Search found 167 matches
- Sun Jan 03, 2021 5:28 pm
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3782
- Views: 1399552
Re: Development and Discussion
Yeh, that is it, if we can have the very basic like the belts and maybe a power pole change to cellulose I think that would be more than enough without putting to much headache on it. I have just started a new play, I don't really remember everything that need wood before you are actually able to ge...
- Sat Jan 02, 2021 11:00 pm
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3782
- Views: 1399552
Re: Development and Discussion
not quite, celulose fiber is the suggestion that I have, you can't use celulose fiber to craft wood, you can only do wood to celulose fiber. So anything that require wood it self is "kind of issue". For the grey belts (underground and splitters) that require wood and at this early stage yo...
- Sat Jan 02, 2021 6:54 pm
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3782
- Views: 1399552
Re: Suggestion on the wood farm
Edit: I'm playing with the full set bobs+angels with the belt tech overall on, which add the first slowest grey belt that require wood to be crafted if you play with bobs, then bobs greenhouse is tech you seek, and it's early red research. without bob mods, you would not have wood demand issue. you...
- Sat Jan 02, 2021 3:51 am
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3782
- Views: 1399552
Suggestion on the wood farm
As long as I like this mod and all those things we have in it, I think the tree farm is way to far in the tech tree. You do need tree logs for recipes in the early game but you will only have tree farms on blue/red tech, going out chopping down tree is not fun at all, and you have to keep doing it f...
- Fri Sep 11, 2020 9:47 pm
- Forum: Reika's Mods
- Topic: TreePlant - A green thumb (inserter?)
- Replies: 8
- Views: 6040
Re: TreePlant - A green thumb (inserter?)
How does it works? I have placed the Tree Planting Machine, added some trees and wood in it but nothing happens. Does it require power? Doesn't seems to require it. I did bring a power cable to it but still nothing. They don't show up in the power consumption so I guess they don't require power. Doe...
- Tue Sep 08, 2020 9:34 pm
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3872
- Views: 1230406
Re: Bugs & FAQ
Ohoo, thanks @mrvn and @kingarthur, now it's working!
- Mon Sep 07, 2020 11:55 pm
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3872
- Views: 1230406
Re: Bugs & FAQ
pretty sure you have to change the mining results for that Yah, do you have an example of it? I was trying to find it in the angels mods but I got real lost there Add log(serpent.block(data.raw.recipe["primitive-electric-furnace"])) and you have the perfect example. Or check the wiki for ...
- Sun Sep 06, 2020 2:46 pm
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3872
- Views: 1230406
Re: Bugs & FAQ
Yah, do you have an example of it? I was trying to find it in the angels mods but I got real lost therekingarthur wrote: ↑Sun Sep 06, 2020 4:09 ampretty sure you have to change the mining results for that
- Sun Sep 06, 2020 12:12 am
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3872
- Views: 1230406
Re: Bugs & FAQ
I was making a very small compatibility mod with Ealry3x3Furnace, that only change the recipe from electronic-block2 to electronic-block0, which works just fine using this code in the data-final-fixes if (mods["Early-3x3-Electric-Furnaces"]) then if (mods["angelsindustries"]) the...
- Sat Aug 15, 2020 7:41 pm
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3872
- Views: 1230406
Re: Bugs & FAQ
Not sure why, after the 1.0 update, the transport drone can't pick up the molten tin. It works with other modded fluids like Sulfer Dioxide and Molten Iron. The molten tin is in the fluid depto but it is never consumed and never delivered, like it take 0, and deliver 0 or something similar, weird...
- Wed Jul 08, 2020 1:52 am
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3872
- Views: 1230406
Re: Bugs & FAQ
As far I remember the algenl's mods have always had a Youki compatibility. But one thing that has not been adjusted after the new science mechanics. When using the new sciences along with the Yuoki Engines (https://mods.factorio.com/mod/yi_engines), the recipes that use science pack are not modified...
- Sun Jun 07, 2020 10:49 pm
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3872
- Views: 1230406
Re: Bugs & FAQ
I was thinking of it like a normal farm, not in terms of conversion.
Thanks! That's explain it.
Thanks! That's explain it.
- Sun Jun 07, 2020 6:29 pm
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3872
- Views: 1230406
Re: Bugs & FAQ
Is the 4% net loss in the first Garden farming intended? Seems way to slow to have only loss out of it, not mentioning the power usage. I would get if you have 1% or even 0.5% chance to farm an extra garden, very slow, early tech, make sense. But 1 to 0.96? I was testing it with 5 gardens and it eve...
- Tue May 12, 2020 9:54 pm
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3872
- Views: 1230406
- Mon May 11, 2020 11:59 pm
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3872
- Views: 1230406
Re: Can't craft Green Circuits
Found the problem, I was missing Bob's Assembly . When you don't have it, the Assembly Machine 2 needs an Electronic Block 2 , with Bob's Assembly it changed the recipe for Assembly Machine 2 for a Electronic Block 1 . Also you can use the Steam Assembly, which is "tier 0", to craft with l...
- Sun May 10, 2020 6:33 pm
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3872
- Views: 1230406
Can't craft Green Circuits
The first recipe to green circuits Green Board need an Assembly machine 2 , which isn't craftable, you need Electronics Block 2 to make one, which loop back to green circuit. or, is there other recipe that isn't properly showing? Or other machine/method to make Green Board that I missed? if not, Ass...
- Wed Apr 29, 2020 12:10 pm
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3872
- Views: 1230406
Re: Bugs & FAQ
It was mainly for bobs an issue, but I've resolved it for all configurations now. The solid resin from wood recipe is now unlocked together with the first tree arboretum tech, so once you get some wood production up and running, you can convert wood into resin. With the temperate research afterward...
- Tue Apr 28, 2020 11:42 pm
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3872
- Views: 1230406
Re: Bugs & FAQ
How should the path to liquid resin be? Quick version If you have some random mods for more biters like "explosive biters, natural evolution, revamp, etc" and you play in a death-world, it may be impossible to get liquid resin. long version Why I'm asking this. Some topics ago, some one a...
- Sat Dec 28, 2019 2:56 am
- Forum: Ideas and Requests For Mods
- Topic: [Request] Industrial Revolution (Iron in starter area)
- Replies: 2
- Views: 1079
Re: [Request] Industrial Revolution (Iron in starter area)
Lol that was fast.
It works just fine.
Thanks!
It works just fine.
Thanks!
- Thu Dec 26, 2019 9:53 pm
- Forum: Mods
- Topic: [MOD 0.17] Industrial Revolution
- Replies: 988
- Views: 361617
Re: [MOD 0.17] Industrial Revolution
ok thanks for the tip, I did the request in the provided link
post: viewtopic.php?f=33&t=79353#p471261
post: viewtopic.php?f=33&t=79353#p471261