Search found 396 matches
- Sun Apr 19, 2015 10:43 am
- Forum: Development Proposals
- Topic: Role playing direction
- Replies: 105
- Views: 99770
Re: Role playing direction
Hello ! I'm ok with the idea that we don't need XP system. I'm also ok with the wearable items that gives improvement to the player, like in the modulable armor. If this "class specific" bonus are integrated, people would like to see them early in the game. Although, the modulable armor co...
- Fri Apr 10, 2015 10:29 pm
- Forum: News
- Topic: Friday Facts #81 - Chain signals
- Replies: 43
- Views: 43125
Re: Friday Facts #81 Chain signals
Way to go ! Thanks for these FF posts ! I really look forward to them while finishing work.
- Fri Apr 10, 2015 10:14 pm
- Forum: Ideas and Suggestions
- Topic: Display reason for player death
- Replies: 6
- Views: 1735
Re: Display reason for player death
Hello ! I'd like to up this thread, and also add one little thing : a small delay between death and death message popup. When killed by train, i often feel like 2 seconds of "What ? A bug ? Oh, no, ok, I'm dead". The screen could darken a little within 2 secs, and then the message appear. ...
- Tue Oct 21, 2014 8:40 pm
- Forum: Ideas and Suggestions
- Topic: Eclipses
- Replies: 27
- Views: 29551
Re: Eclipses
Totally OK with these ideas, which I'd like to be able to set into the starting screen. Maybe day/night proportion ruler, and frequency of eclipses ruler ?
- Mon Jun 09, 2014 10:34 am
- Forum: Resolved Problems and Bugs
- Topic: [0.10.0] Turrets with ammo stop firing at biters
- Replies: 14
- Views: 7611
Re: [0.10.0] Turrets with ammo stop firing at biters
Phew, I was afraid it would be - it was ? sorry - a new gameplay feature that I didn't notice in the changelog, like, "turret can't no longer aim through walls". Aaaarghh !! :shock: Glad to see it's a bug :) EDIT : Got the issue with ammo turret in a newly created 0.10 map, didn't get to l...
- Fri Jun 06, 2014 10:18 pm
- Forum: News
- Topic: Friday Facts #37
- Replies: 80
- Views: 48821
Re: Friday Facts #37
I really love that update. I feared that the machine sounds would be annoying, but that's just perfect. (Although the furnace makes a wooden camp fire sound)
Great job you guys !
Great job you guys !
- Sun Jun 01, 2014 11:50 am
- Forum: Implemented Suggestions
- Topic: Suggestions for new boards (done)
- Replies: 5
- Views: 1530
Re: Suggestions for new boards
+1 for the wiki forum.
Would it be too large if "translations" subcategories were included ? I'd like to help in FR translations, but right now, I'd have to register to another, french only, forum.
Would it be too large if "translations" subcategories were included ? I'd like to help in FR translations, but right now, I'd have to register to another, french only, forum.
- Sun Jun 01, 2014 11:35 am
- Forum: Ideas and Suggestions
- Topic: Item stand
- Replies: 7
- Views: 4024
Re: Item stand
Great idea, if you're ok, I will re-think the whole thing, and put this into the first, edited, post. It seems anyway that my point wasn't clear at the beginning.
- Sun Jun 01, 2014 12:41 am
- Forum: Resolved Problems and Bugs
- Topic: [All versions] [kovarex] Removing walls above resources
- Replies: 50
- Views: 35539
Re: Removing walls above resources
+1, this seems totally logical to me...
- Sun Jun 01, 2014 12:19 am
- Forum: Ideas and Suggestions
- Topic: Domesticating biters.
- Replies: 5
- Views: 2577
Re: Domesticating biters.
And when finding the rare item "whip", we could get them to make a biter pyramid. Seriously, I totally agree to get different ways to deal with enemies, as I suck killing them. Although I'm afraid that using biters to generate energy would not suit the character / game feeling. It just loo...
- Sat May 31, 2014 6:47 pm
- Forum: Ideas and Suggestions
- Topic: Item stand
- Replies: 7
- Views: 4024
Re: Item stand
Don't you think that a picture would be more efficient ? Although, a sign panel seems nice, but I didn't mention it, because I can't imagine it to be readable without the need of a popup when clicking on it. If the picture is a statue, it's ok too, but doesn't it involves a lot of new objects ? I sa...
- Sat May 31, 2014 6:32 pm
- Forum: Ideas and Suggestions
- Topic: Item stand
- Replies: 7
- Views: 4024
Re: Item stand
As I said, the main idea is to give a visual identity to a group of assembling machines, or a railway station. For example, if you build an drilling outpost, connected by rail, which shall only supply the ammo fabrication, you put a "sign" or "stand" next to it, which displays a ...
- Sat May 31, 2014 4:27 pm
- Forum: Ideas and Suggestions
- Topic: Item stand
- Replies: 7
- Views: 4024
Item stand
Hi ! Don't you think, that we could have some use of an item that displays another item, in large scale ? The concept is similar to the Minecraft "Item frame", and has only decoration purpose. I don't know what it should look like, to fit the theme the most. A wooden panel ? A glass dome ?...
- Sat May 31, 2014 1:12 pm
- Forum: Ideas and Suggestions
- Topic: Trains - "Time until departure" in tooltip/GUI
- Replies: 5
- Views: 2373
Re: Trains - "Time until departure" in tooltip/GUI
Yes !
We could even get a new item which display this info for all wire-linked train stops, in one single GUI... (the train stop would get the info from the train stationed on it)
We could even get a new item which display this info for all wire-linked train stops, in one single GUI... (the train stop would get the info from the train stationed on it)
- Fri May 30, 2014 1:17 pm
- Forum: Development Proposals
- Topic: Peace with Aliens
- Replies: 205
- Views: 219626
Re: Peace with Aliens
Love that !
- Sat May 10, 2014 6:42 pm
- Forum: Implemented Suggestions
- Topic: Lights turn on and off one by one by dawn/dusk
- Replies: 5
- Views: 6060
Lights turn on and off one by one by dawn/dusk
Hi ! I'd find lovely that, by dawn, each light turn off individually, and not altogether. So in, like, 3-4 seconds, all lights would be off, but the process would be smoother than right now. The same could happen at night, it could produce a nice effect, like, magic.
Factorio !!!!! <3
Factorio !!!!! <3