Search found 130 matches

by Speadge
Wed May 10, 2017 9:10 am
Forum: Releases
Topic: Version 0.15.9
Replies: 66
Views: 44879

Re: Version 0.15.9

I think the "noise effect" in mapview-zoom is way to low now. can i change it somewhere?

I often take the mapview for normal and forget to leave it. Would be nice if i could change it to a little bit more.
by Speadge
Sun May 07, 2017 12:41 am
Forum: Mods
Topic: [0.15] Reactor Interface
Replies: 13
Views: 5632

Re: [0.15 Reactor Interface

That would require a switch/valve in the heatpipes - you don't want the "heat" resource to flow out of the reactor. It'll be a big problem if you have reactors clustered for the neighbour bonus because they have a 10GW transfer rate between eachother. So for practical purposes a reactor c...
by Speadge
Sat May 06, 2017 11:55 pm
Forum: Mods
Topic: [0.15] Reactor Interface
Replies: 13
Views: 5632

Re: [0.15 Reactor Interface

HI got,

great idea... buuuuuutttt..

could u please make that i can control the reactor? i need some way to switch off the reactor - or make it stop distributing heat.

I have a big setup of ~30 reactors and want to stop some from distributing heat when they dont get fuel.
by Speadge
Mon Apr 24, 2017 4:40 pm
Forum: Releases
Topic: Version 0.14.23
Replies: 5
Views: 9263

Re: Version 0.14.23

pieppiep wrote:Yeah! update! 0.15! day early!
Start factorio.... version info... 0.14.... :D
hahaha... same happened here 1 min ago :D

ahhh.. ITS IN THE BETA TAB!!!!
by Speadge
Mon Apr 17, 2017 5:56 pm
Forum: News
Topic: Friday Facts #186 - Marathon testing
Replies: 112
Views: 55762

Re: Friday Facts #186 - Marathon testing

WTF....
See what u did by letting us wait? u drive people crazy :D
by Speadge
Fri Apr 14, 2017 8:43 pm
Forum: News
Topic: Friday Facts #186 - Marathon testing
Replies: 112
Views: 55762

Re: Friday Facts #186 - Marathon testing

V453000 wrote: We can already see the light at the end of the LONG tunnel, and the light is very bright. : )
Thats why we cant stand to stare into it anymore - we need to FEEL IT! :D
Damn tunnel -.- who built that anyway? Im fcking claustrophobic! Get me outa here!
by Speadge
Thu Apr 13, 2017 5:50 pm
Forum: News
Topic: Friday Facts #185 - Progress report
Replies: 93
Views: 49020

Re: Friday Facts #185 - Progress report

Elecen wrote:Just wanted to mention in your screenshot in the latest post it looks like the shadow of the big pole is wrong. Has wrong angle and should be bigger compared to small poles.
good catch!
by Speadge
Fri Mar 24, 2017 4:58 pm
Forum: News
Topic: Friday Facts #183 - Aiming for the release date
Replies: 145
Views: 69769

Re: Friday Facts #183 - Aiming for the release date

will the release date be a surprise, like "hey all, everything is good in the office, my cat got de-wormed, contracted help are licking the windows per usual, have a great weeke- oh ya, here's .15" or will there be like a "its coming in a week, clear your calendars"? well, u r q...
by Speadge
Fri Feb 10, 2017 4:38 pm
Forum: News
Topic: Friday Facts #177 - Difficulty settings
Replies: 120
Views: 52302

Re: Friday Facts #177 - Difficulty settings

could u change the min-max sliders to "single-liners" where u can adjust min & max in one line? like u adjust price-ranges in online-shops.

