Search found 396 matches
- Tue Jan 09, 2018 1:38 pm
- Forum: Ideas and Suggestions
- Topic: Underground pipe fast replaces regular pipe
- Replies: 4
- Views: 1177
Re: Underground pipe fast replaces regular pipe
I think most of the time, we would get annoyed if every single pipe segment between two UG pipes segments was removed on construction. This would be *partially* avoided if only the pipes facing the same direction was affected, but afak pipes don't have rotation, only connection to neighboring pipes.
- Fri Dec 29, 2017 11:23 pm
- Forum: Releases
- Topic: Version 0.16.8
- Replies: 64
- Views: 31349
Re: Version 0.16.8
Can't wait to test this. to Factorio devs : About barrels, well... Are you detained in the office against your will? I woke up this morning, still filled with despair about this unexpected nerf... Blink twice for yes, and thrice for no. Well don't blink for no And now that I have seen the whole chan...
- Thu Dec 21, 2017 7:46 pm
- Forum: Releases
- Topic: Version 0.16.7
- Replies: 153
- Views: 68261
Re: Version 0.16.7
I'm also saddened by the end of separate fluids.. To think the graphics of the fluid wagon has still 3 tanks, but we can't use them anymore...
- Sun Dec 17, 2017 10:31 am
- Forum: Resolved Problems and Bugs
- Topic: [posila][16.1] Decoratives FPS drop
- Replies: 12
- Views: 5608
Re: [posila][16.1] Decoratives FPS drop
This issue seems serious to me... With decoratives activated : Sometimes I get 30FPS zoomed out, so I mess with settings (mainly atlas size), restart, and sometimes it works, and I'm back at 60FPS. Then later when I restart the game, it goes back to 30FPS, so I repeat the process. So I'm pretty sure...
- Sat Dec 16, 2017 4:39 pm
- Forum: Resolved Problems and Bugs
- Topic: [Twinsen][0.16.2] Lamps no longer stagger
- Replies: 27
- Views: 12328
Re: [0.16.2] Lamps no longer stagger
Yes, all lamps turning on/off at the same time feels really weird now that we're used to progressive transitions...
- Fri Dec 08, 2017 10:19 pm
- Forum: News
- Topic: Friday Facts #220 - The best Friday Facts ever
- Replies: 197
- Views: 78481
Re: Friday Facts #220 - The best Friday Facts ever
Fantastic ! Can't wait to test 0.16 wearing my Factorio t-shirt
- Fri Dec 01, 2017 11:23 pm
- Forum: News
- Topic: Friday Facts #219 - Cliffs
- Replies: 191
- Views: 86466
Re: Friday Facts #219 - Cliffs
Cliffs : I hope something will be done about turret on top vs spitter in bottom, because IMO if cliffs provide only advantage vs melee biters, it won't be enough incentive to shape your defenses following cliffs.
- Fri Nov 24, 2017 7:24 pm
- Forum: News
- Topic: Friday Facts #218 - Import bpy, Export player
- Replies: 67
- Views: 33374
Re: Friday Facts #218 - Import bpy, Export player
I bought a Christmas tree, and plan to put the fairy lights this weekend. Please provide support for it.
Nice FFF
Nice FFF
- Fri Nov 03, 2017 11:57 pm
- Forum: News
- Topic: Friday Facts #215 - Multithreading issues
- Replies: 101
- Views: 44989
Re: Friday Facts #215 - Multithreading issues
Don't change the subject here...... this does not look like concrete.
/me leaves the room
/me leaves the room
- Fri Oct 20, 2017 9:51 pm
- Forum: News
- Topic: Friday Facts #213 - The little things 2
- Replies: 55
- Views: 25173
Re: Friday Facts #213 - The little things 2
I like the new logistic paste preset ! (as it is ! )
- Wed Oct 18, 2017 8:42 am
- Forum: Angels Mods
- Topic: Solder Coil smelting is OP (gives *2 result)
- Replies: 4
- Views: 2823
Re: Solder Coil smelting is OP (gives *2 result)
I'm quite ok with the productivity boost, but 100% boost is huge ! For example, if you bother to build a complex coolant treatment setup, you'll get only 15% productivity boost (140 molten shit gives 16 shit plates).
