Search found 73 matches
- Wed Jun 29, 2016 6:00 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.13.0] 'Watch your step' achievement
- Replies: 16
- Views: 7564
Re: [0.13.0] 'Watch your step' achievement
Updated to 0.13.1, removed the achievements.dat file, the achievement is now visible ingame as "not yet achieved". However, now it seems impossible to actually get it (tried getting killed by a moving train multiple times)?
- Tue Jun 28, 2016 12:38 pm
- Forum: Releases
- Topic: Version 0.13.0
- Replies: 213
- Views: 194855
Re: Version 0.13.0
I didn't even know this game was on GOG. I mean, the name is "Good Old Games", and Factorio is so new it's not even finished yet, so it wouldn't even cross my mind to look there for it. Since GOG has been re-branded to...well "GOG", it has let go of the acronym and just sells al...
- Tue Jun 28, 2016 8:52 am
- Forum: Not a bug
- Topic: [0.13.0] Mods without a "factorio_version" header are silently ignored
- Replies: 6
- Views: 2122
Re: [0.13.0] Mods without a "factorio_version" header are silently ignored
And the mods are red in the "Mods" screen, with a clear message that the version is incompatible.
- Tue Jun 28, 2016 7:50 am
- Forum: Modding help
- Topic: How to access robot follower count for a player?
- Replies: 2
- Views: 1112
Re: How to access robot follower count for a player?
Small bump...looked over the new 0.13 API, but i still don't see a way to retrieve this information.
Any suggestions? Else i will request this to be moved to "Modding interface requests".
Thanks .
Any suggestions? Else i will request this to be moved to "Modding interface requests".
Thanks .
- Tue Jun 28, 2016 7:35 am
- Forum: Resolved Problems and Bugs
- Topic: [0.13.0] 'Watch your step' achievement
- Replies: 16
- Views: 7564
Re: [0.13] Watch your step achievement bugged
Hello guys, I'd like to report a (small) bug related to achievements. The watch your step achievement seems to be bugged? It's unlocked at the start of every game (modded or unmodded), and won't unlock on steam. If you need more info, please let me know. -Nymru Same issue here...actually getting ki...
- Mon Jun 27, 2016 7:36 pm
- Forum: Resolved Problems and Bugs
- Topic: "Updated version has same file name" on install mod.
- Replies: 15
- Views: 10526
Re: [0.13.0] Crash to desktop when installing a mod
Same.
Duplicate of: viewtopic.php?f=7&t=27109 (merged now)
Duplicate of: viewtopic.php?f=7&t=27109 (merged now)
- Sat Jun 18, 2016 4:57 pm
- Forum: News
- Topic: Friday Facts #143 - Nat Punching Again
- Replies: 114
- Views: 50050
Re: Friday Facts #143 - Nat Punching Again
Access to nightly snapshot builds.Nova wrote:Quick question: How should that be possible?slindenau wrote:You know that is not the point, it's about making sure mods work ON RELEASE instead of months afterwards (yes, even early access releases).
- Sat Jun 18, 2016 9:49 am
- Forum: News
- Topic: Friday Facts #143 - Nat Punching Again
- Replies: 114
- Views: 50050
Re: Friday Facts #143 - Nat Punching Again
Wube could follow our practice, however, and release nightly builds of the new version with the caveat that they are not guaranteed to be stable. That way mod developers can begin to make sure their mods are compatible before release date. That would be nice. I already asked devs for no-stability-w...
- Fri Jun 17, 2016 5:57 pm
- Forum: News
- Topic: Friday Facts #143 - Nat Punching Again
- Replies: 114
- Views: 50050
Re: Friday Facts #143 - Nat Punching Again
Never, because fuck reaching out to the biggest software distribution platform available for games.daniel34 wrote:When are you going to release this news on Steam?
- Fri Jun 17, 2016 4:58 pm
- Forum: News
- Topic: Friday Facts #143 - Nat Punching Again
- Replies: 114
- Views: 50050
Re: Friday Facts #143 - Nat Punching Again
I can live with the 27th.
