Search found 73 matches

by slindenau
Wed Jun 29, 2016 6:00 pm
Forum: Resolved Problems and Bugs
Topic: [0.13.0] 'Watch your step' achievement
Replies: 16
Views: 7564

Re: [0.13.0] 'Watch your step' achievement

Updated to 0.13.1, removed the achievements.dat file, the achievement is now visible ingame as "not yet achieved". However, now it seems impossible to actually get it (tried getting killed by a moving train multiple times)?
by slindenau
Tue Jun 28, 2016 12:38 pm
Forum: Releases
Topic: Version 0.13.0
Replies: 213
Views: 194855

Re: Version 0.13.0

I didn't even know this game was on GOG. I mean, the name is "Good Old Games", and Factorio is so new it's not even finished yet, so it wouldn't even cross my mind to look there for it. Since GOG has been re-branded to...well "GOG", it has let go of the acronym and just sells al...
by slindenau
Tue Jun 28, 2016 8:52 am
Forum: Not a bug
Topic: [0.13.0] Mods without a "factorio_version" header are silently ignored
Replies: 6
Views: 2122

Re: [0.13.0] Mods without a "factorio_version" header are silently ignored

And the mods are red in the "Mods" screen, with a clear message that the version is incompatible.
by slindenau
Tue Jun 28, 2016 7:50 am
Forum: Modding help
Topic: How to access robot follower count for a player?
Replies: 2
Views: 1112

Re: How to access robot follower count for a player?

Small bump...looked over the new 0.13 API, but i still don't see a way to retrieve this information.
Any suggestions? Else i will request this to be moved to "Modding interface requests".

Thanks :).
by slindenau
Tue Jun 28, 2016 7:35 am
Forum: Resolved Problems and Bugs
Topic: [0.13.0] 'Watch your step' achievement
Replies: 16
Views: 7564

Re: [0.13] Watch your step achievement bugged

Hello guys, I'd like to report a (small) bug related to achievements. The watch your step achievement seems to be bugged? It's unlocked at the start of every game (modded or unmodded), and won't unlock on steam. If you need more info, please let me know. -Nymru Same issue here...actually getting ki...
by slindenau
Sat Jun 18, 2016 4:57 pm
Forum: News
Topic: Friday Facts #143 - Nat Punching Again
Replies: 114
Views: 50050

Re: Friday Facts #143 - Nat Punching Again

Nova wrote:
slindenau wrote:You know that is not the point, it's about making sure mods work ON RELEASE instead of months afterwards (yes, even early access releases).
Quick question: How should that be possible?
Access to nightly snapshot builds.
by slindenau
Sat Jun 18, 2016 9:49 am
Forum: News
Topic: Friday Facts #143 - Nat Punching Again
Replies: 114
Views: 50050

Re: Friday Facts #143 - Nat Punching Again

Wube could follow our practice, however, and release nightly builds of the new version with the caveat that they are not guaranteed to be stable. That way mod developers can begin to make sure their mods are compatible before release date. That would be nice. I already asked devs for no-stability-w...
by slindenau
Fri Jun 17, 2016 5:57 pm
Forum: News
Topic: Friday Facts #143 - Nat Punching Again
Replies: 114
Views: 50050

Re: Friday Facts #143 - Nat Punching Again

daniel34 wrote:When are you going to release this news on Steam?
Never, because fuck reaching out to the biggest software distribution platform available for games.
by slindenau
Fri Jun 17, 2016 4:58 pm
Forum: News
Topic: Friday Facts #143 - Nat Punching Again
Replies: 114
Views: 50050

Re: Friday Facts #143 - Nat Punching Again

I can live with the 27th.
by slindenau
Mon Jun 13, 2016 11:01 am
Forum: News
Topic: Friday Facts #142 - Playtesting
Replies: 132
Views: 62664

