Search found 922 matches

by nuhll
Fri Jun 21, 2019 5:06 pm
Forum: Ideas and Suggestions
Topic: Please make factorio consistent [Blueprints]
Replies: 16
Views: 3897

Re: Please make factorio consistent [Blueprints]

On part of what you said: blueprints in the blueprint library are just mini save files. That's how they work and that's how they will always work. You will always have to have the correct set of mods enabled to use blueprints created with those mod(s). Your desires for how you want blueprints to wo...
by nuhll
Thu Jun 20, 2019 11:37 pm
Forum: Ideas and Suggestions
Topic: Please make factorio consistent [Blueprints]
Replies: 16
Views: 3897

Re: Please make factorio consistent [Blueprints]

On part of what you said: blueprints in the blueprint library are just mini save files. That's how they work and that's how they will always work. You will always have to have the correct set of mods enabled to use blueprints created with those mod(s). Your desires for how you want blueprints to wo...
by nuhll
Thu Jun 20, 2019 10:10 pm
Forum: Gameplay Help
Topic: [0.17.50] Train "Circle bug"
Replies: 19
Views: 3938

Re: [0.17.50] Train "Circle bug"

The game 11ßß0000000000000000000% shows a working rail, which is not true. Of course its true, none of the rails are broken, you can not exit the loop from the bottom because the the bottom merges the loop after the exit splits off. Look at disentius picture, thats what should happen. (or somethiun...
by nuhll
Thu Jun 20, 2019 9:00 pm
Forum: Gameplay Help
Topic: [0.17.50] Train "Circle bug"
Replies: 19
Views: 3938

Re: [0.17.50] Train "Circle bug"

Hi, so ive found something strange, im not quite sure if its a bug, or not, but i think it is. Look at the screenshot. I mean the circle. If im coming from the circle, i can go right. If im coming from outside, i cant go right. What i expect? [/b]I expect if i can go right from inside the circle th...
by nuhll
Thu Jun 20, 2019 8:59 pm
Forum: Gameplay Help
Topic: [0.17.50] Train "Circle bug"
Replies: 19
Views: 3938

Re: [0.17.50] Train "Circle bug"

So its still a bug, even if its just a visual one, thats what i mean. And how do you suggest they fix it? Both curves connect to the circle, the circle... goes in a circle - sure, it's not obvious, but there's no easy solution. I dont know! im not jesus! :mrgreen: What about a break (or some sort o...
by nuhll
Wed Jun 19, 2019 11:45 pm
Forum: Gameplay Help
Topic: [0.17.50] Train "Circle bug"
Replies: 19
Views: 3938

Re: [0.17.50] Train "Circle bug"

So its still a bug, even if its just a visual one, thats what i mean.
by nuhll
Tue Jun 18, 2019 9:31 pm
Forum: Gameplay Help
Topic: UPS friendly, nuclear reactor design?
Replies: 33
Views: 12382

Re: UPS friendly, nuclear reactor design?

Only one way to find out. do some real life tests :D
by nuhll
Tue Jun 18, 2019 6:45 pm
Forum: Gameplay Help
Topic: UPS friendly, nuclear reactor design?
Replies: 33
Views: 12382

Re: UPS friendly, nuclear reactor design?

The "+" about his idea is, that you need less reactors then heatpipes, correct? Doesnt that mean better for UPS?
by nuhll
Tue Jun 18, 2019 6:29 pm
Forum: Ideas and Suggestions
Topic: Please make factorio consistent [Blueprints]
Replies: 16
Views: 3897

Please make factorio consistent [Blueprints]

So please... why you did it that way? That doesnt make any sense?!?!?! change this, so its the same, please. Dont make EVERYTHING so complicated, factorio itself is complicated enaught, i have nearly 2000 hours and NEED TO SEARCH google to find out why i couldnt export a blueprint :roll: :oops: :sho...
by nuhll
Tue Jun 18, 2019 6:25 pm
Forum: Gameplay Help
Topic: [0.17.50] Train "Circle bug"
Replies: 19
Views: 3938

