Search found 130 matches
- Sun Oct 30, 2016 11:00 am
- Forum: Mods
- Topic: [0.14] Reactors & Atomic Locomotives
- Replies: 175
- Views: 111821
Re: [0.14] Reactors
What other mods do you have installed? That error is from another mod being stupid and using a hard-coded path when it detects uranium-ore. Edit: the full list of mods please { "mods": [ { "name": "base", { "name": "blueprint-string", { "name&q...
- Sat Oct 29, 2016 1:01 pm
- Forum: Mods
- Topic: [0.14] Reactors & Atomic Locomotives
- Replies: 175
- Views: 111821
Re: [0.14] Reactors
just installed on a bobmod-install (with UraniumPower):
Code: Select all
17.855 Error Util.cpp:57: Path __Nucular__/graphics/icons/uranium-ore-icon.png does not match any mod.
- Fri Oct 28, 2016 11:18 am
- Forum: Atomic Power
- Topic: Uranium Power
- Replies: 307
- Views: 225057
Re: Uranium Power
Sorry for my 'uneducated' comments. I was just thinking that some single person on a planet might be happy with a low-tech reactor that is working at all and that a full-safe reactor is nothing he could build at all. - since all he has is just 'water to boil'. So why dont we go straight to a fusion-...
- Thu Oct 27, 2016 9:25 pm
- Forum: Atomic Power
- Topic: Uranium Power
- Replies: 307
- Views: 225057
Re: Uranium Power
Well. Tschenobyl did go 'boom' without any hollywood script involved
- Thu Oct 27, 2016 8:24 pm
- Forum: Mods
- Topic: [.13-1.1.81] Aircraft (1.8.6)
- Replies: 185
- Views: 125817
Re: [0.13.18|0.14.14] Aircraft (1.1.4) New Planes!
is there any chance to prevent inserters from using the inventory when u fly over them?
- Thu Oct 27, 2016 8:49 am
- Forum: Atomic Power
- Topic: Uranium Power
- Replies: 307
- Views: 225057
Re: Uranium Power
Honestly, I thought the idea was a bit iffy myself. I'm no expert when it comes to this, but I figured that reactors only suffered damage when there was insufficient cooling. (This is the case in the nuclear reactor simulator) While standard maintenance is required for almost anything in life, oper...
- Wed Oct 26, 2016 10:35 pm
- Forum: Atomic Power
- Topic: Uranium Power
- Replies: 307
- Views: 225057
Re: Uranium Power
Hey fatmice, I like the complexity of your ideas, but lets face the truth: if an atomic power solution might be stock in 0.15, all your work might be obsolete for the most ppl. Wouldnt it have kinda more sense to polish the current version of this mod, add fuel decay and fix bugs and other things a...
- Wed Oct 26, 2016 2:36 pm
- Forum: Atomic Power
- Topic: Uranium Power
- Replies: 307
- Views: 225057
Re: Uranium Power
Hey fatmice, I like the complexity of your ideas, but lets face the truth: if an atomic power solution might be stock in 0.15, all your work might be obsolete for the most ppl. Wouldnt it have kinda more sense to polish the current version of this mod, add fuel decay and fix bugs and other things an...
- Wed Oct 26, 2016 1:13 pm
- Forum: Mods
- Topic: [MOD 0.15] Fluid Temperature Combinator
- Replies: 15
- Views: 5402
Re: [MOD 0.14] Fluid Temperature Combinator
Thanks for ur reply. No hurry in updating. I was just surprised of it
Thanks again for spending ur time!
Thanks again for spending ur time!
- Wed Oct 26, 2016 10:36 am
- Forum: Mods
- Topic: [MOD 0.15] Fluid Temperature Combinator
- Replies: 15
- Views: 5402
Re: [MOD 0.14] Fluid Temperature Combinator
So with 0.1.2 i get '9820' instead of 98?
Is this precision needed/relevant?
Is this precision needed/relevant?