Re: Friday Facts #142 - Playtesting

Also, I was thinking... the deconstruction planner itself is super cheap since it is infinitely reusable. I wonder if it might be better to have it stackable and partially use up just like the repair packs. Maybe have them capable of marking 500 objects for deconstruction before they are used up, a...
by slindenau
Sun Jun 12, 2016 4:36 pm
Forum: News
Topic: Friday Facts #142 - Playtesting
Replies: 132
Views: 62664

Re: Friday Facts #142 - Playtesting

I guess you simply can't take of your armor if your inventory is too full (like chests, which can't be mined if full) This would potentially cause problems if your armour is destroyed. What would happen then? All inventory would be destroyed, just like chests now. Ahh the good old days, when the en...
by slindenau
Sun Jun 12, 2016 11:50 am
Forum: News
Topic: Friday Facts #142 - Playtesting
Replies: 132
Views: 62664

Re: Friday Facts #142 - Playtesting

Otherwise it makes no sense. Where does this extra capacity come from? Are you really arguing inventory space logic in a video game where a character can carry thousands of metal plates?? Or a whole showroom of cars in his pocket? Let's just keep the realism to places where it makes sense, and have...
by slindenau
Fri Jun 10, 2016 7:44 pm
Forum: News
Topic: Friday Facts #142 - Playtesting
Replies: 132
Views: 62664

Re: Friday Facts #142 - Playtesting

Pavgran wrote:What is that thing in the lower right of the picture that looks like crane?
Edit: sorry, steam HAD a different picture in the update than on the site...

This one in fact:
Image
by slindenau
Fri Jun 10, 2016 1:33 pm
Forum: Implemented mod requests
Topic: get a list of valid inventories for an entity
Replies: 15
Views: 5780

Re: get a list of valid inventories for an entity

+1 for this request. Don't just throw an error if you're trying to access an inventory index that doesnt exist. Either add a function to check if the inventory exists, or just return nil perhaps? It is VERY bad practice that the end users have to determine based on the type of the entity what invent...
by slindenau
Fri Jun 10, 2016 1:26 pm
Forum: News
Topic: Friday Facts #141 - Mod Portal
Replies: 190
Views: 80586

Re: Friday Facts #141 - Mod Portal

50% chance of 0.13 today. No. It will not be on a friday. 50% chance of information about the release date maybe. 50% + 50% = 100% 100% chance of something 0.13 related today! :mrgreen: The modding API preview is already online, thats something right :P? Has been up for a few days now, but still. h...
by slindenau
Sat Jun 04, 2016 12:26 pm
Forum: News
Topic: Friday Facts #141 - Mod Portal
Replies: 190
Views: 80586

Re: Friday Facts #141 - Mod Portal

DOSorDIE wrote:The new Train looks cool ... but missing something.
Something like a "biter plow"

http://sf.co.ua/13/12/wallpaper-829392.jpg
Nice graphics, what mod is that?
by slindenau
Sat Jun 04, 2016 11:13 am
Forum: News
Topic: Friday Facts #141 - Mod Portal
Replies: 190
Views: 80586

Re: Friday Facts #141 - Mod Portal

Update is not posted on Steam store again guys :D. Maybe automate the process, hmmm... Its automated if you bought from the developers site thought... He's talking about the blog post. It's not available on the steam news feed yet, they forget to post it there every time :D Correct. But i would not...
by slindenau
Sat Jun 04, 2016 10:01 am
Forum: News
Topic: Friday Facts #141 - Mod Portal
Replies: 190
Views: 80586

Re: Friday Facts #141 - Mod Portal

Update is not posted on Steam store again guys :D. Maybe automate the process, hmmm...
by slindenau
Wed Jun 01, 2016 7:17 am
Forum: Releases
Topic: Version 0.12.34
Replies: 36
Views: 28397

Re: Version 0.12.34

Thus, a release tomorrow is a welcome surprise, and anything later is simply a natural and expected product of games development being what it is. My bet is Friday together with the weekly Friday facts Releasing any software on the last workday of a week is a bad idea, or do you want to fix unfores...

Go to advanced search