I wish this was the case. I saw my fair share of 2D games that don't even justify being on a game engine and yet the computer fans go loud when I start them.posila wrote:People see a 2D game and expect to be able to play it on essentially anything.
Search found 597 matches
- Fri Feb 07, 2020 5:35 pm
- Forum: News
- Topic: Friday Facts #333 - Terrain scrolling
- Replies: 40
- Views: 19911
Re: Friday Facts #333 - Terrain scrolling
- Fri Feb 07, 2020 5:23 pm
- Forum: News
- Topic: Friday Facts #333 - Terrain scrolling
- Replies: 40
- Views: 19911
Re: Friday Facts #333 - Terrain scrolling
Reminds me of this: YouTube: The NES's Loading Seam.
Optimization on this level is not necessary today, but it was back then.
Optimization on this level is not necessary today, but it was back then.
- Fri Jan 31, 2020 2:18 pm
- Forum: News
- Topic: Friday Facts #332 - More sounds & Map color tweaks
- Replies: 53
- Views: 22586
Re: Friday Facts #332 - More sounds & Map color tweaks
My thought when I first heard those new bot sounds:
Today isn't april fools day is it?
Today isn't april fools day is it?
- Tue Jan 21, 2020 2:13 pm
- Forum: Releases
- Topic: Version 0.18.0
- Replies: 87
- Views: 77494
Re: Version 0.18.0
Uhh... what's the point of this menu stage? Why couldn't you make the scenario selection screen have a load save button or the load save screen have a new game button instead? (Latter one is what Minecraft does.) Or you could just move these two buttons to occupy the place of the "Singleplayer&...
- Tue Jan 21, 2020 1:48 pm
- Forum: Releases
- Topic: Version 0.18.0
- Replies: 87
- Views: 77494
Re: Version 0.18.0
Just when I finish making my real life spaghetti this happens.
I'm only prepared on Fridays.
I'm only prepared on Fridays.
- Fri Jan 17, 2020 4:32 pm
- Forum: News
- Topic: Friday Facts #330 - Main menu and File Share Shenanigans
- Replies: 94
- Views: 38738
Re: Friday Facts #330 - Main menu and File Share Shenanigans
If we are talking about the main menu, you should make either it's background or foreground more lively at least. It doesn't give a good impression. Either have it load a factory as a background (similar to what open ttd does), a video, or exchange the movable window (which is movable for no reason)...
- Fri Jan 03, 2020 8:08 pm
- Forum: News
- Topic: Friday Facts #328 - 2019 recap
- Replies: 20
- Views: 14509
Re: Friday Facts #328 - 2019 recap
Not a bunch of graphs again!
- Fri Nov 29, 2019 2:54 pm
- Forum: News
- Topic: Friday Facts #323 - Animated water
- Replies: 54
- Views: 24597
Re: Friday Facts #323 - Animated water
Is it just me, or was the water always somewhat animated in the game?
It's probably just me.
It's probably just me.
Yeah it's just me and what might have been some lighter optical illusion. Apart from fish of course.Albert wrote:But apart from biters and the factory, nothing else moves in this Factorio planet.
- Fri Nov 22, 2019 12:46 pm
- Forum: News
- Topic: Friday Facts #322 - New Particle system
- Replies: 58
- Views: 29686
Re: Friday Facts #322 - New Particle system
Okay then...Klonan wrote:we will not be doing any more 0.17 releases
Guess we don't get the better fluid physics.
- Fri Nov 08, 2019 3:38 pm
- Forum: News
- Topic: Friday Facts #320 - Color correction
- Replies: 202
- Views: 75422
Re: Friday Facts #320 - Color correction
Another change we didn't know we needed. Great!
- Fri Nov 01, 2019 2:15 pm
- Forum: News
- Topic: Friday Facts #319 - New T-shirts & Lua event filtering
- Replies: 35
- Views: 16760
Re: Friday Facts #319 - New T-shirts & Lua event filtering
Gotta love how the image file for the printed dude is fff-319-jesus.png
- Fri Oct 25, 2019 2:59 pm
- Forum: News
- Topic: Friday Facts #318 - New Tooltips
- Replies: 118
- Views: 47301
Re: Friday Facts #318 - New Tooltips
Just talking off the top of my head, but the one entity type that seems like it would benefit from batching the most is belts. Yes, belts, inserters too. Bots don't have to build multiple entities in the same tick. They could instead be assigned to as many ghosts of the same type as they can carry,...
- Fri Oct 18, 2019 11:05 am
- Forum: News
- Topic: Friday Facts #317 - New pathfinding algorithm
- Replies: 70
- Views: 33133
Re: Friday Facts #317 - New pathfinding algorithm
A topic this good this early?
I must be dreaming!
I must be dreaming!
- Fri Oct 11, 2019 3:34 pm
- Forum: News
- Topic: Friday Facts #316 - Map editor Lua snippets & Non-colliding Biters
- Replies: 65
- Views: 30910
Re: Friday Facts #316 - Map editor Lua snippets & Non-colliding Biters
Came here to say... that I'm loving the new Factorio Shirt that I have bought. Looking forward the day when someone actually recognizes it. (Probably take long since winter is coming.)
- Fri Oct 04, 2019 1:04 pm
- Forum: News
- Topic: Friday Facts #315 - New test servers
- Replies: 69
- Views: 32255
Re: Friday Facts #315 - New test servers
Super-interested in the idea of turning off the "base" mod (then maybe the ability to load in a sub-set of base mod features, e.g. terrain). We used to be able to do that but the game doesn't let us disable the base mod anymore. If turning it off would technically break mods, why not make...
- Fri Oct 04, 2019 12:55 pm
- Forum: News
- Topic: Friday Facts #315 - New test servers
- Replies: 69
- Views: 32255
Re: Friday Facts #315 - New test servers
Save and reload each tick...
Talk about being extremely thorough...
Talk about being extremely thorough...
- Fri Sep 27, 2019 10:52 am
- Forum: News
- Topic: Friday Facts #314 - 0.17 stable
- Replies: 105
- Views: 47537
Re: Friday Facts #314 - 0.17 stable
Who else thought of biters when reading "the great bug war"?
- Tue Sep 24, 2019 1:55 pm
- Forum: News
- Topic: Factorio version 0.17 - Now stable
- Replies: 33
- Views: 19060
Re: Factorio version 0.17 - Now stable
Wait a minute!
0.17 had EXACTLY 70 releases so far. If you thought you can get away with saying "nearly" because it's 69, you might be right, but it's 70. Because we are also counting 0.17.0 aren't we?- Fri Sep 20, 2019 12:39 pm
- Forum: News
- Topic: Friday Facts #313 - Light at the end of the bug tunnel
- Replies: 58
- Views: 26080
Re: Friday Facts #313 - Light at the end of the bug tunnel
This is probably why you shouldn't have admitted to the release of a game slowing you down. This loose approach to game development however does seem to be paying off, especially when smart people know exactly when to take a break.
- Fri Sep 13, 2019 1:44 pm
- Forum: News
- Topic: Friday Facts #312 - Fluid mixing saga & Landfill terrain
- Replies: 144
- Views: 65045
Re: Friday Facts #312 - Fluid mixing saga & Landfill terrain
I have a proposal for underground pipes: How about making their connections unbreakable by placing another underground pipe in between them? Let any given underground pipe connect to all underground pipes that are in the direction it's facing, have the opposite orientation, and are within it's rang...