Search found 597 matches

by Gergely
Fri Sep 13, 2019 1:28 pm
Forum: News
Topic: Friday Facts #312 - Fluid mixing saga & Landfill terrain
Replies: 144
Views: 65042

Re: Friday Facts #312 - Fluid mixing saga & Landfill terrain

We all hate refactoring don't we?

Seriously, as a programmer myself, my (jokish) prayer every morning contains: god let there be no refactoring today
by Gergely
Fri Sep 06, 2019 7:16 pm
Forum: News
Topic: Friday Facts #311 - New remnants 3
Replies: 52
Views: 27594

Re: Friday Facts #311 - New remnants 3

Uhhh... now conveyor belts, walls, pipes and heat pipes are screaming for remnants that connect.

And let's not forget the copper cables of power poles.

I'm probably going too far. This should be technically achievable but like... not worth it.
by Gergely
Fri Sep 06, 2019 7:11 pm
Forum: News
Topic: Friday Facts #311 - New remnants 3
Replies: 52
Views: 27594

Re: Friday Facts #311 - New remnants 3

Links don't work.
by Gergely
Tue Sep 03, 2019 4:04 pm
Forum: Releases
Topic: Version 0.17.67
Replies: 28
Views: 19038

Re: Version 0.17.67

Changes The camera will zoom to center instead of zooming to cursor in God controller, Ghost controller and Spectator controller. Nooooooo! This is going to mess with my memory so much... I was so used to this not only in Factorio but basically everywhere where such thing is applicable.
by Gergely
Fri Aug 30, 2019 10:55 am
Forum: News
Topic: Friday Facts #310 - Glowing Heat pipes
Replies: 88
Views: 40948

Re: Friday Facts #310 - Glowing Heat pipes

What does "leveling his priest" mean?
by Gergely
Wed Aug 14, 2019 11:36 am
Forum: Releases
Topic: Version 0.17.65
Replies: 33
Views: 20728

Re: Version 0.17.65

There goes the stable candidate version 0.10001.1000000
by Gergely
Fri Aug 09, 2019 2:17 pm
Forum: News
Topic: Friday Facts #307 - 0.17 stable candidate
Replies: 83
Views: 37425

Re: Friday Facts #307 - 0.17 stable candidate

Is this the most number of releases we saw in a major update before one was declared stable in Factorio?
by Gergely
Thu Aug 08, 2019 5:25 am
Forum: Resolved Problems and Bugs
Topic: [posila] [0.17.63] Controls settings confuses 'ö' with '0'
Replies: 4
Views: 1300

Re: [0.17.63] Controls settings confuses 'ö' with '0'

In case other developers google this problem: Yeah I was about to google what SDL is before I read the links. This is the good old fashioned bug that appears right after fixing another. Is the lowercase part intended (Not a bug) or is simply not worth the time it would take to fix? (Won't fix) I as...
by Gergely
Wed Aug 07, 2019 3:03 pm
Forum: Resolved Problems and Bugs
Topic: [posila] [0.17.63] Controls settings confuses 'ö' with '0'
Replies: 4
Views: 1300

[posila] [0.17.63] Controls settings confuses 'ö' with '0'

When I'm setting a keybind in the controls settings, the game displays the character 0 when it's supposed to display the character ö . During game play however, the right action is triggered for the right keybind, so this is just a visual bug. I also noted that for accented letters, their lowercase ...
by Gergely
Sat Aug 03, 2019 5:55 am
Forum: News
Topic: Friday Facts #306 - Experimental Demo
Replies: 155
Views: 61505

Re: Friday Facts #306 - Experimental Demo

wheybags wrote:
Fri Aug 02, 2019 5:17 pm
Gergely wrote:
Fri Aug 02, 2019 5:15 pm
Finally!!! What I have actually been waiting for!
What have you been waiting for?
The demo version so that I can show this game my friend without having to essentially send him a copy of the DRM free full version.
by Gergely
Fri Aug 02, 2019 5:15 pm
Forum: News
Topic: Friday Facts #306 - Experimental Demo
Replies: 155
Views: 61505

Re: Friday Facts #306 - Experimental Demo

Finally!!! What I have actually been waiting for!
by Gergely
Fri Aug 02, 2019 9:30 am
Forum: Mod portal Discussion
Topic: Mod is not deprecated but does not show up on listings
Replies: 3
Views: 1434

Mod is not deprecated but does not show up on listings

This mod apparently does not show up on listings.
https://mods.factorio.com/mod/old-basic-oil-processing

If I go to Most Downloaded and search for this mod at it's right place it does not show up.
https://mods.factorio.com/tag/oil/downl ... rsion=0.17

Why is that?
by Gergely
Fri Aug 02, 2019 9:23 am
Forum: Modding discussion
Topic: Do we still need creative mode mods and scenarios?
Replies: 2
Views: 1209

Do we still need creative mode mods and scenarios?

Now that Factorio 0.17 has a pretty robust map editor, do we still need the mods that allow players to create items out of thin air? Here I listed some creative mode mod features that I know of: Summon items? Buildings? Check! Research any technology? Check! Infinite item source/sink? Check! Infinit...
by Gergely
Tue Jul 30, 2019 2:41 pm
Forum: Releases
Topic: Version 0.17.60
Replies: 423
Views: 138423

Re: Version 0.17.60

It's here. 0.17.60 is here. The oil changes are here. Here's the next thing I'm waiting for: Demo version for 0.17 before showing this game to my friend. Edit: I made a mod to revert the oil changes here: https://mods.factorio.com/mod/old-basic-oil-processing This does not mean I don't like them.
by Gergely
Fri Jul 19, 2019 4:40 pm
Forum: News
Topic: Friday Facts #304 - Small bugs; Big changes
Replies: 668
Views: 211250

Re: Friday Facts #304 - Small bugs; Big changes

Oh noooo...

This, is also why I'm waiting for stable before I start my free play session.

The changes to the basic oil processing are somewhat nice still.
by Gergely
Tue Jul 16, 2019 11:08 am
Forum: Releases
Topic: Version 0.17.58
Replies: 53
Views: 29590

Re: Version 0.17.58

See, this is also why I'm waiting for stable. If you play and test experimental then the stable version comes earlier! I mean waiting for stable to start a freeplay. I didn't mean I am not even touching the game. I didn't start free play since the one I started at 0.13 stable and I didn't play any ...
by Gergely
Mon Jul 15, 2019 9:24 pm
Forum: Releases
Topic: Version 0.17.58
Replies: 53
Views: 29590

Re: Version 0.17.58

See, this is also why I'm waiting for stable.
by Gergely
Fri Jul 12, 2019 10:23 pm
Forum: News
Topic: Friday Facts #303 - Under 100 bugs (but still not stable)
Replies: 144
Views: 58287

Re: Friday Facts #303 - Under 100 bugs (but still not stable)

Last week, G2A started popping up on Google when I searched for games. Up until now I didn't know about their existence at all. All I knew about was from fff-145 an fff-171. Now this. It must be really, really, really bad if the developers themselves recommend pirating their game... which kind of ma...
by Gergely
Thu Jul 11, 2019 10:22 pm
Forum: Releases
Topic: Version 0.17.56
Replies: 44
Views: 22741

Re: Version 0.17.56

FactorioBot wrote:
Thu Jul 11, 2019 7:10 pm
Modding
  • All rail bounding boxes are now hardcoded/not moddable. This is to avoid unexpected collision/rail block merging behaviour.
...

No.... man... what happens to this?

Is this just because of the 6 color algorithm?

Go to advanced search