Search found 55 matches
- Thu Mar 23, 2017 10:13 am
- Forum: Mods
- Topic: [MOD 0.14] AAI Programmable Vehicles
- Replies: 876
- Views: 536322
Re: [MOD 0.14] AAI Programmable Vehicles
I love the look of this, and have tried a few of the original example (using the blueprirnt codes) to get a miner, and then a hauler to go pick up the ore.. my miner gathers coal, but the hauler just sits there. I'm gonna have a tinker, but is there a gamesave I can look at which has this configured...
- Sat Feb 11, 2017 2:32 pm
- Forum: Angels Mods
- Topic: bobsplates & angelsrefining incompatible
- Replies: 1
- Views: 1258
bobsplates & angelsrefining incompatible
if you have the following mods installed: -angelsrefining_0.6.5 -boblibrary_0.14.3 -bobplates_0.14.0 The game crashes with the error "Error in assignID, item with name 'basic-circuit-board' does not exist" Since bobplates & angelsrefining have various mods which depend on them (e.g. an...
- Fri Jan 27, 2017 2:17 pm
- Forum: Angels Mods
- Topic: [0.15.x] Petrochem Plus
- Replies: 98
- Views: 59068
Re: [0.14.x][Angel's petrochem] Petrochem Plus
Sorry, this might eba stupid question, but what are materials like acrylonitrile for ? I can't see any end product, so why would you spend time making something which just fills up your storage ?
Z
Z
- Mon Dec 12, 2016 10:36 am
- Forum: News
- Topic: Friday Facts #168 - Nightvision Nightmare
- Replies: 188
- Views: 74855
Re: Friday Facts #168 - Nightvision Nightmare
Love the final nightvision look, this it's in keeping with the "goggles" concept.
Filters would also be good, like a thermo camera which picks up biters and the like, just to give you some options to play with
Z
Filters would also be good, like a thermo camera which picks up biters and the like, just to give you some options to play with
Z
- Sun Nov 27, 2016 7:29 pm
- Forum: Mods
- Topic: [MOD 0.12.x] Aircraft
- Replies: 65
- Views: 101702
Re: [MOD 0.12.x] Aircraft
Is there a way to prevent the aircraft from interacting with inserters. As I stop over my base, I find the inserters either fill or empty my hold.. which was a bit annoying when they removed all my fuel
Z
Z
- Sun Oct 09, 2016 9:09 am
- Forum: Mods
- Topic: MOD [ 0.18.x / 1.1 ] Bio-Industries
- Replies: 592
- Views: 315750
Re: MOD [0.12.x | 0.14.x] Bio-Industries 1.4.5
Great mod.. but WHY have you removed the 0.13 version. I recently upgrade to 0.14, had to reinstall, and can't get the 0.13 mod now (I have 0.14 running on a different machine for testing, but it doesn't have all my mods yet for me to play with properly).
Why remove old versions of the mod ?
Why remove old versions of the mod ?
- Wed Sep 28, 2016 9:56 am
- Forum: Mods
- Topic: [MOD 0.13.x] Tesla Turrets
- Replies: 1
- Views: 2253
[MOD 0.13.x] Tesla Turrets
Added a forum page in case people have any comments. If the original developer doesn't continue to develop this mod, I might.
Z
Z
- Sun Aug 14, 2016 10:29 pm
- Forum: Mods
- Topic: [MOD 0.13.x] Advanced Personal Defense
- Replies: 40
- Views: 19424
Re: [MOD 0.13.x] Advanced Personal Defense
getting this error when I try to use the gun (the laser is ok): Error while running event on_tick(ID 0) __Advanced_Personal_Defense__/control.lua:1 36: bad argument #1 to 'pairs' (table expected, got nil) Any ideas ? Otherwise, great mod That's odd, it's been working great for me. Can you give any ...
- Sat Aug 13, 2016 6:34 am
- Forum: Mods
- Topic: [MOD 0.13.x] Advanced Personal Defense
- Replies: 40
- Views: 19424
Re: [MOD 0.13.x] Advanced Personal Defense
getting this error when I try to use the gun (the laser is ok):
Error while running event on_tick(ID 0)
__Advanced_Personal_Defense__/control.lua:1
36: bad argument #1 to 'pairs' (table expected,
got nil)
Any ideas ?
Otherwise, great mod
Error while running event on_tick(ID 0)
__Advanced_Personal_Defense__/control.lua:1
36: bad argument #1 to 'pairs' (table expected,
got nil)
Any ideas ?
Otherwise, great mod
- Thu Jul 28, 2016 5:23 pm
- Forum: Minor issues
- Topic: [0.13.10] [Martin] Mod download corruption
- Replies: 3
- Views: 1993
[0.13.10] [Martin] Mod download corruption
Hi there, Spotted a problem where if your mod download messes up, you can end up with a corrupted zip, which causes the game to crash. You then have to manually delete the mod and redownload it. This happens because mods are downloaded directly into the mod directory. Would be good if you could down...
- Thu Jul 28, 2016 5:19 pm
- Forum: Mods
- Topic: MOD [ 0.18.x / 1.1 ] Bio-Industries
- Replies: 592
- Views: 315750
Re: MOD [0.12.x | 0.13.x] Bio-Industries 1.2.8
Agreed - great mod Love the Bio Fuel
- Sun Jul 03, 2016 3:23 pm
- Forum: News
- Topic: Friday Facts #145 - 0.13 experimental is out
- Replies: 62
- Views: 30311
Re: Friday Facts #145 - 0.13 experimental is out
Is this the best place to leave feedback ? Decided to give 0.13 a try, and first annoyance was that full-screen mode didn't work. I click the checkbox, but it doesn't do anything. I can maximize.. but it's not the same. Also it asks me to login each time, and doesn't remember my credentials.. a bit ...
- Sat Apr 23, 2016 10:41 am
- Forum: Mods
- Topic: [MOD 0.12.1] Supreme Warfare - 1.0.5
- Replies: 139
- Views: 164748
Re: [MOD 0.12.1] Supreme Warfare - 1.0.5
Looks like a great mod, but built artillery, loaded with HE shells, and it just sits there and doesn't fire (despite there being loads of potential target. Am I doing something wrong ? Weirdly the rapid artillery and big-bang work ok.
J
J
- Sat Apr 02, 2016 8:20 pm
- Forum: Mods
- Topic: [MOD 0.12.12+] Advanced Logistics System 0.2.13
- Replies: 242
- Views: 203808
Re: [MOD 0.12.12+] Advanced Logistics System 0.2.13
Just hit a problem where it said: Error while running event handler: _ _ advanced-logistics- system_ _ /gui/items.lua:123 : Unknown style items-icons-small-alien-artifact Not sure which mod the small artefact has come from (althought think it is Natural_Evolution_Enemies_5.0.7), I'm guessing the it...
- Thu Mar 31, 2016 6:11 pm
- Forum: Mods
- Topic: [MOD 0.12.12+] Advanced Logistics System 0.2.13
- Replies: 242
- Views: 203808
Re: [MOD 0.12.12+] Advanced Logistics System 0.2.13
Just hit a problem where it said: Error while running event handler: _ _ advanced-logistics- system_ _ /gui/items.lua:123 : Unknown style items-icons-small-alien-artifact Not sure which mod the small artefact has come from (althought think it is Natural_Evolution_Enemies_5.0.7), I'm guessing the ite...