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by alan2here
Mon Aug 01, 2016 7:42 pm
Forum: General discussion
Topic: Flamethrower behavior changed.
Replies: 7
Views: 3411

Re: Flamethrower behavior changed.

A change in one of the last few experimental updates I mean, I don't think the damage changed at all, it's just now the flamethrower shoots at the mouse cursor instead of just in its direction.
by alan2here
Mon Aug 01, 2016 2:42 pm
Forum: General discussion
Topic: Flamethrower behavior changed.
Replies: 7
Views: 3411

Flamethrower behavior changed.

I liked the flamethrower dynamics more before, when to shoot nearby you'd hold fire for just a moment, and after a short period of time it'd reach to full range.

Edit: This change occurred sometime after 0.13.0 and before or in 1.13.13. I was already in 0.13.x
by alan2here
Mon Aug 01, 2016 2:24 pm
Forum: 1 / 0 magic
Topic: [13.13] [Pending] "Built By:" field is empty despite username included in settings
Replies: 7
Views: 2798

[13.13] [Pending] "Built By:" field is empty despite username included in settings

On Factorio 0.13.13 single player, the "Built By:" on my structures is blank, no text as to who it is built by.

I have my Factorio username set up in the options and have a Factorio account, it is alan2here.
by alan2here
Sun Jun 12, 2016 6:46 pm
Forum: News
Topic: Friday Facts #142 - Playtesting
Replies: 132
Views: 62641

Re: Friday Facts #142 - Playtesting

Thanks for the info :) It's a shame that the evolution factor never normally decreases. I'd hoped improving the factories pollution output would cause them to attack less, dominating the other factors such as play time for a long time.
by alan2here
Sun Jun 12, 2016 5:21 pm
Forum: News
Topic: Friday Facts #142 - Playtesting
Replies: 132
Views: 62641

Re: Friday Facts #142 - Playtesting

It'll be interesting to see, I think I'm quite good already but I would love to see whats going on more.
by alan2here
Sun Jun 12, 2016 5:06 pm
Forum: News
Topic: Friday Facts #142 - Playtesting
Replies: 132
Views: 62641

Re: Friday Facts #142 - Playtesting

So I will soon be able to check the evolution factor, improve my factory to produce less pollution, wait without attacking or burning anything, before checking the pollution factor again to see that it has decreased?
by alan2here
Fri May 20, 2016 3:28 pm
Forum: News
Topic: Friday Facts #139 - Wrapping up multiplayer
Replies: 74
Views: 38653

Re: Friday Facts #139 - Wrapping up multiplayer

I played Minecraft for ages and it never seemed to get a server browser and never really worked well for me in multiplayer as a result. It is great to see that I won't have to type URIs or IP addresses :)
by alan2here
Fri May 20, 2016 3:22 pm
Forum: News
Topic: Friday Facts #139 - Wrapping up multiplayer
Replies: 74
Views: 38653

Re: Friday Facts #139 - Wrapping up multiplayer

Does the "experimental version" on Steam have the new inserts? Or I should just be patient :P
by alan2here
Sun May 15, 2016 9:07 pm
Forum: Show your Creations
Topic: Let's see your clever builds
Replies: 492
Views: 545839

Re: Let's see your clever builds

AutoMcD wrote:I usually just drop a pile of storage chests. Can you explain the advantage of this?
Do you mean a grid of yellow chests or a line of alternating red chests and inserters from one yellow chest?
by alan2here
Sun May 15, 2016 8:58 pm
Forum: News
Topic: Friday Facts #122 - Better circuit network (Part 1)
Replies: 73
Views: 56889

Re: Friday Facts #122 - Better circuit network (Part 1)

keyboardhack wrote:Making combinators easier to use is a great step forward!
I agree, this is good.
by alan2here
Wed May 11, 2016 5:43 pm
Forum: Ideas and Requests For Mods
Topic: Approximating higher resolution textures.
Replies: 2
Views: 1032

Re: Approximating higher resolution textures.

That's impressive :)

WaiTex uses waifu2x that uses a convolutional neural network.

I've expanded one of the examples even further :)

Image
by alan2here
Wed May 11, 2016 5:26 pm
Forum: Show your Creations
Topic: Let's see your clever builds
Replies: 492
Views: 545839

Re: Let's see your clever builds

Long term storage for the logistics system.

Image
by alan2here
Wed May 11, 2016 3:29 pm
Forum: Ideas and Requests For Mods
Topic: Approximating higher resolution textures.
Replies: 2
Views: 1032

Approximating higher resolution textures.

We can increase the resolution of the textures in Factorio with algorithms that have a guess at what the extra pixels might look like from the original pixels available. Original (nearest neighbour): https://upload.wikimedia.org/wikipedia/commons/4/4e/40_by_40_thumbnail_of_'Green_Sea_Shell'_%28x4_Ne...
by alan2here
Tue May 10, 2016 4:58 pm
Forum: Off topic
Topic: Games Like Factorio
Replies: 213
Views: 422370

Re: Games Like Factorio

On the Conway's "game" of life front, the WireWorld cellular automata, in something like Golly.

Here is a computer:
http://www.rudyrucker.com/blog/images/wireworld.jpg
by alan2here
Tue May 10, 2016 4:09 pm
Forum: Ideas and Suggestions
Topic: Actual laser turret
Replies: 54
Views: 38127

Re: Actual laser turret

Zeblote wrote:
Aru wrote:Living forests don't burn down very easily, since they're wet.
Surely it will burn if you aim this ridiculously powerful laser on it:
In my experience, there Is a sweet spot. Very powerful lasers cut though things without heating them much.
by alan2here
Sun May 08, 2016 6:32 pm
Forum: News
Topic: Friday Facts #137 - The release scarecrow
Replies: 197
Views: 72291

Re: Friday Facts #137 - The release scarecrow

So long design:

Image


You'll be fine:

Image
by alan2here
Fri May 06, 2016 12:12 pm
Forum: News
Topic: Friday Facts #125 - Achievements
Replies: 119
Views: 89755

Re: Friday Facts #125 - Achievements

Can trees spawn surrounding trees sometimes? Can there be an achievement for completion on a small map size? If the train one didn't allow fast or express conveyor, it would really encourage use of trains. Can there be an option when starting a new game to state that you're going for one of these ac...
by alan2here
Fri May 06, 2016 11:56 am
Forum: Ideas and Suggestions
Topic: Actual laser turret
Replies: 54
Views: 38127

Re: Actual laser turret

here here :)

Continuous lasers like a great idea.
by alan2here
Fri Apr 22, 2016 5:16 pm
Forum: News
Topic: Friday Facts #135 - Getting Organized
Replies: 60
Views: 32532

Re: Friday Facts #135 - Getting Organized

Can I provide the flammable material to it with a pipe? I love the way the fire has dynamics, can it get even more dynamic? http://1.bp.blogspot.com/_XkozmCCjhTQ/TOPW57nQRFI/AAAAAAAAACI/oTwUtul63yM/s1600/nice_flame.png I've always loved simple generated content and it can be very simple and reasonab...
by alan2here
Thu Apr 21, 2016 3:30 pm
Forum: News
Topic: Friday Facts #133 - The train struggle
Replies: 175
Views: 74372

Re: Friday Facts #133 - The train struggle

... You can easily win without even going through the extra trouble of ... There is a win condition of launching the rocket, but you also "win" Factorio when your factory design in perfect, as well as conforming perfectly your sense of aesthetics and whatever you want to do with this fact...

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