Search found 113 matches

by Sedar
Fri Feb 10, 2017 2:38 pm
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3787
Views: 1414111

Re: Development and Discussion

Hello. Today I have updated all Angels mods. The Angel cargo bots is amazing! But sadly i cannot play with this cool new stuff because i have the migrations error. Exactly previous version of angelsrefining is 0.5.4 but in current version of this mod is not existed migration files for this version. ...
by Sedar
Fri Feb 03, 2017 9:30 am
Forum: Mods
Topic: [MOD 0.12.x] Smarter Circuitry
Replies: 141
Views: 98476

Re: [MOD 0.12.x] Smarter Circuitry

Hi people, hi author, i like functionality of this mod, is this mod still actual? Mod is still developing for 0.13 or 0.14 versions? In general i lack only about the Directional Actuator , it was very convenient instantly stop/run asemblers/mashines without "dirty tricks". Maybe someone k...
by Sedar
Tue Dec 13, 2016 5:02 pm
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3787
Views: 1414111

Re: Development and Discussion

Awesome mod, great thanks to Arch666Angel! :D

Can anyone show me an actual scheme of petrochem mod(0.2.1 version), like in this post, thanks in advance. ;)
by Sedar
Mon Jul 18, 2016 4:40 pm
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3787
Views: 1414111

Re: Development and Discussion

Arch666Angel wrote:Slurp slurp
Image

Do want! :P
by Sedar
Thu Jun 23, 2016 8:43 am
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3787
Views: 1414111

Re: Development and Discussion

Arch666Angel wrote:@johnnyBgoode
Something I'm working on as a peek for the wait for 0.13
wow, It looks impressive, amazing woork.

I am looking forward to the petrochem release. :D
by Sedar
Sat Jun 11, 2016 4:20 pm
Forum: Mods
Topic: [MOD 0.17.x] Modular Armor Revamp
Replies: 327
Views: 143144

Re: [MOD 0.12.x] Modular Armor Revamp

Ranakastrasz wrote:V1.2
Added Laser upgrade integration.
Fixed Solar migration.
Fixed Prefusion. Should work even if both are installed.
Still no Bobs Compatability? :(
by Sedar
Sat Jun 11, 2016 11:31 am
Forum: Mods
Topic: [MOD 1.1] N.Tech-Chemistry
Replies: 119
Views: 80459

Re: [MOD 0.12.+] N.Tech-Chemistry

I encountered the same problem with amonnia + BobMod installed. Ammonia is does not exist in the recipes. I did some research and found that the N.Tech-Chemistry and Bob-plates have the same technology, namely the nitrogen-processing . So if BobMod is installed, you can not study the technology whic...
by Sedar
Sat Jun 04, 2016 7:27 am
Forum: Mods
Topic: [MOD 0.13.x] Alien Farm - Catch em, breed em, destroy!
Replies: 19
Views: 14715

Re: [MOD 0.12.x] Alien Farm - Catch em, breed em, destroy!

Hello. Very interesting idea of the mod, thank you.
Can you add the compatibility with Natural Evolution mod? It would be great. :roll:
by Sedar
Thu May 19, 2016 4:45 pm
Forum: Mods
Topic: [MOD 0.18] Orbital Ion Cannon 1.8.2
Replies: 502
Views: 324458

Re: [MOD 0.12.33] Orbital Ion Cannon 1.2.0

Supercheese wrote:Ok, new version up!

Version 1.2.0
Wow, great update. Thank you wery much! :D
by Sedar
Thu May 12, 2016 6:17 pm
Forum: Mods
Topic: [MOD 0.12.x] Hive Buster 0.3.1
Replies: 5
Views: 4652

Re: [MOD 0.12.33] Hive Buster 0.1.0

Interesting mod, thank you.
But maybe it must use not a special ammo type, but any rockets? Because it is not very convenient when you need special ammunition, while the there are already similar rockets in different mods.
by Sedar
Thu May 12, 2016 12:34 pm
Forum: Mods
Topic: [MOD 0.13] Drones - remote control your factory
Replies: 66
Views: 45943

