Search found 597 matches

by Gergely
Fri Feb 07, 2020 5:35 pm
Forum: News
Topic: Friday Facts #333 - Terrain scrolling
Replies: 40
Views: 19911

Re: Friday Facts #333 - Terrain scrolling

posila wrote:People see a 2D game and expect to be able to play it on essentially anything.
I wish this was the case. I saw my fair share of 2D games that don't even justify being on a game engine and yet the computer fans go loud when I start them.
by Gergely
Fri Feb 07, 2020 5:23 pm
Forum: News
Topic: Friday Facts #333 - Terrain scrolling
Replies: 40
Views: 19911

Re: Friday Facts #333 - Terrain scrolling

Reminds me of this: YouTube: The NES's Loading Seam.

Optimization on this level is not necessary today, but it was back then.
by Gergely
Fri Jan 31, 2020 2:18 pm
Forum: News
Topic: Friday Facts #332 - More sounds & Map color tweaks
Replies: 53
Views: 22586

Re: Friday Facts #332 - More sounds & Map color tweaks

My thought when I first heard those new bot sounds:

Today isn't april fools day is it?
by Gergely
Tue Jan 21, 2020 2:13 pm
Forum: Releases
Topic: Version 0.18.0
Replies: 87
Views: 77494

Re: Version 0.18.0

Uhh... what's the point of this menu stage? Why couldn't you make the scenario selection screen have a load save button or the load save screen have a new game button instead? (Latter one is what Minecraft does.) Or you could just move these two buttons to occupy the place of the "Singleplayer&...
by Gergely
Tue Jan 21, 2020 1:48 pm
Forum: Releases
Topic: Version 0.18.0
Replies: 87
Views: 77494

Re: Version 0.18.0

Just when I finish making my real life spaghetti this happens.

I'm only prepared on Fridays.
by Gergely
Fri Jan 17, 2020 4:32 pm
Forum: News
Topic: Friday Facts #330 - Main menu and File Share Shenanigans
Replies: 94
Views: 38738

Re: Friday Facts #330 - Main menu and File Share Shenanigans

If we are talking about the main menu, you should make either it's background or foreground more lively at least. It doesn't give a good impression. Either have it load a factory as a background (similar to what open ttd does), a video, or exchange the movable window (which is movable for no reason)...
by Gergely
Fri Jan 03, 2020 8:08 pm
Forum: News
Topic: Friday Facts #328 - 2019 recap
Replies: 20
Views: 14509

Re: Friday Facts #328 - 2019 recap

Not a bunch of graphs again!
by Gergely
Fri Nov 29, 2019 2:54 pm
Forum: News
Topic: Friday Facts #323 - Animated water
Replies: 54
Views: 24597

Re: Friday Facts #323 - Animated water

Is it just me, or was the water always somewhat animated in the game?

It's probably just me.
Albert wrote:But apart from biters and the factory, nothing else moves in this Factorio planet.
Yeah it's just me and what might have been some lighter optical illusion. Apart from fish of course.
by Gergely
Fri Nov 22, 2019 12:46 pm
Forum: News
Topic: Friday Facts #322 - New Particle system
Replies: 58
Views: 29686

Re: Friday Facts #322 - New Particle system

Klonan wrote:we will not be doing any more 0.17 releases
:roll: Okay then...

Guess we don't get the better fluid physics.
by Gergely
Fri Nov 08, 2019 3:38 pm
Forum: News
Topic: Friday Facts #320 - Color correction
Replies: 202
Views: 75422

Re: Friday Facts #320 - Color correction

Another change we didn't know we needed. Great!
by Gergely
Fri Nov 01, 2019 2:15 pm
Forum: News
Topic: Friday Facts #319 - New T-shirts & Lua event filtering
Replies: 35
Views: 16760

Re: Friday Facts #319 - New T-shirts & Lua event filtering

Gotta love how the image file for the printed dude is fff-319-jesus.png
by Gergely
Fri Oct 25, 2019 2:59 pm
Forum: News
Topic: Friday Facts #318 - New Tooltips
Replies: 118
Views: 47301

Re: Friday Facts #318 - New Tooltips

Just talking off the top of my head, but the one entity type that seems like it would benefit from batching the most is belts. Yes, belts, inserters too. Bots don't have to build multiple entities in the same tick. They could instead be assigned to as many ghosts of the same type as they can carry,...
by Gergely
Fri Oct 18, 2019 11:05 am
Forum: News
Topic: Friday Facts #317 - New pathfinding algorithm
Replies: 70
Views: 33133

Re: Friday Facts #317 - New pathfinding algorithm

A topic this good this early?

I must be dreaming!
by Gergely
Fri Oct 11, 2019 3:34 pm
Forum: News
Topic: Friday Facts #316 - Map editor Lua snippets & Non-colliding Biters
Replies: 65
Views: 30910

Re: Friday Facts #316 - Map editor Lua snippets & Non-colliding Biters

Came here to say... that I'm loving the new Factorio Shirt that I have bought. Looking forward the day when someone actually recognizes it. (Probably take long since winter is coming.)
by Gergely
Fri Oct 04, 2019 1:04 pm
Forum: News
Topic: Friday Facts #315 - New test servers
Replies: 69
Views: 32255

Re: Friday Facts #315 - New test servers

Super-interested in the idea of turning off the "base" mod (then maybe the ability to load in a sub-set of base mod features, e.g. terrain). We used to be able to do that but the game doesn't let us disable the base mod anymore. If turning it off would technically break mods, why not make...
by Gergely
Fri Oct 04, 2019 12:55 pm
Forum: News
Topic: Friday Facts #315 - New test servers
Replies: 69
Views: 32255

Re: Friday Facts #315 - New test servers

Save and reload each tick...

Talk about being extremely thorough...
by Gergely
Fri Sep 27, 2019 10:52 am
Forum: News
Topic: Friday Facts #314 - 0.17 stable
Replies: 105
Views: 47537

Re: Friday Facts #314 - 0.17 stable

Who else thought of biters when reading "the great bug war"?
by Gergely
Tue Sep 24, 2019 1:55 pm
Forum: News
Topic: Factorio version 0.17 - Now stable
Replies: 33
Views: 19060

Re: Factorio version 0.17 - Now stable

Wait a minute!
0.17 had EXACTLY 70 releases so far. If you thought you can get away with saying "nearly" because it's 69, you might be right, but it's 70. Because we are also counting 0.17.0 aren't we?
by Gergely
Fri Sep 20, 2019 12:39 pm
Forum: News
Topic: Friday Facts #313 - Light at the end of the bug tunnel
Replies: 58
Views: 26080

Re: Friday Facts #313 - Light at the end of the bug tunnel

This is probably why you shouldn't have admitted to the release of a game slowing you down. This loose approach to game development however does seem to be paying off, especially when smart people know exactly when to take a break.
by Gergely
Fri Sep 13, 2019 1:44 pm
Forum: News
Topic: Friday Facts #312 - Fluid mixing saga & Landfill terrain
Replies: 144
Views: 65045

Re: Friday Facts #312 - Fluid mixing saga & Landfill terrain

I have a proposal for underground pipes: How about making their connections unbreakable by placing another underground pipe in between them? Let any given underground pipe connect to all underground pipes that are in the direction it's facing, have the opposite orientation, and are within it's rang...

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