I think that might add up to clearness of the GUI and avoid confussion when soneone set a higher min than max value.
by Speadge
Fri Jan 13, 2017 6:19 pm
Forum: News
Topic: Friday Facts #173 - Nuclear stuff is almost done
Replies: 192
Views: 80279

Re: Friday Facts #173 - Nuclear stuff is almost done

Hi, as said before i think Nuclear became way to simplistic. THere is no challenge in using it - nor some eyecandy like cooling-towers. I played some games with the reactors mod- where u have to automate cooling with the cooling tower once the core reaces critical level - but not to long to keep the...
by Speadge
Thu Dec 01, 2016 1:44 pm
Forum: Mods
Topic: [MOD 0.17] Crafting Combinator
Replies: 179
Views: 74311

Re: [MOD 0.14] Crafting Combinator

What happens if i dont want to use / empty the chest?
Im totally fine with items vanishing since i dont want to handle them further. Could u make it optional? What happens with a full chest?
by Speadge
Mon Nov 28, 2016 2:40 pm
Forum: Atomic Power
Topic: Uranium Power
Replies: 307
Views: 225060

Re: Uranium Power

could u please alter ur "fastpumps" to have a base-area of 20 to support bobs pipes with 20 units/tile?
by Speadge
Mon Nov 21, 2016 12:04 pm
Forum: Atomic Power
Topic: Uranium Power
Replies: 307
Views: 225060

Re: Uranium Power

thank you :)
can u tell us about this bug so we can have an eye on it and try to avoid it or help u figure out its cause?
by Speadge
Fri Nov 11, 2016 8:34 pm
Forum: News
Topic: Friday Facts #164 - Nuclear power
Replies: 249
Views: 108179

Re: Friday Facts #164 - Nuclear power

i love the "danger" of using the nuclear option The problem is, that changing between the production levels won't be instant, so trying it shut down too late might not be enough to prevent overheating and explosion ... a big one. that sounds almost like i always wanted the nuclear mods to ...
by Speadge
Fri Nov 11, 2016 8:30 pm
Forum: Atomic Power
Topic: Uranium Power
Replies: 307
Views: 225060

Re: Uranium Power

Well. Tschenobyl did go 'boom' without any hollywood script involved ;) The boom you are referring to is a steam explosion, not the mushroom clouds that everyone is talking about when they say "boom." That reactor is also a badly designed one. You want a badly designed reactor? ;) A well ...
by Speadge
Fri Nov 11, 2016 4:40 pm
Forum: Atomic Power
Topic: Uranium Power
Replies: 307
Views: 225060

Re: Uranium Power

who is MOX and what happened to 4.7%?
by Speadge
Thu Nov 10, 2016 2:55 pm
Forum: Mods
Topic: [MOD 0.15] Fluid Temperature Combinator
Replies: 15
Views: 5402

Re: [MOD 0.14] Fluid Temperature Combinator

great. thank you so much!
by Speadge
Wed Nov 09, 2016 8:03 pm
Forum: Mods
Topic: [MOD 0.15] Fluid Temperature Combinator
Replies: 15
Views: 5402

Re: [MOD 0.14] Fluid Temperature Combinator

me again :D just came up with the idea, since u are getting the information of the entity anyway, the combinator also could output the content in addition / optional. for most tanks / pumps not needed, but there are some edge scenarios where it might come in handy. i.e.: content of pipes / content o...
by Speadge
Fri Nov 04, 2016 1:01 pm
Forum: Atomic Power
Topic: Uranium Power
Replies: 307
Views: 225060

Re: Uranium Power

Well 14.18 has just been declared stable. Thus you can expect a release of 0.6.x this weekend. I will patch the outstanding reactor-chest error, add an interim decay, and give you fuel recycling. This should make people happy while I continue to work on 0.7.x

yaaaaaaaaaaayyyyyyyyyyy
by Speadge
Thu Nov 03, 2016 7:28 pm
Forum: Mods
Topic: [0.14] Reactors & Atomic Locomotives
Replies: 175
Views: 111822

Re: [0.14] Reactors

somehow i dont get an circuit interface when placing a new reactor (no blueprint)

well, interface was built under the boiler

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