Search found 113 matches
- Fri Feb 10, 2017 2:38 pm
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3787
- Views: 1414111
Re: Development and Discussion
Hello. Today I have updated all Angels mods. The Angel cargo bots is amazing! But sadly i cannot play with this cool new stuff because i have the migrations error. Exactly previous version of angelsrefining is 0.5.4 but in current version of this mod is not existed migration files for this version. ...
- Fri Feb 03, 2017 9:30 am
- Forum: Mods
- Topic: [MOD 0.12.x] Smarter Circuitry
- Replies: 141
- Views: 98476
Re: [MOD 0.12.x] Smarter Circuitry
Hi people, hi author, i like functionality of this mod, is this mod still actual? Mod is still developing for 0.13 or 0.14 versions? In general i lack only about the Directional Actuator , it was very convenient instantly stop/run asemblers/mashines without "dirty tricks". Maybe someone k...
- Tue Dec 13, 2016 5:02 pm
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3787
- Views: 1414111
Re: Development and Discussion
Awesome mod, great thanks to Arch666Angel!
Can anyone show me an actual scheme of petrochem mod(0.2.1 version), like in this post, thanks in advance.
Can anyone show me an actual scheme of petrochem mod(0.2.1 version), like in this post, thanks in advance.
- Mon Jul 18, 2016 4:40 pm
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3787
- Views: 1414111
Re: Development and Discussion
Arch666Angel wrote:Slurp slurp
Do want!
- Thu Jun 23, 2016 8:43 am
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3787
- Views: 1414111
Re: Development and Discussion
wow, It looks impressive, amazing woork.Arch666Angel wrote:@johnnyBgoode
Something I'm working on as a peek for the wait for 0.13
I am looking forward to the petrochem release.
- Sat Jun 11, 2016 4:20 pm
- Forum: Mods
- Topic: [MOD 0.17.x] Modular Armor Revamp
- Replies: 327
- Views: 143144
Re: [MOD 0.12.x] Modular Armor Revamp
Still no Bobs Compatability?Ranakastrasz wrote:V1.2
Added Laser upgrade integration.
Fixed Solar migration.
Fixed Prefusion. Should work even if both are installed.
- Sat Jun 11, 2016 11:31 am
- Forum: Mods
- Topic: [MOD 1.1] N.Tech-Chemistry
- Replies: 119
- Views: 80459
Re: [MOD 0.12.+] N.Tech-Chemistry
I encountered the same problem with amonnia + BobMod installed. Ammonia is does not exist in the recipes. I did some research and found that the N.Tech-Chemistry and Bob-plates have the same technology, namely the nitrogen-processing . So if BobMod is installed, you can not study the technology whic...
- Sat Jun 04, 2016 7:27 am
- Forum: Mods
- Topic: [MOD 0.13.x] Alien Farm - Catch em, breed em, destroy!
- Replies: 19
- Views: 14715
Re: [MOD 0.12.x] Alien Farm - Catch em, breed em, destroy!
Hello. Very interesting idea of the mod, thank you.
Can you add the compatibility with Natural Evolution mod? It would be great.
Can you add the compatibility with Natural Evolution mod? It would be great.
- Thu May 19, 2016 4:45 pm
- Forum: Mods
- Topic: [MOD 0.18] Orbital Ion Cannon 1.8.2
- Replies: 502
- Views: 324458
Re: [MOD 0.12.33] Orbital Ion Cannon 1.2.0
Wow, great update. Thank you wery much!Supercheese wrote:Ok, new version up!
Version 1.2.0
- Thu May 12, 2016 6:17 pm
- Forum: Mods
- Topic: [MOD 0.12.x] Hive Buster 0.3.1
- Replies: 5
- Views: 4652
Re: [MOD 0.12.33] Hive Buster 0.1.0
Interesting mod, thank you.
But maybe it must use not a special ammo type, but any rockets? Because it is not very convenient when you need special ammunition, while the there are already similar rockets in different mods.
But maybe it must use not a special ammo type, but any rockets? Because it is not very convenient when you need special ammunition, while the there are already similar rockets in different mods.
- Thu May 12, 2016 12:34 pm
- Forum: Mods
- Topic: [MOD 0.13] Drones - remote control your factory
- Replies: 66
- Views: 45943
Re: [MOD 0.12.X] Drones 1.0.5
Do you find the distance display and warnings convenient to use ? As you are my main tester, do not hesitate to come back and give me impressions or bug return ! Yes, everything is clear, everything is perfect. Just a pleasure. :D Will let you know if meet with bugs. Upd: if you remove the drone by...
