Search found 75 matches
- Sat Apr 23, 2016 9:48 am
- Forum: Ideas and Suggestions
- Topic: Teleporting (Ringworld-Teleporters)
- Replies: 38
- Views: 18020
Re: Teleporting (Ringworld-Teleporters)
@Dead8eye I think that might be a great idea to make teleporters unnecessary. Having aircraft that move even faster than trains for player transport would probably fill the same niche people asking for teleporters want. @Quazar The devs might still add, or think about adding, teleportation. We simpl...
- Fri Apr 22, 2016 6:33 pm
- Forum: Frequently Suggested / Link Collections
- Topic: Collection of End-Game-Ideas / Enhancing Endgame
- Replies: 3
- Views: 10630
Re: Collection of End-Game-Ideas / Enhancing Endgame
Wow. Great collection you've made. Now I'll need to spend 50 hours reading all of this...
Muad'Dib shelter you, Shai-Hulud give us nourishment.
Muad'Dib shelter you, Shai-Hulud give us nourishment.
- Fri Apr 22, 2016 6:20 pm
- Forum: Ideas and Suggestions
- Topic: Teleporting (Ringworld-Teleporters)
- Replies: 38
- Views: 18020
Re: Teleporting (Ringworld-Teleporters)
@Koub that would be awesome if you had a possibility for neural networking, but a limited teleportation possibility would be great for a large world/factory. There could be a limit of the first row of items in your inventory that you could bring with you through a teleporter, and if you had more it ...
- Fri Apr 22, 2016 5:59 pm
- Forum: News
- Topic: Friday Facts #135 - Getting Organized
- Replies: 60
- Views: 32539
Re: Friday Facts #135 - Getting Organized
It's awesome to get an update on the 2behind the scenes" of game development. Helps people who are interested in working with game development gain some insight without needing to get neck deep. I love the flame turret art, and the idea of flamethrower turrets. I hope that'll be an AOE turret. ...
- Thu Apr 21, 2016 2:22 pm
- Forum: Off topic
- Topic: This is how your gears work
- Replies: 4
- Views: 2141
Re: This is how your gears work
The funny thing about differentials is that I think I understand how they work, but at the same time think I don't understand how they work. They're glorious inventions, though. All types of gears and other mechanical princibles are awesome.
- Thu Apr 21, 2016 11:45 am
- Forum: Off topic
- Topic: Random Word Association Game
- Replies: 468
- Views: 159228
- Thu Apr 21, 2016 11:44 am
- Forum: This Forum
- Topic: Account Deleted
- Replies: 2
- Views: 1345
Re: Account Deleted
Thanks for getting my first account back up Great work.
- Sat Apr 16, 2016 3:14 pm
- Forum: Off topic
- Topic: Random Word Association Game
- Replies: 468
- Views: 159228
Re: Random Word Association Game
Severus Snape
- Fri Apr 15, 2016 8:06 pm
- Forum: Ideas and Suggestions
- Topic: Merge both railway signals into one
- Replies: 15
- Views: 5976
Re: Merge both railway signals into one
I'm getting a bit of a headache trying to understand this. I feel like it's pretty ok with the two signals as they are for now. I bet the devs could make signals better, and maybe they'll get more use out of your post, Shadow. I'd probably understand what you meant a little easier if you were to tak...
- Fri Apr 15, 2016 3:07 pm
- Forum: Off topic
- Topic: Random Word Association Game
- Replies: 468
- Views: 159228
- Fri Apr 15, 2016 2:39 pm
- Forum: Ideas and Suggestions
- Topic: Upgradable Inventory Sizes
- Replies: 12
- Views: 3838
Re: Upgradable Inventory Sizes
Well put, Ratchet. Logistics are only useful to help you load up again after you've been out of reach of them, which should be quite often if you're making a really big base with many outposts. Remember that logistics robots might have to travel from one end of your base to the other for them to giv...
- Fri Apr 15, 2016 2:28 pm
- Forum: Off topic
- Topic: Random Word Association Game
- Replies: 468
- Views: 159228
Re: Random Word Association Game
Axe Bodyspray
- Fri Apr 15, 2016 2:25 pm
- Forum: News
- Topic: Friday Facts #134 - Signal placement indicator
- Replies: 68
- Views: 37260
Re: Friday Facts #134 - Signal placement indicator
Yay for all the QoL improvements to rails. I applaud thee. Love the great work and the weekly updates. Hoping that those 1 and 2 space S-tracks someone posted on page 2 (LotA) will become a reality some time. Perhaps you should make the signal-placement visuals only show up when having a signal or c...
- Thu Apr 14, 2016 2:43 pm
- Forum: Off topic
- Topic: Random Word Association Game
- Replies: 468
- Views: 159228
- Thu Apr 14, 2016 2:37 pm
- Forum: Implemented Suggestions
- Topic: Mod Portal / Steam Workshop
- Replies: 25
- Views: 17288
Re: Mod Portal / Steam Workshop
As far as I know you can disable auto-update for individual games and titles on Steam. So it shouldn't be any different for you with that, but it would make it a lot easier for those many many that don't understand or want to get into modding manually. For them it would be the best thing in the worl...
- Thu Apr 14, 2016 11:10 am
- Forum: Ideas and Suggestions
- Topic: Upgradable Inventory Sizes
- Replies: 12
- Views: 3838
Re: Upgradable Inventory Sizes
I like the idea of being able to add more space to your character. You sort of need more space later in the game when you're doing a long-haul without focusing on "winning" the game. So I'm all for making it possible to research upgraded inventory space. Perhaps start it with needing red, ...
- Thu Apr 14, 2016 11:03 am
- Forum: Off topic
- Topic: Random Word Association Game
- Replies: 468
- Views: 159228
Re: Random Word Association Game
Donnie Darko
- Wed Apr 13, 2016 6:46 am
- Forum: Off topic
- Topic: Random Word Association Game
- Replies: 468
- Views: 159228
Re: Random Word Association Game
Military
- Tue Apr 12, 2016 12:42 pm
- Forum: Off topic
- Topic: The Ctrl+V Game
- Replies: 218
- Views: 114941
Re: The Ctrl+V Game
Edit: It might seem a bit inappropriate. Didn't know what it was before I posted. Put into spoiler tags.
one of them looked a bit like a friend of mine, so I guess I sent him that link last night...
- Sun Apr 10, 2016 2:32 pm
- Forum: Implemented Suggestions
- Topic: A way to sort the rail station listing
- Replies: 1
- Views: 1590
Re: A way to sort the rail station listing
This would be a great ease-of-use addon to the train system. I've already started to want such a feature, and I've not started making my MEGA base yet. Just started making a few outposts (ca. 8 for ores and such, plus an oil processing outpost with 8 stations) and my first bot-fed factory.