so yes. If there's only one exit it'd lock the entire line down. The entire block gets reserved as a train passes through. Typically if I have a long stretch I'll...
by Zanthra
Tue Mar 16, 2021 3:03 am
Forum: Gameplay Help
Topic: High volume of bots is making my factory enter in Low Power.
Replies: 9
Views: 2831

Re: High volume of bots is making my factory enter in Low Power.

I would recommend posing the save file, it will make it much easier to identify the problem.
by Zanthra
Fri Mar 12, 2021 11:05 am
Forum: Gameplay Help
Topic: Train noob
Replies: 3
Views: 1440

Re: Train noob

You say you have trouble with the videos when they get to train signals, what about them causes you trouble? Is it related to signal use in complex intersections? Chain signal use? Detailed mechanics of the signals? The basic idea of the train signals is they divide the track up into sections which ...
by Zanthra
Fri Mar 12, 2021 10:52 am
Forum: Gameplay Help
Topic: Flow rate for fluids and heat
Replies: 2
Views: 1241

Re: Flow rate for fluids and heat

Neither pressure_to_speed_ratio nor flow_to_energy_ratio exist anymore. As far as I understand, all fluids act identically in the current model.

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