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by alan2here
Sat Apr 16, 2016 1:02 pm
Forum: Ideas and Suggestions
Topic: An item thats volatile to transport?
Replies: 7
Views: 1559

Re: An item thats volatile to transport?

An intermediate product, used in weapons and manufacture of other products, providing a belt balancing/smart inserter puzzle late game. You can also throw it as a weapon, place it down like a mine, or fill a chest with it for an expensive large explosive. It could be even harder so you have to keep ...
by alan2here
Tue Apr 12, 2016 11:59 am
Forum: News
Topic: Friday Facts #133 - The train struggle
Replies: 175
Views: 74344

Re: Friday Facts #133 - The train struggle

Leaving a gap of half an item between items for the heavy inserters seems like a good balance. Absolutely to preserve interesting optimisation problems and really add to the richness of all the options.
by alan2here
Tue Apr 12, 2016 9:56 am
Forum: Gameplay Help
Topic: [answered] (just curious) stack bonus vs belts (again?)
Replies: 9
Views: 2673

Re: [answered] (just curious) stack bonus vs belts (again?)

Good thinking on the topic merge :)

I see that fast inserters are exactly twice as fast as red inserters, but they cannot be braided, so they come out the same as the calculations above for braided red.
by alan2here
Tue Apr 12, 2016 9:45 am
Forum: Ideas and Suggestions
Topic: An item thats volatile to transport?
Replies: 7
Views: 1559

Re: An item thats volatile to transport?

It explodes if you place it on a belt too close to another one of itself, dropping itself and the belt onto the floor and triggering nearby items on the belt to do likewise. The same happens with being on any fast belt or logistics robot that gets held up, as happens when the container it's going to...
by alan2here
Tue Apr 12, 2016 8:59 am
Forum: Ideas and Suggestions
Topic: Ideas: Crawlers, counting and mechanical circuit networks.
Replies: 5
Views: 1309

Re: Ideas: Crawlers, counting and mechanical circuit networks.

Same here with the belts, it's quite an advanced factory but nearly all yellow, as belt movement isn't what holds things up, and I too deliberately use red and yellow belt together. Ssilk, that mod is a nifty idea, possibly seems a bit quick. I was thinking for the un-modded game if it's something y...
by alan2here
Sun Apr 10, 2016 2:13 pm
Forum: Gameplay Help
Topic: [answered] (just curious) stack bonus vs belts (again?)
Replies: 9
Views: 2673

Re: The most throughput? Box/inserter, or blue belt?

Posted before merge:

Moving items using a chain of alternating container, fast inserter, container, fast inserter etc...

Throughput as in items moved in some amount of time. Blue belts move about 40 items per second.

With all upgrades to inserters done in the lab.
by alan2here
Sun Apr 10, 2016 11:36 am
Forum: Ideas and Suggestions
Topic: An item thats volatile to transport?
Replies: 7
Views: 1559

Re: An item thats volatile to transport?

Oh, thanks, sorry.
by alan2here
Sun Apr 10, 2016 11:25 am
Forum: Ideas and Suggestions
Topic: An item thats volatile to transport?
Replies: 7
Views: 1559

An item thats volatile to transport?

It could be interesting to have an item thats volatile to transport, mining itself (putting itself on ground) and likewise with the belt/robot/container it's on/in under certain conditions. I was particularly thinking of the conditions being that it was placed on a blue belt, or on any belt whiten a...
by alan2here
Sun Apr 10, 2016 11:05 am
Forum: Gameplay Help
Topic: [answered] (just curious) stack bonus vs belts (again?)
Replies: 9
Views: 2673

The most throughput? Box/inserter, or blue belt?

Question asked before merge:

What has the most throughput? Fully lab upgraded box/(fast inserter) chains, with lots of stack bonus, or blue belt?
by alan2here
Sun Apr 10, 2016 10:37 am
Forum: Ideas and Suggestions
Topic: Ideas: Crawlers, counting and mechanical circuit networks.
Replies: 5
Views: 1309

Ideas: Crawlers, counting and mechanical circuit networks.

Crawlers would be a robot that slowly crawls the base, moving either randomly or systematically between neighbouring buildings, making some change. Able to be set to replace a bulding/belt with another of the same size, swapping with items from a steel chest size inventory. Counting inserters would ...

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