Search found 73 matches

by quadrox
Sat Nov 25, 2017 11:16 am
Forum: News
Topic: Friday Facts #218 - Import bpy, Export player
Replies: 67
Views: 33166

Re: Friday Facts #218 - Import bpy, Export player

Blue, green, and red cars look WAAYYY better at alpha 1.0 than 0.5. Please let players select alpha values - if something looks bad we can always pick a different alpha value. I don't want to be limited to those super-pale colors. Other than that, excellent FFF, thank you very much for all your grea...
by quadrox
Mon Sep 25, 2017 12:45 pm
Forum: Off topic
Topic: know how to make nuclear reactor but...
Replies: 13
Views: 5768

Re: know how to make nuclear reactor but...

For some strange reason, the planet has no wind. Also, there are no clouds, as solar power is always the same.

Hmm, considering the subtle moving-cloud-shadows overlay that is added to the rendered view, neither of the above makes sense...
by quadrox
Thu Aug 10, 2017 8:09 pm
Forum: Outdated/Not implemented
Topic: Inserters should wait with full hands, instead of empty
Replies: 6
Views: 2623

Re: Inserters should wait with full hands, instead of empty

The inserter is ordered to grab something when the place where the something is needed asks for it. And that's totally OK How can the inserter know what item will be needed the next time an item will be needed ? Yeah, I clearly didn't think this through, sorry for that. Of course it could be made t...
by quadrox
Thu Aug 10, 2017 8:11 am
Forum: Outdated/Not implemented
Topic: Inserters should wait with full hands, instead of empty
Replies: 6
Views: 2623

Inserters should wait with full hands, instead of empty

TL/DR Inserters should wait with items in hand, instead of with empty hands. Description of Change I propose to make the inserter always grab items immediately, even if the assembly machine has the required amount of items, but then wait with inserting them into the assembly machine until it has us...
by quadrox
Mon Aug 07, 2017 6:08 am
Forum: General discussion
Topic: Out of curiousity
Replies: 13
Views: 4168

Re: Out of curiousity

Thank you for the information. It helped me a lot :) Was my topic really that bad? I mean, I was curious, hence the title. It didn't have any big sense of priority. Nevertheless, thank you again :) Well, personally I don't think it's that big of a deal, but without a informative thread title (one t...
by quadrox
Fri Jul 21, 2017 6:08 pm
Forum: News
Topic: Friday Facts #200 - Plans for 0.16
Replies: 129
Views: 65673

Re: Friday Facts #200 - Plans for 0.16

FFF are awesome, gives such a cool insight into the game and its development, i read every single one, please dont stop writing them. I love to get to look forward to every Friday b/c i get to read something new about the game i love. Very interested to see what kind of map changes there will be, c...
by quadrox
Fri Jun 30, 2017 1:14 pm
Forum: Ideas and Suggestions
Topic: Prebuild linux servers
Replies: 3
Views: 1114

Re: Prebuild linux servers

Hello, Yes there are the binarys but If we have like prebuilded package you download it Make tar -xzf ans then make ./startup.sh and finish :D But that's already how it works? Now I don't remember if there is an actual startup.sh, but it's easy to make yourself. Or create a launcher/shortcut on you...
by quadrox
Thu Jun 29, 2017 9:56 am
Forum: Ideas and Suggestions
Topic: Prebuild linux servers
Replies: 3
Views: 1114

Re: Prebuild linux servers

What exactly are you asking for? There are binary tarballs available for download - extract and run the game, done.

What more do you want?
by quadrox
Thu Jun 08, 2017 5:08 am
Forum: Modding help
Topic: Incompatible Version - with 0.15.18 [SOLVED]
Replies: 2
Views: 1158

Re: Incompatible Version - with 0.15.18

Thanks a lot - I thought it must be something like that, though I couldn't spot the problem myself.
by quadrox
Wed Jun 07, 2017 9:26 pm
Forum: Modding help
Topic: Incompatible Version - with 0.15.18 [SOLVED]
Replies: 2
Views: 1158

Incompatible Version - with 0.15.18 [SOLVED]

