I'd like to propose a mock-up for the GUI modifications, but because I'm not UI/UX expert and because it's a complex matter, I can only
+1
Search found 396 matches
- Mon Feb 07, 2022 9:32 pm
- Forum: Ideas and Suggestions
- Topic: Make it clearer when an object is connected to a network
- Replies: 3
- Views: 1324
- Fri Feb 04, 2022 11:47 pm
- Forum: News
- Topic: Friday Facts #367 - Expansion news
- Replies: 220
- Views: 129507
Re: Friday Facts #367 - Expansion news
It's nice to have some news about the expansion ! 30$ is a fair price. Guys are you sure they're showing us a concept art for a new bad guy ? If it's a bad guy, in the form of a *giant brain*, we're gonna be expecting a very intelligent behavior from it right ? So Wube would be now focused on improv...
- Thu Jan 20, 2022 9:12 pm
- Forum: Not a bug
- Topic: [1.1.53] Ammo that can't be used with handheld guns can still be inserted into character ammo slots
- Replies: 3
- Views: 1361
Re: Ammo that can't be used with handheld guns can still be inserted into character ammo slots
And with the hidden "Artillery cannon" item only accessible in editor mode, you can shoot artillery shells with the character.
Thanks for this report, I never noticed and didn't believed it at first
Thanks for this report, I never noticed and didn't believed it at first
- Thu Jan 06, 2022 9:01 am
- Forum: Ideas and Suggestions
- Topic: show speaker alerts all at the same time
- Replies: 2
- Views: 1165
Re: show speaker alerts all at the same time
Yes, I agree that the speaker alert system could be improved...
I made this thread some time ago : viewtopic.php?f=6&t=46677
I made this thread some time ago : viewtopic.php?f=6&t=46677
- Tue May 04, 2021 6:06 pm
- Forum: Releases
- Topic: Version 1.1.33
- Replies: 14
- Views: 28657
Re: Version 1.1.33
Nice rework ! It's simpler & better. Maybe the Construction robotics & Logistic robotics are a bit too look alike and hard to differentiate at first glance.
Generally I like how technology images are closer to item images.
Generally I like how technology images are closer to item images.
- Wed Mar 24, 2021 6:05 pm
- Forum: Releases
- Topic: Version 1.1.29
- Replies: 6
- Views: 10855
Re: Version 1.1.29
Does that mean this release contains only Easter eggs?
- Sat Mar 13, 2021 9:07 am
- Forum: Resolved Problems and Bugs
- Topic: [kovarex] [0.17.56] Blueprints ignore planned upgrades
- Replies: 3
- Views: 4756
Re: [0.17.56] Blueprints ignore planned upgrades
Excellent !
- Thu Feb 11, 2021 7:55 am
- Forum: Ideas and Suggestions
- Topic: Oil patch show oil/s instead of %
- Replies: 2
- Views: 1149
Re: Oil patch show oil/s instead of %
Remember back in the days, fluid amounts were 10 times smaller, but were decimals. 100% richness was equal to 1/s.
- Sat Feb 06, 2021 11:41 am
- Forum: News
- Topic: Friday Facts #365 - Future plans
- Replies: 298
- Views: 167367
Re: Friday Facts #365 - Future plans
Hi, large DLC sound nice, but Factorio 2 full 3D where you can mine your way underworld sound cool no ? The thing is, as said by others in the past, 2D fits the genre so well : - you can see all your factory easily, more than in a 3D game like Satisfactory - building is so much easier - all of this...
- Fri Feb 05, 2021 10:30 am
- Forum: News
- Topic: Friday Facts #365 - Future plans
- Replies: 298
- Views: 167367
Re: Friday Facts #365 - Future plans
Great news. The big DLC option is one of the 2 directions I'd have been really happy with, the other one being working on a new game of another genre. Thx again for putting this game to this high quality level ! Can't wait to buy the DLC
- Tue Jan 26, 2021 12:02 am
- Forum: Balancing
- Topic: Steam Engine should not "scale down" automatically.
- Replies: 26
- Views: 17392
Re: Steam Engine should not "scale down" automatically.
I like it as is because : - constant fuel consumption by nuclear reactor is additional challenge to tackle, it's good that it comes later when the player has more tools and knowledge - i like the non-punishing aspect of Factorio balance : build as large as you want, your base will just work I also f...
