Oh myFactorioBot wrote: βThu Jan 14, 2021 9:55 am
- Added smart belt dragging option that unlocks 2 fundamental features for belt building and is enabled by default: 1) Rotating while belt dragging can be used to build belt segments faster. 2) Automatic underground belt placement when obstacle is encountered.
Search found 396 matches
- Thu Jan 14, 2021 9:58 am
- Forum: Releases
- Topic: Version 1.1.9
- Replies: 20
- Views: 15331
Re: Version 1.1.9
- Thu Jan 07, 2021 10:58 pm
- Forum: Releases
- Topic: Version 1.1.8
- Replies: 26
- Views: 23659
Re: Version 1.1.8
Very nice fixes in 1.1.7 & 1.1.8, very nice GUI update... Thank you !
- Wed Dec 30, 2020 8:59 am
- Forum: Combinator Creations
- Topic: Factorio Combinator Orchestra
- Replies: 0
- Views: 1275
Factorio Combinator Orchestra
I'm designing a machine to make music creation in Factorio easier. Today, the first component is ready to be shown. Here's the video presentation of the Arpeggiator : https://raw.githubusercontent.com/DanGioGames/factorio-combinator-orchestra/main/images/misc/fco-thumbnail-1.jpg Here's the GitHub re...
- Wed Dec 23, 2020 2:39 pm
- Forum: Implemented Suggestions
- Topic: Epilepsy inducing screen effects
- Replies: 10
- Views: 3225
Re: Epilepsy inducing screen effects
C'mon, that's so rude... If you can report seizure while playing factorio, make a report. If you hate a visual effect in a modded game, just play vanilla?
- Wed Dec 23, 2020 2:24 pm
- Forum: Implemented Suggestions
- Topic: Epilepsy inducing screen effects
- Replies: 10
- Views: 3225
Re: Epilepsy inducing screen effects
Being unwatchable and triggering epilepsy seizure are two distinct issues
- Wed Dec 23, 2020 2:16 pm
- Forum: Implemented Suggestions
- Topic: Epilepsy inducing screen effects
- Replies: 10
- Views: 3225
Re: Epilepsy inducing screen effects
Hey, I actually was diagnosed with epilepsy, and I have to say I never experienced any seizure with Factorio in 6 years of gameplay. Epilepsy seizure triggers are IMO important to take care of, but if there isn't any trigger... I don't see the point mentioning this in the thread title, and pushing m...
- Sun Dec 20, 2020 1:38 pm
- Forum: Releases
- Topic: Version 1.1.0
- Replies: 222
- Views: 131669
- Tue Dec 15, 2020 7:09 pm
- Forum: Resolved Problems and Bugs
- Topic: [Lou] [1.1.2] Blueprints containing offshore pumps cannot be flipped
- Replies: 3
- Views: 2893
- Sat Nov 28, 2020 4:55 pm
- Forum: Ideas and Suggestions
- Topic: Allow text input for Programmable speaker volume
- Replies: 0
- Views: 478
Allow text input for Programmable speaker volume
Hello, I'd like the Programmable speaker GUI to allow text input in the volume setting, like the Sound settings GUI does. It would look like this : speaker.jpg EDIT : Why ? It would allow more precise control of volume, make the volume slider more readable, and make the GUI consistent with the sound...
- Fri Nov 27, 2020 9:49 am
- Forum: Resolved Problems and Bugs
- Topic: [posila] [1.1.1] Misaligned blueprint names using bold rich text
- Replies: 2
- Views: 2415
Re: [1.1.1] Misaligned blueprint names using bold rich text
Hello, here's a simple name that always misalign :
Code: Select all
uranium [color=red]DROP[/color]
- Wed Nov 25, 2020 3:41 pm
- Forum: Releases
- Topic: Version 1.1.1
- Replies: 74
- Views: 49750
Re: Version 1.1.1
Are these icons final? These new ones just look cheap, low res, blurry (also that drop shadow :D). https://drive.google.com/uc?export=view&id=15_n_kyBN5CeJLRg6As_fY6bJO9G3VavG The old ones looked much better :( Also, the new icon style is not consistent with these ones https://drive.google.com/...
- Wed Nov 25, 2020 12:03 pm
- Forum: Releases
- Topic: Version 1.1.0
- Replies: 222
- Views: 131669
Re: Version 1.1.0
Electric mining drills LEDs benefit so much from the new night render ! Excellent.
- Wed Nov 25, 2020 11:35 am
- Forum: Releases
- Topic: Version 1.1.1
- Replies: 74
- Views: 49750
Re: Version 1.1.1
Thanks the quickbar lock option ! I'll use it.
- Tue Nov 24, 2020 6:34 pm
- Forum: Ideas and Suggestions
- Topic: Give an option in the interface menu to revert to old quickbar behavior.
- Replies: 12
- Views: 2662
Re: Give an option in the interface menu to revert to old quickbar behavior.
I already said this in the 1.1.0 release topic, so just to put it in the right topic : +1, I won't fight to death for it, but the new behavior (shortcut changing by left clicking with item in hand) makes the shortcut bar setup too fragile IMO. Even if picking items in the bar with the mouse isn't th...
- Tue Nov 24, 2020 12:49 pm
- Forum: Releases
- Topic: Version 1.1.0
- Replies: 222
- Views: 131669
Re: Version 1.1.0
This won't bring back your shortcut.kirazy wrote: βTue Nov 24, 2020 12:40 pmMiddle... mouse... click?...ickputzdirwech wrote: βTue Nov 24, 2020 12:34 pmIf you forget to clear the cursor first, there is no easy way to undo the new filter in the quickbar.
- Tue Nov 24, 2020 8:38 am
- Forum: Releases
- Topic: Version 1.1.0
- Replies: 222
- Views: 131669
Re: Version 1.1.0
if I select item '1' and place it, then select item '2', will it be replaced on the quickbar? No, you're fine. Personally I had trouble while switching spidertron remotes, I've got several of them in the second shortcut bar. I had learned to simply click without clearing cursor. I just need to lear...
- Tue Nov 24, 2020 7:54 am
- Forum: Releases
- Topic: Version 1.1.0
- Replies: 222
- Views: 131669
Re: Version 1.1.0
I preferred the quickbar the way it was. Switching items in my hand now requires and extra keystroke to clear it. Or make it an option, please. I keep overwriting my shortcuts now with stuff I don't want there. very frustrating. people actually click these shortcuts? use the number keys on keyboard...
- Wed Nov 18, 2020 1:27 pm
- Forum: Duplicates
- Topic: Minor clipping in station name with rich text
- Replies: 2
- Views: 1271
- Fri Nov 13, 2020 11:09 am
- Forum: News
- Topic: Friday Facts #363 - 1.1 is getting close
- Replies: 178
- Views: 100014
Re: Friday Facts #363 - 1.1 is getting close
ok jaws were dropped
- Fri Nov 06, 2020 4:14 pm
- Forum: Not a bug
- Topic: [1.0.0] Furnace array apparently deleting items
- Replies: 4
- Views: 1090
Re: [1.0.0] Furnace array apparently deleting items
Gaps in ore belts are harder to see, but yeah, these belts aren't completely full :) If you want to be sure : - connect a programmable speaker to 1 belt - set the belt to "Read" only & "Hold" value - set an alarm on the speaker with the condition : "iron ore < 8" -(...