Search found 107 matches
- Tue Feb 12, 2019 10:20 am
- Forum: PyMods
- Topic: PyBlock (alpha)
- Replies: 230
- Views: 72958
Re: PyBlock (alpha)
got it up and running https://puu.sh/CK2v2/2ef30be0cc.jpg nice. looks like you got some tin and aluminium going pretty quickly too. now on to science and electric power :arrow: was fast to reach science, but making glass is so slow and slows down science alot https://puu.sh/CL1oh/cbe07f0d81.jpg
- Sun Feb 10, 2019 11:05 am
- Forum: PyMods
- Topic: PyBlock (alpha)
- Replies: 230
- Views: 72958
Re: PyBlock (alpha)
so assuming py mods only. 0. your toolbar should be empty 0.1.starting out on the small island you should see around the starting position a handful of shipwreck parts between 5 and 10. one contains needs starting parts 1. using the landfill as sparingly as possible(save 25 units for later) in your...
- Sun Feb 10, 2019 7:33 am
- Forum: PyMods
- Topic: PyBlock (alpha)
- Replies: 230
- Views: 72958
Re: PyBlock (alpha)
simple text based for now with pics later is finekingarthur wrote: βSun Feb 10, 2019 7:27 amWell if you want a simple text based list I can do that now or give me six hours and I can get pics more detailsSzentigrade wrote: βSun Feb 10, 2019 7:24 amcan someone post a quick start guide as i'm lost what to build at the start to get going
- Sun Feb 10, 2019 7:24 am
- Forum: PyMods
- Topic: PyBlock (alpha)
- Replies: 230
- Views: 72958
Re: PyBlock (alpha)
can someone post a quick start guide as i'm lost what to build at the start to get going
- Sun Sep 02, 2018 9:02 am
- Forum: Multiplayer
- Topic: [Oceania] Dedicated Server [0.18.x/MODS]
- Replies: 49
- Views: 22563
Re: [Oceania] Dedicated Server [0.16.x/MODS]
just added a second server with DP77 mods
- Fri Aug 31, 2018 8:59 am
- Forum: Multiplayer
- Topic: [Oceania] Dedicated Server [0.18.x/MODS]
- Replies: 49
- Views: 22563
Re: [Oceania] Dedicated Server [0.16.x/MODS]
still looking for players
- Thu Aug 09, 2018 7:38 am
- Forum: Multiplayer
- Topic: [Oceania] Dedicated Server [0.18.x/MODS]
- Replies: 49
- Views: 22563
Re: [Oceania] Dedicated Server [0.16.x/MODS]
literally new nothing has been built yetTrashman992 wrote:I'm checking the new server out rn!
- Thu Aug 09, 2018 6:16 am
- Forum: Multiplayer
- Topic: [Oceania] Dedicated Server [0.18.x/MODS]
- Replies: 49
- Views: 22563
Re: [Oceania] Dedicated Server [0.15.x/MODS]
i was thinking about starting one up again if i can get afew people interestedTrashman992 wrote:Is your server still running?
- Sun Sep 03, 2017 8:34 am
- Forum: Multiplayer
- Topic: [Oceania] Dedicated Server [0.18.x/MODS]
- Replies: 49
- Views: 22563
- Sat Aug 12, 2017 6:07 am
- Forum: Multiplayer
- Topic: [Oceania] Dedicated Server [0.18.x/MODS]
- Replies: 49
- Views: 22563
Re: [Oceania] Dedicated Server [0.15.x/MODS]
bump, looking for some new players, solo is fun but would like some co-op fun
- Fri May 26, 2017 4:40 am
- Forum: Multiplayer / Dedicated Server
- Topic: [Win] Factorio Server Tool - Easy server - 02/April/2017
- Replies: 21
- Views: 16698
Re: [Win] Factorio Server Tool - Easy server - 02/April/2017
same error for me too, on 0.15.13Spider wrote:Is this still supported? Always getting "ERROR Config option for [AutoSaveTimer] [] will be reset" at the start of the script and have to redo the config every start.