- Tue Oct 25, 2016 4:41 pm
- Forum: Mods
- Topic: [MOD 0.15] Fluid Temperature Combinator
- Replies: 15
- Views: 5402
Re: [MOD 0.14] Fluid Temperature Combinator
checking right now. thanks again :):)
works great - even better than my quick-n-dirty version i tried out
works great - even better than my quick-n-dirty version i tried out
- Tue Oct 25, 2016 3:59 pm
- Forum: Mods
- Topic: [MOD 0.12.x] Smarter Circuitry
- Replies: 141
- Views: 97866
Re: [MOD 0.12.x] Smarter Circuitry
can ANYONE pls make this work again? i'd love to have the sensor back in game Inventory Sensor I think I covered everything the sensor did, unless it was added to base game like reading belt content. it could read fluid levels and temperatures - basically what theRustyKnife just built. Just an idea...
- Tue Oct 25, 2016 3:59 pm
- Forum: Mods
- Topic: [MOD 0.15] Fluid Temperature Combinator
- Replies: 15
- Views: 5402
Re: [MOD 0.14] Fluid Temperature Combinator
Thank you so much! Really cool that u made one. You're welcome, if you have any more ideas, I'd be glad to implement them too ;) here we go: just trying myself to implement a check on boilers as well.... but since i have no clue about lua, im struggling with how to extend return entity.surface.find...
- Tue Oct 25, 2016 3:27 pm
- Forum: Mods
- Topic: [MOD 0.15] Fluid Temperature Combinator
- Replies: 15
- Views: 5402
Re: [MOD 0.14] Fluid Temperature Combinator
Thank you so much! Really cool that u made one. You're welcome, if you have any more ideas, I'd be glad to implement them too ;) here we go: just trying myself to implement a check on boilers as well.... but since i have no clue about lua, im struggling with how to extend return entity.surface.find...
- Tue Oct 25, 2016 8:09 am
- Forum: Mods
- Topic: [MOD 0.15] Fluid Temperature Combinator
- Replies: 15
- Views: 5402
Re: [MOD 0.14] Fluid Temperature Combinator
Thank you so much! Really cool that u made one.
- Tue Oct 25, 2016 8:03 am
- Forum: Releases
- Topic: Version 0.14.15
- Replies: 20
- Views: 16977
Re: Version 0.14.15
I love you !!!!!!!theRustyKnife wrote:I made a mod for yaSpeadge wrote:Is there ANY chance that the tanks output the temperature as well? Struggeling with this since weeks...
- Mon Oct 24, 2016 10:56 pm
- Forum: Releases
- Topic: Version 0.14.15
- Replies: 20
- Views: 16977
Re: Version 0.14.15
Is there ANY chance that the tanks output the temperature as well? Struggeling with this since weeks...
- Mon Oct 24, 2016 11:28 am
- Forum: Mods
- Topic: [MOD 0.12.x] Smarter Circuitry
- Replies: 141
- Views: 97866
Re: [MOD 0.12.x] Smarter Circuitry
can ANYONE pls make this work again? i'd love to have the sensor back in game
- Fri Oct 21, 2016 6:43 am
- Forum: Mods
- Topic: [MOD 0.15] SmartTrains 2.0.5
- Replies: 608
- Views: 301932
Re: [MOD 0.14] SmartTrains 1.1.5
Great. Thanks. Tried 2 contact u on steam to have a chat in german, but anyhow- will try out later.
Just nice u found the issue after all.
Just nice u found the issue after all.
- Thu Oct 20, 2016 8:19 am
- Forum: Mods
- Topic: [MOD 0.15] SmartTrains 2.0.5
- Replies: 608
- Views: 301932
Re: [MOD 0.14] SmartTrains 1.1.4
ok, found the issue. It seems there are SERIOUS Issues when ur station(name) is not starting with a letter. s1 works 11 totally confuses the train. not just ignoring "goto" - its totally confusing the train even when its moving That is interesting :D I'll take a look if this is a SmartTra...