I am just starting out with modding. I have created the basic directoyr structure with info.json (see below) and empty control.lua and data.lua. { "name": "ConstructionAssistant", "version": "0.1", "title": "Construction Assistant", "a...
by quadrox
Fri Jun 02, 2017 10:16 pm
Forum: Ideas and Suggestions
Topic: Stop Blueprints escaping their Books
Replies: 45
Views: 11870

Re: Stop Blueprints escaping their Books

+1

This was one of the things that keeps bugging me, but when I am about to make a suggestion here I keep forgetting all of those small things. Thanks for reminding me!
by quadrox
Fri Jun 02, 2017 7:22 pm
Forum: Implemented Suggestions
Topic: Improve workflow by adding 'Copy' and 'Cut' blueprint tools
Replies: 10
Views: 4500

Re: Improve workflow by adding 'Copy' and 'Cut' blueprint tools

StevilKnevil wrote:In the end I gave up and wrote the mod myself:

https://mods.factorio.com/mods/StevilKn ... yBlueprint
Awesome, thank you very much for sharing!
by quadrox
Fri Jun 02, 2017 6:39 am
Forum: Implemented Suggestions
Topic: Improve workflow by adding 'Copy' and 'Cut' blueprint tools
Replies: 10
Views: 4500

Re: Improve workflow by adding 'Copy' and 'Cut' blueprint tools

I find the Cut+Paste suggestion especially valuable, it would make refactoring a base so much easier.
by quadrox
Fri Jun 02, 2017 5:32 am
Forum: Implemented Suggestions
Topic: Missing Research Requirements fix [0.15]
Replies: 19
Views: 9452

Re: Missing Research Requirements fix [0.15]

For me this is a non-issue (and it took me a while to even understand what the OP was about). When I want to research something, I look at the science pack requirements. If it requires a science pack I don't already produce, I check how to build the science pack first. everything after that comes na...
by quadrox
Sun May 21, 2017 10:01 am
Forum: Ideas and Suggestions
Topic: Blueprints and planning with new inventory GUI
Replies: 8
Views: 4206

Re: Blueprints and planning with new inventory GUI

I like this very much. I worry that some people will say this makes construction bots redundant, but personally I hope that this gets implemented exactly as you suggest!
by quadrox
Fri May 19, 2017 10:55 pm
Forum: Releases
Topic: Version 0.15.12
Replies: 103
Views: 52436

Re: Version 0.15.12

After playing with it we decided that the switch was too far out When players would try to inspect the actual map, to see map tags, labels, to read ore patches etc. it would switch to zoom to world before being able to see the map information. This information, such as turret range, electric networ...
by quadrox
Thu May 18, 2017 6:21 am
Forum: Releases
Topic: Version 0.15.11
Replies: 100
Views: 52233

Re: Version 0.15.11

On a 4k monitor, it's now painfully close in map view. Noticeable to the point where you're zoomed in far closer then you'd naturally be zoomed in (IE: far closer then you'd be zoomed in, when playing without being in map mode). [edit]I should clarify, on a *large* 4k monitor (IE: 43")[/edit] ...
by quadrox
Thu Sep 29, 2016 6:12 am
Forum: Ideas and Suggestions
Topic: Blueprints should go back into book
Replies: 6
Views: 1537

Re: Blueprints should go back into book

ssilk wrote::o
quoted for truth!
by quadrox
Thu Sep 29, 2016 4:56 am
Forum: Ideas and Suggestions
Topic: Suggestion about a water pump.
Replies: 173
Views: 39949

Re: Poll: Offshore Pump Should Need Energy

I have a real hard time with this one. On the one hand, yes, this really does bug me a lot. Everytime I build a pump it feels a bit like cheating. The extra complication of having to deliver power to the pumpt would not bother me one bit. What would bother me is that I wouldn't be able to stop think...
by quadrox
Thu Sep 29, 2016 4:51 am
Forum: General discussion
Topic: Misterious flaw - Aleatory shooting
Replies: 3
Views: 1683

Re: Misterious flaw - Aleatory shooting

Psycho0124 wrote:Aleatory - adjective - depending on the throw of a dice or on chance; random.

Nice. Learned a new word. Thanks!
Hot damn - and here I thought this guy really botched up the spelling of "accidental". What really bugs me is that I should have recognized the latin :/

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