I think the "noise effect" in mapview-zoom is way to low now. can i change it somewhere?
I often take the mapview for normal and forget to leave it. Would be nice if i could change it to a little bit more.
Search found 130 matches
- Wed May 10, 2017 9:10 am
- Forum: Releases
- Topic: Version 0.15.9
- Replies: 66
- Views: 44879
- Sun May 07, 2017 12:41 am
- Forum: Mods
- Topic: [0.15] Reactor Interface
- Replies: 13
- Views: 5632
Re: [0.15 Reactor Interface
That would require a switch/valve in the heatpipes - you don't want the "heat" resource to flow out of the reactor. It'll be a big problem if you have reactors clustered for the neighbour bonus because they have a 10GW transfer rate between eachother. So for practical purposes a reactor c...
- Sat May 06, 2017 11:55 pm
- Forum: Mods
- Topic: [0.15] Reactor Interface
- Replies: 13
- Views: 5632
Re: [0.15 Reactor Interface
HI got,
great idea... buuuuuutttt..
could u please make that i can control the reactor? i need some way to switch off the reactor - or make it stop distributing heat.
I have a big setup of ~30 reactors and want to stop some from distributing heat when they dont get fuel.
great idea... buuuuuutttt..
could u please make that i can control the reactor? i need some way to switch off the reactor - or make it stop distributing heat.
I have a big setup of ~30 reactors and want to stop some from distributing heat when they dont get fuel.
- Mon Apr 24, 2017 4:40 pm
- Forum: Releases
- Topic: Version 0.14.23
- Replies: 5
- Views: 9263
Re: Version 0.14.23
hahaha... same happened here 1 min agopieppiep wrote:Yeah! update! 0.15! day early!
Start factorio.... version info... 0.14....
ahhh.. ITS IN THE BETA TAB!!!!
- Mon Apr 17, 2017 5:56 pm
- Forum: News
- Topic: Friday Facts #186 - Marathon testing
- Replies: 112
- Views: 55762
Re: Friday Facts #186 - Marathon testing
WTF....
See what u did by letting us wait? u drive people crazy
See what u did by letting us wait? u drive people crazy
- Fri Apr 14, 2017 8:43 pm
- Forum: News
- Topic: Friday Facts #186 - Marathon testing
- Replies: 112
- Views: 55762
Re: Friday Facts #186 - Marathon testing
Thats why we cant stand to stare into it anymore - we need to FEEL IT!V453000 wrote: We can already see the light at the end of the LONG tunnel, and the light is very bright. : )
Damn tunnel -.- who built that anyway? Im fcking claustrophobic! Get me outa here!
- Thu Apr 13, 2017 5:50 pm
- Forum: News
- Topic: Friday Facts #185 - Progress report
- Replies: 93
- Views: 49020
Re: Friday Facts #185 - Progress report
good catch!Elecen wrote:Just wanted to mention in your screenshot in the latest post it looks like the shadow of the big pole is wrong. Has wrong angle and should be bigger compared to small poles.
- Fri Mar 24, 2017 4:58 pm
- Forum: News
- Topic: Friday Facts #183 - Aiming for the release date
- Replies: 145
- Views: 69769
Re: Friday Facts #183 - Aiming for the release date
will the release date be a surprise, like "hey all, everything is good in the office, my cat got de-wormed, contracted help are licking the windows per usual, have a great weeke- oh ya, here's .15" or will there be like a "its coming in a week, clear your calendars"? well, u r q...
- Fri Feb 10, 2017 4:38 pm
- Forum: News
- Topic: Friday Facts #177 - Difficulty settings
- Replies: 120
- Views: 52302
Re: Friday Facts #177 - Difficulty settings
could u change the min-max sliders to "single-liners" where u can adjust min & max in one line? like u adjust price-ranges in online-shops.
I think that might add up to clearness of the GUI and avoid confussion when soneone set a higher min than max value.
I think that might add up to clearness of the GUI and avoid confussion when soneone set a higher min than max value.
