Search found 396 matches

by DanGio
Tue Jan 09, 2018 1:38 pm
Forum: Ideas and Suggestions
Topic: Underground pipe fast replaces regular pipe
Replies: 4
Views: 1177

Re: Underground pipe fast replaces regular pipe

I think most of the time, we would get annoyed if every single pipe segment between two UG pipes segments was removed on construction. This would be *partially* avoided if only the pipes facing the same direction was affected, but afak pipes don't have rotation, only connection to neighboring pipes.
by DanGio
Fri Dec 29, 2017 11:23 pm
Forum: Releases
Topic: Version 0.16.8
Replies: 64
Views: 31349

Re: Version 0.16.8

Can't wait to test this. to Factorio devs : About barrels, well... Are you detained in the office against your will? I woke up this morning, still filled with despair about this unexpected nerf... Blink twice for yes, and thrice for no. Well don't blink for no And now that I have seen the whole chan...
by DanGio
Thu Dec 21, 2017 7:46 pm
Forum: Releases
Topic: Version 0.16.7
Replies: 153
Views: 68261

Re: Version 0.16.7

I'm also saddened by the end of separate fluids.. To think the graphics of the fluid wagon has still 3 tanks, but we can't use them anymore... :(
by DanGio
Sun Dec 17, 2017 10:31 am
Forum: Resolved Problems and Bugs
Topic: [posila][16.1] Decoratives FPS drop
Replies: 12
Views: 5608

Re: [posila][16.1] Decoratives FPS drop

This issue seems serious to me... With decoratives activated : Sometimes I get 30FPS zoomed out, so I mess with settings (mainly atlas size), restart, and sometimes it works, and I'm back at 60FPS. Then later when I restart the game, it goes back to 30FPS, so I repeat the process. So I'm pretty sure...
by DanGio
Sat Dec 16, 2017 4:39 pm
Forum: Resolved Problems and Bugs
Topic: [Twinsen][0.16.2] Lamps no longer stagger
Replies: 27
Views: 12328

Re: [0.16.2] Lamps no longer stagger

Yes, all lamps turning on/off at the same time feels really weird now that we're used to progressive transitions...
by DanGio
Fri Dec 08, 2017 10:19 pm
Forum: News
Topic: Friday Facts #220 - The best Friday Facts ever
Replies: 197
Views: 78481

Re: Friday Facts #220 - The best Friday Facts ever

Fantastic ! Can't wait to test 0.16 wearing my Factorio t-shirt :)
by DanGio
Fri Dec 01, 2017 11:23 pm
Forum: News
Topic: Friday Facts #219 - Cliffs
Replies: 191
Views: 86466

Re: Friday Facts #219 - Cliffs

Cliffs : I hope something will be done about turret on top vs spitter in bottom, because IMO if cliffs provide only advantage vs melee biters, it won't be enough incentive to shape your defenses following cliffs.
by DanGio
Fri Nov 24, 2017 7:24 pm
Forum: News
Topic: Friday Facts #218 - Import bpy, Export player
Replies: 67
Views: 33374

Re: Friday Facts #218 - Import bpy, Export player

I bought a Christmas tree, and plan to put the fairy lights this weekend. Please provide support for it.

Nice FFF :)
by DanGio
Fri Nov 03, 2017 11:57 pm
Forum: News
Topic: Friday Facts #215 - Multithreading issues
Replies: 101
Views: 44989

Re: Friday Facts #215 - Multithreading issues

Don't change the subject here...... this does not look like concrete.

/me leaves the room :oops: :)
by DanGio
Fri Oct 20, 2017 9:51 pm
Forum: News
Topic: Friday Facts #213 - The little things 2
Replies: 55
Views: 25173

Re: Friday Facts #213 - The little things 2

I like the new logistic paste preset ! (as it is ! :) )
by DanGio
Wed Oct 18, 2017 8:42 am
Forum: Angels Mods
Topic: Solder Coil smelting is OP (gives *2 result)
Replies: 4
Views: 2823

Re: Solder Coil smelting is OP (gives *2 result)

I'm quite ok with the productivity boost, but 100% boost is huge ! For example, if you bother to build a complex coolant treatment setup, you'll get only 15% productivity boost (140 molten shit gives 16 shit plates).

