Search found 26 matches

by Madd_Mugsy
Mon Jun 09, 2014 10:39 pm
Forum: Not a bug
Topic: [0.10.0] Ghost building no longer works
Replies: 8
Views: 3461

Re: [0.10.0] Ghost building no longer works

Disliked by some I suppose... I managed to add it back in via the lua though, so I'm happy :)
by Madd_Mugsy
Mon Jun 09, 2014 9:31 am
Forum: Not a bug
Topic: [0.10.0] Ghost building no longer works
Replies: 8
Views: 3461

Re: [0.10.0] Ghost building no longer works

Well, it works in my .9.8 version for some reason.

It is a nice planning mode, so I don't need to tear down everything if I end up off by a square or two.
by Madd_Mugsy
Mon Jun 09, 2014 9:20 am
Forum: Not a bug
Topic: [0.10.0] Ghost building no longer works
Replies: 8
Views: 3461

Re: [0.10.0] Ghost building no longer works

What? Aw. That's a lame change :-( Oh well...

Is that something that changed in the exe? Or is there a way I can re-enable it in the lua script?
by Madd_Mugsy
Sun Jun 08, 2014 11:29 pm
Forum: Not a bug
Topic: [0.10.0] Ghost building no longer works
Replies: 8
Views: 3461

[0.10.0] Ghost building no longer works

In 0.98, I used to plan out my base by holding shift and clicking items everywhere, creating ghost images of them, and letting me plan out my layout effectively. In 0.10, this no longer works and just plays the placement thud sound multiple times in a row, without placing the selected object. To rep...
by Madd_Mugsy
Wed May 21, 2014 6:10 am
Forum: Mods
Topic: [MOD 0.17.xx] TimeButtons v0.3.7
Replies: 101
Views: 114723

Re: [MOD 0.9.x] TimeButtons v0.0.8

I get an error & crash error message "Error in function boost::math::round<double>(double):Value -1#IND. Can not be represented in the target integer type." What's going? Print screen please. Save please. Any other mods? OK Mods list included savedata Here http://www.mediafire.com/dow...
by Madd_Mugsy
Mon May 19, 2014 7:13 am
Forum: MoMods
Topic: MoMods: CoreMod Downloads
Replies: 235
Views: 173643

Re: [MOD 0.9.X] MoMods

Really like the ideas for your mocombat stuff :) I haven't tried out the new tech yet, but it seems like a good fit for playing with increased baddies and the Troopers, Creepers and new biter types added by some other mods, not to mention those awful spitters ;) I'm guessing it was just missed in th...

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