- Fri Jan 13, 2017 6:19 pm
- Forum: News
- Topic: Friday Facts #173 - Nuclear stuff is almost done
- Replies: 192
- Views: 80279
Re: Friday Facts #173 - Nuclear stuff is almost done
Hi, as said before i think Nuclear became way to simplistic. THere is no challenge in using it - nor some eyecandy like cooling-towers. I played some games with the reactors mod- where u have to automate cooling with the cooling tower once the core reaces critical level - but not to long to keep the...
- Thu Dec 01, 2016 1:44 pm
- Forum: Mods
- Topic: [MOD 0.17] Crafting Combinator
- Replies: 179
- Views: 74311
Re: [MOD 0.14] Crafting Combinator
What happens if i dont want to use / empty the chest?
Im totally fine with items vanishing since i dont want to handle them further. Could u make it optional? What happens with a full chest?
Im totally fine with items vanishing since i dont want to handle them further. Could u make it optional? What happens with a full chest?
- Mon Nov 28, 2016 2:40 pm
- Forum: Atomic Power
- Topic: Uranium Power
- Replies: 307
- Views: 225060
Re: Uranium Power
could u please alter ur "fastpumps" to have a base-area of 20 to support bobs pipes with 20 units/tile?
- Mon Nov 21, 2016 12:04 pm
- Forum: Atomic Power
- Topic: Uranium Power
- Replies: 307
- Views: 225060
Re: Uranium Power
thank you
can u tell us about this bug so we can have an eye on it and try to avoid it or help u figure out its cause?
can u tell us about this bug so we can have an eye on it and try to avoid it or help u figure out its cause?
- Fri Nov 11, 2016 8:34 pm
- Forum: News
- Topic: Friday Facts #164 - Nuclear power
- Replies: 249
- Views: 108179
Re: Friday Facts #164 - Nuclear power
i love the "danger" of using the nuclear option The problem is, that changing between the production levels won't be instant, so trying it shut down too late might not be enough to prevent overheating and explosion ... a big one. that sounds almost like i always wanted the nuclear mods to ...
- Fri Nov 11, 2016 8:30 pm
- Forum: Atomic Power
- Topic: Uranium Power
- Replies: 307
- Views: 225060
Re: Uranium Power
Well. Tschenobyl did go 'boom' without any hollywood script involved ;) The boom you are referring to is a steam explosion, not the mushroom clouds that everyone is talking about when they say "boom." That reactor is also a badly designed one. You want a badly designed reactor? ;) A well ...
- Fri Nov 11, 2016 4:40 pm
- Forum: Atomic Power
- Topic: Uranium Power
- Replies: 307
- Views: 225060
Re: Uranium Power
who is MOX and what happened to 4.7%?
- Thu Nov 10, 2016 2:55 pm
- Forum: Mods
- Topic: [MOD 0.15] Fluid Temperature Combinator
- Replies: 15
- Views: 5402
Re: [MOD 0.14] Fluid Temperature Combinator
great. thank you so much!
- Wed Nov 09, 2016 8:03 pm
- Forum: Mods
- Topic: [MOD 0.15] Fluid Temperature Combinator
- Replies: 15
- Views: 5402
Re: [MOD 0.14] Fluid Temperature Combinator
me again :D just came up with the idea, since u are getting the information of the entity anyway, the combinator also could output the content in addition / optional. for most tanks / pumps not needed, but there are some edge scenarios where it might come in handy. i.e.: content of pipes / content o...
- Fri Nov 04, 2016 1:01 pm
- Forum: Atomic Power
- Topic: Uranium Power
- Replies: 307
- Views: 225060
Re: Uranium Power
Well 14.18 has just been declared stable. Thus you can expect a release of 0.6.x this weekend. I will patch the outstanding reactor-chest error, add an interim decay, and give you fuel recycling. This should make people happy while I continue to work on 0.7.x
yaaaaaaaaaaayyyyyyyyyyy
- Thu Nov 03, 2016 7:28 pm
- Forum: Mods
- Topic: [0.14] Reactors & Atomic Locomotives
- Replies: 175
- Views: 111822
Re: [0.14] Reactors
somehow i dont get an circuit interface when placing a new reactor (no blueprint)
well, interface was built under the boiler
well, interface was built under the boiler