Search found 459 matches

by Mr. Tact
Mon Mar 11, 2019 4:25 pm
Forum: Gameplay Help
Topic: Adding stations to a train schedule...
Replies: 4
Views: 2603

Adding stations to a train schedule...

I just noticed how the functionality of adding additional stations to a train schedule has changed. In 0.16 you could select a scheduled stop, click on add a station and the new station would appear below the currently selected station. In 0.17 you can only add a new station at the end of the existi...
by Mr. Tact
Fri Mar 08, 2019 9:15 pm
Forum: Gameplay Help
Topic: Station disables mid-loading and train leaves before full or empty
Replies: 2
Views: 1043

Re: Station disables mid-loading and train leaves before full or empty

Are you on 0.17.9? I thought they just fixed that...
by Mr. Tact
Fri Mar 08, 2019 9:12 pm
Forum: Gameplay Help
Topic: Belts for 1.000 science per minute
Replies: 8
Views: 4004

Re: Belts for 1.000 science per minute

Well, some of those belts shouldn't be on the main bus. For instance, in my 450-500 SPM factory, have 64 blue belts (32 iron, 32 copper) ... at my separate green circuit station/hub. The green circuits are then trained to the main area, my red circuit hub, and my blue circuit hub. That's what you ne...
by Mr. Tact
Thu Mar 07, 2019 9:45 pm
Forum: Gameplay Help
Topic: Mining rates
Replies: 5
Views: 1927

Re: Mining rates

Ah, I did miss the link to the 0.16 cheat sheet -- thanks. 77 to 90... so 16.8% more miners needed. Less of a difference than my feeble mind was seeing... :mrgreen:
by Mr. Tact
Thu Mar 07, 2019 9:24 pm
Forum: Gameplay Help
Topic: Mining rates
Replies: 5
Views: 1927

Re: Mining rates

Right. I got the 90 number from that page. What it doesn't tell me is how much it did or didn't change from 0.16.
by Mr. Tact
Thu Mar 07, 2019 9:11 pm
Forum: Gameplay Help
Topic: Mining rates
Replies: 5
Views: 1927

Mining rates

I suspect my memory is failing me, so I have a quick question -- I looked about and it seems it takes 90 electric miners to keep a blue belt filled will with ore. Is that a significant change from 0.16?
by Mr. Tact
Thu Mar 07, 2019 2:37 am
Forum: Gameplay Help
Topic: How do I replace shortcuts in the quickbar?
Replies: 2
Views: 955

Re: How do I replace shortcuts in the quickbar?

Middle click clears the quickbar slot. (don't suppose anyone is counting how many times this has been asked and answered...)
by Mr. Tact
Wed Mar 06, 2019 2:16 pm
Forum: Gameplay Help
Topic: i dont find the way to fill my fluid wagons
Replies: 3
Views: 939

Re: i dont find the way to fill my fluid wagons

Place a fluid pump directly next to where the tanker car will be -- pointing toward at loading stations, pointing away at unloading stations. You'll see a yellow square indication when you are in the correct location.
by Mr. Tact
Wed Mar 06, 2019 2:13 pm
Forum: Releases
Topic: Version 0.17.6
Replies: 29
Views: 21404

Re: Version 0.17.6

*ugh* Well, my 0.16 save was converted successfully, but my mining went from level 177 for 354% to level 5 for 50%...
by Mr. Tact
Tue Mar 05, 2019 11:46 am
Forum: Releases
Topic: Version 0.17.5
Replies: 83
Views: 40441

Re: Version 0.17.5

moon69 wrote:
Tue Mar 05, 2019 11:45 am
Just for my curiousity, why did the medium & big power pole sprites change size by a few pixels!?
I'm going to guess it was a consequence of the total redesign of the sprites to HD?
by Mr. Tact
Tue Mar 05, 2019 2:18 am
Forum: Releases
Topic: Version 0.17.5
Replies: 83
Views: 40441

Re: Version 0.17.5

Thanks for doing all that work, Hiladdar. I saw a similar problem with a large save game I've shuttled through from the 0.15 launch -- but knew I would need to set some time aside to do what you did.
by Mr. Tact
Mon Mar 04, 2019 11:08 pm
Forum: Implemented Suggestions
Topic: Chest backgrounds in "Alt-mode"
Replies: 3
Views: 1343

Chest backgrounds in "Alt-mode"

I'd have to guess someone has already complained / suggested a change for this so apologies in advance.