Re: [0.17.50] Train "Circle bug"

So heres the Blueprint (its pretty dumb that you can only export that when its in inventory (who make it that way wtf???) 0eNqdm+1u2zoMhm/lwL+TQZT1mVvYJRwMQ5oanQE3DZJ0OEXRe5+dODlNQ83v6z8bmi1PKZEUKZJ6rx6612a3b7fHavVetZuX7aFa/fteHdqn7bobPju+7ZpqVbXH5rlaVNv18/DTft121ceiarePzX/VSj5+LKpme2yPbXP+/umHt5/b1...
by nuhll
Tue Jun 18, 2019 5:24 pm
Forum: Gameplay Help
Topic: UPS friendly, nuclear reactor design?
Replies: 33
Views: 12382

Re: UPS friendly, nuclear reactor design?

Lol, thats an interesting experiment, since its less entities i guess its better for UPS, but costs alot more ofc (resources)
by nuhll
Tue Jun 18, 2019 12:39 am
Forum: Mods
Topic: [MOD 1.1] Warehousing v0.4.0
Replies: 251
Views: 230470

Re: [MOD 0.17] Warehousing v0.2.0

yeah, i see it the same, could cost more (if u comepare how usefull they are) and they dont take ANYTHING special to create...
by nuhll
Tue Jun 18, 2019 12:38 am
Forum: Ideas and Suggestions
Topic: Minor QoL suggestion - Add 'Shift-click' functionality to player logistics
Replies: 3
Views: 875

Re: Minor QoL suggestion - Add 'Shift-click' functionality to player logistics

but would be much easier to just request on click in the crafting menue, isnt it? :D
by nuhll
Tue Jun 18, 2019 12:37 am
Forum: Technical Help
Topic: Headless Server Wont Load Mods
Replies: 3
Views: 1265

Re: Headless Server Wont Load Mods

Try to start the game in singleplayer normal, with all mods

and then transfer the map and the mods to the server...
by nuhll
Tue Jun 18, 2019 12:26 am
Forum: Gameplay Help
Topic: UPS friendly, nuclear reactor design?
Replies: 33
Views: 12382

Re: UPS friendly, nuclear reactor design?

chill guys, were all here to have fun. :?

Thanks for your designs, more then i had hoped for. Im not quite sure which one to use, but i will use one of them in my lets play series, thanks!

Ofc youre right with fuel consumption, and since im on modded, its even more easy... :) :roll:
by nuhll
Tue Jun 18, 2019 12:06 am
Forum: Gameplay Help
Topic: [0.17.50] Train "Circle bug"
Replies: 19
Views: 3938

[0.17.50] Train "Circle bug"

Hi, so ive found something strange, im not quite sure if its a bug, or not, but i think it is. Look at the screenshot. I mean the circle. If im coming from the circle, i can go right. If im coming from outside, i cant go right. What i expect? [/b]I expect if i can go right from inside the circle tha...
by nuhll
Sat Jun 15, 2019 10:58 am
Forum: Technical Help
Topic: Headless Server Wont Load Mods
Replies: 3
Views: 1265

Re: Headless Server Wont Load Mods

get the mods in signelplayer, start the game with the mods, transfer the map to the server together with the mods?
by nuhll
Sat Jun 15, 2019 10:56 am
Forum: Ideas and Suggestions
Topic: Minor QoL suggestion - Add 'Shift-click' functionality to player logistics
Replies: 3
Views: 875

Re: Minor QoL suggestion - Add 'Shift-click' functionality to player logistics

Or; just shift click (or alt click?) (on the item on the right) to get it from logistiscs network. (already suggested by me some time ago)
by nuhll
Sat Jun 15, 2019 10:50 am
Forum: Gameplay Help
Topic: UPS friendly, nuclear reactor design?
Replies: 33
Views: 12382

Re: UPS friendly, nuclear reactor design?

UPS friendly i mean like no or limited storage, i think i read somewhere that this helps.

It dont need to be that big.

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