- Mon Oct 17, 2016 6:35 am
- Forum: Mod and installation managers
- Topic: ModMyFactory - mod manager and more
- Replies: 466
- Views: 209549
Re: ModMyFactory - mod manager and more
been waiting for something like this... problem is i have the steam version and can't use it
- Sat Sep 03, 2016 1:29 am
- Forum: Resolved Problems and Bugs
- Topic: [0.14.1] [cube] Crash on console commands
- Replies: 5
- Views: 7091
Re: [0.14.1] Crash on console commands
log files as requested
- Fri Sep 02, 2016 5:23 am
- Forum: Bob's mods
- Topic: [0.12.x][v0.12.8] Bob's Ore Mod.
- Replies: 608
- Views: 373243
Re: [0.12.x][v0.12.8] Bob's Ore Mod.
Umm, Yeah, I forgot to ask if you have RSO. If you use my command, or the default if you have RSO installed, it probably will error. who doesn't use rso? edit: i ran /c remote.call("RSO", "regenerate") ... its spawned new ores in unexplored areas only anyway to make it spawn in ...
- Fri Sep 02, 2016 5:22 am
- Forum: Resource Spawner Overhaul
- Topic: Bug reports
- Replies: 125
- Views: 51587
Re: Bug reports
i'll just post this in here
http://exothermic.com.au/Exothermic2.zip
http://exothermic.com.au/server2.zip
here is my base:
http://exothermic.com.au/Exothermic2.zip
http://exothermic.com.au/server2.zip
here is my base:
- Thu Sep 01, 2016 11:15 am
- Forum: Bob's mods
- Topic: [0.12.x][v0.12.8] Bob's Ore Mod.
- Replies: 608
- Views: 373243
Re: [0.12.x][v0.12.8] Bob's Ore Mod.
Umm, Yeah, I forgot to ask if you have RSO. If you use my command, or the default if you have RSO installed, it probably will error. who doesn't use rso? edit: i ran /c remote.call("RSO", "regenerate") ... its spawned new ores in unexplored areas only anyway to make it spawn in ...
- Wed Aug 31, 2016 12:36 am
- Forum: Bob's mods
- Topic: [0.12.x][v0.12.8] Bob's Ore Mod.
- Replies: 608
- Views: 373243
Re: [0.12.x][v0.12.8] Bob's Ore Mod.
Umm, Yeah, I forgot to ask if you have RSO. If you use my command, or the default if you have RSO installed, it probably will error. who doesn't use rso? edit: i ran /c remote.call("RSO", "regenerate") ... its spawned new ores in unexplored areas only anyway to make it spawn in ...
- Tue Aug 30, 2016 10:41 am
- Forum: Bob's mods
- Topic: [0.12.x][v0.12.8] Bob's Ore Mod.
- Replies: 608
- Views: 373243
Re: [0.12.x][v0.12.8] Bob's Ore Mod.
You could try it but it really is just expanded version of what bob already has. i tried /c remote.call("bobores", "Regenerate", "bobs-new-ore", "Nauvis", true) and and it was successful, yet to go explore and see if the ores are back update: just went explor...
- Tue Aug 30, 2016 8:48 am
- Forum: Resolved Problems and Bugs
- Topic: [0.14.1] [cube] Crash on console commands
- Replies: 5
- Views: 7091
Re: [0.14.1] Crash on console commands
Please post: the save-file the mod-folder (just .zip it and upload it to e.g. dropbox, post the link) the exact command to reliably produce the crash http://exothermic.com.au/Exothermic2.zip http://exothermic.com.au/server2.zip /c remote.call("bobores", "Regenerate") /c game.reg...
- Tue Aug 30, 2016 8:45 am
- Forum: Bob's mods
- Topic: [0.12.x][v0.12.8] Bob's Ore Mod.
- Replies: 608
- Views: 373243
Re: [0.12.x][v0.12.8] Bob's Ore Mod.
on .14.1 I can't seem to get either game.regenerate_entity or surface.regenerate_entity to do anything :) PS I re-rewrote your regenerate function to support surfaces and other entities :) as well as fixing your ipairs bug local function regenerate_entity(ore, surface, force_place) if game.entity_p...