Well, at least there's some inconsistency in those recipes.
by DanGio
Fri Oct 13, 2017 8:21 pm
Forum: News
Topic: Friday Facts #212 - The GUI update (Part 1)
Replies: 151
Views: 65389

Re: Friday Facts #212 - The GUI update (Part 1)

I think... That is very hard for me, a non-GUI specialist, to send you good advice ! Some ideas come to my mind, but what if they're the common bullshit ideas every GUI noob comes with ? :D I'd risk one : perhaps a little too much of "volumetric borders" (the ones that are clear at the top...
by DanGio
Mon Oct 09, 2017 8:58 am
Forum: Ideas and Suggestions
Topic: Vehicle Steering Suggestion
Replies: 10
Views: 2969

Re: Steer your vehicle with the mouse.

JohnyDL wrote:How do you aim and shoot at bitters and run away from them at the same time if your mouse steers your car back into the bitters?
Auto-turret ! :)
by DanGio
Fri Oct 06, 2017 6:42 pm
Forum: News
Topic: Friday Facts #211 - The little things
Replies: 69
Views: 33375

Re: Friday Facts #211 - The little things

Concerning the question marks in blueprint : one can deduce it was 3x3 entities, but a light square around could help ?
by DanGio
Mon Sep 25, 2017 10:11 pm
Forum: Angels Mods
Topic: Solder Coil smelting is OP (gives *2 result)
Replies: 4
Views: 2823

Solder Coil smelting is OP (gives *2 result)

Hi ! This is clearly a mistake : 40x Molten Solder gives 4 Solder ( Solder Smelting 1 ) 40x Molten Solder gives 2 Solder Coil gives 8 Solder ( Solder Smelting 2 ) This must have been copy/pasted from "Copper cable coil" recipes : it worked then because 1 Copper plate gives 2 Copper Cable, ...
by DanGio
Fri Sep 22, 2017 7:29 pm
Forum: News
Topic: Friday Facts #209 - Optimisation is a way of life
Replies: 95
Views: 56664

Re: Friday Facts #209 - Optimisation is a way of life

Do it ! :)

New pavement borders... Meh... But in the end I think I'll like it more than the *old* one.

These optimizationz ! Yayz !
by DanGio
Fri Sep 15, 2017 9:50 pm
Forum: News
Topic: Friday Facts #208 - Tips and tricks improvement
Replies: 58
Views: 25755

Re: Friday Facts #208 - Tips and tricks improvement

Regarding the problem that no-one reads the tips and tricks, one possible solution is to add a tip to the loading screen at the start of the game. (Obviously I'm meaning a different tip each time the game loads). Also if I don't disable the tips window, and don't press next, then I always see the f...
by DanGio
Fri Sep 15, 2017 9:43 pm
Forum: General discussion
Topic: i find this game become boring after 100 hour.
Replies: 110
Views: 45846

Re: i find this game become boring after 100 hour.

I feel exactly the same. After 100 hours of gameplay, I'm bored and have to sleep. Luckily, after that I'm all up for another 100 hours. Still, I hope the devs will solve this someday.
by DanGio
Fri Sep 15, 2017 7:22 pm
Forum: News
Topic: Friday Facts #208 - Tips and tricks improvement
Replies: 58
Views: 25755

Re: Friday Facts #208 - Tips and tricks improvement

I love those grey lab tiles. Thanks for another good FFF !
by DanGio
Fri Sep 15, 2017 6:47 pm
Forum: Ideas and Suggestions
Topic: Radio Links for signals transmission
Replies: 6
Views: 4877

Re: Radio Links for signals transmission

I'm all for that, except for the radio tower : I think the radar could fulfill this role perfectly. It would become configurable when connected with red or green wire, by clicking on it, like other connectible entities.

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