Search found 74 matches

by magals
Mon Jul 18, 2016 9:14 pm
Forum: Not a bug
Topic: SIGNAL all in belt
Replies: 2
Views: 1476

SIGNAL all in belt

in 0.13.9 stopped working condition "all *> resource." But if you construct a scheme from blue books, working condition. (blue scheme save in 0.13.8) Can you fix it? Left hand, right drones. http://i11.pixs.ru/storage/3/0/2/1gif_9470201_22647302.gif why is true? http://image.prntscr.com/im...
by magals
Sun Jul 17, 2016 3:22 pm
Forum: Yuoki Industries
Topic: Yuoki Industries - Informations, Suggestions, Questions
Replies: 1195
Views: 568894

Re: Yuoki Industries - Informations, Suggestions, Questions

wanted to have artillery in youki mod)
by magals
Sun Jul 17, 2016 3:17 pm
Forum: Yuoki Industries
Topic: Yuoki Industries - Addon Engines 0.4.20 (0.14.X)
Replies: 173
Views: 136922

Re: Yuoki Industries - Addon Engines 0.3.14 (0.13)

1GW http://image.prntscr.com/image/58708de871014883a480e468971f7ad1.png http://image.prntscr.com/image/c2adb8c5ada14fbea44a83de94e26ba9.png Winner winner chicken dinner. Wow. Very impressive. This looks so cool. I want one. Or a couple. Lol. This is sustained right? And also, what happens when you ...
by magals
Sat Jul 16, 2016 12:47 am
Forum: Yuoki Industries
Topic: Yuoki Industries - Addon Engines 0.4.20 (0.14.X)
Replies: 173
Views: 136922

Re: Yuoki Industries - Addon Engines 0.3.14 (0.13)

1GW
Picture Overview
Picture Detail
by magals
Tue Jul 12, 2016 11:06 pm
Forum: Yuoki Industries
Topic: Yuoki Industries - Informations, Suggestions, Questions
Replies: 1195
Views: 568894

Re: Yuoki Industries - Informations, Suggestions, Questions

if delete ISR-Mover and ISL-Mover
i get S.I.-Prototyp
it's correct?
by magals
Mon Jul 11, 2016 9:25 pm
Forum: Yuoki Industries
Topic: Yuoki Industries - Informations, Suggestions, Questions
Replies: 1195
Views: 568894

Re: Yuoki Industries - Informations, Suggestions, Questions

Some noob question aside - do you have own burners or can i only use the vanillas for your turbines? Greetings steinio http://image.prntscr.com/image/f640699c8be244088a8e89263402687f.png http://image.prntscr.com/image/611596f01fc743799f018c2cc70c20ec.png pity that no yuoki-suction for pumping out t...
by magals
Mon Jul 11, 2016 8:25 pm
Forum: Yuoki Industries
Topic: Yuoki Industries - Addon Engines 0.4.20 (0.14.X)
Replies: 173
Views: 136922

Re: Yuoki Industries - Addon Engines 0.3.14 (0.13)

yes/ in 0.3.15 don't work 50MW generator/ in 0.3.14 all normal
by magals
Mon Jul 11, 2016 4:12 pm
Forum: Yuoki Industries
Topic: Yuoki Industries - Informations, Suggestions, Questions
Replies: 1195
Views: 568894

Re: Yuoki Industries - Informations, Suggestions, Questions

are you add the ability to connect the Youki-battery to the circuit network?

Image
by magals
Sun Jul 10, 2016 10:56 am
Forum: Combinator Creations
Topic: Universal composer (combinators)
Replies: 7
Views: 4545

Re: Universal composer (combinators)

Holy crap, do you really need equal proportion and items in continuous bunches? Because my build gives only equal proportion... Can you describe an example when these bunches are needed? Edit: Ah, yes, it is my fault, I didn't describe how to run this stuff. After building this blueprint, most like...
by magals
Sun Jul 10, 2016 9:58 am
Forum: Combinator Creations
Topic: Universal composer (combinators)
Replies: 7
Views: 4545

Re: Universal composer (combinators)

This topic is strange, I thought such system is obvious for everyone (but no one is protected from mistake :D )... Proportion (5:3:2) https://giant.gfycat.com/OffbeatPowerlessArmedcrab.webm H4sIAAAAAAAA/81Y7W6jOhB9lYqfd80VmEBTVd4XqVbIgWljLbGRMVEjxLuvIWlaMGGNu02TPxGYMx/HZ2bAubgrREaLu5Q0wBVTDCrSNJzug...
by magals
Sun Jul 10, 2016 8:54 am
Forum: Yuoki Industries
Topic: Yuoki Industries - Informations, Suggestions, Questions
Replies: 1195
Views: 568894

Re: Yuoki Industries - Informations, Suggestions, Questions

YuokiTani wrote:yes you can use Blaze-Mixture in Flame-Throwers. were needed before 0.13 for the T-Chemic-turret but worked also with standard Flamethrower-Ammo.
now the yi-flame-thrower-turret is obsolete including this ammo.
flamethrower's long range makes the game too easy
by magals
Sun Jul 10, 2016 8:34 am
Forum: Combinator Creations
Topic: Universal composer (combinators)
Replies: 7
Views: 4545

Re: Universal composer (combinators)

Gertibrumm wrote:This is what we all wanted! But the use is similar to rainbow-belts?
(viewtopic.php?f=8&t=28414)
though your composer seems more controlled! nice :)
In my scheme the most important thing you can set the number, and not uniformly share resources.
by magals
Sat Jul 09, 2016 2:47 pm
Forum: Combinator Creations
Topic: Universal composer (combinators)
Replies: 7
Views: 4545

Universal composer (combinators)

I offer you a scheme of universal Composer. This scheme allows you to share resources or produce conveyor sorting by the desired number. http://image.prntscr.com/image/d402b17c8c6e4bc4bb72c01d5be619ed.png http://image.prntscr.com/image/7d883159f4844beea1849663a34c96db.png To build this block a schem...
by magals
Fri Jul 08, 2016 7:41 pm
Forum: Yuoki Industries
Topic: Yuoki Industries - Addon Engines 0.4.20 (0.14.X)
Replies: 173
Views: 136922

Re: Yuoki Industries - Addon Engines 0.3.13 (0.13)

YuokiTani wrote:loaded after a saved game, or after placing/removeing the gearbox or just after some time ?
error comes after the build
by magals
Wed Jul 06, 2016 4:41 pm
Forum: 5dim's mod
Topic: Bugs and problems
Replies: 279
Views: 147181

Re: Bugs and problems

I can not connect the inserter to the logical network Image
version game 0.13.5
by magals
Sun Jul 03, 2016 1:30 pm
Forum: Not a bug
Topic: Bad working combinator(rs-trigger)
Replies: 5
Views: 2008

Re: Bad working combinator(rs-trigger)

DevilXD wrote:Your RS-trigger (or RS-NOR latch to be more specific) needs at least 2 ticks to properly set itself. The transport belt sends the pulse for only 1 tick, so that's why.

You need a pulse extender between the belt and your circuit.
how to do it?

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