The new chest graphics leave something to be desired in showing some contained items in "Alt-mode".

pole chests.jpg
pole chests.jpg (52.51 KiB) Viewed 1343 times
by Mr. Tact
Mon Mar 04, 2019 9:45 pm
Forum: Releases
Topic: Version 0.17.5
Replies: 83
Views: 40441

Re: Version 0.17.5

Ranakastrasz wrote:
Mon Mar 04, 2019 7:11 pm
So is there an accidental +50% for the first level that wasn't intended? I seem to be getting that impression.

I thought the idea was to pretty much compress 5 levels into 1, not prevalence the whole thing.
Was wondering the same here...
by Mr. Tact
Mon Mar 04, 2019 4:32 pm
Forum: Gameplay Help
Topic: Good solution for biters attacking power poles along railway?
Replies: 14
Views: 4098

Re: Good solution for biters attacking power poles along railway?

With the vastly improved terrain generation in 0.17 you can again create maps with large lakes/oceans and choke points. So you can wall off larger areas without having a gigantic perimeter wall Actually, the map was originally generated in 0.15 -- and bodies of water played a significant part of pl...
by Mr. Tact
Mon Mar 04, 2019 1:52 pm
Forum: Gameplay Help
Topic: Good solution for biters attacking power poles along railway?
Replies: 14
Views: 4098

Re: Good solution for biters attacking power poles along railway?

If you are playing a rail world map shouldn't expansion be turned off? Or did you turn it on? In 0.16 my big map I cleared and surrounded with walls and lasers an area almost as big as the area you can see from map mode fully zoomed out. That's how I avoided this problem. Obviously that took serious...
by Mr. Tact
Sun Mar 03, 2019 2:24 pm
Forum: Gameplay Help
Topic: "No Path" On Trains
Replies: 11
Views: 5606

Re: "No Path" On Trains

What I have found over time is when I suddenly encounter a "No Path" issue it is almost without exception a result of something I did the last time I was building rail. But when you can't remember or you just built several rail installations, yeah the switching between manual and automatic...
by Mr. Tact
Sun Mar 03, 2019 2:19 pm
Forum: Gameplay Help
Topic: [0.17] How to (temporarily) let go of the "Reserved Slot" hand?
Replies: 4
Views: 1218

Re: [0.17] How to (temporarily) let go of the "Reserved Slot" hand?

'q' to drop the item you are holding? (the reason for my question mark is this seems so obvious, it seems I must be misunderstanding what you are saying)
by Mr. Tact
Thu Feb 28, 2019 12:40 am
Forum: Gameplay Help
Topic: [0.17.2] Item Stack Duplication in Quickbar
Replies: 9
Views: 2444

Re: [0.17.2] Item Stack Duplication in Quickbar

eboyethan8 wrote:
Thu Feb 28, 2019 12:05 am
Yeah this is happening to me to, but my main question is how you get rid of them??
Middle click.
by Mr. Tact
Wed Feb 27, 2019 6:09 pm
Forum: Ideas and Suggestions
Topic: 0.17 quickbar
Replies: 1
Views: 552

0.17 quickbar

After playing 0.17 a bit more and thinking about it some, I believe it would make sense, and would be reasonable to revert the action of shift right clicking an item in your inventory to the first open and unreserved quickbar slot. Currently there is no other functionality for that action and I can'...
by Mr. Tact
Wed Feb 27, 2019 6:06 pm
Forum: Gameplay Help
Topic: [0.17.1] Can't modify quickbar through inventory
Replies: 12
Views: 3153

Re: [0.17.1] Can't modify quickbar through inventory

After playing 0.17 a bit more and thinking about it some, I believe it would make sense, and would be reasonable to revert the action of shift right clicking an item in your inventory to the first open and unreserved quickbar slot. Currently there is no other functionality for that action and I can'...

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