- Thu May 12, 2016 12:15 pm
- Forum: Mods
- Topic: [MOD 0.13] Drones - remote control your factory
- Replies: 66
- Views: 45943
Re: [MOD 0.12.X] Drones 1.0.5
Did you try it with a mod like FARL or smartrains or YARM ? No. :( v1.0.5 To make the drones a little less OP, I put drone antenas that are limiting their action range to around 100m from the antenna. So you cannot reveal the whole map anymore with this invincible little fellows ! :D Maintenance dr...
- Wed May 11, 2016 12:07 pm
- Forum: Mods
- Topic: [MOD 0.13] Drones - remote control your factory
- Replies: 66
- Views: 45943
Re: [MOD 0.12.X] Drones 1.0.3
Btw i did some tests of another mod ( Subsurfaces ) and found some bug in your. If you walk on the drone through the teleport and you switch to the main dody or another drone when you try to switch back on the first drone, you get an error: http://i.imgur.com/2bknjmy.png?1 I consider that this error...
- Wed May 11, 2016 11:37 am
- Forum: Mods
- Topic: [MOD 0.13] Drones - remote control your factory
- Replies: 66
- Views: 45943
Re: [MOD 0.12.X] Drones 1.0.3
I did not check the first page.
PM sent.
Maintenance drones are great. Brilliant!!!
PM sent.
Maintenance drones are great. Brilliant!!!
- Sun May 08, 2016 2:46 pm
- Forum: Mods
- Topic: [MOD 0.13] Drones - remote control your factory
- Replies: 66
- Views: 45943
Re: [MOD 0.12.X] Camera Drones 1.0.2
No any bugs, everything works as expected, fast and clear. (Factorio wersion 12.30)binbinhfr wrote:ok.
Otherwise, don't you have any bugs ?
- Sun May 08, 2016 1:47 pm
- Forum: Mods
- Topic: [MOD 0.13] Drones - remote control your factory
- Replies: 66
- Views: 45943
Re: [MOD 0.12.X] Camera Drones 1.0.2
I believe that i cannot suppress the weapon slot, but I found a way to avoid weapon : if you try to put a weapon on, it returns immediatly in the drone toolbelt. I have also to empty logistic slots otherwise robots try to give you stuff, but you do not have a main inventory so they are disturbed. I...
- Sun May 08, 2016 11:39 am
- Forum: Mods
- Topic: [MOD 0.13] Drones - remote control your factory
- Replies: 66
- Views: 45943
Re: [MOD 0.12.X] Camera Drones 1.0.2
Yes, you're right, I did not pay attention to the weapon usability ! It's far to OP, so I will try remove the possibility of weapon. But I'd like to make a surveillance drone invicible, because for me it is flying up in the sky, so impossible to be touched by aliens. And I want to let it in a part ...
- Sun May 08, 2016 8:10 am
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3787
- Views: 1414111
Re: [MOD 0.12.x][Base] Angels Processing and Angels PetroChem
I started playing Angels mods with Bob and Yuoki and i like it very much. I have reached the the leeching plant level and it really is a crazy and fun experience, i totally got what i wanted with this mod. What i like about it: - The new layers make playing it much more interesting, you are now hap...
- Sat May 07, 2016 3:04 pm
- Forum: Mods
- Topic: [MOD 0.13] Drones - remote control your factory
- Replies: 66
- Views: 45943
Re: [MOD 0.12.X] Camera Drones 1.0.2
wow, perfect mod for monitoring and micromanagement on a large base. But i found an one fun feature(?). Drones can use weapons and ammunition, so you can covertly attacking aliens and at the same time they are can not to do anything to you. But.. as for me that is fun in the some cases. Thank you we...
- Thu Apr 28, 2016 4:23 pm
- Forum: Mods
- Topic: [MOD 0.18] Orbital Ion Cannon 1.8.2
- Replies: 502
- Views: 324458
Re: [MOD 0.12.20] Orbital Ion Cannon
I love this mod. It is great for a little late game fun. One addition that might be fun. A radar targeting facility. Once constructed, orbital ion cannons could be placed in automatic mode. In automatic mode, they will automatically target any biter spawners in active radar range. Note that they wi...