Search found 55 matches

by Zarnoo
Sat Jul 15, 2017 7:30 am
Forum: Mods
Topic: MOD [ 0.18.x / 1.1 ] Bio-Industries
Replies: 592
Views: 315677

Re: MOD [ 0.15.x] Bio-Industries 1.7.2

OK, may be dumb here, but how do I make the Bio cannon bio ammo ? It doesn't appear in the receipe lists of assmblers, chemical plants or anything else, and I can't see anything in the code which gives ma a clue. Z You need to also play with Natural Enemies -Buildings. Do you have it? See my signat...
by Zarnoo
Fri Jul 14, 2017 6:26 pm
Forum: Mods
Topic: MOD [ 0.18.x / 1.1 ] Bio-Industries
Replies: 592
Views: 315677

Re: MOD [ 0.15.x] Bio-Industries 1.7.2

OK, may be dumb here, but how do I make the Bio cannon bio ammo ? It doesn't appear in the receipe lists of assmblers, chemical plants or anything else, and I can't see anything in the code which gives ma a clue. Z You need to also play with Natural Enemies -Buildings. Do you have it? See my signat...
by Zarnoo
Fri Jul 14, 2017 5:47 pm
Forum: Mods
Topic: MOD [ 0.18.x / 1.1 ] Bio-Industries
Replies: 592
Views: 315677

Re: MOD [ 0.15.x] Bio-Industries 1.7.2

OK, may be dumb here, but how do I make the Bio cannon bio ammo ? It doesn't appear in the receipe lists of assmblers, chemical plants or anything else, and I can't see anything in the code which gives ma a clue.
Z
by Zarnoo
Wed Jun 14, 2017 7:02 pm
Forum: Mods
Topic: [MOD 1.1] Inventory Sensor
Replies: 177
Views: 69483

Re: [MOD 0.14/0.15] Inventory Sensor 1.4.7

I have a weird issue, where if I have a horizontal train track, then it works fine, but if the track does vertically (North-South), and it doesn't read the train. I could provide screenshots, but not sure it would show anything other than I've said. Z Vertical works just fine for me. I stripped it ...
by Zarnoo
Tue Jun 13, 2017 10:48 pm
Forum: Mods
Topic: [MOD 1.1] Inventory Sensor
Replies: 177
Views: 69483

Re: [MOD 0.14/0.15] Inventory Sensor 1.4.7

I have a weird issue, where if I have a horizontal train track, then it works fine, but if the track does vertically (North-South), and it doesn't read the train. I could provide screenshots, but not sure it would show anything other than I've said. Z Vertical works just fine for me. I stripped it ...
by Zarnoo
Tue Jun 13, 2017 10:23 pm
Forum: Mods
Topic: [MOD 1.1] Inventory Sensor
Replies: 177
Views: 69483

Re: [MOD 0.14/0.15] Inventory Sensor 1.4.7

I have a weird issue, where if I have a horizontal train track, then it works fine, but if the track does vertically (North-South), and it doesn't read the train. I could provide screenshots, but not sure it would show anything other than I've said. Z Vertical works just fine for me. I stripped it ...
by Zarnoo
Thu Jun 08, 2017 3:55 pm
Forum: Mods
Topic: [MOD 1.1] Inventory Sensor
Replies: 177
Views: 69483

Re: [MOD 0.14/0.15] Inventory Sensor 1.4.7

I have a weird issue, where if I have a horizontal train track, then it works fine, but if the track does vertically (North-South), and it doesn't read the train. I could provide screenshots, but not sure it would show anything other than I've said.
Z
by Zarnoo
Sun May 14, 2017 9:57 am
Forum: Technical Help
Topic: Prompts for username & password every time
Replies: 7
Views: 3431

Re: Prompts for username & password every time

Delete the player-data.json file, that might help. Factorio will recreate it at the next launch. Actually creating a blank file which then get overwritten next time seemed to fix the problem. Thanks for your help, would never have known which file to look for otherwise. Z And suddenly it's started ...
by Zarnoo
Sat May 13, 2017 11:59 pm
Forum: Bob's mods
Topic: [0.15.x] Bob's Mods: General Discussion
Replies: 1047
Views: 355078

Re: [0.15.x] Bob's Mods: General Discussion

Just a quick note.. 0.15 is the first time I've tried to play a game with bobsmods.. You Rock !! I love some of these, but I also hate you.. it's like playing a completely different game.. Now... how do I make batteries again ?!? lol

Z
by Zarnoo
Sat May 13, 2017 11:26 pm
Forum: Mod portal Discussion
Topic: Mod portal: allow me to deprecate my mods
Replies: 8
Views: 3714

Re: Mod portal: allow me to deprecate my mods

sparr wrote:I want to deprecate or disable one of my mods on the portal. It should still be available for automatic downloading when required by an existing map, but it should not be visible in the Install Mod browser.
+1, this would be a great feature to add
by Zarnoo
Sat May 13, 2017 11:26 pm
Forum: Mod portal Discussion
Topic: mods.factorio.com down
Replies: 5
Views: 2747

Re: mods.factorio.com down

For me as well, performance of the portal has been awful so far this weekend. Pages not rendering properly or application errors. I assume it's just a network glitch, which you guys can shout at your ISP about :) Hopefully you're not falling foul of Hack Friday like so many other people ?

