Search found 75 matches

by Khaylain
Sat Apr 23, 2016 9:48 am
Forum: Ideas and Suggestions
Topic: Teleporting (Ringworld-Teleporters)
Replies: 38
Views: 18020

Re: Teleporting (Ringworld-Teleporters)

@Dead8eye I think that might be a great idea to make teleporters unnecessary. Having aircraft that move even faster than trains for player transport would probably fill the same niche people asking for teleporters want. @Quazar The devs might still add, or think about adding, teleportation. We simpl...
by Khaylain
Fri Apr 22, 2016 6:33 pm
Forum: Frequently Suggested / Link Collections
Topic: Collection of End-Game-Ideas / Enhancing Endgame
Replies: 3
Views: 10630

Re: Collection of End-Game-Ideas / Enhancing Endgame

Wow. Great collection you've made. Now I'll need to spend 50 hours reading all of this...

Muad'Dib shelter you, Shai-Hulud give us nourishment.
by Khaylain
Fri Apr 22, 2016 6:20 pm
Forum: Ideas and Suggestions
Topic: Teleporting (Ringworld-Teleporters)
Replies: 38
Views: 18020

Re: Teleporting (Ringworld-Teleporters)

@Koub that would be awesome if you had a possibility for neural networking, but a limited teleportation possibility would be great for a large world/factory. There could be a limit of the first row of items in your inventory that you could bring with you through a teleporter, and if you had more it ...
by Khaylain
Fri Apr 22, 2016 5:59 pm
Forum: News
Topic: Friday Facts #135 - Getting Organized
Replies: 60
Views: 32539

Re: Friday Facts #135 - Getting Organized

It's awesome to get an update on the 2behind the scenes" of game development. Helps people who are interested in working with game development gain some insight without needing to get neck deep. I love the flame turret art, and the idea of flamethrower turrets. I hope that'll be an AOE turret. ...
by Khaylain
Thu Apr 21, 2016 2:22 pm
Forum: Off topic
Topic: This is how your gears work
Replies: 4
Views: 2141

Re: This is how your gears work

The funny thing about differentials is that I think I understand how they work, but at the same time think I don't understand how they work. They're glorious inventions, though. All types of gears and other mechanical princibles are awesome.
by Khaylain
Thu Apr 21, 2016 11:45 am
Forum: Off topic
Topic: Random Word Association Game
Replies: 468
Views: 159228

Re: Random Word Association Game

Crying
by Khaylain
Thu Apr 21, 2016 11:44 am
Forum: This Forum
Topic: Account Deleted
Replies: 2
Views: 1345

Re: Account Deleted

Thanks for getting my first account back up :D Great work.
by Khaylain
Sat Apr 16, 2016 3:14 pm
Forum: Off topic
Topic: Random Word Association Game
Replies: 468
Views: 159228

Re: Random Word Association Game

Severus Snape
by Khaylain
Fri Apr 15, 2016 8:06 pm
Forum: Ideas and Suggestions
Topic: Merge both railway signals into one
Replies: 15
Views: 5976

Re: Merge both railway signals into one

I'm getting a bit of a headache trying to understand this. I feel like it's pretty ok with the two signals as they are for now. I bet the devs could make signals better, and maybe they'll get more use out of your post, Shadow. I'd probably understand what you meant a little easier if you were to tak...
by Khaylain
Fri Apr 15, 2016 3:07 pm
Forum: Off topic
Topic: Random Word Association Game
Replies: 468
Views: 159228

Re: Random Word Association Game

Cats
by Khaylain
Fri Apr 15, 2016 2:39 pm
Forum: Ideas and Suggestions
Topic: Upgradable Inventory Sizes
Replies: 12
Views: 3838

Re: Upgradable Inventory Sizes

Well put, Ratchet. Logistics are only useful to help you load up again after you've been out of reach of them, which should be quite often if you're making a really big base with many outposts. Remember that logistics robots might have to travel from one end of your base to the other for them to giv...
by Khaylain
Fri Apr 15, 2016 2:28 pm
Forum: Off topic
Topic: Random Word Association Game
Replies: 468
Views: 159228

Re: Random Word Association Game

Axe Bodyspray
by Khaylain
Fri Apr 15, 2016 2:25 pm
Forum: News
Topic: Friday Facts #134 - Signal placement indicator
Replies: 68
Views: 37260

Re: Friday Facts #134 - Signal placement indicator

Yay for all the QoL improvements to rails. I applaud thee. Love the great work and the weekly updates. Hoping that those 1 and 2 space S-tracks someone posted on page 2 (LotA) will become a reality some time. Perhaps you should make the signal-placement visuals only show up when having a signal or c...
by Khaylain
Thu Apr 14, 2016 2:43 pm
Forum: Off topic
Topic: Random Word Association Game
Replies: 468
Views: 159228

Re: Random Word Association Game

Juliet
by Khaylain
Thu Apr 14, 2016 2:37 pm
Forum: Implemented Suggestions
Topic: Mod Portal / Steam Workshop
Replies: 25
Views: 17288

Re: Mod Portal / Steam Workshop

As far as I know you can disable auto-update for individual games and titles on Steam. So it shouldn't be any different for you with that, but it would make it a lot easier for those many many that don't understand or want to get into modding manually. For them it would be the best thing in the worl...
by Khaylain
Thu Apr 14, 2016 11:10 am
Forum: Ideas and Suggestions
Topic: Upgradable Inventory Sizes
Replies: 12
Views: 3838

Re: Upgradable Inventory Sizes

I like the idea of being able to add more space to your character. You sort of need more space later in the game when you're doing a long-haul without focusing on "winning" the game. So I'm all for making it possible to research upgraded inventory space. Perhaps start it with needing red, ...
by Khaylain
Thu Apr 14, 2016 11:03 am
Forum: Off topic
Topic: Random Word Association Game
Replies: 468
Views: 159228

Re: Random Word Association Game

Donnie Darko
by Khaylain
Wed Apr 13, 2016 6:46 am
Forum: Off topic
Topic: Random Word Association Game
Replies: 468
Views: 159228

Re: Random Word Association Game

Military
by Khaylain
Tue Apr 12, 2016 12:42 pm
Forum: Off topic
Topic: The Ctrl+V Game
Replies: 218
Views: 114941

Re: The Ctrl+V Game


Edit: It might seem a bit inappropriate. Didn't know what it was before I posted. Put into spoiler tags.
one of them looked a bit like a friend of mine, so I guess I sent him that link last night...
by Khaylain
Sun Apr 10, 2016 2:32 pm
Forum: Implemented Suggestions
Topic: A way to sort the rail station listing
Replies: 1
Views: 1590

Re: A way to sort the rail station listing

This would be a great ease-of-use addon to the train system. I've already started to want such a feature, and I've not started making my MEGA base yet. Just started making a few outposts (ca. 8 for ores and such, plus an oil processing outpost with 8 stations) and my first bot-fed factory.

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