- Fri Jan 22, 2021 12:54 pm
- Forum: Releases
- Topic: Version 1.1.13
- Replies: 12
- Views: 11873
Re: Version 1.1.13
we're gonna get one someday and it's gonna be the 2nd greatest FFF ever
(here's the 1st one if you're wondering : https://www.factorio.com/blog/post/fff-220)
- Sat Jan 16, 2021 10:52 pm
- Forum: Technical Help
- Topic: I need help with stutter diagnosis (probably not GFX related)
- Replies: 10
- Views: 3244
Re: I need help with FPS stutter diagnosis
Good evening, and thank you all for answering to this post. I made some additional tests. Setting minimal CPU at 100% as FFF 261 linked by Bilka suggested had no effect. Changing atlas texture size as Deadlock suggested had no effect. I also tested 2 games as MEOWMI suggested and found something tha...
- Sat Jan 16, 2021 12:53 pm
- Forum: Technical Help
- Topic: I need help with stutter diagnosis (probably not GFX related)
- Replies: 10
- Views: 3244
Re: I need help with FPS stutter diagnosis
How much GPU memory is on the card 6 Go GDDR6 how much RAM is "in use" when idling after Windows starts up 2.8 Go in use of 8 Go total how many PCIe cards do you have installed? I'm not 100% sure, but I'd say only the nvidia GFX one. (assuming pcie cards are the cards connected on the lon...
- Sat Jan 16, 2021 11:11 am
- Forum: Ideas and Suggestions
- Topic: Offensive Backer List entry (Train stops, Trains, Labs, Roboports, Radars)
- Replies: 31
- Views: 8676
Re: [1.0.0] Offensive Automatic Train Name
While I agree that this is not an appropriate name, I wonder for how long this name has been in the game. Because if the name has been accepted and integrated in the list 2 years ago, it would maybe be complicated to remove it now. Considering that name ingame is a reward and Wube always delivers wh...
- Sat Jan 16, 2021 11:01 am
- Forum: Technical Help
- Topic: I need help with stutter diagnosis (probably not GFX related)
- Replies: 10
- Views: 3244
Re: I need help with FPS stutter diagnosis
Thank you. I'm currently investigating Graphics settings. Turning everything to very low improved performance : the stutters happen but they're much shorter so FPS drops to 56-58 only. I'm confused about force-openGL, I did try that, and thought it was enabled on the config.ini I sent, but it turns ...
- Sat Jan 16, 2021 10:18 am
- Forum: Technical Help
- Topic: I need help with stutter diagnosis (probably not GFX related)
- Replies: 10
- Views: 3244
Re: I need help with FPS stutter diagnosis
To complete the first post, here's my config.ini file, and a log from a 2 minutes session where I experienced these FPS drops (from 50 to 55) :
- when opening Load game window
- when walking a few steps
- when opening Inventory
- when opening Menu
- when opening Load game window
- when walking a few steps
- when opening Inventory
- when opening Menu
- Sat Jan 16, 2021 8:23 am
- Forum: Technical Help
- Topic: I need help with stutter diagnosis (probably not GFX related)
- Replies: 10
- Views: 3244
I need help with stutter diagnosis (probably not GFX related)
Hello, I lack the technical knowledge to know why my game stutters sometimes. The stutters appear when "calling" a new element (that wasn't used in the last minutes) : opening a GUI (very prone to stutter), browsing menus, game tips simulation, playing a new soundtrack, playing an entity s...
- Thu Jan 14, 2021 2:46 pm
- Forum: Releases
- Topic: Version 1.1.10
- Replies: 13
- Views: 10969
Re: Version 1.1.10
Hotfix release
- Thu Jan 14, 2021 10:03 am
- Forum: Gameplay Help
- Topic: [1.1.8] Train suddenly instantly stop from full speed and unable to path for a moment.
- Replies: 9
- Views: 2737
Re: [1.1.8] Train suddenly instantly stop from full speed and unable to path for a moment.
I don't know about the first part, does fixing the signal solve the problem ?
The second part has been reported already, here's boskid's answer :
The second part has been reported already, here's boskid's answer :