Z
by Zarnoo
Thu May 11, 2017 10:32 pm
Forum: Technical Help
Topic: Prompts for username & password every time
Replies: 7
Views: 3431

Re: Prompts for username & password every time

daniel34 wrote:Delete the player-data.json file, that might help. Factorio will recreate it at the next launch.
Actually creating a blank file which then get overwritten next time seemed to fix the problem. Thanks for your help, would never have known which file to look for otherwise.

Z
by Zarnoo
Thu May 11, 2017 6:23 pm
Forum: Technical Help
Topic: Prompts for username & password every time
Replies: 7
Views: 3431

Re: Prompts for username & password every time

orzelek wrote:Please check if Factorio can properly write file named player-data.json in write directory (in appdata or game folder depending on install).
It should store your token there by default.
Should be able to.. it can create save files etc, and I'm in the admin group on the laptop.

Z
by Zarnoo
Wed May 10, 2017 4:00 pm
Forum: Technical Help
Topic: Prompts for username & password every time
Replies: 7
Views: 3431

Prompts for username & password every time

OK, not a major problem, but every time I load factorio it asks me for my username & password. Am I doing something wrong ?

Z
by Zarnoo
Wed May 10, 2017 11:33 am
Forum: Releases
Topic: Version 0.15.9
Replies: 66
Views: 44882

Re: Version 0.15.9

I know it's a small thing, but could you post the change log as a seperate downloadable file on the downloads page ? It's just sometimes nice to be able to look at what's changed in a release before you download it. Z You can find file changelog.txt in the directory "your_games_folder/Factorio...
by Zarnoo
Tue May 09, 2017 1:07 pm
Forum: Releases
Topic: Version 0.15.9
Replies: 66
Views: 44882

Re: Version 0.15.9

I know it's a small thing, but could you post the change log as a seperate downloadable file on the downloads page ? It's just sometimes nice to be able to look at what's changed in a release before you download it.

Z
by Zarnoo
Thu Apr 27, 2017 8:47 am
Forum: General discussion
Topic: Dual install on single machine (0.14/0.15)
Replies: 4
Views: 1617

Dual install on single machine (0.14/0.15)

Hi, Does anyone know if it's possible to have a dual install config (without dual boot or the like) ? I am in the middle of a 0.14 game which I don't want to abandon, but I also want a peek at the 0.15 features. I'd be happy if I had to back up my %APPDATA%/Factorio folder if that was all that I nee...
by Zarnoo
Mon Apr 10, 2017 6:29 pm
Forum: Mods
Topic: [MOD 0.14] AAI Programmable Vehicles
Replies: 876
Views: 536209

Re: [MOD 0.14] AAI Programmable Vehicles

Thanks for that save file.. It sort of works.. - The specific miners go off and get the resource they're supposed to - The specific haulers go in the loop to their nominated miner and drag it back to the depot All good so far. However, - The generic hauler in the vehicle deployer just sits there (fo...
by Zarnoo
Tue Apr 04, 2017 4:25 pm
Forum: Mods
Topic: [MOD 0.14] AAI Programmable Vehicles
Replies: 876
Views: 536209

Re: [MOD 0.14] AAI Programmable Vehicles

I love the look of this, and have tried a few of the original example (using the blueprirnt codes) to get a miner, and then a hauler to go pick up the ore.. my miner gathers coal, but the hauler just sits there. I'm gonna have a tinker, but is there a gamesave I can look at which has this configure...
by Zarnoo
Mon Apr 03, 2017 12:25 pm
Forum: Mods
Topic: [MOD 0.14.x] Macromanaged Turrets v1.1.5
Replies: 40
Views: 22927

Re: [MOD 0.14.x] Macromanaged Turrets v1.1.5

Is there a way in the config file to set a turret to request multiple ammo types and specify a priority that they use the loaded ammo ? I have some ammo which is expensive, but killer. The problem is that if I can't make enough I'd rather have the guns loaded with something than not loaded at all.

Z

Go to advanced search