Re: [MOD 0.12.X] Drones 1.0.5

Do you find the distance display and warnings convenient to use ? As you are my main tester, do not hesitate to come back and give me impressions or bug return ! Yes, everything is clear, everything is perfect. Just a pleasure. :D Will let you know if meet with bugs. Upd: if you remove the drone by...
by Sedar
Thu May 12, 2016 12:15 pm
Forum: Mods
Topic: [MOD 0.13] Drones - remote control your factory
Replies: 66
Views: 45943

Re: [MOD 0.12.X] Drones 1.0.5

Did you try it with a mod like FARL or smartrains or YARM ? No. :( v1.0.5 To make the drones a little less OP, I put drone antenas that are limiting their action range to around 100m from the antenna. So you cannot reveal the whole map anymore with this invincible little fellows ! :D Maintenance dr...
by Sedar
Wed May 11, 2016 12:07 pm
Forum: Mods
Topic: [MOD 0.13] Drones - remote control your factory
Replies: 66
Views: 45943

Re: [MOD 0.12.X] Drones 1.0.3

Btw i did some tests of another mod ( Subsurfaces ) and found some bug in your. If you walk on the drone through the teleport and you switch to the main dody or another drone when you try to switch back on the first drone, you get an error: http://i.imgur.com/2bknjmy.png?1 I consider that this error...
by Sedar
Wed May 11, 2016 11:37 am
Forum: Mods
Topic: [MOD 0.13] Drones - remote control your factory
Replies: 66
Views: 45943

Re: [MOD 0.12.X] Drones 1.0.3

I did not check the first page. :(
PM sent.
Maintenance drones are great. Brilliant!!! 8-)
by Sedar
Sun May 08, 2016 2:46 pm
Forum: Mods
Topic: [MOD 0.13] Drones - remote control your factory
Replies: 66
Views: 45943

Re: [MOD 0.12.X] Camera Drones 1.0.2

binbinhfr wrote:ok.
Otherwise, don't you have any bugs ?
No any bugs, everything works as expected, fast and clear. (Factorio wersion 12.30)
by Sedar
Sun May 08, 2016 1:47 pm
Forum: Mods
Topic: [MOD 0.13] Drones - remote control your factory
Replies: 66
Views: 45943

Re: [MOD 0.12.X] Camera Drones 1.0.2

I believe that i cannot suppress the weapon slot, but I found a way to avoid weapon : if you try to put a weapon on, it returns immediatly in the drone toolbelt. I have also to empty logistic slots otherwise robots try to give you stuff, but you do not have a main inventory so they are disturbed. I...
by Sedar
Sun May 08, 2016 11:39 am
Forum: Mods
Topic: [MOD 0.13] Drones - remote control your factory
Replies: 66
Views: 45943

Re: [MOD 0.12.X] Camera Drones 1.0.2

Yes, you're right, I did not pay attention to the weapon usability ! It's far to OP, so I will try remove the possibility of weapon. But I'd like to make a surveillance drone invicible, because for me it is flying up in the sky, so impossible to be touched by aliens. And I want to let it in a part ...
by Sedar
Sun May 08, 2016 8:10 am
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3787
Views: 1414111

Re: [MOD 0.12.x][Base] Angels Processing and Angels PetroChem

I started playing Angels mods with Bob and Yuoki and i like it very much. I have reached the the leeching plant level and it really is a crazy and fun experience, i totally got what i wanted with this mod. What i like about it: - The new layers make playing it much more interesting, you are now hap...
by Sedar
Sat May 07, 2016 3:04 pm
Forum: Mods
Topic: [MOD 0.13] Drones - remote control your factory
Replies: 66
Views: 45943

Re: [MOD 0.12.X] Camera Drones 1.0.2

wow, perfect mod for monitoring and micromanagement on a large base. But i found an one fun feature(?). Drones can use weapons and ammunition, so you can covertly attacking aliens and at the same time they are can not to do anything to you. But.. as for me that is fun in the some cases. Thank you we...
by Sedar
Thu Apr 28, 2016 4:23 pm
Forum: Mods
Topic: [MOD 0.18] Orbital Ion Cannon 1.8.2
Replies: 502
Views: 324458

Re: [MOD 0.12.20] Orbital Ion Cannon

I love this mod. It is great for a little late game fun. One addition that might be fun. A radar targeting facility. Once constructed, orbital ion cannons could be placed in automatic mode. In automatic mode, they will automatically target any biter spawners in active radar range. Note that they wi...

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