Search found 396 matches

by DanGio
Sun Apr 19, 2015 10:43 am
Forum: Development Proposals
Topic: Role playing direction
Replies: 105
Views: 99770

Re: Role playing direction

Hello ! I'm ok with the idea that we don't need XP system. I'm also ok with the wearable items that gives improvement to the player, like in the modulable armor. If this "class specific" bonus are integrated, people would like to see them early in the game. Although, the modulable armor co...
by DanGio
Fri Apr 10, 2015 10:29 pm
Forum: News
Topic: Friday Facts #81 - Chain signals
Replies: 43
Views: 43125

Re: Friday Facts #81 Chain signals

Way to go ! Thanks for these FF posts ! I really look forward to them while finishing work.
by DanGio
Fri Apr 10, 2015 10:14 pm
Forum: Ideas and Suggestions
Topic: Display reason for player death
Replies: 6
Views: 1735

Re: Display reason for player death

Hello ! I'd like to up this thread, and also add one little thing : a small delay between death and death message popup. When killed by train, i often feel like 2 seconds of "What ? A bug ? Oh, no, ok, I'm dead". The screen could darken a little within 2 secs, and then the message appear. ...
by DanGio
Tue Oct 21, 2014 8:40 pm
Forum: Ideas and Suggestions
Topic: Eclipses
Replies: 27
Views: 29551

Re: Eclipses

Totally OK with these ideas, which I'd like to be able to set into the starting screen. Maybe day/night proportion ruler, and frequency of eclipses ruler ?
by DanGio
Mon Jun 09, 2014 10:34 am
Forum: Resolved Problems and Bugs
Topic: [0.10.0] Turrets with ammo stop firing at biters
Replies: 14
Views: 7611

Re: [0.10.0] Turrets with ammo stop firing at biters

Phew, I was afraid it would be - it was ? sorry - a new gameplay feature that I didn't notice in the changelog, like, "turret can't no longer aim through walls". Aaaarghh !! :shock: Glad to see it's a bug :) EDIT : Got the issue with ammo turret in a newly created 0.10 map, didn't get to l...
by DanGio
Fri Jun 06, 2014 10:18 pm
Forum: News
Topic: Friday Facts #37
Replies: 80
Views: 48821

Re: Friday Facts #37

I really love that update. I feared that the machine sounds would be annoying, but that's just perfect. (Although the furnace makes a wooden camp fire sound)

Great job you guys !
by DanGio
Sun Jun 01, 2014 11:50 am
Forum: Implemented Suggestions
Topic: Suggestions for new boards (done)
Replies: 5
Views: 1530

Re: Suggestions for new boards

+1 for the wiki forum.

Would it be too large if "translations" subcategories were included ? I'd like to help in FR translations, but right now, I'd have to register to another, french only, forum.
by DanGio
Sun Jun 01, 2014 11:35 am
Forum: Ideas and Suggestions
Topic: Item stand
Replies: 7
Views: 4024

Re: Item stand

Great idea, if you're ok, I will re-think the whole thing, and put this into the first, edited, post. It seems anyway that my point wasn't clear at the beginning.
by DanGio
Sun Jun 01, 2014 12:41 am
Forum: Resolved Problems and Bugs
Topic: [All versions] [kovarex] Removing walls above resources
Replies: 50
Views: 35539

Re: Removing walls above resources

+1, this seems totally logical to me...
by DanGio
Sun Jun 01, 2014 12:19 am
Forum: Ideas and Suggestions
Topic: Domesticating biters.
Replies: 5
Views: 2577

Re: Domesticating biters.

And when finding the rare item "whip", we could get them to make a biter pyramid. Seriously, I totally agree to get different ways to deal with enemies, as I suck killing them. Although I'm afraid that using biters to generate energy would not suit the character / game feeling. It just loo...
by DanGio
Sat May 31, 2014 6:47 pm
Forum: Ideas and Suggestions
Topic: Item stand
Replies: 7
Views: 4024

Re: Item stand

Don't you think that a picture would be more efficient ? Although, a sign panel seems nice, but I didn't mention it, because I can't imagine it to be readable without the need of a popup when clicking on it. If the picture is a statue, it's ok too, but doesn't it involves a lot of new objects ? I sa...
by DanGio
Sat May 31, 2014 6:32 pm
Forum: Ideas and Suggestions
Topic: Item stand
Replies: 7
Views: 4024

Re: Item stand

As I said, the main idea is to give a visual identity to a group of assembling machines, or a railway station. For example, if you build an drilling outpost, connected by rail, which shall only supply the ammo fabrication, you put a "sign" or "stand" next to it, which displays a ...
by DanGio
Sat May 31, 2014 4:27 pm
Forum: Ideas and Suggestions
Topic: Item stand
Replies: 7
Views: 4024

Item stand

Hi ! Don't you think, that we could have some use of an item that displays another item, in large scale ? The concept is similar to the Minecraft "Item frame", and has only decoration purpose. I don't know what it should look like, to fit the theme the most. A wooden panel ? A glass dome ?...
by DanGio
Sat May 31, 2014 1:12 pm
Forum: Ideas and Suggestions
Topic: Trains - "Time until departure" in tooltip/GUI
Replies: 5
Views: 2373

Re: Trains - "Time until departure" in tooltip/GUI

Yes !

We could even get a new item which display this info for all wire-linked train stops, in one single GUI... (the train stop would get the info from the train stationed on it)
by DanGio
Fri May 30, 2014 1:17 pm
Forum: Development Proposals
Topic: Peace with Aliens
Replies: 205
Views: 219626

Re: Peace with Aliens

Love that !
by DanGio
Sat May 10, 2014 6:42 pm
Forum: Implemented Suggestions
Topic: Lights turn on and off one by one by dawn/dusk
Replies: 5
Views: 6060

Lights turn on and off one by one by dawn/dusk

Hi ! I'd find lovely that, by dawn, each light turn off individually, and not altogether. So in, like, 3-4 seconds, all lights would be off, but the process would be smoother than right now. The same could happen at night, it could produce a nice effect, like, magic.

Factorio !!!!! <3

Go to advanced search