Well, at least there's some inconsistency in those recipes.
Well, at least there's some inconsistency in those recipes.
- Fri Oct 13, 2017 8:21 pm
- Forum: News
- Topic: Friday Facts #212 - The GUI update (Part 1)
- Replies: 151
- Views: 65389
Re: Friday Facts #212 - The GUI update (Part 1)
I think... That is very hard for me, a non-GUI specialist, to send you good advice ! Some ideas come to my mind, but what if they're the common bullshit ideas every GUI noob comes with ? :D I'd risk one : perhaps a little too much of "volumetric borders" (the ones that are clear at the top...
- Mon Oct 09, 2017 8:58 am
- Forum: Ideas and Suggestions
- Topic: Vehicle Steering Suggestion
- Replies: 10
- Views: 2969
Re: Steer your vehicle with the mouse.
Auto-turret !JohnyDL wrote:How do you aim and shoot at bitters and run away from them at the same time if your mouse steers your car back into the bitters?
- Fri Oct 06, 2017 6:42 pm
- Forum: News
- Topic: Friday Facts #211 - The little things
- Replies: 69
- Views: 33375
Re: Friday Facts #211 - The little things
Concerning the question marks in blueprint : one can deduce it was 3x3 entities, but a light square around could help ?
- Mon Sep 25, 2017 10:11 pm
- Forum: Angels Mods
- Topic: Solder Coil smelting is OP (gives *2 result)
- Replies: 4
- Views: 2823
Solder Coil smelting is OP (gives *2 result)
Hi ! This is clearly a mistake : 40x Molten Solder gives 4 Solder ( Solder Smelting 1 ) 40x Molten Solder gives 2 Solder Coil gives 8 Solder ( Solder Smelting 2 ) This must have been copy/pasted from "Copper cable coil" recipes : it worked then because 1 Copper plate gives 2 Copper Cable, ...
- Fri Sep 22, 2017 7:29 pm
- Forum: News
- Topic: Friday Facts #209 - Optimisation is a way of life
- Replies: 95
- Views: 56664
Re: Friday Facts #209 - Optimisation is a way of life
Do it !
New pavement borders... Meh... But in the end I think I'll like it more than the *old* one.
These optimizationz ! Yayz !
New pavement borders... Meh... But in the end I think I'll like it more than the *old* one.
These optimizationz ! Yayz !
- Fri Sep 15, 2017 9:50 pm
- Forum: News
- Topic: Friday Facts #208 - Tips and tricks improvement
- Replies: 58
- Views: 25755
Re: Friday Facts #208 - Tips and tricks improvement
Regarding the problem that no-one reads the tips and tricks, one possible solution is to add a tip to the loading screen at the start of the game. (Obviously I'm meaning a different tip each time the game loads). Also if I don't disable the tips window, and don't press next, then I always see the f...
- Fri Sep 15, 2017 9:43 pm
- Forum: General discussion
- Topic: i find this game become boring after 100 hour.
- Replies: 110
- Views: 45846
Re: i find this game become boring after 100 hour.
I feel exactly the same. After 100 hours of gameplay, I'm bored and have to sleep. Luckily, after that I'm all up for another 100 hours. Still, I hope the devs will solve this someday.
- Fri Sep 15, 2017 7:22 pm
- Forum: News
- Topic: Friday Facts #208 - Tips and tricks improvement
- Replies: 58
- Views: 25755
Re: Friday Facts #208 - Tips and tricks improvement
I love those grey lab tiles. Thanks for another good FFF !
- Fri Sep 15, 2017 6:47 pm
- Forum: Ideas and Suggestions
- Topic: Radio Links for signals transmission
- Replies: 6
- Views: 4877
Re: Radio Links for signals transmission
I'm all for that, except for the radio tower : I think the radar could fulfill this role perfectly. It would become configurable when connected with red or green wire, by clicking on it, like other connectible entities.