- Mon Jun 13, 2016 11:01 am
- Forum: News
- Topic: Friday Facts #142 - Playtesting
- Replies: 132
- Views: 62664
Re: Friday Facts #142 - Playtesting
Also, I was thinking... the deconstruction planner itself is super cheap since it is infinitely reusable. I wonder if it might be better to have it stackable and partially use up just like the repair packs. Maybe have them capable of marking 500 objects for deconstruction before they are used up, a...
- Sun Jun 12, 2016 4:36 pm
- Forum: News
- Topic: Friday Facts #142 - Playtesting
- Replies: 132
- Views: 62664
Re: Friday Facts #142 - Playtesting
I guess you simply can't take of your armor if your inventory is too full (like chests, which can't be mined if full) This would potentially cause problems if your armour is destroyed. What would happen then? All inventory would be destroyed, just like chests now. Ahh the good old days, when the en...
- Sun Jun 12, 2016 11:50 am
- Forum: News
- Topic: Friday Facts #142 - Playtesting
- Replies: 132
- Views: 62664
Re: Friday Facts #142 - Playtesting
Otherwise it makes no sense. Where does this extra capacity come from? Are you really arguing inventory space logic in a video game where a character can carry thousands of metal plates?? Or a whole showroom of cars in his pocket? Let's just keep the realism to places where it makes sense, and have...
- Fri Jun 10, 2016 7:44 pm
- Forum: News
- Topic: Friday Facts #142 - Playtesting
- Replies: 132
- Views: 62664
Re: Friday Facts #142 - Playtesting
Edit: sorry, steam HAD a different picture in the update than on the site...Pavgran wrote:What is that thing in the lower right of the picture that looks like crane?
This one in fact:
- Fri Jun 10, 2016 1:33 pm
- Forum: Implemented mod requests
- Topic: get a list of valid inventories for an entity
- Replies: 15
- Views: 5780
Re: get a list of valid inventories for an entity
+1 for this request. Don't just throw an error if you're trying to access an inventory index that doesnt exist. Either add a function to check if the inventory exists, or just return nil perhaps? It is VERY bad practice that the end users have to determine based on the type of the entity what invent...
- Fri Jun 10, 2016 1:26 pm
- Forum: News
- Topic: Friday Facts #141 - Mod Portal
- Replies: 190
- Views: 80586
Re: Friday Facts #141 - Mod Portal
50% chance of 0.13 today. No. It will not be on a friday. 50% chance of information about the release date maybe. 50% + 50% = 100% 100% chance of something 0.13 related today! :mrgreen: The modding API preview is already online, thats something right :P? Has been up for a few days now, but still. h...
- Sat Jun 04, 2016 12:26 pm
- Forum: News
- Topic: Friday Facts #141 - Mod Portal
- Replies: 190
- Views: 80586
Re: Friday Facts #141 - Mod Portal
Nice graphics, what mod is that?DOSorDIE wrote:The new Train looks cool ... but missing something.
Something like a "biter plow"
http://sf.co.ua/13/12/wallpaper-829392.jpg
- Sat Jun 04, 2016 11:13 am
- Forum: News
- Topic: Friday Facts #141 - Mod Portal
- Replies: 190
- Views: 80586
Re: Friday Facts #141 - Mod Portal
Update is not posted on Steam store again guys :D. Maybe automate the process, hmmm... Its automated if you bought from the developers site thought... He's talking about the blog post. It's not available on the steam news feed yet, they forget to post it there every time :D Correct. But i would not...
- Sat Jun 04, 2016 10:01 am
- Forum: News
- Topic: Friday Facts #141 - Mod Portal
- Replies: 190
- Views: 80586
Re: Friday Facts #141 - Mod Portal
Update is not posted on Steam store again guys . Maybe automate the process, hmmm...
- Wed Jun 01, 2016 7:17 am
- Forum: Releases
- Topic: Version 0.12.34
- Replies: 36
- Views: 28397
Re: Version 0.12.34
Thus, a release tomorrow is a welcome surprise, and anything later is simply a natural and expected product of games development being what it is. My bet is Friday together with the weekly Friday facts Releasing any software on the last workday of a week is a bad idea, or do you want to fix unfores...