Search found 55 matches

by Zarnoo
Thu Mar 23, 2017 10:13 am
Forum: Mods
Topic: [MOD 0.14] AAI Programmable Vehicles
Replies: 876
Views: 536322

Re: [MOD 0.14] AAI Programmable Vehicles

I love the look of this, and have tried a few of the original example (using the blueprirnt codes) to get a miner, and then a hauler to go pick up the ore.. my miner gathers coal, but the hauler just sits there. I'm gonna have a tinker, but is there a gamesave I can look at which has this configured...
by Zarnoo
Sat Feb 11, 2017 2:32 pm
Forum: Angels Mods
Topic: bobsplates & angelsrefining incompatible
Replies: 1
Views: 1258

bobsplates & angelsrefining incompatible

if you have the following mods installed: -angelsrefining_0.6.5 -boblibrary_0.14.3 -bobplates_0.14.0 The game crashes with the error "Error in assignID, item with name 'basic-circuit-board' does not exist" Since bobplates & angelsrefining have various mods which depend on them (e.g. an...
by Zarnoo
Fri Jan 27, 2017 2:17 pm
Forum: Angels Mods
Topic: [0.15.x] Petrochem Plus
Replies: 98
Views: 59068

Re: [0.14.x][Angel's petrochem] Petrochem Plus

Sorry, this might eba stupid question, but what are materials like acrylonitrile for ? I can't see any end product, so why would you spend time making something which just fills up your storage ?

Z
by Zarnoo
Mon Dec 12, 2016 10:36 am
Forum: News
Topic: Friday Facts #168 - Nightvision Nightmare
Replies: 188
Views: 74855

Re: Friday Facts #168 - Nightvision Nightmare

Love the final nightvision look, this it's in keeping with the "goggles" concept.

Filters would also be good, like a thermo camera which picks up biters and the like, just to give you some options to play with

Z
by Zarnoo
Sun Nov 27, 2016 7:29 pm
Forum: Mods
Topic: [MOD 0.12.x] Aircraft
Replies: 65
Views: 101702

Re: [MOD 0.12.x] Aircraft

Is there a way to prevent the aircraft from interacting with inserters. As I stop over my base, I find the inserters either fill or empty my hold.. which was a bit annoying when they removed all my fuel :D

Z
by Zarnoo
Sun Oct 09, 2016 9:09 am
Forum: Mods
Topic: MOD [ 0.18.x / 1.1 ] Bio-Industries
Replies: 592
Views: 315750

Re: MOD [0.12.x | 0.14.x] Bio-Industries 1.4.5

Great mod.. but WHY have you removed the 0.13 version. I recently upgrade to 0.14, had to reinstall, and can't get the 0.13 mod now (I have 0.14 running on a different machine for testing, but it doesn't have all my mods yet for me to play with properly).

Why remove old versions of the mod ?
by Zarnoo
Wed Sep 28, 2016 9:56 am
Forum: Mods
Topic: [MOD 0.13.x] Tesla Turrets
Replies: 1
Views: 2253

[MOD 0.13.x] Tesla Turrets

Added a forum page in case people have any comments. If the original developer doesn't continue to develop this mod, I might.

Z
by Zarnoo
Sun Aug 14, 2016 10:29 pm
Forum: Mods
Topic: [MOD 0.13.x] Advanced Personal Defense
Replies: 40
Views: 19424

Re: [MOD 0.13.x] Advanced Personal Defense

getting this error when I try to use the gun (the laser is ok): Error while running event on_tick(ID 0) __Advanced_Personal_Defense__/control.lua:1 36: bad argument #1 to 'pairs' (table expected, got nil) Any ideas ? Otherwise, great mod That's odd, it's been working great for me. Can you give any ...
by Zarnoo
Sat Aug 13, 2016 6:34 am
Forum: Mods
Topic: [MOD 0.13.x] Advanced Personal Defense
Replies: 40
Views: 19424

Re: [MOD 0.13.x] Advanced Personal Defense

getting this error when I try to use the gun (the laser is ok):

Error while running event on_tick(ID 0)
__Advanced_Personal_Defense__/control.lua:1
36: bad argument #1 to 'pairs' (table expected,
got nil)


Any ideas ?

Otherwise, great mod
by Zarnoo
Thu Jul 28, 2016 5:23 pm
Forum: Minor issues
Topic: [0.13.10] [Martin] Mod download corruption
Replies: 3
Views: 1993

[0.13.10] [Martin] Mod download corruption

Hi there, Spotted a problem where if your mod download messes up, you can end up with a corrupted zip, which causes the game to crash. You then have to manually delete the mod and redownload it. This happens because mods are downloaded directly into the mod directory. Would be good if you could down...
by Zarnoo
Thu Jul 28, 2016 5:19 pm
Forum: Mods
Topic: MOD [ 0.18.x / 1.1 ] Bio-Industries
Replies: 592
Views: 315750

Re: MOD [0.12.x | 0.13.x] Bio-Industries 1.2.8

Agreed - great mod :D Love the Bio Fuel
by Zarnoo
Sun Jul 03, 2016 3:23 pm
Forum: News
Topic: Friday Facts #145 - 0.13 experimental is out
Replies: 62
Views: 30311

Re: Friday Facts #145 - 0.13 experimental is out

Is this the best place to leave feedback ? Decided to give 0.13 a try, and first annoyance was that full-screen mode didn't work. I click the checkbox, but it doesn't do anything. I can maximize.. but it's not the same. Also it asks me to login each time, and doesn't remember my credentials.. a bit ...
by Zarnoo
Sat Apr 23, 2016 10:41 am
Forum: Mods
Topic: [MOD 0.12.1] Supreme Warfare - 1.0.5
Replies: 139
Views: 164748

Re: [MOD 0.12.1] Supreme Warfare - 1.0.5

Looks like a great mod, but built artillery, loaded with HE shells, and it just sits there and doesn't fire (despite there being loads of potential target. Am I doing something wrong ? Weirdly the rapid artillery and big-bang work ok.

J
by Zarnoo
Sat Apr 02, 2016 8:20 pm
Forum: Mods
Topic: [MOD 0.12.12+] Advanced Logistics System 0.2.13
Replies: 242
Views: 203808

Re: [MOD 0.12.12+] Advanced Logistics System 0.2.13

Just hit a problem where it said: Error while running event handler: _ _ advanced-logistics- system_ _ /gui/items.lua:123 : Unknown style items-icons-small-alien-artifact Not sure which mod the small artefact has come from (althought think it is Natural_Evolution_Enemies_5.0.7), I'm guessing the it...
by Zarnoo
Thu Mar 31, 2016 6:11 pm
Forum: Mods
Topic: [MOD 0.12.12+] Advanced Logistics System 0.2.13
Replies: 242
Views: 203808

Re: [MOD 0.12.12+] Advanced Logistics System 0.2.13

Just hit a problem where it said: Error while running event handler: _ _ advanced-logistics- system_ _ /gui/items.lua:123 : Unknown style items-icons-small-alien-artifact Not sure which mod the small artefact has come from (althought think it is Natural_Evolution_Enemies_5.0.7), I'm guessing the ite...

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