Search found 47 matches

by Ragnaman
Sun Apr 17, 2016 2:00 pm
Forum: Ideas and Suggestions
Topic: Moduls for inserters
Replies: 1
Views: 852

Re: Moduls for inserters

WIth productivity example you could create infinite resource loop;
Putting a lot of modules around just for inserters also feels like a micromanagement chore, if its possible with blueprints maybe;

I would suggest a completely different thing for next tier inserters, but thats not for this topic.
by Ragnaman
Sat Apr 16, 2016 6:13 pm
Forum: Ideas and Suggestions
Topic: Release Blender Material Library for modding
Replies: 7
Views: 3292

Release Blender Material Library for modding

Why: 1) Would help modders create 3D objects fitting the vanilla world. 2) Would encourage modders to create their own 3D objects for entities. 3) Would encourage modders to share their creations, leading to joint modding efforts, all with the benefit of being streamlined texture wise. How: Release...
by Ragnaman
Sat Apr 16, 2016 5:58 pm
Forum: Mods
Topic: [MOD 0.12.0+] Greenhouses 0.1.0
Replies: 46
Views: 45353

Re: [MOD 0.12.0+] Greenhouses 0.1.0

EmperorZelos wrote:Would it be possible to add like greenhouse X 10 or the likes?
What do you mean by "greenhouse X 10 or the likes" ?
by Ragnaman
Mon Apr 11, 2016 12:38 pm
Forum: Mods
Topic: [MOD 0.15] Greenhouse with modules 0.15.0
Replies: 8
Views: 8377

Re: [MOD 0.12.x] Greenhouse with modules 0.1.0

Did some more tests today, found out modules cant be put in module slots.
Working on fix.
edit: found the issue, 0.1.1 should be up in 20min

Fix: in the OP (viewtopic.php?f=93&t=23468&p=147353#p147194 0.1.1)
by Ragnaman
Mon Apr 11, 2016 11:13 am
Forum: Mods
Topic: [MOD 0.15] Greenhouse with modules 0.15.0
Replies: 8
Views: 8377

Re: [MOD 0.12.x] Greenhouse with modules 0.1.0

reasoning: constant 100kW drain of greenhouse (even when not producing anything) was bothersome; that got removed, pollution was put in place to even things out; heavy energy usage and thus pollution is generated only when greenhouse is actively "growing wood" (there is a very minor energy...
by Ragnaman
Mon Apr 11, 2016 2:39 am
Forum: Mods
Topic: [MOD 0.15] Greenhouse with modules 0.15.0
Replies: 8
Views: 8377

[MOD 0.15] Greenhouse with modules 0.15.0

Type: Mod Name: Greenhouses with modules Description: Modified version of Greenhouse (mod by SpeedDaemon in this thread: https://forums.factorio.com/viewtopic.php?f=93&t=13909) License: Creative Commons Attribution-ShareAlike 4.0 Version: 0.15.0 Release: 2017-06-07 Tested-With-Factorio-Version: ...
by Ragnaman
Mon Apr 11, 2016 12:49 am
Forum: Mods
Topic: [MOD 0.12.0+] Greenhouses 0.1.0
Replies: 46
Views: 45353

Re: [MOD 0.12.0+] Greenhouses 0.1.0

Modified version of Greenhouse: greenhouse-with-modules: - removes constant energy drain + adds pollution (similar to assemblers) + adds Greenhouses with 2 and 4 module slots + added animations made by devilwarriors (and credit in mods info.json) + credit to original mod creator SpeedDaemon https://...

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